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authorJeroen Bakker <jeroen@blender.org>2021-01-25 13:17:03 +0300
committerJeroen Bakker <jeroen@blender.org>2021-01-25 13:27:55 +0300
commitebaa3fcedd2388c6e1a213911b79bfdc1e49df78 (patch)
treebe5ad658f0612481c97d0e25900be3605652b8fc /source/blender
parent02404ded80ac7d861a45a36960d0a3b279bbf721 (diff)
Fix T84398: Multiview images show only one view.
The `image_get_gpu_texture` didn't use the iuser->view_index but recalculated the requested view again. This lead to inconsistent behavior when switching between multi view textures or stereo textures. This has been fixed by ensuring that the `iuser->view_index` is always used. An Image has only place to store 2 view textures. This is done for right/left eye compositing. A multi view texture can have more views. This would lead to reading and writing to unallocated space. When a multiview texture is requested that is larger than 1. It will always be cached as being the first eye. The `gpu_view` of the Image is also used as a cache key to check this.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/image_gpu.c18
-rw-r--r--source/blender/draw/engines/image/image_engine.c4
-rw-r--r--source/blender/makesdna/DNA_image_types.h1
3 files changed, 16 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/image_gpu.c b/source/blender/blenkernel/intern/image_gpu.c
index 05aa3c89a84..a6bd65227a0 100644
--- a/source/blender/blenkernel/intern/image_gpu.c
+++ b/source/blender/blenkernel/intern/image_gpu.c
@@ -271,6 +271,7 @@ static GPUTexture **get_image_gpu_texture_ptr(Image *ima,
{
const bool in_range = (textarget >= 0) && (textarget < TEXTARGET_COUNT);
BLI_assert(in_range);
+ BLI_assert(multiview_eye == 0 || multiview_eye == 1);
if (in_range) {
return &(ima->gputexture[textarget][multiview_eye]);
@@ -310,9 +311,17 @@ static GPUTexture *image_get_gpu_texture(Image *ima,
* the current `pass` and `layer` should be 0. */
short requested_pass = iuser ? iuser->pass : 0;
short requested_layer = iuser ? iuser->layer : 0;
- if (ima->gpu_pass != requested_pass || ima->gpu_layer != requested_layer) {
+ short requested_view = iuser ? iuser->multi_index : 0;
+ /* There is room for 2 multiview textures. When a higher number is requested we should always
+ * target the first view slot. This is fine as multi view images aren't used together. */
+ if (requested_view < 2) {
+ requested_view = 0;
+ }
+ if (ima->gpu_pass != requested_pass || ima->gpu_layer != requested_layer ||
+ ima->gpu_view != requested_view) {
ima->gpu_pass = requested_pass;
ima->gpu_layer = requested_layer;
+ ima->gpu_view = requested_view;
ima->gpuflag |= IMA_GPU_REFRESH;
}
@@ -345,9 +354,10 @@ static GPUTexture *image_get_gpu_texture(Image *ima,
BKE_image_tag_time(ima);
/* Test if we already have a texture. */
- const int current_view = iuser ? ((iuser->flag & IMA_SHOW_STEREO) != 0 ? iuser->multiview_eye :
- iuser->view) :
- 0;
+ int current_view = iuser ? iuser->multi_index : 0;
+ if (current_view >= 2) {
+ current_view = 0;
+ }
GPUTexture **tex = get_image_gpu_texture_ptr(ima, textarget, current_view);
if (*tex) {
return *tex;
diff --git a/source/blender/draw/engines/image/image_engine.c b/source/blender/draw/engines/image/image_engine.c
index 5445685b5ba..04bdee131d7 100644
--- a/source/blender/draw/engines/image/image_engine.c
+++ b/source/blender/draw/engines/image/image_engine.c
@@ -110,9 +110,7 @@ static void space_image_gpu_texture_get(Image *image,
/* update multiindex and pass for the current eye */
BKE_image_multilayer_index(image->rr, &sima->iuser);
}
- else {
- BKE_image_multiview_index(image, &sima->iuser);
- }
+ BKE_image_multiview_index(image, &sima->iuser);
if (ibuf) {
if (sima->flag & SI_SHOW_ZBUF && (ibuf->zbuf || ibuf->zbuf_float || (ibuf->channels == 1))) {
diff --git a/source/blender/makesdna/DNA_image_types.h b/source/blender/makesdna/DNA_image_types.h
index eb03e047c90..5db30b70449 100644
--- a/source/blender/makesdna/DNA_image_types.h
+++ b/source/blender/makesdna/DNA_image_types.h
@@ -157,6 +157,7 @@ typedef struct Image {
short gpuflag;
short gpu_pass;
short gpu_layer;
+ short gpu_view;
char _pad2[6];
/** Deprecated. */