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authorHans Goudey <h.goudey@me.com>2021-02-02 02:17:15 +0300
committerHans Goudey <h.goudey@me.com>2021-02-02 02:17:15 +0300
commit8268e733f6c347872b1958b5115bd96fa592d3e9 (patch)
treecdc079e58906fa63529735e74ca69a2cfd9bd430 /source/blender
parent59054d906fa9b539a14768101ba66c1182c13f0f (diff)
Geometry Nodes: First pass on instance geometry set API
I think a fair amount of this will change, but this API uses a callback on each component of a geometry set and its instances recursively. Example uses will come in a following commit.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_geometry_set.hh6
-rw-r--r--source/blender/blenkernel/intern/geometry_set.cc107
2 files changed, 113 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_geometry_set.hh b/source/blender/blenkernel/BKE_geometry_set.hh
index 51f7507bd6c..5d21eff43b9 100644
--- a/source/blender/blenkernel/BKE_geometry_set.hh
+++ b/source/blender/blenkernel/BKE_geometry_set.hh
@@ -474,3 +474,9 @@ class VolumeComponent : public GeometryComponent {
static constexpr inline GeometryComponentType static_type = GeometryComponentType::Volume;
};
+
+using ForeachGeometryCallbackConst = std::function<void(
+ const GeometryComponent &component, blender::Span<blender::float4x4> transforms)>;
+
+void BKE_foreach_geometry_component_recursive(const GeometrySet &geometry_set,
+ const ForeachGeometryCallbackConst &callback); \ No newline at end of file
diff --git a/source/blender/blenkernel/intern/geometry_set.cc b/source/blender/blenkernel/intern/geometry_set.cc
index 833e1dd3719..6c4de64861d 100644
--- a/source/blender/blenkernel/intern/geometry_set.cc
+++ b/source/blender/blenkernel/intern/geometry_set.cc
@@ -14,19 +14,24 @@
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
+#include "BLI_listbase_wrapper.hh" /* TODO: Couldn't figure this out yet. */
+
#include "BKE_geometry_set.hh"
#include "BKE_lib_id.h"
#include "BKE_mesh.h"
#include "BKE_mesh_wrapper.h"
+#include "BKE_modifier.h"
#include "BKE_pointcloud.h"
#include "BKE_volume.h"
+#include "DNA_collection_types.h"
#include "DNA_object_types.h"
#include "MEM_guardedalloc.h"
using blender::float3;
using blender::float4x4;
+using blender::ListBaseWrapper;
using blender::MutableSpan;
using blender::Span;
using blender::StringRef;
@@ -549,6 +554,108 @@ bool InstancesComponent::is_empty() const
return transforms_.size() == 0;
}
+static void foreach_geometry_component_recursive(const GeometrySet &geometry_set,
+ const ForeachGeometryCallbackConst &callback,
+ const float4x4 &transform);
+
+static GeometrySet object_get_geometry_set_for_read(const Object &object)
+{
+ /* Objects evaluated with a nodes modifier will have a geometry set already. */
+ if (object.runtime.geometry_set_eval != nullptr) {
+ return *object.runtime.geometry_set_eval;
+ }
+
+ /* Otherwise, construct a new geometry set with the component based on the object type. */
+ GeometrySet new_geometry_set;
+
+ if (object.type == OB_MESH) {
+ Mesh *mesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(
+ &const_cast<Object &>(object), false);
+
+ if (mesh != nullptr) {
+ BKE_mesh_wrapper_ensure_mdata(mesh);
+
+ MeshComponent &mesh_component = new_geometry_set.get_component_for_write<MeshComponent>();
+ mesh_component.replace(mesh, GeometryOwnershipType::ReadOnly);
+ mesh_component.copy_vertex_group_names_from_object(object);
+ }
+ }
+ // else if (object.type == OB_VOLUME) {
+ // Volume *volume = BKE_modifier_get_volume...
+ // }
+
+ /* Return by value since there is no existing geometry set owned elsewhere to use. */
+ return new_geometry_set;
+}
+
+static void foreach_collection_geometry_set_recursive(const Collection &collection,
+ const ForeachGeometryCallbackConst &callback,
+ const float4x4 &transform)
+{
+ LISTBASE_FOREACH (const CollectionObject *, collection_object, &collection.gobject) {
+ BLI_assert(collection_object->ob != nullptr);
+ const Object &object = *collection_object->ob;
+ GeometrySet instance_geometry_set = object_get_geometry_set_for_read(object);
+
+ /* TODO: This seems to work-- validate this. */
+ const float4x4 instance_transform = transform * object.obmat;
+ foreach_geometry_component_recursive(instance_geometry_set, callback, instance_transform);
+ }
+ LISTBASE_FOREACH (const CollectionChild *, collection_child, &collection.children) {
+ BLI_assert(collection_child->collection != nullptr);
+ const Collection &collection = *collection_child->collection;
+ foreach_collection_geometry_set_recursive(collection, callback, transform);
+ }
+}
+
+static void foreach_geometry_component_recursive(const GeometrySet &geometry_set,
+ const ForeachGeometryCallbackConst &callback,
+ const float4x4 &transform)
+{
+ if (geometry_set.has_mesh()) {
+ callback(*geometry_set.get_component_for_read<MeshComponent>(), {transform});
+ }
+ if (geometry_set.has_pointcloud()) {
+ callback(*geometry_set.get_component_for_read<PointCloudComponent>(), {transform});
+ }
+ if (geometry_set.has_volume()) {
+ callback(*geometry_set.get_component_for_read<VolumeComponent>(), {transform});
+ }
+
+ if (geometry_set.has_instances()) {
+ const InstancesComponent &instances_component =
+ *geometry_set.get_component_for_read<InstancesComponent>();
+
+ Span<float4x4> transforms = instances_component.transforms();
+ Span<InstancedData> instances = instances_component.instanced_data();
+ for (const int i : instances.index_range()) {
+ const InstancedData &data = instances[i];
+ const float4x4 &transform = transforms[i];
+
+ if (data.type == INSTANCE_DATA_TYPE_OBJECT) {
+ BLI_assert(data.data.object != nullptr);
+ const Object &object = *data.data.object;
+ GeometrySet instance_geometry_set = object_get_geometry_set_for_read(object);
+ foreach_geometry_component_recursive(instance_geometry_set, callback, transform);
+ }
+ else if (data.type == INSTANCE_DATA_TYPE_COLLECTION) {
+ BLI_assert(data.data.collection != nullptr);
+ const Collection &collection = *data.data.collection;
+ foreach_collection_geometry_set_recursive(collection, callback, transform);
+ }
+ }
+ }
+}
+
+void BKE_foreach_geometry_component_recursive(const GeometrySet &geometry_set,
+ const ForeachGeometryCallbackConst &callback)
+{
+ float4x4 unit_transform;
+ unit_m4(unit_transform.values);
+
+ foreach_geometry_component_recursive(geometry_set, callback, unit_transform);
+}
+
/** \} */
/* -------------------------------------------------------------------- */