diff options
author | Sybren A. Stüvel <sybren@stuvel.eu> | 2015-02-04 16:15:40 +0300 |
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committer | Sybren A. Stüvel <sybren@stuvel.eu> | 2015-02-04 16:16:10 +0300 |
commit | 32482aadb8ecc4c2d1f2dd73124d1b94f0febe57 (patch) | |
tree | 4f310ad30f800c40313d9be05b428e3d668253a6 /source/blender | |
parent | 31425f922508ec5ab2c0e0bbdf9ba38e3c682b2b (diff) |
BGE physics: allow higher values for maxlogicstep and maxphystep
Increasing those values beyond 5 is important for exact physics
simulation. Soft limit is increased to 50, hard limit to 10000.
To be able to set different values for hardlimit and softlimit,
RNA_def_property_range needs to precede RNA_def_property_range, hence
the swapped order.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/makesrna/intern/rna_scene.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index 7ebbf0b132d..931c77272fc 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -3623,8 +3623,8 @@ static void rna_def_scene_game_data(BlenderRNA *brna) prop = RNA_def_property(srna, "logic_step_max", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "maxlogicstep"); - RNA_def_property_ui_range(prop, 1, 5, 1, 1); - RNA_def_property_range(prop, 1, 5); + RNA_def_property_range(prop, 1, 10000); + RNA_def_property_ui_range(prop, 1, 50, 1, 1); RNA_def_property_ui_text(prop, "Max Logic Steps", "Maximum number of logic frame per game frame if graphics slows down the game, " "higher value allows better synchronization with physics"); @@ -3632,8 +3632,8 @@ static void rna_def_scene_game_data(BlenderRNA *brna) prop = RNA_def_property(srna, "physics_step_max", PROP_INT, PROP_NONE); RNA_def_property_int_sdna(prop, NULL, "maxphystep"); - RNA_def_property_ui_range(prop, 1, 5, 1, 1); - RNA_def_property_range(prop, 1, 5); + RNA_def_property_range(prop, 1, 10000); + RNA_def_property_ui_range(prop, 1, 50, 1, 1); RNA_def_property_ui_text(prop, "Max Physics Steps", "Maximum number of physics step per game frame if graphics slows down the game, " "higher value allows physics to keep up with realtime"); |