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authorGermano Cavalcante <mano-wii>2021-06-09 14:48:46 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-06-09 14:58:08 +0300
commite4c6da29b2297cbf331bb3ac891959dbcc00ee73 (patch)
treeb49c3dd4fa6b5e63afcf3fe6d43241c372f6186b /source/blender
parent4ced8900f5e1221de051e1a4c98fbe580d55f9e7 (diff)
Draw Cache: use threading for Mesh extract lines
This is an optimization, but the difference is still not that significant as some extractions are still done in single thread. **Benchmarking** ||before:|after: |---|---|---| |large_mesh_editing:|Average: 14.246502 FPS|Average: 15.438118 FPS ||rdata 9ms iter 31ms (frame 69ms)|rdata 9ms iter 27ms (frame 65ms) |large_mesh_editing_ledge: |Average: 14.913622 FPS|Average: 15.856538 FPS ||rdata 9ms iter 30ms (frame 67ms)|rdata 9ms iter 26ms (frame 63ms) |looptris_test:|Average: 3.970774 FPS|Average: 4.095200 FPS ||rdata 11ms iter 90ms (frame 235ms)|rdata 12ms iter 87ms (frame 229ms) Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11467
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc25
1 files changed, 23 insertions, 2 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc
index 6237529902b..74a3d3825c5 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines.cc
@@ -42,6 +42,15 @@ static void *extract_lines_init(const MeshRenderData *mr,
return elb;
}
+static void *extract_lines_task_init(void *_userdata)
+{
+ GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
+ GPUIndexBufBuilder *sub_builder = static_cast<GPUIndexBufBuilder *>(
+ MEM_mallocN(sizeof(*sub_builder), __func__));
+ GPU_indexbuf_subbuilder_init(elb, sub_builder);
+ return sub_builder;
+}
+
static void extract_lines_iter_poly_bm(const MeshRenderData *UNUSED(mr),
BMFace *f,
const int UNUSED(f_index),
@@ -138,6 +147,14 @@ static void extract_lines_iter_ledge_mesh(const MeshRenderData *mr,
GPU_indexbuf_set_line_restart(elb, e_index);
}
+static void extract_lines_task_finish(void *_userdata, void *_task_userdata)
+{
+ GPUIndexBufBuilder *elb = static_cast<GPUIndexBufBuilder *>(_userdata);
+ GPUIndexBufBuilder *sub_builder = static_cast<GPUIndexBufBuilder *>(_task_userdata);
+ GPU_indexbuf_subbuilder_finish(elb, sub_builder);
+ MEM_freeN(sub_builder);
+}
+
static void extract_lines_finish(const MeshRenderData *UNUSED(mr),
struct MeshBatchCache *UNUSED(cache),
void *buf,
@@ -153,13 +170,15 @@ constexpr MeshExtract create_extractor_lines()
{
MeshExtract extractor = {0};
extractor.init = extract_lines_init;
+ extractor.task_init = extract_lines_task_init;
extractor.iter_poly_bm = extract_lines_iter_poly_bm;
extractor.iter_poly_mesh = extract_lines_iter_poly_mesh;
extractor.iter_ledge_bm = extract_lines_iter_ledge_bm;
extractor.iter_ledge_mesh = extract_lines_iter_ledge_mesh;
+ extractor.task_finish = extract_lines_task_finish;
extractor.finish = extract_lines_finish;
extractor.data_type = MR_DATA_NONE;
- extractor.use_threading = false;
+ extractor.use_threading = true;
extractor.mesh_buffer_offset = offsetof(MeshBufferCache, ibo.lines);
return extractor;
}
@@ -197,13 +216,15 @@ constexpr MeshExtract create_extractor_lines_with_lines_loose()
{
MeshExtract extractor = {0};
extractor.init = extract_lines_init;
+ extractor.task_init = extract_lines_task_init;
extractor.iter_poly_bm = extract_lines_iter_poly_bm;
extractor.iter_poly_mesh = extract_lines_iter_poly_mesh;
extractor.iter_ledge_bm = extract_lines_iter_ledge_bm;
extractor.iter_ledge_mesh = extract_lines_iter_ledge_mesh;
+ extractor.task_finish = extract_lines_task_finish;
extractor.finish = extract_lines_with_lines_loose_finish;
extractor.data_type = MR_DATA_NONE;
- extractor.use_threading = false;
+ extractor.use_threading = true;
extractor.mesh_buffer_offset = offsetof(MeshBufferCache, ibo.lines);
return extractor;
}