diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-10-16 22:54:59 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-10-17 03:24:33 +0300 |
commit | df816d534f195b9a38383e8b0dd806d0586a6fc0 (patch) | |
tree | 2ed79af5dd24d04a2fae0fbc6e83ffe8399f6a50 /source/blender | |
parent | b618c185cb7c5930980e459c84b8818a0fba1f1d (diff) |
Fix cmake not triggering rebuild on .glsl changes
At least on windows we do not re-run datatoc when the .glsl files change.
To test is simple, just change edit_mesh_overlay_common_lib.glsl
remove lines, write plain text, ..., now rebuild and go in edit mode
with the default cube.
I also had to remove the entry in gpu/CMakeLists.txt for
gpu_shader_material.glsl since this was being tracked directly, as well
as running data_to_c_simple (otherwise CMake raises an error for
duplicated entries).
We probably want to do the same for the other datatoc functions.
Reviewers: LazyDodo, brecht
Differential Revision: https://developer.blender.org/D3803
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index 0fde0e2a4a9..31cf2033714 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -62,28 +62,6 @@ set(SRC intern/gpu_shader.c intern/gpu_texture.c - shaders/gpu_shader_fx_lib.glsl - shaders/gpu_shader_fx_ssao_frag.glsl - shaders/gpu_shader_fx_dof_frag.glsl - shaders/gpu_shader_fx_dof_vert.glsl - shaders/gpu_shader_fx_dof_hq_frag.glsl - shaders/gpu_shader_fx_dof_hq_vert.glsl - shaders/gpu_shader_fx_dof_hq_geo.glsl - shaders/gpu_shader_fx_vert.glsl - shaders/gpu_shader_material.glsl - shaders/gpu_shader_sep_gaussian_blur_frag.glsl - shaders/gpu_shader_sep_gaussian_blur_vert.glsl - shaders/gpu_shader_basic_frag.glsl - shaders/gpu_shader_basic_vert.glsl - shaders/gpu_shader_basic_geom.glsl - shaders/gpu_shader_vertex.glsl - shaders/gpu_shader_vsm_store_frag.glsl - shaders/gpu_shader_vsm_store_vert.glsl - shaders/gpu_shader_fx_depth_resolve.glsl - shaders/gpu_shader_fire_frag.glsl - shaders/gpu_shader_smoke_frag.glsl - shaders/gpu_shader_smoke_vert.glsl - GPU_basic_shader.h GPU_buffers.h GPU_compositing.h |