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authorAntony Riakiotakis <kalast@gmail.com>2015-05-04 15:34:44 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-05-04 15:34:57 +0300
commit73c090fe81fcc6f0966681171377412d0b4d1da4 (patch)
tree55e533dcd72153d70e52a493aa62953ef8126edb /source/blender
parentc19f3ea1b263f52add0604f94fde63bb54214dfa (diff)
Fix T44594 disable depth of field in wireframe/bounding box modes. We
don't supply depth information in those modes so supporting the effects does not really make sense
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index da628c32341..57b417ef1d7 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -3729,7 +3729,7 @@ static void view3d_main_area_draw_objects(const bContext *C, Scene *scene, View3
#endif
/* framebuffer fx needed, we need to draw offscreen first */
- if (v3d->fx_settings.fx_flag) {
+ if (v3d->fx_settings.fx_flag && v3d->drawtype >= OB_SOLID) {
GPUFXSettings fx_settings;
BKE_screen_gpu_fx_validate(&v3d->fx_settings);
fx_settings = v3d->fx_settings;
@@ -3742,9 +3742,6 @@ static void view3d_main_area_draw_objects(const bContext *C, Scene *scene, View3
fx_settings.dof = NULL;
}
- if (v3d->drawtype < OB_SOLID)
- fx_settings.ssao = NULL;
-
do_compositing = GPU_fx_compositor_initialize_passes(rv3d->compositor, &ar->winrct, &ar->drawrct, &fx_settings);
}