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authorCampbell Barton <ideasman42@gmail.com>2015-05-20 16:28:56 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-05-20 17:00:13 +0300
commit24e1d7f4f4aba8e94effd6aec4a3d7d8308d4015 (patch)
tree537ce4973f8a01065ac78696830400c8d9136762 /source/blender
parent8edfcf653a97628504de893b0d9b091783d136fc (diff)
BMesh: decimate wasn't using face/edge centers
When calculating quadrics, using the first-vertex isn't correct.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenlib/BLI_quadric.h2
-rw-r--r--source/blender/blenlib/intern/quadric.c10
-rw-r--r--source/blender/bmesh/tools/bmesh_decimate_collapse.c24
3 files changed, 22 insertions, 14 deletions
diff --git a/source/blender/blenlib/BLI_quadric.h b/source/blender/blenlib/BLI_quadric.h
index 82c39463dd2..251469ab88f 100644
--- a/source/blender/blenlib/BLI_quadric.h
+++ b/source/blender/blenlib/BLI_quadric.h
@@ -38,7 +38,7 @@ typedef struct Quadric {
} Quadric;
/* conversion */
-void BLI_quadric_from_v3_dist(Quadric *q, const float v[3], const float offset);
+void BLI_quadric_from_plane(Quadric *q, const float v[4]);
void BLI_quadric_to_tensor_m3(const Quadric *q, float m[3][3]);
void BLI_quadric_to_vector_v3(const Quadric *q, float v[3]);
diff --git a/source/blender/blenlib/intern/quadric.c b/source/blender/blenlib/intern/quadric.c
index 814d05ca80e..4aa0cdd509d 100644
--- a/source/blender/blenlib/intern/quadric.c
+++ b/source/blender/blenlib/intern/quadric.c
@@ -42,7 +42,7 @@
#define QUADRIC_FLT_TOT (sizeof(Quadric) / sizeof(float))
-void BLI_quadric_from_v3_dist(Quadric *q, const float v[3], const float offset)
+void BLI_quadric_from_plane(Quadric *q, const float v[4])
{
q->a2 = v[0] * v[0];
q->b2 = v[1] * v[1];
@@ -52,11 +52,11 @@ void BLI_quadric_from_v3_dist(Quadric *q, const float v[3], const float offset)
q->ac = v[0] * v[2];
q->bc = v[1] * v[2];
- q->ad = v[0] * offset;
- q->bd = v[1] * offset;
- q->cd = v[2] * offset;
+ q->ad = v[0] * v[3];
+ q->bd = v[1] * v[3];
+ q->cd = v[2] * v[3];
- q->d2 = offset * offset;
+ q->d2 = v[3] * v[3];
}
void BLI_quadric_to_tensor_m3(const Quadric *q, float m[3][3])
diff --git a/source/blender/bmesh/tools/bmesh_decimate_collapse.c b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
index fde60397167..f2e2d25c0a6 100644
--- a/source/blender/bmesh/tools/bmesh_decimate_collapse.c
+++ b/source/blender/bmesh/tools/bmesh_decimate_collapse.c
@@ -77,12 +77,15 @@ static void bm_decim_build_quadrics(BMesh *bm, Quadric *vquadrics)
BMLoop *l_first;
BMLoop *l_iter;
- const float *co = BM_FACE_FIRST_LOOP(f)->v->co;
- const float *no = f->no;
- const float offset = -dot_v3v3(no, co);
+ float center[3];
+ float plane[4];
Quadric q;
- BLI_quadric_from_v3_dist(&q, no, offset);
+ BM_face_calc_center_mean(f, center);
+ copy_v3_v3(plane, f->no);
+ plane[3] = -dot_v3v3(plane, center);
+
+ BLI_quadric_from_plane(&q, plane);
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
@@ -94,14 +97,19 @@ static void bm_decim_build_quadrics(BMesh *bm, Quadric *vquadrics)
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
if (UNLIKELY(BM_edge_is_boundary(e))) {
float edge_vector[3];
- float edge_cross[3];
+ float edge_plane[4];
sub_v3_v3v3(edge_vector, e->v2->co, e->v1->co);
f = e->l->f;
- cross_v3_v3v3(edge_cross, edge_vector, f->no);
+ cross_v3_v3v3(edge_plane, edge_vector, f->no);
- if (normalize_v3(edge_cross) > FLT_EPSILON) {
+ if (normalize_v3(edge_plane) > FLT_EPSILON) {
Quadric q;
- BLI_quadric_from_v3_dist(&q, edge_cross, -dot_v3v3(edge_cross, e->v1->co));
+ float center[3];
+
+ mid_v3_v3v3(center, e->v1->co, e->v2->co);
+ edge_plane[3] = -dot_v3v3(edge_plane, center);
+
+ BLI_quadric_from_plane(&q, edge_plane);
BLI_quadric_mul(&q, BOUNDARY_PRESERVE_WEIGHT);
BLI_quadric_add_qu_qu(&vquadrics[BM_elem_index_get(e->v1)], &q);