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authorTon Roosendaal <ton@blender.org>2013-01-22 15:18:41 +0400
committerTon Roosendaal <ton@blender.org>2013-01-22 15:18:41 +0400
commite11d22a6b751c750c40226cb027e7805adb7d4e4 (patch)
treec7a7afd211db440cbcbd154f76379e7685cb03fe /source/blender
parent1e3a2931ac0cfc9af790717bf19577e22ebda4f5 (diff)
Matcap support in 3D Viewport.
Full log is here: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability#Matcap_in_3D_viewport Implementation notes: - Matcaps are an extension of Solid draw mode, and don't show in other drawmodes. (It's mostly intended to aid modeling/sculpt) - By design, Matcaps are a UI feature, and only stored locally for the UI itself, and won't affect rendering or materials. - Currently a set of 16 (GPL licensed) Matcaps have been compiled into Blender. It doesn't take memory or cpu time, until you use it. - Brush Icons and Matcaps use same code now, and only get generated/allocated on actually using it (instead of on startup). - The current set might get new or different images still, based on user feedback. - Matcap images are 512x512 pixels, so each image takes 1 Mb memory. Unused matcaps get freed immediately. The Matcap icon previews (128x128 pixels) stay in memory. - Loading own matcap image files will be added later. That needs design and code work to get it stable and memory-friendly. - The GLSL code uses the ID PreviewImage for matcaps. I tested it using the existing Material previews, which has its limits... especially for textured previews the normal-mapped matcap won't look good.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/icons.c6
-rw-r--r--source/blender/blenloader/intern/readfile.c3
-rw-r--r--source/blender/editors/datafiles/CMakeLists.txt19
-rw-r--r--source/blender/editors/datafiles/SConscript18
-rw-r--r--source/blender/editors/include/ED_datafiles.h51
-rw-r--r--source/blender/editors/include/UI_icons.h18
-rw-r--r--source/blender/editors/include/UI_interface.h1
-rw-r--r--source/blender/editors/include/UI_interface_icons.h3
-rw-r--r--source/blender/editors/interface/interface_icons.c153
-rw-r--r--source/blender/editors/interface/interface_templates.c82
-rw-r--r--source/blender/editors/space_view3d/drawobject.c45
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c17
-rw-r--r--source/blender/gpu/GPU_extensions.h5
-rw-r--r--source/blender/gpu/GPU_material.h3
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c50
-rw-r--r--source/blender/gpu/intern/gpu_codegen.h2
-rw-r--r--source/blender/gpu/intern/gpu_draw.c104
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c54
-rw-r--r--source/blender/gpu/intern/gpu_material.c46
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl15
-rw-r--r--source/blender/makesdna/DNA_ID.h4
-rw-r--r--source/blender/makesdna/DNA_view3d_types.h19
-rw-r--r--source/blender/makesrna/intern/rna_space.c52
-rw-r--r--source/blender/makesrna/intern/rna_ui_api.c4
24 files changed, 675 insertions, 99 deletions
diff --git a/source/blender/blenkernel/intern/icons.c b/source/blender/blenkernel/intern/icons.c
index d8c3e260399..9c265814b8f 100644
--- a/source/blender/blenkernel/intern/icons.c
+++ b/source/blender/blenkernel/intern/icons.c
@@ -51,6 +51,8 @@
#include "BLO_sys_types.h" // for intptr_t support
+#include "GPU_extensions.h"
+
/* GLOBALS */
static GHash *gIcons = NULL;
@@ -138,7 +140,10 @@ void BKE_previewimg_freefunc(void *link)
MEM_freeN(prv->rect[i]);
prv->rect[i] = NULL;
}
+ if (prv->gputexture[i])
+ GPU_texture_free(prv->gputexture[i]);
}
+
MEM_freeN(prv);
}
}
@@ -165,6 +170,7 @@ PreviewImage *BKE_previewimg_copy(PreviewImage *prv)
else {
prv_img->rect[i] = NULL;
}
+ prv_img->gputexture[i] = NULL;
}
}
return prv_img;
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index f4672fe2b5e..d042e43f9ca 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -1850,8 +1850,8 @@ static PreviewImage *direct_link_preview_image(FileData *fd, PreviewImage *old_p
if (prv->rect[i]) {
prv->rect[i] = newdataadr(fd, prv->rect[i]);
}
+ prv->gputexture[i] = NULL;
}
-// prv->gputexture[0] = prv->gputexture[1] = NULL;
}
return prv;
@@ -5998,6 +5998,7 @@ static void direct_link_screen(FileData *fd, bScreen *sc)
v3d->afterdraw_xray.first = v3d->afterdraw_xray.last = NULL;
v3d->afterdraw_xraytransp.first = v3d->afterdraw_xraytransp.last = NULL;
v3d->properties_storage = NULL;
+ v3d->defmaterial = NULL;
/* render can be quite heavy, set to wire on load */
if (v3d->drawtype == OB_RENDER)
diff --git a/source/blender/editors/datafiles/CMakeLists.txt b/source/blender/editors/datafiles/CMakeLists.txt
index 6d6b7ecdd82..e9b33a6c2a6 100644
--- a/source/blender/editors/datafiles/CMakeLists.txt
+++ b/source/blender/editors/datafiles/CMakeLists.txt
@@ -81,6 +81,25 @@ if(WITH_BLENDER)
data_to_c_simple(../../../../release/datafiles/brushicons/thumb.png SRC)
data_to_c_simple(../../../../release/datafiles/brushicons/twist.png SRC)
data_to_c_simple(../../../../release/datafiles/brushicons/vertexdraw.png SRC)
+
+ # matcap
+ data_to_c_simple(../../../../release/datafiles/matcaps/mc01.jpg SRC)
+ data_to_c_simple(../../../../release/datafiles/matcaps/mc02.jpg SRC)
+ data_to_c_simple(../../../../release/datafiles/matcaps/mc03.jpg SRC)
+ data_to_c_simple(../../../../release/datafiles/matcaps/mc04.jpg SRC)
+ data_to_c_simple(../../../../release/datafiles/matcaps/mc05.jpg SRC)
+ data_to_c_simple(../../../../release/datafiles/matcaps/mc06.jpg SRC)
+ data_to_c_simple(../../../../release/datafiles/matcaps/mc07.jpg SRC)
+ data_to_c_simple(../../../../release/datafiles/matcaps/mc08.jpg SRC)
+ data_to_c_simple(../../../../release/datafiles/matcaps/mc09.jpg SRC)
+ data_to_c_simple(../../../../release/datafiles/matcaps/mc10.jpg SRC)
+ data_to_c_simple(../../../../release/datafiles/matcaps/mc11.jpg SRC)
+ data_to_c_simple(../../../../release/datafiles/matcaps/mc12.jpg SRC)
+ data_to_c_simple(../../../../release/datafiles/matcaps/mc13.jpg SRC)
+ data_to_c_simple(../../../../release/datafiles/matcaps/mc14.jpg SRC)
+ data_to_c_simple(../../../../release/datafiles/matcaps/mc15.jpg SRC)
+ data_to_c_simple(../../../../release/datafiles/matcaps/mc16.jpg SRC)
+
endif()
data_to_c_simple(../../../../release/datafiles/startup.blend SRC)
diff --git a/source/blender/editors/datafiles/SConscript b/source/blender/editors/datafiles/SConscript
index cb6fe11dbb2..49888d573a0 100644
--- a/source/blender/editors/datafiles/SConscript
+++ b/source/blender/editors/datafiles/SConscript
@@ -77,6 +77,24 @@ sources.extend((
os.path.join(env['DATA_SOURCES'], "thumb.png.c"),
os.path.join(env['DATA_SOURCES'], "twist.png.c"),
os.path.join(env['DATA_SOURCES'], "vertexdraw.png.c"),
+
+ os.path.join(env['DATA_SOURCES'], "mc01.jpg.c"),
+ os.path.join(env['DATA_SOURCES'], "mc02.jpg.c"),
+ os.path.join(env['DATA_SOURCES'], "mc03.jpg.c"),
+ os.path.join(env['DATA_SOURCES'], "mc04.jpg.c"),
+ os.path.join(env['DATA_SOURCES'], "mc05.jpg.c"),
+ os.path.join(env['DATA_SOURCES'], "mc06.jpg.c"),
+ os.path.join(env['DATA_SOURCES'], "mc07.jpg.c"),
+ os.path.join(env['DATA_SOURCES'], "mc08.jpg.c"),
+ os.path.join(env['DATA_SOURCES'], "mc09.jpg.c"),
+ os.path.join(env['DATA_SOURCES'], "mc10.jpg.c"),
+ os.path.join(env['DATA_SOURCES'], "mc11.jpg.c"),
+ os.path.join(env['DATA_SOURCES'], "mc12.jpg.c"),
+ os.path.join(env['DATA_SOURCES'], "mc13.jpg.c"),
+ os.path.join(env['DATA_SOURCES'], "mc14.jpg.c"),
+ os.path.join(env['DATA_SOURCES'], "mc15.jpg.c"),
+ os.path.join(env['DATA_SOURCES'], "mc16.jpg.c"),
+
))
env.BlenderLib ( 'bf_editor_datafiles', sources, Split(incs), [], libtype=['core', 'player'], priority=[235, 30] )
diff --git a/source/blender/editors/include/ED_datafiles.h b/source/blender/editors/include/ED_datafiles.h
index 6d7bcecc630..afe23090ae3 100644
--- a/source/blender/editors/include/ED_datafiles.h
+++ b/source/blender/editors/include/ED_datafiles.h
@@ -150,6 +150,57 @@ extern char datatoc_twist_png[];
extern int datatoc_vertexdraw_png_size;
extern char datatoc_vertexdraw_png[];
+/* Matcap files */
+
+extern int datatoc_mc01_jpg_size;
+extern char datatoc_mc01_jpg[];
+
+extern int datatoc_mc02_jpg_size;
+extern char datatoc_mc02_jpg[];
+
+extern int datatoc_mc03_jpg_size;
+extern char datatoc_mc03_jpg[];
+
+extern int datatoc_mc04_jpg_size;
+extern char datatoc_mc04_jpg[];
+
+extern int datatoc_mc05_jpg_size;
+extern char datatoc_mc05_jpg[];
+
+extern int datatoc_mc06_jpg_size;
+extern char datatoc_mc06_jpg[];
+
+extern int datatoc_mc07_jpg_size;
+extern char datatoc_mc07_jpg[];
+
+extern int datatoc_mc08_jpg_size;
+extern char datatoc_mc08_jpg[];
+
+extern int datatoc_mc09_jpg_size;
+extern char datatoc_mc09_jpg[];
+
+extern int datatoc_mc10_jpg_size;
+extern char datatoc_mc10_jpg[];
+
+extern int datatoc_mc11_jpg_size;
+extern char datatoc_mc11_jpg[];
+
+extern int datatoc_mc12_jpg_size;
+extern char datatoc_mc12_jpg[];
+
+extern int datatoc_mc13_jpg_size;
+extern char datatoc_mc13_jpg[];
+
+extern int datatoc_mc14_jpg_size;
+extern char datatoc_mc14_jpg[];
+
+extern int datatoc_mc15_jpg_size;
+extern char datatoc_mc15_jpg[];
+
+extern int datatoc_mc16_jpg_size;
+extern char datatoc_mc16_jpg[];
+
+
#endif /* __ED_DATAFILES_H__ */
diff --git a/source/blender/editors/include/UI_icons.h b/source/blender/editors/include/UI_icons.h
index fa04048ec91..f5ac3f19b5b 100644
--- a/source/blender/editors/include/UI_icons.h
+++ b/source/blender/editors/include/UI_icons.h
@@ -990,6 +990,24 @@ DEF_ICON(BRUSH_THUMB)
DEF_ICON(BRUSH_ROTATE)
DEF_ICON(BRUSH_VERTEXDRAW)
+ /* Matcaps */
+DEF_ICON(MATCAP_01)
+DEF_ICON(MATCAP_02)
+DEF_ICON(MATCAP_03)
+DEF_ICON(MATCAP_04)
+DEF_ICON(MATCAP_05)
+DEF_ICON(MATCAP_06)
+DEF_ICON(MATCAP_07)
+DEF_ICON(MATCAP_08)
+DEF_ICON(MATCAP_09)
+DEF_ICON(MATCAP_10)
+DEF_ICON(MATCAP_11)
+DEF_ICON(MATCAP_12)
+DEF_ICON(MATCAP_13)
+DEF_ICON(MATCAP_14)
+DEF_ICON(MATCAP_15)
+DEF_ICON(MATCAP_16)
+
/* vector icons, VICO_ prefix added */
DEF_VICO(VIEW3D_VEC)
DEF_VICO(EDIT_VEC)
diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h
index 292cc4cdca0..e9cb2eff7e3 100644
--- a/source/blender/editors/include/UI_interface.h
+++ b/source/blender/editors/include/UI_interface.h
@@ -807,6 +807,7 @@ uiLayout *uiTemplateModifier(uiLayout *layout, struct bContext *C, struct Pointe
uiLayout *uiTemplateConstraint(uiLayout *layout, struct PointerRNA *ptr);
void uiTemplatePreview(uiLayout *layout, struct ID *id, int show_buttons, struct ID *parent, struct MTex *slot);
void uiTemplateColorRamp(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int expand);
+void uiTemplateIconView(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateHistogram(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateWaveform(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
void uiTemplateVectorscope(uiLayout *layout, struct PointerRNA *ptr, const char *propname);
diff --git a/source/blender/editors/include/UI_interface_icons.h b/source/blender/editors/include/UI_interface_icons.h
index f578d68b852..10026bbd50f 100644
--- a/source/blender/editors/include/UI_interface_icons.h
+++ b/source/blender/editors/include/UI_interface_icons.h
@@ -39,6 +39,7 @@ struct World;
struct Tex;
struct Lamp;
struct Material;
+struct PreviewImage;
struct PointerRNA;
typedef struct IconFile {
@@ -76,6 +77,8 @@ void UI_icons_free_drawinfo(void *drawinfo);
struct ListBase *UI_iconfile_list(void);
int UI_iconfile_get_index(const char *filename);
+struct PreviewImage *UI_icon_to_preview(int icon_id);
+
int UI_rnaptr_icon_get(struct bContext *C, struct PointerRNA *ptr, int rnaicon, int big);
#endif /* __UI_INTERFACE_ICONS_H__ */
diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c
index f002bcbe3b3..4f62a6d90ae 100644
--- a/source/blender/editors/interface/interface_icons.c
+++ b/source/blender/editors/interface/interface_icons.c
@@ -75,10 +75,6 @@
#include "interface_intern.h"
-
-// #define ICON_IMAGE_W 600
-// #define ICON_IMAGE_H 640
-
#define ICON_GRID_COLS 26
#define ICON_GRID_ROWS 30
@@ -89,7 +85,9 @@
typedef struct IconImage {
int w;
int h;
- unsigned int *rect;
+ unsigned int *rect;
+ unsigned char *datatoc_rect;
+ int datatoc_size;
} IconImage;
typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
@@ -132,13 +130,12 @@ static IconTexture icongltex = {0, 0, 0, 0.0f, 0.0f};
/* **************************************************** */
-static void def_internal_icon(ImBuf *bbuf, int icon_id, int xofs, int yofs, int size, int type)
+
+static DrawInfo *def_internal_icon(ImBuf *bbuf, int icon_id, int xofs, int yofs, int size, int type)
{
Icon *new_icon = NULL;
IconImage *iimg = NULL;
DrawInfo *di;
- int y = 0;
- int imgsize = 0;
new_icon = MEM_callocN(sizeof(Icon), "texicon");
@@ -155,17 +152,27 @@ static void def_internal_icon(ImBuf *bbuf, int icon_id, int xofs, int yofs, int
di->data.texture.h = size;
}
else if (type == ICON_TYPE_BUFFER) {
- iimg = MEM_mallocN(sizeof(IconImage), "icon_img");
- iimg->rect = MEM_mallocN(size * size * sizeof(unsigned int), "icon_rect");
+ iimg = MEM_callocN(sizeof(IconImage), "icon_img");
iimg->w = size;
iimg->h = size;
- /* Here we store the rect in the icon - same as before */
- imgsize = bbuf->x;
- for (y = 0; y < size; y++) {
- memcpy(&iimg->rect[y * size], &bbuf->rect[(y + yofs) * imgsize + xofs], size * sizeof(int));
+ /* icon buffers can get initialized runtime now, via datatoc */
+ if (bbuf) {
+ int y, imgsize;
+
+ iimg->rect = MEM_mallocN(size * size * sizeof(unsigned int), "icon_rect");
+
+ /* Here we store the rect in the icon - same as before */
+ if (size == bbuf->x && size == bbuf->y && xofs == 0 && yofs == 0)
+ memcpy(iimg->rect, bbuf->rect, size * size * sizeof(int));
+ else {
+ /* this code assumes square images */
+ imgsize = bbuf->x;
+ for (y = 0; y < size; y++) {
+ memcpy(&iimg->rect[y * size], &bbuf->rect[(y + yofs) * imgsize + xofs], imgsize * sizeof(int));
+ }
+ }
}
-
di->data.buffer.image = iimg;
}
@@ -173,6 +180,8 @@ static void def_internal_icon(ImBuf *bbuf, int icon_id, int xofs, int yofs, int
new_icon->drawinfo = di;
BKE_icon_set(icon_id, new_icon);
+
+ return di;
}
static void def_internal_vicon(int icon_id, VectorDrawFunc drawFunc)
@@ -463,21 +472,19 @@ static void vicon_move_down_draw(int x, int y, int w, int h, float UNUSED(alpha)
static void init_brush_icons(void)
{
-#define INIT_BRUSH_ICON(icon_id, name) \
- { \
- bbuf = IMB_ibImageFromMemory((unsigned char *)datatoc_ ##name## _png, \
- datatoc_ ##name## _png_size, \
- IB_rect, NULL, "<brush icon>"); \
- if (bbuf) { \
- IMB_premultiply_alpha(bbuf); \
- def_internal_icon(bbuf, icon_id, 0, 0, w, ICON_TYPE_BUFFER); \
- } \
- IMB_freeImBuf(bbuf); \
- } (void)0
+#define INIT_BRUSH_ICON(icon_id, name) \
+ { \
+ unsigned char *rect = (unsigned char *)datatoc_ ##name## _png; \
+ int size = datatoc_ ##name## _png_size; \
+ DrawInfo *di; \
+ \
+ di = def_internal_icon(NULL, icon_id, 0, 0, w, ICON_TYPE_BUFFER); \
+ di->data.buffer.image->datatoc_rect = rect; \
+ di->data.buffer.image->datatoc_size = size; \
+ }
/* end INIT_BRUSH_ICON */
- ImBuf *bbuf;
- const int w = 96;
+ const int w = 96; /* warning, brush size hardcoded in C, but it gets scaled */
INIT_BRUSH_ICON(ICON_BRUSH_ADD, add);
INIT_BRUSH_ICON(ICON_BRUSH_BLOB, blob);
@@ -513,6 +520,60 @@ static void init_brush_icons(void)
#undef INIT_BRUSH_ICON
}
+static void icon_verify_datatoc(IconImage *iimg)
+{
+ /* if it has own rect, things are all OK */
+ if (iimg->rect)
+ return;
+
+ if (iimg->datatoc_rect) {
+ ImBuf *bbuf = IMB_ibImageFromMemory(iimg->datatoc_rect,
+ iimg->datatoc_size, IB_rect, NULL, "<matcap icon>");
+ /* w and h were set on initialize */
+ if (bbuf->x != iimg->h && bbuf->y != iimg->w)
+ IMB_scalefastImBuf(bbuf, iimg->w, iimg->h);
+
+ iimg->rect = bbuf->rect;
+ bbuf->rect = NULL;
+ IMB_freeImBuf(bbuf);
+ }
+}
+
+static void init_matcap_icons(void)
+{
+ /* dynamic allocation now, tucking datatoc pointers in DrawInfo */
+#define INIT_MATCAP_ICON(icon_id, name) \
+ { \
+ unsigned char *rect = (unsigned char *)datatoc_ ##name## _jpg; \
+ int size = datatoc_ ##name## _jpg_size; \
+ DrawInfo *di; \
+ \
+ di = def_internal_icon(NULL, icon_id, 0, 0, 128, ICON_TYPE_BUFFER); \
+ di->data.buffer.image->datatoc_rect = rect; \
+ di->data.buffer.image->datatoc_size = size; \
+ }
+
+ INIT_MATCAP_ICON(ICON_MATCAP_01, mc01);
+ INIT_MATCAP_ICON(ICON_MATCAP_02, mc02);
+ INIT_MATCAP_ICON(ICON_MATCAP_03, mc03);
+ INIT_MATCAP_ICON(ICON_MATCAP_04, mc04);
+ INIT_MATCAP_ICON(ICON_MATCAP_05, mc05);
+ INIT_MATCAP_ICON(ICON_MATCAP_06, mc06);
+ INIT_MATCAP_ICON(ICON_MATCAP_07, mc07);
+ INIT_MATCAP_ICON(ICON_MATCAP_08, mc08);
+ INIT_MATCAP_ICON(ICON_MATCAP_09, mc09);
+ INIT_MATCAP_ICON(ICON_MATCAP_10, mc10);
+ INIT_MATCAP_ICON(ICON_MATCAP_11, mc11);
+ INIT_MATCAP_ICON(ICON_MATCAP_12, mc12);
+ INIT_MATCAP_ICON(ICON_MATCAP_13, mc13);
+ INIT_MATCAP_ICON(ICON_MATCAP_14, mc14);
+ INIT_MATCAP_ICON(ICON_MATCAP_15, mc15);
+ INIT_MATCAP_ICON(ICON_MATCAP_16, mc16);
+
+#undef INIT_MATCAP_ICON
+
+}
+
static void init_internal_icons(void)
{
// bTheme *btheme = UI_GetTheme();
@@ -762,7 +823,8 @@ void UI_icons_free_drawinfo(void *drawinfo)
if (di) {
if (di->type == ICON_TYPE_BUFFER) {
if (di->data.buffer.image) {
- MEM_freeN(di->data.buffer.image->rect);
+ if (di->data.buffer.image->rect)
+ MEM_freeN(di->data.buffer.image->rect);
MEM_freeN(di->data.buffer.image);
}
}
@@ -842,6 +904,7 @@ void UI_icons_init(int first_dyn_id)
BKE_icons_init(first_dyn_id);
init_internal_icons();
init_brush_icons();
+ init_matcap_icons();
#endif
}
@@ -891,6 +954,34 @@ static void icon_set_image(bContext *C, ID *id, PreviewImage *prv_img, enum eIco
prv_img->w[size], prv_img->h[size]);
}
+PreviewImage *UI_icon_to_preview(int icon_id)
+{
+ Icon *icon = BKE_icon_get(icon_id);
+
+ if (icon) {
+ DrawInfo *di = (DrawInfo *)icon->drawinfo;
+ if (di && di->data.buffer.image) {
+ ImBuf *bbuf;
+
+ bbuf = IMB_ibImageFromMemory(di->data.buffer.image->datatoc_rect, di->data.buffer.image->datatoc_size, IB_rect, NULL, "<matcap buffer>");
+ if (bbuf) {
+ PreviewImage *prv = BKE_previewimg_create();
+
+ prv->rect[0] = bbuf->rect;
+
+ prv->w[0] = bbuf->x;
+ prv->h[0] = bbuf->y;
+
+ bbuf->rect = NULL;
+ IMB_freeImBuf(bbuf);
+
+ return prv;
+ }
+ }
+ }
+ return NULL;
+}
+
static void icon_draw_rect(float x, float y, int w, int h, float UNUSED(aspect), int rw, int rh,
unsigned int *rect, float alpha, const float rgb[3], short is_preview)
{
@@ -994,6 +1085,8 @@ static int get_draw_size(enum eIconSizes size)
return 0;
}
+
+
static void icon_draw_size(float x, float y, int icon_id, float aspect, float alpha, const float rgb[3],
enum eIconSizes size, int draw_size, int UNUSED(nocreate), short is_preview)
{
@@ -1042,6 +1135,8 @@ static void icon_draw_size(float x, float y, int icon_id, float aspect, float al
/* it is a builtin icon */
iimg = di->data.buffer.image;
+ icon_verify_datatoc(iimg);
+
if (!iimg->rect) return; /* something has gone wrong! */
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index ec212bb18ff..70a367256ed 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -1554,6 +1554,88 @@ void uiTemplateColorRamp(uiLayout *layout, PointerRNA *ptr, const char *propname
MEM_freeN(cb);
}
+
+/********************* Icon viewer Template ************************/
+
+/* ID Search browse menu, open */
+static uiBlock *icon_view_menu(bContext *C, ARegion *ar, void *arg_litem)
+{
+ static RNAUpdateCb cb;
+ uiBlock *block;
+ uiBut *but;
+ int icon;
+ EnumPropertyItem *item;
+ int a, free;
+
+ /* arg_litem is malloced, can be freed by parent button */
+ cb = *((RNAUpdateCb *)arg_litem);
+
+ icon = RNA_property_enum_get(&cb.ptr, cb.prop);
+
+ block = uiBeginBlock(C, ar, "_popup", UI_EMBOSS);
+ uiBlockSetFlag(block, UI_BLOCK_LOOP | UI_BLOCK_REDRAW);
+
+
+ RNA_property_enum_items(C, &cb.ptr, cb.prop, &item, NULL, &free);
+
+ for (a = 0; item[a].identifier; a++) {
+ int x, y;
+
+ x = (a % 8) * UI_UNIT_X * 6;
+ y = (a / 8) * UI_UNIT_X * 6;
+
+ icon = item[a].icon;
+ but = uiDefIconButR_prop(block, ROW, 0, icon, x, y, UI_UNIT_X * 6, UI_UNIT_Y * 6, &cb.ptr, cb.prop, -1, 0, icon, -1, -1, NULL);
+ uiButSetFlag(but, UI_HAS_ICON | UI_ICON_PREVIEW);
+ }
+
+ uiBoundsBlock(block, 0.3f * U.widget_unit);
+ uiBlockSetDirection(block, UI_TOP);
+ uiEndBlock(C, block);
+
+ if (free) {
+ MEM_freeN(item);
+ }
+
+ return block;
+}
+
+void uiTemplateIconView(uiLayout *layout, PointerRNA *ptr, const char *propname)
+{
+ PropertyRNA *prop = RNA_struct_find_property(ptr, propname);
+ RNAUpdateCb *cb;
+ uiBlock *block;
+ uiBut *but;
+ rctf rect;
+ int icon;
+
+ if (!prop || RNA_property_type(prop) != PROP_ENUM)
+ return;
+
+ icon = RNA_property_enum_get(ptr, prop);
+
+ cb = MEM_callocN(sizeof(RNAUpdateCb), "RNAUpdateCb");
+ cb->ptr = *ptr;
+ cb->prop = prop;
+
+ rect.xmin = 0; rect.xmax = 10.0f * UI_UNIT_X;
+ rect.ymin = 0; rect.ymax = 10.0f * UI_UNIT_X;
+
+ block = uiLayoutAbsoluteBlock(layout);
+
+ but = uiDefBlockButN(block, icon_view_menu, MEM_dupallocN(cb), "", 0, 0, UI_UNIT_X * 6, UI_UNIT_Y * 6, "");
+
+
+// but = uiDefIconButR_prop(block, ROW, 0, icon, 0, 0, BLI_rctf_size_x(&rect), BLI_rctf_size_y(&rect), ptr, prop, -1, 0, icon, -1, -1, NULL);
+
+ but->icon = icon;
+ uiButSetFlag(but, UI_HAS_ICON | UI_ICON_PREVIEW);
+
+ uiButSetNFunc(but, rna_update_cb, MEM_dupallocN(cb), NULL);
+
+ MEM_freeN(cb);
+}
+
/********************* Histogram Template ************************/
void uiTemplateHistogram(uiLayout *layout, PointerRNA *ptr, const char *propname)
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index bf9cd4f6334..63ffe54aeed 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -88,6 +88,7 @@
#include "ED_types.h"
#include "UI_resources.h"
+#include "UI_interface_icons.h"
#include "WM_api.h"
#include "BLF_api.h"
@@ -175,8 +176,9 @@ static int check_object_draw_texture(Scene *scene, View3D *v3d, int drawtype)
return TRUE;
/* textured solid */
- if (v3d->drawtype == OB_SOLID && (v3d->flag2 & V3D_SOLID_TEX) && !BKE_scene_use_new_shading_nodes(scene))
- return TRUE;
+ if (v3d->drawtype == OB_SOLID && (v3d->flag2 & (V3D_SOLID_TEX | V3D_SHOW_SOLID_MATCAP))
+ && !BKE_scene_use_new_shading_nodes(scene))
+ return TRUE;
return FALSE;
}
@@ -219,6 +221,9 @@ int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, const char dt)
if (BKE_scene_use_new_shading_nodes(scene))
return 0;
+ if (v3d->flag2 & V3D_SHOW_SOLID_MATCAP)
+ return 1;
+
return (scene->gm.matmode == GAME_MAT_GLSL) && (dt > OB_SOLID);
}
@@ -6224,6 +6229,34 @@ static void draw_object_wire_color(Scene *scene, Base *base, unsigned char r_ob_
r_ob_wire_col[3] = 255;
}
+static void draw_object_matcap_check(Scene *scene, View3D *v3d, Object *ob)
+{
+ /* fixed rule, active object draws as matcap */
+ if (ob == OBACT) {
+ if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))
+ return;
+
+ if (v3d->defmaterial == NULL) {
+ extern Material defmaterial;
+
+ v3d->defmaterial = MEM_mallocN(sizeof(Material), "matcap material");
+ *(v3d->defmaterial) = defmaterial;
+ v3d->defmaterial->gpumaterial.first = v3d->defmaterial->gpumaterial.last = NULL;
+ v3d->defmaterial->preview = NULL;
+ }
+ /* first time users */
+ if (v3d->matcap_icon == 0)
+ v3d->matcap_icon = ICON_MATCAP_01;
+
+ if (v3d->defmaterial->preview == NULL)
+ v3d->defmaterial->preview = UI_icon_to_preview(v3d->matcap_icon);
+
+ /* signal to all material checks, gets cleared below */
+ v3d->flag2 |= V3D_SHOW_SOLID_MATCAP;
+ }
+
+}
+
/**
* main object drawing function, draws in selection
* \param dflag (draw flag) can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET
@@ -6313,6 +6346,10 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
dt = MIN2(dt, ob->dt);
if (v3d->zbuf == 0 && dt > OB_WIRE) dt = OB_WIRE;
dtx = 0;
+
+ /* matcap check */
+ if (dt == OB_SOLID && (v3d->flag2 & V3D_SOLID_MATCAP))
+ draw_object_matcap_check(scene, v3d, ob);
/* faceselect exception: also draw solid when (dt == wire), except in editmode */
if (is_obact && (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))) {
@@ -6813,7 +6850,9 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short
/* return warning, this is cached text draw */
invert_m4_m4(ob->imat, ob->obmat);
view3d_cached_text_draw_end(v3d, ar, 1, NULL);
-
+ /* return warning, clear temp flag */
+ v3d->flag2 &= ~V3D_SHOW_SOLID_MATCAP;
+
glLoadMatrixf(rv3d->viewmat);
if (zbufoff) {
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 09bf029154c..b2d58cf41de 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -32,6 +32,7 @@
#include <string.h>
#include <stdio.h>
+#include "DNA_material_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
@@ -42,16 +43,18 @@
#include "BLI_rand.h"
#include "BLI_utildefines.h"
-#include "BKE_object.h"
#include "BKE_context.h"
+#include "BKE_icons.h"
+#include "BKE_object.h"
#include "BKE_screen.h"
#include "ED_space_api.h"
#include "ED_screen.h"
#include "ED_object.h"
-#include "BIF_gl.h"
+#include "GPU_material.h"
+#include "BIF_gl.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -335,6 +338,14 @@ static void view3d_free(SpaceLink *sl)
if (vd->localvd) MEM_freeN(vd->localvd);
if (vd->properties_storage) MEM_freeN(vd->properties_storage);
+
+ /* matcap material, its preview rect gets freed via icons */
+ if (vd->defmaterial) {
+ if (vd->defmaterial->gpumaterial.first)
+ GPU_material_free(vd->defmaterial);
+ BKE_previewimg_free(&vd->defmaterial->preview);
+ MEM_freeN(vd->defmaterial);
+ }
}
@@ -365,6 +376,8 @@ static SpaceLink *view3d_duplicate(SpaceLink *sl)
/* copy or clear inside new stuff */
+ v3dn->defmaterial = NULL;
+
BLI_duplicatelist(&v3dn->bgpicbase, &v3do->bgpicbase);
v3dn->properties_storage = NULL;
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index 7eaa4084e61..66a7c917a55 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -38,7 +38,8 @@ extern "C" {
struct Image;
struct ImageUser;
-
+struct PreviewImage;
+
struct GPUTexture;
typedef struct GPUTexture GPUTexture;
@@ -112,6 +113,8 @@ GPUTexture *GPU_texture_create_depth(int w, int h, char err_out[256]);
GPUTexture *GPU_texture_create_vsm_shadow_map(int size, char err_out[256]);
GPUTexture *GPU_texture_from_blender(struct Image *ima,
struct ImageUser *iuser, int isdata, double time, int mipmap);
+GPUTexture *GPU_texture_from_preview(struct PreviewImage *prv, int mipmap);
+
void GPU_texture_free(GPUTexture *tex);
void GPU_texture_ref(GPUTexture *tex);
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 22cfdab6043..17d3ce3cd73 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -54,6 +54,7 @@ struct GPUNodeStack;
struct GPUMaterial;
struct GPUTexture;
struct GPULamp;
+struct PreviewImage;
typedef struct GPUNode GPUNode;
typedef struct GPUNodeLink GPUNodeLink;
@@ -108,6 +109,7 @@ GPUNodeLink *GPU_attribute(int type, const char *name);
GPUNodeLink *GPU_uniform(float *num);
GPUNodeLink *GPU_dynamic_uniform(float *num, int dynamictype, void *data);
GPUNodeLink *GPU_image(struct Image *ima, struct ImageUser *iuser, int isdata);
+GPUNodeLink *GPU_image_preview(struct PreviewImage *prv);
GPUNodeLink *GPU_texture(int size, float *pixels);
GPUNodeLink *GPU_dynamic_texture(struct GPUTexture *tex, int dynamictype, void *data);
GPUNodeLink *GPU_builtin(GPUBuiltin builtin);
@@ -122,6 +124,7 @@ GPUBlendMode GPU_material_alpha_blend(GPUMaterial *material, float obcol[4]);
/* High level functions to create and use GPU materials */
GPUMaterial *GPU_material_from_blender(struct Scene *scene, struct Material *ma);
+GPUMaterial *GPU_material_matcap(struct Scene *scene, struct Material *ma);
void GPU_material_free(struct Material *ma);
void GPU_materials_free(void);
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 4432627ee7e..b27a4be9f21 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -68,6 +68,9 @@ static char *glsl_material_library = NULL;
static const char* GPU_DATATYPE_STR[17] = {"", "float", "vec2", "vec3", "vec4",
NULL, NULL, NULL, NULL, "mat3", NULL, NULL, NULL, NULL, NULL, NULL, "mat4"};
+#define LINK_IMAGE_BLENDER 1
+#define LINK_IMAGE_PREVIEW 2
+
/* GLSL code parsing for finding function definitions.
* These are stored in a hash for lookup when creating a material. */
@@ -339,7 +342,7 @@ static int codegen_input_has_texture(GPUInput *input)
{
if (input->link)
return 0;
- else if (input->ima)
+ else if (input->ima || input->prv)
return 1;
else
return input->tex != NULL;
@@ -411,6 +414,17 @@ static void codegen_set_unique_ids(ListBase *nodes)
else
input->texid = GET_INT_FROM_POINTER(BLI_ghash_lookup(bindhash, input->ima));
}
+ else if (input->prv) {
+ /* input is texture from preview render, assign only one texid per
+ * buffer to avoid sampling the same texture twice */
+ if (!BLI_ghash_haskey(bindhash, input->prv)) {
+ input->texid = texid++;
+ input->bindtex = 1;
+ BLI_ghash_insert(bindhash, input->prv, SET_INT_IN_POINTER(input->texid));
+ }
+ else
+ input->texid = GET_INT_FROM_POINTER(BLI_ghash_lookup(bindhash, input->prv));
+ }
else {
if (!BLI_ghash_haskey(bindhash, input->tex)) {
/* input is user created texture, check tex pointer */
@@ -718,7 +732,7 @@ static void GPU_nodes_extract_dynamic_inputs(GPUPass *pass, ListBase *nodes)
continue;
}
- if (input->ima || input->tex)
+ if (input->ima || input->tex || input->prv)
BLI_snprintf(input->shadername, sizeof(input->shadername), "samp%d", input->texid);
else
BLI_snprintf(input->shadername, sizeof(input->shadername), "unf%d", input->id);
@@ -726,7 +740,7 @@ static void GPU_nodes_extract_dynamic_inputs(GPUPass *pass, ListBase *nodes)
/* pass non-dynamic uniforms to opengl */
extract = 0;
- if (input->ima || input->tex) {
+ if (input->ima || input->tex || input->prv) {
if (input->bindtex)
extract = 1;
}
@@ -762,11 +776,14 @@ void GPU_pass_bind(GPUPass *pass, double time, int mipmap)
for (input=inputs->first; input; input=input->next) {
if (input->ima)
input->tex = GPU_texture_from_blender(input->ima, input->iuser, input->image_isdata, time, mipmap);
+ else if (input->prv)
+ input->tex = GPU_texture_from_preview(input->prv, mipmap);
if (input->tex && input->bindtex) {
GPU_texture_bind(input->tex, input->texid);
GPU_shader_uniform_texture(shader, input->shaderloc, input->tex);
}
+
}
}
@@ -781,7 +798,7 @@ void GPU_pass_update_uniforms(GPUPass *pass)
/* pass dynamic inputs to opengl, others were removed */
for (input=inputs->first; input; input=input->next)
- if (!(input->ima || input->tex))
+ if (!(input->ima || input->tex || input->prv))
GPU_shader_uniform_vector(shader, input->shaderloc, input->type, 1,
input->dynamicvec);
}
@@ -799,7 +816,7 @@ void GPU_pass_unbind(GPUPass *pass)
if (input->tex && input->bindtex)
GPU_texture_unbind(input->tex);
- if (input->ima)
+ if (input->ima || input->prv)
input->tex = NULL;
}
@@ -915,9 +932,13 @@ static void gpu_node_input_link(GPUNode *node, GPUNodeLink *link, int type)
input->type = GPU_VEC4;
input->source = GPU_SOURCE_TEX;
- input->ima = link->ptr1;
- input->iuser = link->ptr2;
- input->image_isdata = link->image_isdata;
+ if (link->image == LINK_IMAGE_PREVIEW)
+ input->prv = link->ptr1;
+ else {
+ input->ima = link->ptr1;
+ input->iuser = link->ptr2;
+ input->image_isdata = link->image_isdata;
+ }
input->textarget = GL_TEXTURE_2D;
input->textype = GPU_TEX2D;
MEM_freeN(link);
@@ -1117,7 +1138,7 @@ GPUNodeLink *GPU_image(Image *ima, ImageUser *iuser, int isdata)
{
GPUNodeLink *link = GPU_node_link_create(0);
- link->image= 1;
+ link->image= LINK_IMAGE_BLENDER;
link->ptr1= ima;
link->ptr2= iuser;
link->image_isdata= isdata;
@@ -1125,6 +1146,17 @@ GPUNodeLink *GPU_image(Image *ima, ImageUser *iuser, int isdata)
return link;
}
+GPUNodeLink *GPU_image_preview(PreviewImage *prv)
+{
+ GPUNodeLink *link = GPU_node_link_create(0);
+
+ link->image= LINK_IMAGE_PREVIEW;
+ link->ptr1= prv;
+
+ return link;
+}
+
+
GPUNodeLink *GPU_texture(int size, float *pixels)
{
GPUNodeLink *link = GPU_node_link_create(0);
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h
index f61f34908c5..2e4cfe2e37c 100644
--- a/source/blender/gpu/intern/gpu_codegen.h
+++ b/source/blender/gpu/intern/gpu_codegen.h
@@ -43,6 +43,7 @@ struct GPUOutput;
struct GPUNode;
struct GPUVertexAttribs;
struct GPUFrameBuffer;
+struct PreviewImage;
#define MAX_FUNCTION_NAME 64
#define MAX_PARAMETER 32
@@ -138,6 +139,7 @@ typedef struct GPUInput {
struct Image *ima; /* image */
struct ImageUser *iuser;/* image user */
+ struct PreviewImage *prv; /* preview images & icons */
int image_isdata; /* image does not contain color data */
float *dynamicvec; /* vector data in case it is dynamic */
int dynamictype; /* origin of the dynamic uniform (GPUDynamicType) */
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 254899e6e07..90a92dbcddc 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -664,6 +664,7 @@ int GPU_verify_image(Image *ima, ImageUser *iuser, int tftile, int compare, int
return *bind;
}
+/* Image *ima can be NULL */
void GPU_create_gl_tex(unsigned int *bind, unsigned int *pix, float * frect, int rectw, int recth, int mipmap, int use_high_bit_depth, Image *ima)
{
unsigned int *scalerect = NULL;
@@ -723,7 +724,8 @@ void GPU_create_gl_tex(unsigned int *bind, unsigned int *pix, float * frect, int
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter(0));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gpu_get_mipmap_filter(1));
- ima->tpageflag |= IMA_MIPMAP_COMPLETE;
+ if (ima)
+ ima->tpageflag |= IMA_MIPMAP_COMPLETE;
}
if (GLEW_EXT_texture_filter_anisotropic)
@@ -1283,10 +1285,9 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
GPUMaterial *gpumat;
GPUBlendMode alphablend;
int a;
-
int gamma = BKE_scene_check_color_management_enabled(scene);
-
int new_shading_nodes = BKE_scene_use_new_shading_nodes(scene);
+ int use_matcap = (v3d->flag2 & V3D_SHOW_SOLID_MATCAP); /* assumes v3d->defmaterial->preview is set */
/* initialize state */
memset(&GMS, 0, sizeof(GMS));
@@ -1298,7 +1299,7 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
GMS.gob = ob;
GMS.gscene = scene;
- GMS.totmat= ob->totcol+1; /* materials start from 1, default material is 0 */
+ GMS.totmat= use_matcap? 1 : ob->totcol+1; /* materials start from 1, default material is 0 */
GMS.glay= (v3d->localvd)? v3d->localvd->lay: v3d->lay; /* keep lamps visible in local view */
GMS.gviewmat= rv3d->viewmat;
GMS.gviewinv= rv3d->viewinv;
@@ -1324,59 +1325,72 @@ void GPU_begin_object_materials(View3D *v3d, RegionView3D *rv3d, Scene *scene, O
GMS.alphablend= GMS.alphablend_fixed;
}
- /* no materials assigned? */
- if (ob->totcol==0) {
- gpu_material_to_fixed(&GMS.matbuf[0], &defmaterial, 0, ob, new_shading_nodes);
-
+ /* viewport material, setup in space_view3d, defaults to matcap using ma->preview now */
+ if (use_matcap) {
+ GMS.gmatbuf[0] = v3d->defmaterial;
+ GPU_material_matcap(scene, v3d->defmaterial);
+
/* do material 1 too, for displists! */
memcpy(&GMS.matbuf[1], &GMS.matbuf[0], sizeof(GPUMaterialFixed));
-
- if (glsl) {
- GMS.gmatbuf[0]= &defmaterial;
- GPU_material_from_blender(GMS.gscene, &defmaterial);
- }
-
+
GMS.alphablend[0]= GPU_BLEND_SOLID;
}
+ else {
- /* setup materials */
- for (a=1; a<=ob->totcol; a++) {
- /* find a suitable material */
- ma= give_current_material(ob, a);
- if (!glsl && !new_shading_nodes) ma= gpu_active_node_material(ma);
- if (ma==NULL) ma= &defmaterial;
-
- /* create glsl material if requested */
- gpumat = (glsl)? GPU_material_from_blender(GMS.gscene, ma): NULL;
-
- if (gpumat) {
- /* do glsl only if creating it succeed, else fallback */
- GMS.gmatbuf[a]= ma;
- alphablend = GPU_material_alpha_blend(gpumat, ob->col);
- }
- else {
- /* fixed function opengl materials */
- gpu_material_to_fixed(&GMS.matbuf[a], ma, gamma, ob, new_shading_nodes);
+ /* no materials assigned? */
+ if (ob->totcol==0) {
+ gpu_material_to_fixed(&GMS.matbuf[0], &defmaterial, 0, ob, new_shading_nodes);
+
+ /* do material 1 too, for displists! */
+ memcpy(&GMS.matbuf[1], &GMS.matbuf[0], sizeof(GPUMaterialFixed));
- if (GMS.use_alpha_pass) {
- GMS.matbuf[a].diff[3]= ma->alpha;
- alphablend = (ma->alpha == 1.0f)? GPU_BLEND_SOLID: GPU_BLEND_ALPHA;
+ if (glsl) {
+ GMS.gmatbuf[0]= &defmaterial;
+ GPU_material_from_blender(GMS.gscene, &defmaterial);
+ }
+
+ GMS.alphablend[0]= GPU_BLEND_SOLID;
+ }
+
+ /* setup materials */
+ for (a=1; a<=ob->totcol; a++) {
+ /* find a suitable material */
+ ma= give_current_material(ob, a);
+ if (!glsl && !new_shading_nodes) ma= gpu_active_node_material(ma);
+ if (ma==NULL) ma= &defmaterial;
+
+ /* create glsl material if requested */
+ gpumat = (glsl)? GPU_material_from_blender(GMS.gscene, ma): NULL;
+
+ if (gpumat) {
+ /* do glsl only if creating it succeed, else fallback */
+ GMS.gmatbuf[a]= ma;
+ alphablend = GPU_material_alpha_blend(gpumat, ob->col);
}
else {
- GMS.matbuf[a].diff[3]= 1.0f;
- alphablend = GPU_BLEND_SOLID;
+ /* fixed function opengl materials */
+ gpu_material_to_fixed(&GMS.matbuf[a], ma, gamma, ob, new_shading_nodes);
+
+ if (GMS.use_alpha_pass) {
+ GMS.matbuf[a].diff[3]= ma->alpha;
+ alphablend = (ma->alpha == 1.0f)? GPU_BLEND_SOLID: GPU_BLEND_ALPHA;
+ }
+ else {
+ GMS.matbuf[a].diff[3]= 1.0f;
+ alphablend = GPU_BLEND_SOLID;
+ }
}
- }
- /* setting 'do_alpha_after = TRUE' indicates this object needs to be
- * drawn in a second alpha pass for improved blending */
- if (do_alpha_after && !GMS.is_alpha_pass)
- if (ELEM3(alphablend, GPU_BLEND_ALPHA, GPU_BLEND_ADD, GPU_BLEND_ALPHA_SORT))
- *do_alpha_after = TRUE;
+ /* setting 'do_alpha_after = TRUE' indicates this object needs to be
+ * drawn in a second alpha pass for improved blending */
+ if (do_alpha_after && !GMS.is_alpha_pass)
+ if (ELEM3(alphablend, GPU_BLEND_ALPHA, GPU_BLEND_ADD, GPU_BLEND_ALPHA_SORT))
+ *do_alpha_after = TRUE;
- GMS.alphablend[a]= alphablend;
+ GMS.alphablend[a]= alphablend;
+ }
}
-
+
/* let's start with a clean state */
GPU_disable_material();
}
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index bc859d0ec07..0ef60aaf978 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -539,6 +539,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int isdata, d
glGetIntegerv(GL_TEXTURE_BINDING_2D, &lastbindcode);
GPU_update_image_time(ima, time);
+ /* this binds a texture, so that's why to restore it with lastbindcode */
bindcode = GPU_verify_image(ima, iuser, 0, 0, mipmap, isdata);
if (ima->gputexture) {
@@ -579,6 +580,59 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int isdata, d
return tex;
}
+GPUTexture *GPU_texture_from_preview(PreviewImage *prv, int mipmap)
+{
+ GPUTexture *tex = prv->gputexture[0];
+ GLint w, h, lastbindcode;
+ GLuint bindcode = 0;
+
+ glGetIntegerv(GL_TEXTURE_BINDING_2D, &lastbindcode);
+
+ if (tex)
+ bindcode = tex->bindcode;
+
+ /* this binds a texture, so that's why to restore it */
+ if (bindcode == 0) {
+ GPU_create_gl_tex(&bindcode, prv->rect[0], NULL, prv->w[0], prv->h[0], mipmap, 0, NULL);
+ }
+ if (tex) {
+ tex->bindcode = bindcode;
+ glBindTexture(GL_TEXTURE_2D, lastbindcode);
+ return tex;
+ }
+
+ /* error binding anything */
+ if (!bindcode) {
+ glBindTexture(GL_TEXTURE_2D, lastbindcode);
+ return NULL;
+ }
+
+ tex = MEM_callocN(sizeof(GPUTexture), "GPUTexture");
+ tex->bindcode = bindcode;
+ tex->number = -1;
+ tex->refcount = 1;
+ tex->target = GL_TEXTURE_2D;
+
+ prv->gputexture[0]= tex;
+
+ if (!glIsTexture(tex->bindcode)) {
+ GPU_print_error("Blender Texture");
+ }
+ else {
+ glBindTexture(GL_TEXTURE_2D, tex->bindcode);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
+
+ tex->w = w;
+ tex->h = h;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, lastbindcode);
+
+ return tex;
+
+}
+
GPUTexture *GPU_texture_create_1D(int w, float *fpixels, char err_out[256])
{
GPUTexture *tex = GPU_texture_create_nD(w, 1, 1, fpixels, 0, err_out);
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index f6403e9359d..9731d7a6b3a 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -1506,6 +1506,52 @@ static GPUNodeLink *gpu_material_diffuse_bsdf(GPUMaterial *mat, Material *ma)
return outlink;
}
+static GPUNodeLink *gpu_material_preview_matcap(GPUMaterial *mat, Material *ma)
+{
+ GPUNodeLink *outlink;
+
+ GPU_link(mat, "material_preview_matcap", GPU_uniform(&ma->r), GPU_image_preview(ma->preview), GPU_builtin(GPU_VIEW_NORMAL), &outlink);
+
+ return outlink;
+}
+
+/* new solid draw mode with glsl matcaps */
+GPUMaterial *GPU_material_matcap(Scene *scene, Material *ma)
+{
+ GPUMaterial *mat;
+ GPUNodeLink *outlink;
+ LinkData *link;
+
+ for (link=ma->gpumaterial.first; link; link=link->next)
+ if (((GPUMaterial*)link->data)->scene == scene)
+ return link->data;
+
+ /* allocate material */
+ mat = GPU_material_construct_begin(ma);
+ mat->scene = scene;
+
+ if (ma->preview && ma->preview->rect[0]) {
+ outlink = gpu_material_preview_matcap(mat, ma);
+ }
+ else {
+ outlink = gpu_material_diffuse_bsdf(mat, ma);
+ }
+
+ GPU_material_output_link(mat, outlink);
+
+ GPU_material_construct_end(mat);
+
+ /* note that even if building the shader fails in some way, we still keep
+ * it to avoid trying to compile again and again, and simple do not use
+ * the actual shader on drawing */
+
+ link = MEM_callocN(sizeof(LinkData), "GPUMaterialLink");
+ link->data = mat;
+ BLI_addtail(&ma->gpumaterial, link);
+
+ return mat;
+}
+
GPUMaterial *GPU_material_from_blender(Scene *scene, Material *ma)
{
GPUMaterial *mat;
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index e89be91c89a..45e7831d20d 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2256,3 +2256,18 @@ void node_output_material(vec4 surface, vec4 volume, float displacement, out vec
result = surface;
}
+/* ********************** matcap style render ******************** */
+
+void material_preview_matcap(vec4 color, sampler2D ima, vec3 N, out vec4 result)
+{
+ vec2 tex;
+
+ if (N.z < 0.0) {
+ N.z = 0.0;
+ N = normalize(N);
+ }
+
+ tex.x = 0.5 + 0.49 * N.x;
+ tex.y = 0.5 + 0.49 * N.y;
+ result = texture2D(ima, tex);
+}
diff --git a/source/blender/makesdna/DNA_ID.h b/source/blender/makesdna/DNA_ID.h
index cf3f6176ba7..91e98181ab9 100644
--- a/source/blender/makesdna/DNA_ID.h
+++ b/source/blender/makesdna/DNA_ID.h
@@ -43,7 +43,8 @@ struct Library;
struct FileData;
struct ID;
struct PackedFile;
-
+struct GPUTexture;
+
typedef struct IDPropertyData {
void *pointer;
ListBase group;
@@ -154,6 +155,7 @@ typedef struct PreviewImage {
short changed[2];
short changed_timestamp[2];
unsigned int *rect[2];
+ struct GPUTexture *gputexture[2];
} PreviewImage;
/**
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index dbe54a4fcdf..d9d6db5ff91 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -46,6 +46,7 @@ struct RenderEngine;
struct bGPdata;
struct SmoothView3DStore;
struct wmTimer;
+struct Material;
/* This is needed to not let VC choke on near and far... old
* proprietary MS extensions... */
@@ -160,8 +161,8 @@ typedef struct View3D {
float bundle_size; /* size of bundles in reconstructed data */
short bundle_drawtype; /* display style for bundle */
-
- char pad[6];
+ short pad;
+ int matcap_icon; /* icon id */
unsigned int lay_used; /* used while drawing */
@@ -209,11 +210,11 @@ typedef struct View3D {
/* drawflags, denoting state */
short zbuf, transp, xray;
-
char pad3[2];
- void *properties_storage; /* Nkey panel stores stuff here (runtime only!) */
-
+ void *properties_storage; /* Nkey panel stores stuff here (runtime only!) */
+ struct Material *defmaterial; /* used by matcap now */
+
/* XXX deprecated? */
struct bGPdata *gpd DNA_DEPRECATED; /* Grease-Pencil Data (annotation layers) */
@@ -264,12 +265,14 @@ typedef struct View3D {
#define V3D_SOLID_TEX 8
#define V3D_SHOW_GPENCIL 16
#define V3D_LOCK_CAMERA 32
-#define V3D_RENDER_SHADOW 64 /* This is a runtime only flag that's used to tell draw_mesh_object() that we're doing a shadow pass instead of a regular draw */
-#define V3D_SHOW_RECONSTRUCTION 128
+#define V3D_RENDER_SHADOW 64 /* This is a runtime only flag that's used to tell draw_mesh_object() that we're doing a shadow pass instead of a regular draw */
+#define V3D_SHOW_RECONSTRUCTION 128
#define V3D_SHOW_CAMERAPATH 256
#define V3D_SHOW_BUNDLENAME 512
#define V3D_BACKFACE_CULLING 1024
-#define V3D_RENDER_BORDER 2048
+#define V3D_RENDER_BORDER 2048
+#define V3D_SOLID_MATCAP 4096 /* user flag */
+#define V3D_SHOW_SOLID_MATCAP 8192 /* runtime flag */
/* View3D->around */
#define V3D_CENTER 0
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 926b141ef24..dad5a6dc3a4 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -41,6 +41,7 @@
#include "DNA_action_types.h"
#include "DNA_key_types.h"
+#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_space_types.h"
@@ -376,6 +377,24 @@ static void rna_SpaceView3D_viewport_shade_update(Main *UNUSED(bmain), Scene *UN
}
}
+static void rna_SpaceView3D_matcap_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
+{
+ View3D *v3d = (View3D *)(ptr->data);
+
+ if (v3d->defmaterial) {
+ Material *ma = v3d->defmaterial;
+
+ if (ma->preview)
+ BKE_previewimg_free(&ma->preview);
+
+ if (ma->gpumaterial.first)
+ GPU_material_free(ma);
+
+ WM_main_add_notifier(NC_MATERIAL | ND_SHADING_DRAW, ma);
+ }
+}
+
+
static void rna_SpaceView3D_pivot_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *ptr)
{
if (U.uiflag & USER_LOCKAROUND) {
@@ -1463,6 +1482,7 @@ static void rna_def_backgroundImages(BlenderRNA *brna, PropertyRNA *cprop)
RNA_def_function_ui_description(func, "Remove all background images");
}
+
static void rna_def_space_view3d(BlenderRNA *brna)
{
StructRNA *srna;
@@ -1499,6 +1519,27 @@ static void rna_def_space_view3d(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL}
};
+ static EnumPropertyItem view3d_matcap_items[] = {
+ {ICON_MATCAP_01, "01", ICON_MATCAP_01, "", ""},
+ {ICON_MATCAP_02, "02", ICON_MATCAP_02, "", ""},
+ {ICON_MATCAP_03, "03", ICON_MATCAP_03, "", ""},
+ {ICON_MATCAP_04, "04", ICON_MATCAP_04, "", ""},
+ {ICON_MATCAP_05, "05", ICON_MATCAP_05, "", ""},
+ {ICON_MATCAP_06, "06", ICON_MATCAP_06, "", ""},
+ {ICON_MATCAP_07, "07", ICON_MATCAP_07, "", ""},
+ {ICON_MATCAP_08, "08", ICON_MATCAP_08, "", ""},
+ {ICON_MATCAP_09, "09", ICON_MATCAP_09, "", ""},
+ {ICON_MATCAP_10, "10", ICON_MATCAP_10, "", ""},
+ {ICON_MATCAP_11, "11", ICON_MATCAP_11, "", ""},
+ {ICON_MATCAP_12, "12", ICON_MATCAP_12, "", ""},
+ {ICON_MATCAP_13, "13", ICON_MATCAP_13, "", ""},
+ {ICON_MATCAP_14, "14", ICON_MATCAP_14, "", ""},
+ {ICON_MATCAP_15, "15", ICON_MATCAP_15, "", ""},
+ {ICON_MATCAP_16, "16", ICON_MATCAP_16, "", ""},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+
srna = RNA_def_struct(brna, "SpaceView3D", "Space");
RNA_def_struct_sdna(srna, "View3D");
RNA_def_struct_ui_text(srna, "3D View Space", "3D View space data");
@@ -1819,6 +1860,17 @@ static void rna_def_space_view3d(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Show 3D Marker Names", "Show names for reconstructed tracks objects");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+ prop = RNA_def_property(srna, "use_matcap", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag2", V3D_SOLID_MATCAP);
+ RNA_def_property_ui_text(prop, "Matcap", "Active Objects draw images mapped on normals, enhancing Solid Draw Mode");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
+ prop = RNA_def_property(srna, "matcap_icon", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "matcap_icon");
+ RNA_def_property_enum_items(prop, view3d_matcap_items);
+ RNA_def_property_ui_text(prop, "Matcap", "Image to use for Material Capture, active objects only");
+ RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, "rna_SpaceView3D_matcap_update");
+
/* region */
srna = RNA_def_struct(brna, "RegionView3D", NULL);
diff --git a/source/blender/makesrna/intern/rna_ui_api.c b/source/blender/makesrna/intern/rna_ui_api.c
index 93410383a58..22a9ec72f0f 100644
--- a/source/blender/makesrna/intern/rna_ui_api.c
+++ b/source/blender/makesrna/intern/rna_ui_api.c
@@ -512,6 +512,10 @@ void RNA_api_ui_layout(StructRNA *srna)
api_ui_item_rna_common(func);
RNA_def_boolean(func, "expand", 0, "", "Expand button to show more detail");
+ func = RNA_def_function(srna, "template_icon_view", "uiTemplateIconView");
+ RNA_def_function_ui_description(func, "Enum. Large widget showing Icon previews");
+ api_ui_item_rna_common(func);
+
func = RNA_def_function(srna, "template_histogram", "uiTemplateHistogram");
RNA_def_function_ui_description(func, "Item. A histogramm widget to analyze imaga data");
api_ui_item_rna_common(func);