diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-01-16 17:58:39 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-01-16 17:58:39 +0300 |
commit | c810df35b235c9676be3a787a00ec6e4cacff5cb (patch) | |
tree | 199208077e4e54e494260c1b9c028464fa91a7b3 /source/blender | |
parent | 1ed06a11679b77610003a4ec15577dbabed55832 (diff) |
Draw manager: Cleanup, use full name for depsgraph variable
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/draw/DRW_engine.h | 10 | ||||
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 50 |
2 files changed, 30 insertions, 30 deletions
diff --git a/source/blender/draw/DRW_engine.h b/source/blender/draw/DRW_engine.h index 1fa9c5b4f0c..0cfa1fe7d6a 100644 --- a/source/blender/draw/DRW_engine.h +++ b/source/blender/draw/DRW_engine.h @@ -87,26 +87,26 @@ void DRW_notify_id_update(const DRWUpdateContext *update_ctx, struct ID *id); void DRW_draw_view(const struct bContext *C); void DRW_draw_render_loop_ex( - struct Depsgraph *graph, + struct Depsgraph *depsgraph, struct RenderEngineType *engine_type, struct ARegion *ar, struct View3D *v3d, const struct bContext *evil_C); void DRW_draw_render_loop( - struct Depsgraph *graph, + struct Depsgraph *depsgraph, struct ARegion *ar, struct View3D *v3d); void DRW_draw_render_loop_offscreen( - struct Depsgraph *graph, + struct Depsgraph *depsgraph, struct RenderEngineType *engine_type, struct ARegion *ar, struct View3D *v3d, const bool draw_background, struct GPUOffScreen *ofs, struct GPUViewport *viewport); void DRW_draw_select_loop( - struct Depsgraph *graph, + struct Depsgraph *depsgraph, struct ARegion *ar, struct View3D *v3d, bool use_obedit_skip, bool use_nearest, const struct rcti *rect); void DRW_draw_depth_loop( - struct Depsgraph *graph, + struct Depsgraph *depsgraph, struct ARegion *ar, struct View3D *v3d); /* This is here because GPUViewport needs it */ diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index fd36c5aedab..5d8f604e86b 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -3366,14 +3366,14 @@ void DRW_notify_id_update(const DRWUpdateContext *update_ctx, ID *id) * for each relevant engine / mode engine. */ void DRW_draw_view(const bContext *C) { - struct Depsgraph *graph = CTX_data_depsgraph(C); + struct Depsgraph *depsgraph = CTX_data_depsgraph(C); RenderEngineType *engine_type = CTX_data_engine_type(C); ARegion *ar = CTX_wm_region(C); View3D *v3d = CTX_wm_view3d(C); /* Reset before using it. */ memset(&DST, 0x0, sizeof(DST)); - DRW_draw_render_loop_ex(graph, engine_type, ar, v3d, C); + DRW_draw_render_loop_ex(depsgraph, engine_type, ar, v3d, C); } /** @@ -3381,13 +3381,13 @@ void DRW_draw_view(const bContext *C) * Need to reset DST before calling this function */ void DRW_draw_render_loop_ex( - struct Depsgraph *graph, + struct Depsgraph *depsgraph, RenderEngineType *engine_type, ARegion *ar, View3D *v3d, const bContext *evil_C) { - Scene *scene = DEG_get_evaluated_scene(graph); - ViewLayer *view_layer = DEG_get_evaluated_view_layer(graph); + Scene *scene = DEG_get_evaluated_scene(depsgraph); + ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph); RegionView3D *rv3d = ar->regiondata; DST.draw_ctx.evil_C = evil_C; @@ -3399,7 +3399,7 @@ void DRW_draw_render_loop_ex( GPU_viewport_engines_data_validate(DST.viewport, DRW_engines_get_hash()); DST.draw_ctx = (DRWContextState){ - ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine_type, graph, + ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine_type, depsgraph, /* reuse if caller sets */ DST.draw_ctx.evil_C, @@ -3416,14 +3416,14 @@ void DRW_draw_render_loop_ex( /* Init engines */ drw_engines_init(); - /* TODO : tag to refresh by the deps graph */ + /* TODO : tag to refresh by the dependency graph */ /* ideally only refresh when objects are added/removed */ /* or render properties / materials change */ { PROFILE_START(stime); drw_engines_cache_init(); - DEG_OBJECT_ITER_FOR_RENDER_ENGINE(graph, ob, DRW_iterator_mode_get()) + DEG_OBJECT_ITER_FOR_RENDER_ENGINE(depsgraph, ob, DRW_iterator_mode_get()) { drw_engines_cache_populate(ob); } @@ -3511,21 +3511,21 @@ void DRW_draw_render_loop_ex( } void DRW_draw_render_loop( - struct Depsgraph *graph, + struct Depsgraph *depsgraph, ARegion *ar, View3D *v3d) { /* Reset before using it. */ memset(&DST, 0x0, sizeof(DST)); - Scene *scene = DEG_get_evaluated_scene(graph); + Scene *scene = DEG_get_evaluated_scene(depsgraph); RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id); - DRW_draw_render_loop_ex(graph, engine_type, ar, v3d, NULL); + DRW_draw_render_loop_ex(depsgraph, engine_type, ar, v3d, NULL); } /* @viewport CAN be NULL, in this case we create one. */ void DRW_draw_render_loop_offscreen( - struct Depsgraph *graph, RenderEngineType *engine_type, + struct Depsgraph *depsgraph, RenderEngineType *engine_type, ARegion *ar, View3D *v3d, const bool draw_background, GPUOffScreen *ofs, GPUViewport *viewport) { @@ -3547,7 +3547,7 @@ void DRW_draw_render_loop_offscreen( memset(&DST, 0x0, sizeof(DST)); DST.options.is_image_render = true; DST.options.draw_background = draw_background; - DRW_draw_render_loop_ex(graph, engine_type, ar, v3d, NULL); + DRW_draw_render_loop_ex(depsgraph, engine_type, ar, v3d, NULL); /* restore */ { @@ -3569,13 +3569,13 @@ void DRW_draw_render_loop_offscreen( * object mode select-loop, see: ED_view3d_draw_select_loop (legacy drawing). */ void DRW_draw_select_loop( - struct Depsgraph *graph, + struct Depsgraph *depsgraph, ARegion *ar, View3D *v3d, bool UNUSED(use_obedit_skip), bool UNUSED(use_nearest), const rcti *rect) { - Scene *scene = DEG_get_evaluated_scene(graph); + Scene *scene = DEG_get_evaluated_scene(depsgraph); RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id); - ViewLayer *view_layer = DEG_get_evaluated_view_layer(graph); + ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph); #ifndef USE_GPU_SELECT UNUSED_VARS(vc, scene, view_layer, v3d, ar, rect); #else @@ -3626,7 +3626,7 @@ void DRW_draw_select_loop( /* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */ DST.draw_ctx = (DRWContextState){ - ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine_type, graph, (bContext *)NULL, + ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine_type, depsgraph, (bContext *)NULL, }; drw_viewport_var_init(); @@ -3637,7 +3637,7 @@ void DRW_draw_select_loop( /* Init engines */ drw_engines_init(); - /* TODO : tag to refresh by the deps graph */ + /* TODO : tag to refresh by the dependency graph */ /* ideally only refresh when objects are added/removed */ /* or render properties / materials change */ if (cache_is_dirty) { @@ -3647,7 +3647,7 @@ void DRW_draw_select_loop( drw_engines_cache_populate(scene->obedit); } else { - DEG_OBJECT_ITER(graph, ob, DRW_iterator_mode_get(), + DEG_OBJECT_ITER(depsgraph, ob, DRW_iterator_mode_get(), DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_VISIBLE | DEG_ITER_OBJECT_FLAG_DUPLI) @@ -3690,12 +3690,12 @@ void DRW_draw_select_loop( * object mode select-loop, see: ED_view3d_draw_depth_loop (legacy drawing). */ void DRW_draw_depth_loop( - Depsgraph *graph, + Depsgraph *depsgraph, ARegion *ar, View3D *v3d) { - Scene *scene = DEG_get_evaluated_scene(graph); + Scene *scene = DEG_get_evaluated_scene(depsgraph); RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id); - ViewLayer *view_layer = DEG_get_evaluated_view_layer(graph); + ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph); RegionView3D *rv3d = ar->regiondata; /* backup (_never_ use rv3d->viewport) */ @@ -3725,7 +3725,7 @@ void DRW_draw_depth_loop( /* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */ DST.draw_ctx = (DRWContextState){ - ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine_type, graph, (bContext *)NULL, + ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine_type, depsgraph, (bContext *)NULL, }; drw_viewport_var_init(); @@ -3736,13 +3736,13 @@ void DRW_draw_depth_loop( /* Init engines */ drw_engines_init(); - /* TODO : tag to refresh by the deps graph */ + /* TODO : tag to refresh by the dependency graph */ /* ideally only refresh when objects are added/removed */ /* or render properties / materials change */ if (cache_is_dirty) { drw_engines_cache_init(); - DEG_OBJECT_ITER_FOR_RENDER_ENGINE(graph, ob, DRW_iterator_mode_get()) + DEG_OBJECT_ITER_FOR_RENDER_ENGINE(depsgraph, ob, DRW_iterator_mode_get()) { drw_engines_cache_populate(ob); } |