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authorStuart Broadfoot <gbroadfoot@hotmail.com>2013-09-16 03:58:00 +0400
committerStuart Broadfoot <gbroadfoot@hotmail.com>2013-09-16 03:58:00 +0400
commit3306afac876b545d85b121ea1bc7539d5c759d94 (patch)
tree776bcec11cd821a8bd2f3c73e8f306b9a06c2838 /source/blender
parent0e46f1b1f8ceda9b2705691fbc82ac254de78aee (diff)
Cycles Hair: Two basic bair shaders added
A new hair bsdf node, with two closure options, is added. These closures allow the generation of the reflective and transmission components of hair. The node allows control of the highlight colour, roughness and angular shift. Llimitations include: -No glint or fresnel adjustments. -The 'offset' is un-used when triangle primitives are used.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/node.c1
-rw-r--r--source/blender/editors/space_node/drawnode.c8
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl5
-rw-r--r--source/blender/makesdna/DNA_node_types.h4
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c17
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_shader.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c65
10 files changed, 104 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index afa0deebf3f..7f19a867093 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -746,6 +746,7 @@ struct ShadeResult;
#define SH_NODE_VECT_TRANSFORM 182
#define SH_NODE_SEPHSV 183
#define SH_NODE_COMBHSV 184
+#define SH_NODE_BSDF_HAIR 185
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index dc1eb1cc4f6..2305c0696af 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -3449,6 +3449,7 @@ static void registerShaderNodes(void)
register_node_type_sh_bsdf_transparent();
register_node_type_sh_bsdf_velvet();
register_node_type_sh_bsdf_toon();
+ register_node_type_sh_bsdf_hair();
register_node_type_sh_emission();
register_node_type_sh_holdout();
//register_node_type_sh_volume_transparent();
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 4e98c9fd894..45428425138 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -921,6 +921,11 @@ static void node_shader_buts_toon(uiLayout *layout, bContext *UNUSED(C), Pointer
uiItemR(layout, ptr, "component", 0, "", ICON_NONE);
}
+static void node_shader_buts_hair(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "component", 0, "", ICON_NONE);
+}
+
static void node_shader_buts_script(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiLayout *row;
@@ -1054,6 +1059,9 @@ static void node_shader_set_butfunc(bNodeType *ntype)
case SH_NODE_BSDF_TOON:
ntype->uifunc = node_shader_buts_toon;
break;
+ case SH_NODE_BSDF_HAIR:
+ ntype->uifunc = node_shader_buts_hair;
+ break;
case SH_NODE_SCRIPT:
ntype->uifunc = node_shader_buts_script;
ntype->uifuncbut = node_shader_buts_script_details;
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index cd8c2db1821..3204c1f280d 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2092,6 +2092,11 @@ void node_subsurface_scattering(vec4 color, float scale, vec3 radius, float shar
node_bsdf_diffuse(color, 0.0, N, result);
}
+void node_bsdf_hair(vec4 color, float roughnessu, float roughnessv,, out vec4 result)
+{
+ result = color;
+}
+
/* emission */
void node_emission(vec4 color, float strength, vec3 N, out vec4 result)
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index e7eb670572a..a82d1a71a1e 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -894,6 +894,10 @@ typedef struct NodeShaderNormalMap {
#define SHD_TOON_DIFFUSE 0
#define SHD_TOON_GLOSSY 1
+/* hair components */
+#define SHD_HAIR_REFLECTION 0
+#define SHD_HAIR_TRANSMISSION 1
+
/* blend texture */
#define SHD_BLEND_LINEAR 0
#define SHD_BLEND_QUADRATIC 1
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 9e4118e67b6..0e4f1f96733 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -2885,6 +2885,12 @@ static EnumPropertyItem node_toon_items[] = {
{0, NULL, 0, NULL, NULL}
};
+static EnumPropertyItem node_hair_items[] = {
+ {SHD_HAIR_REFLECTION, "Reflection", 0, "Reflection", ""},
+ {SHD_HAIR_TRANSMISSION, "Transmission", 0, "Transmission", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
static EnumPropertyItem node_script_mode_items[] = {
{NODE_SCRIPT_INTERNAL, "INTERNAL", 0, "Internal", "Use internal text datablock"},
{NODE_SCRIPT_EXTERNAL, "EXTERNAL", 0, "External", "Use external .osl or .oso file"},
@@ -3583,6 +3589,17 @@ static void def_sh_bump(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
}
+static void def_hair(StructRNA *srna)
+{
+ PropertyRNA *prop;
+
+ prop = RNA_def_property(srna, "component", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "custom1");
+ RNA_def_property_enum_items(prop, node_hair_items);
+ RNA_def_property_ui_text(prop, "Component", "");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
+}
+
static void def_sh_normal_map(StructRNA *srna)
{
static EnumPropertyItem prop_space_items[] = {
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 4ac75c15efe..61c8cb5655d 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -164,6 +164,7 @@ set(SRC
shader/nodes/node_shader_bsdf_translucent.c
shader/nodes/node_shader_bsdf_transparent.c
shader/nodes/node_shader_bsdf_velvet.c
+ shader/nodes/node_shader_bsdf_hair.c
shader/nodes/node_shader_bump.c
shader/nodes/node_shader_emission.c
shader/nodes/node_shader_fresnel.c
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index e5d20f7dc73..853046a2a23 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -106,6 +106,7 @@ void register_node_type_sh_emission(void);
void register_node_type_sh_holdout(void);
void register_node_type_sh_volume_transparent(void);
void register_node_type_sh_volume_isotropic(void);
+void register_node_type_sh_bsdf_hair(void);
void register_node_type_sh_subsurface_scattering(void);
void register_node_type_sh_mix_shader(void);
void register_node_type_sh_add_shader(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 7cf277a12ba..f90ee49fc14 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -86,6 +86,7 @@ DefNode( ShaderNode, SH_NODE_BSDF_TRANSLUCENT, 0, "BS
DefNode( ShaderNode, SH_NODE_BSDF_TRANSPARENT, 0, "BSDF_TRANSPARENT", BsdfTransparent, "Transparent BSDF", "" )
DefNode( ShaderNode, SH_NODE_BSDF_VELVET, 0, "BSDF_VELVET", BsdfVelvet, "Velvet BSDF", "" )
DefNode( ShaderNode, SH_NODE_BSDF_TOON, def_toon, "BSDF_TOON", BsdfToon, "Toon BSDF", "" )
+DefNode( ShaderNode, SH_NODE_BSDF_HAIR, def_hair, "BSDF_HAIR", BsdfHair, "Hair BSDF", "" )
DefNode( ShaderNode, SH_NODE_SUBSURFACE_SCATTERING, def_sh_subsurface, "SUBSURFACE_SCATTERING",SubsurfaceScattering,"Subsurface Scattering","")
DefNode( ShaderNode, SH_NODE_VOLUME_TRANSPARENT, 0, "VOLUME_TRANSPARENT", VolumeTransparent,"Transparent Volume","" )
DefNode( ShaderNode, SH_NODE_VOLUME_ISOTROPIC, 0, "VOLUME_ISOTROPIC", VolumeIsotropic, "Isotropic Volume", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c
new file mode 100644
index 00000000000..23f0a0b128f
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_hair.c
@@ -0,0 +1,65 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_bsdf_hair_in[] = {
+ { SOCK_RGBA, 1, N_("Color"), 0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, N_("Offset"), 0.0f, 0.0f, 0.0f, 0.0f, -M_PI_2, M_PI_2, PROP_ANGLE},
+ { SOCK_FLOAT, 1, N_("RoughnessU"), 0.1f, 0.1f, 0.1f, 0.0f, 0.0f, 1.0f},
+ { SOCK_FLOAT, 1, N_("RoughnessV"), 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f}, { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_bsdf_hair_out[] = {
+ { SOCK_SHADER, 0, N_("BSDF")},
+ { -1, 0, "" }
+};
+
+static int node_shader_gpu_bsdf_hair(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
+{
+ if (!in[2].link)
+ in[2].link = GPU_builtin(GPU_VIEW_NORMAL);
+
+ return GPU_stack_link(mat, "node_bsdf_hair", in, out);
+}
+
+/* node type definition */
+void register_node_type_sh_bsdf_hair(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_BSDF_HAIR, "Hair BSDF", NODE_CLASS_SHADER, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_bsdf_hair_in, sh_node_bsdf_hair_out);
+ node_type_size(&ntype, 150, 60, 200);
+ node_type_init(&ntype, NULL);
+ node_type_storage(&ntype, "", NULL, NULL);
+
+ nodeRegisterType(&ntype);
+}