Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMartin Poirier <theeth@yahoo.com>2007-11-07 03:28:45 +0300
committerMartin Poirier <theeth@yahoo.com>2007-11-07 03:28:45 +0300
commitec13425eab373e23ced76df7de732446ae363519 (patch)
tree3846cd91308d4bef60f4747d80e85ef8c1acfc4f /source/blender
parent0de103c1cdf1e4c40cfad4e233a42a6d1165953d (diff)
Initial commit for Harmonic Skeleton generation.
This is very much a work in progress commit to allow me to work outside of home. While it does somewhat work, I wouldn't recommend anyone to use it.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_blender.h2
-rw-r--r--source/blender/blenlib/intern/util.c12
-rw-r--r--source/blender/blenloader/intern/readfile.c14
-rw-r--r--source/blender/include/BIF_editarmature.h8
-rw-r--r--source/blender/include/BSE_edit.h3
-rw-r--r--source/blender/include/butspace.h3
-rw-r--r--source/blender/include/reeb.h84
-rw-r--r--source/blender/makesdna/DNA_scene_types.h20
-rw-r--r--source/blender/src/buttons_editing.c29
-rw-r--r--source/blender/src/editarmature.c219
-rw-r--r--source/blender/src/reeb.c1797
11 files changed, 2175 insertions, 16 deletions
diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h
index 55a542f51d5..5cd905d07ac 100644
--- a/source/blender/blenkernel/BKE_blender.h
+++ b/source/blender/blenkernel/BKE_blender.h
@@ -44,7 +44,7 @@ struct ListBase;
struct MemFile;
#define BLENDER_VERSION 245
-#define BLENDER_SUBVERSION 7
+#define BLENDER_SUBVERSION 8
#define BLENDER_MINVERSION 240
#define BLENDER_MINSUBVERSION 0
diff --git a/source/blender/blenlib/intern/util.c b/source/blender/blenlib/intern/util.c
index 8e396eec09d..3d0fa9b7f5a 100644
--- a/source/blender/blenlib/intern/util.c
+++ b/source/blender/blenlib/intern/util.c
@@ -324,9 +324,10 @@ void BLI_sortlist(ListBase *listbase, int (*cmp)(void *, void *))
if (listbase->first != listbase->last)
{
- for( previous = listbase->first, current = previous->next; current; previous = current, current = next )
+ for( previous = listbase->first, current = previous->next; current; current = next )
{
next = current->next;
+ previous = current->prev;
BLI_remlink(listbase, current);
@@ -335,14 +336,7 @@ void BLI_sortlist(ListBase *listbase, int (*cmp)(void *, void *))
previous = previous->prev;
}
- if (previous == NULL)
- {
- BLI_addhead(listbase, current);
- }
- else
- {
- BLI_insertlinkafter(listbase, previous, current);
- }
+ BLI_insertlinkafter(listbase, previous, current);
}
}
}
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index 384a6d93480..0323f738921 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -6599,6 +6599,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
if(main->versionfile <= 245) {
+ Scene *sce;
bScreen *sc;
Object *ob;
Image *ima;
@@ -6767,6 +6768,19 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
}
}
+ if (main->versionfile < 245 || main->subversionfile < 8)
+ {
+ /* initialize skeleton generation toolsettings */
+ for(sce=main->scene.first; sce; sce = sce->id.next)
+ {
+ sce->toolsettings->skgen_resolution = 50;
+ sce->toolsettings->skgen_threshold_internal = 0.01f;
+ sce->toolsettings->skgen_threshold_external = 0.01f;
+ sce->toolsettings->skgen_threshold_angle = 45.0f;
+ sce->toolsettings->skgen_threshold_length = 1.3f;
+ sce->toolsettings->skgen_options = SKGEN_FILTER_INTERNAL|SKGEN_FILTER_EXTERNAL|SKGEN_REPOSITION|SKGEN_CUT_LENGTH|SKGEN_CUT_ANGLE;
+ }
+ }
}
if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 2)) {
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h
index 903c663e5f3..e836b98585e 100644
--- a/source/blender/include/BIF_editarmature.h
+++ b/source/blender/include/BIF_editarmature.h
@@ -37,6 +37,7 @@ struct Base;
struct Bone;
struct bArmature;
struct ListBase;
+struct ReebGraph;
typedef struct EditBone
{
@@ -78,6 +79,8 @@ void add_primitiveArmature(int type);
void apply_rot_armature (struct Object *ob, float mat[3][3]);
void docenter_armature (struct Object *ob, int centermode);
+void generateSkeletonFromReebGraph(struct ReebGraph *rg);
+
void clear_armature(struct Object *ob, char mode);
void delete_armature(void);
@@ -117,8 +120,8 @@ void hide_selected_pose_bones(void);
void hide_unselected_pose_bones(void);
void show_all_pose_bones(void);
-int bone_looper(Object *ob, struct Bone *bone, void *data,
- int (*bone_func)(Object *, struct Bone *, void *));
+int bone_looper(struct Object *ob, struct Bone *bone, void *data,
+ int (*bone_func)(struct Object *, struct Bone *, void *));
void undo_push_armature(char *name);
void armature_bone_rename(struct bArmature *arm, char *oldname, char *newname);
@@ -140,3 +143,4 @@ void show_all_armature_bones(void);
#endif
+
diff --git a/source/blender/include/BSE_edit.h b/source/blender/include/BSE_edit.h
index 048d4d012b2..25ca4cc1065 100644
--- a/source/blender/include/BSE_edit.h
+++ b/source/blender/include/BSE_edit.h
@@ -51,5 +51,8 @@ void snap_curs_to_grid(void);
void snap_curs_to_sel(void);
void snap_to_center(void);
+void generateSkeleton(void);
+
#endif /* BSE_EDIT_H */
+
diff --git a/source/blender/include/butspace.h b/source/blender/include/butspace.h
index fec85c03b77..41360470772 100644
--- a/source/blender/include/butspace.h
+++ b/source/blender/include/butspace.h
@@ -413,6 +413,8 @@ void curvemap_buttons(struct uiBlock *block, struct CurveMapping *cumap, char la
#define B_SETTFACE_RND 2082
#define B_SETMCOL_RND 2083
+#define B_GEN_SKELETON 2090
+
/* *********************** */
#define B_VGROUPBUTS 2100
@@ -721,3 +723,4 @@ enum {
#endif
+
diff --git a/source/blender/include/reeb.h b/source/blender/include/reeb.h
new file mode 100644
index 00000000000..f3d569422c6
--- /dev/null
+++ b/source/blender/include/reeb.h
@@ -0,0 +1,84 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributor(s): Martin Poirier
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef REEB_H_
+#define REEB_H_
+
+#include "DNA_listBase.h"
+
+struct EdgeHash;
+struct ReebArc;
+struct ReebEdge;
+struct ReebNode;
+
+typedef struct ReebGraph {
+ ListBase arcs;
+ ListBase nodes;
+ int totnodes;
+ struct EdgeHash *emap;
+} ReebGraph;
+
+typedef struct EmbedBucket {
+ float val;
+ int nv;
+ float p[3];
+} EmbedBucket;
+
+typedef struct ReebNode {
+ struct ReebNode *next, *prev;
+ struct ReebArc **arcs;
+ int index;
+ int degree;
+ float weight;
+ float p[3];
+} ReebNode;
+
+typedef struct ReebEdge {
+ struct ReebEdge *next, *prev;
+ struct ReebArc *arc;
+ struct ReebNode *v1, *v2;
+ struct ReebEdge *nextEdge;
+} ReebEdge;
+
+typedef struct ReebArc {
+ struct ReebArc *next, *prev;
+ ListBase edges;
+ struct ReebNode *v1, *v2;
+ int bcount;
+ struct EmbedBucket *buckets;
+} ReebArc;
+
+struct EditMesh;
+
+void weightToHarmonic(struct EditMesh *em);
+void weightFromDistance(struct EditMesh *em);
+void weightFromLoc(struct EditMesh *me, int axis);
+void renormalizeWeight(struct EditMesh *em, float newmax);
+void filterReebGraph(ReebGraph *rg, float threshold);
+struct ReebGraph * generateReebGraph(struct EditMesh *me, int subdivisions);
+
+#endif /*REEB_H_*/
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 031a88c517a..22bdc04f89c 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -345,7 +345,7 @@ typedef struct ToolSettings {
short uvcalc_flag;
short pad2;
-
+
/* Image Paint (8 byte aligned please!) */
struct ImagePaintSettings imapaint;
@@ -363,7 +363,15 @@ typedef struct ToolSettings {
/* Multires */
char multires_subdiv_type;
- char pad4[2];
+ /* Skeleton generation */
+ short skgen_resolution;
+ float skgen_threshold_internal;
+ float skgen_threshold_external;
+ float skgen_threshold_length;
+ float skgen_threshold_angle;
+ short skgen_options;
+
+ char pad4[6];
} ToolSettings;
/* Used by all brushes to store their properties, which can be directly set
@@ -665,6 +673,14 @@ typedef struct Scene {
#define RETOPO_LINE 2
#define RETOPO_ELLIPSE 4
+/* toolsettings->skgen_options */
+#define SKGEN_FILTER_INTERNAL 1
+#define SKGEN_FILTER_EXTERNAL 2
+#define SKGEN_REPOSITION 4
+#define SKGEN_SYMMETRY 8
+#define SKGEN_CUT_LENGTH 16
+#define SKGEN_CUT_ANGLE 32
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index faa4ae4c445..811bc7c719d 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -646,7 +646,6 @@ void do_common_editbuts(unsigned short event) // old name, is a mix of object an
allqueue(REDRAWACTION, 0);
break;
-
default:
if (G.vd==NULL)
break;
@@ -4342,6 +4341,9 @@ void do_meshbuts(unsigned short event)
case B_JOINTRIA:
join_triangles();
break;
+ case B_GEN_SKELETON:
+ generateSkeleton();
+ break;
}
/* WATCH IT: previous events only in editmode! */
@@ -4392,6 +4394,7 @@ static void editing_panel_mesh_tools(Object *ob, Mesh *me)
uiDefButS(block, NUM, B_DIFF, "Turns:", 210,55,115,19, &G.scene->toolsettings->turn,1.0,360.0, 0, 0, "Specifies the number of revolutions the screw turns");
uiDefButBitS(block, TOG, B_KEEPORIG, B_DIFF, "Keep Original",10,35,200,19, &G.scene->toolsettings->editbutflag, 0, 0, 0, 0, "Keeps a copy of the original vertices and faces after executing tools");
uiDefButBitS(block, TOG, B_CLOCKWISE, B_DIFF, "Clockwise", 210,35,115,19, &G.scene->toolsettings->editbutflag, 0, 0, 0, 0, "Specifies the direction for 'Screw' and 'Spin'");
+ uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, BUT,B_EXTREP, "Extrude Dup", 10,10,150,19, 0, 0, 0, 0, 0, "Creates copies of the selected vertices in a straight line away from the current viewport");
@@ -4415,7 +4418,28 @@ static void verify_vertexgroup_name_func(void *datav, void *data2_unused)
unique_vertexgroup_name((bDeformGroup*)datav, OBACT);
}
+static void editing_panel_mesh_skgen(Object *ob, Mesh *me)
+{
+ uiBlock *block;
+
+ block= uiNewBlock(&curarea->uiblocks, "editing_panel_mesh_skgen", UI_EMBOSS, UI_HELV, curarea->win);
+ if(uiNewPanel(curarea, block, "Skeleton Generation", "Editing", 960, 0, 318, 204)==0) return;
+
+ uiDefBut(block, BUT, B_GEN_SKELETON, "Generate Skeleton", 1125,160,150,39, 0, 0, 0, 0, 0, "Generate Skeleton from Mesh");
+ uiBlockBeginAlign(block);
+ uiDefButS(block, NUM, B_DIFF, "Resolution:", 1125,110,150,19, &G.scene->toolsettings->skgen_resolution,10.0,1000.0, 0, 0, "Specifies the resolution of the graph's embedding");
+ uiDefButBitS(block, TOG, SKGEN_FILTER_INTERNAL, B_DIFF, "Filter In", 1125, 90, 58,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter internal small arcs from graph");
+ uiDefButF(block, NUM, B_DIFF, "Thresh:", 1186, 90, 89,19, &G.scene->toolsettings->skgen_threshold_internal,0.0, 1.0, 10, 0, "Specify the threshold ratio for filtering internal arcs");
+ uiDefButBitS(block, TOG, SKGEN_FILTER_EXTERNAL, B_DIFF, "Filter Ex", 1125, 70, 58,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter external small arcs from graph");
+ uiDefButF(block, NUM, B_DIFF, "Thresh:", 1186, 70, 89,19, &G.scene->toolsettings->skgen_threshold_external,0.0, 1.0, 10, 0, "Specify the threshold ratio for filtering external arcs");
+ uiDefButBitS(block, TOG, SKGEN_CUT_LENGTH, B_DIFF, "Cut Length", 1125, 50, 58,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Subdivide arcs based on length");
+ uiDefButF(block, NUM, B_DIFF, "Thresh:", 1186, 50, 89,19, &G.scene->toolsettings->skgen_threshold_length,1.0, 2.0, 10, 0, "Specify the threshold ratio for subdivision");
+ uiDefButBitS(block, TOG, SKGEN_CUT_ANGLE, B_DIFF, "Cut Angle", 1125, 30, 58,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Subdivide arcs based on angle");
+ uiDefButF(block, NUM, B_DIFF, "Thresh:", 1186, 30, 89,19, &G.scene->toolsettings->skgen_threshold_angle,0.0, 90.0, 10, 0, "Specify the threshold angle in degrees for subdivision");
+ uiDefButBitS(block, TOG, SKGEN_REPOSITION, B_DIFF, "Reposition", 1125, 10,150,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Reposition nodes based on embedding instead of original vertice positions");
+ uiBlockEndAlign(block);
+}
static void editing_panel_mesh_tools1(Object *ob, Mesh *me)
{
@@ -4456,7 +4480,7 @@ static void editing_panel_mesh_tools1(Object *ob, Mesh *me)
#endif
uiBlockEndAlign(block);
-
+
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, G_ALLEDGES, 0, "All Edges", 1125, 22,150,19, &G.f, 0, 0, 0, 0, "Displays all edges in object mode without optimization");
uiDefButBitS(block, TOG, B_MESH_X_MIRROR, B_DIFF, "X-axis mirror",1125,0,150,19, &G.scene->toolsettings->editbutflag, 0, 0, 0, 0, "While using transforms, mirrors the transformation");
@@ -5529,6 +5553,7 @@ void editing_panels()
if(G.obedit) {
editing_panel_mesh_tools(ob, ob->data);
editing_panel_mesh_tools1(ob, ob->data);
+ editing_panel_mesh_skgen(ob, ob->data);
editing_panel_mesh_uvautocalculation();
if (EM_texFaceCheck())
editing_panel_mesh_texface();
diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c
index b5675ef9c09..e76386c1123 100644
--- a/source/blender/src/editarmature.c
+++ b/source/blender/src/editarmature.c
@@ -62,6 +62,7 @@
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BLI_editVert.h"
+#include "BLI_ghash.h"
#include "BKE_action.h"
#include "BKE_armature.h"
@@ -103,6 +104,8 @@
#include "PIL_time.h"
+#include "reeb.h" // FIX ME
+
#include "mydevice.h"
#include "blendef.h"
#include "nla.h"
@@ -3142,3 +3145,219 @@ void transform_armature_mirror_update(void)
}
+
+/*****************************************************************************************************/
+
+float arcLengthRatio(ReebArc *arc)
+{
+ float arcLength = 0.0f;
+ float embedLength = 0.0f;
+ int i;
+
+ arcLength = VecLenf(arc->v1->p, arc->v2->p);
+
+ if (arc->bcount > 0)
+ {
+ // Add the embedding
+ for( i = 1; i < arc->bcount; i++)
+ {
+ embedLength += VecLenf(arc->buckets[i - 1].p, arc->buckets[i].p);
+ }
+ // Add head and tail -> embedding vectors
+ embedLength += VecLenf(arc->v1->p, arc->buckets[0].p);
+ embedLength += VecLenf(arc->v2->p, arc->buckets[arc->bcount - 1].p);
+ }
+ else
+ {
+ embedLength = arcLength;
+ }
+
+ return embedLength / arcLength;
+}
+
+void generateSkeletonFromReebGraph(ReebGraph *rg)
+{
+ GHash *nodeEndMap = NULL;
+ ReebArc *arc = NULL;
+ Object *src = NULL;
+ Object *dst = NULL;
+
+ src = BASACT->object;
+
+ if (G.obedit != NULL)
+ {
+ exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); // freedata, and undo
+ }
+
+ setcursor_space(SPACE_VIEW3D, CURSOR_WAIT);
+
+ dst = add_object(OB_ARMATURE);
+ base_init_from_view3d(BASACT, G.vd);
+ G.obedit= BASACT->object;
+
+ /* Copy orientation from source */
+ VECCOPY(dst->loc, src->obmat[3]);
+ Mat4ToEul(src->obmat, dst->rot);
+ Mat4ToSize(src->obmat, dst->size);
+
+ where_is_object(G.obedit);
+
+ make_editArmature();
+ setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
+
+ nodeEndMap = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
+
+ for (arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ EditBone *lastBone = NULL;
+ EditBone *firstBone = NULL;
+ EditBone *parentBone = NULL;
+ ReebNode *head, *tail;
+ int added = 0;
+
+// printf("/***************** new arc ******************/\n");
+
+ if (arc->v1->degree >= arc->v2->degree)
+ {
+ head = arc->v1;
+ tail = arc->v2;
+ }
+ else
+ {
+ head = arc->v2;
+ tail = arc->v1;
+ }
+
+ if ((G.scene->toolsettings->skgen_options & SKGEN_CUT_LENGTH) &&
+ arcLengthRatio(arc) >= G.scene->toolsettings->skgen_threshold_length)
+ {
+ EditBone *child = NULL;
+ EditBone *parent = NULL;
+ int same = 0;
+ int index = 0;
+ int stride = 1;
+ float lengthLimit = 1.5f; // use value from UI
+
+ // If head is the highest node, invert stride and start index
+ if (head == arc->v2)
+ {
+ stride *= -1;
+ index = arc->bcount -1;
+ }
+
+ parent = add_editbone("Bone");
+ VECCOPY(parent->head, head->p);
+
+ firstBone = parent; /* set first bone in the chain */
+
+
+ while (index >= 0 && index < arc->bcount)
+ {
+ float *vec0 = NULL;
+ float *vec1 = arc->buckets[index].p;
+
+ /* first bucket. Previous is head */
+ if (index == 0 || index == arc->bcount - 1)
+ {
+ vec0 = head->p;
+ }
+ /* Previous are valid buckets */
+ else
+ {
+ vec0 = arc->buckets[index - 1].p;
+ }
+
+ /* If lengthLimit hits the current segment */
+ if (VecLenf(vec1, parent->head) > lengthLimit)
+ {
+ if (same == 0)
+ {
+ float dv[3], off[3];
+ float a, b, c, f;
+
+ /* Solve quadratic distance equation */
+ VecSubf(dv, vec1, vec0);
+ a = Inpf(dv, dv);
+
+ VecSubf(off, vec0, parent->head);
+ b = 2 * Inpf(dv, off);
+
+ c = Inpf(off, off) - (lengthLimit * lengthLimit);
+
+ f = (-b + (float)sqrt(b * b - 4 * a * c)) / (2 * a);
+
+ if (isnan(f) == 0)
+ {
+ VECCOPY(parent->tail, dv);
+ VecMulf(parent->tail, f);
+ VecAddf(parent->tail, parent->tail, vec0);
+ }
+ else
+ {
+ VECCOPY(parent->tail, vec1);
+ }
+ }
+ else
+ {
+ float dv[3];
+
+ VecSubf(dv, vec1, vec0);
+ Normalize(dv);
+
+ VECCOPY(parent->tail, dv);
+ VecMulf(parent->tail, lengthLimit);
+ VecAddf(parent->tail, parent->tail, parent->head);
+ }
+
+ child = add_editbone("Bone");
+ VECCOPY(child->head, parent->tail);
+ child->parent = parent;
+ child->flag |= BONE_CONNECTED;
+
+ parent = child; // new child is next parent
+
+ same = 1; // mark as same
+ }
+ else
+ {
+ // Next bucket
+ index += stride;
+ same = 0; // Reset same
+ }
+ }
+ VECCOPY(parent->tail, tail->p);
+
+ lastBone = parent; /* set last bone in the chain */
+
+ added = 1;
+ }
+
+ if (added == 0)
+ {
+ EditBone *bone;
+ bone = add_editbone("Bone");
+
+ VECCOPY(bone->head, head->p);
+ VECCOPY(bone->tail, tail->p);
+
+ /* set first and last bone, since there's only one */
+ lastBone = bone;
+ firstBone = bone;
+ }
+
+ BLI_ghash_insert(nodeEndMap, tail, lastBone);
+
+ parentBone = BLI_ghash_lookup(nodeEndMap, head);
+
+ if (parentBone != NULL)
+ {
+ firstBone->parent = parentBone;
+ firstBone->flag |= BONE_CONNECTED;
+ }
+ }
+
+ BLI_ghash_free(nodeEndMap, NULL, NULL);
+
+ BIF_undo_push("Generate Skeleton");
+}
+
diff --git a/source/blender/src/reeb.c b/source/blender/src/reeb.c
new file mode 100644
index 00000000000..d5338786d50
--- /dev/null
+++ b/source/blender/src/reeb.c
@@ -0,0 +1,1797 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributor(s): Martin Poirier
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <math.h>
+#include <string.h> // for memcpy
+#include <stdio.h>
+#include <stdlib.h> // for qsort
+
+#include "DNA_listBase.h"
+#include "DNA_scene_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+#include "BLI_edgehash.h"
+
+#include "BDR_editobject.h"
+
+#include "BIF_editmesh.h"
+#include "BIF_editarmature.h"
+#include "BIF_interface.h"
+
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+#include "BKE_customdata.h"
+
+#include "blendef.h"
+
+#include "ONL_opennl.h"
+
+#include "reeb.h"
+
+#if 0
+#define DPRINT(a) a
+#else
+#define DPRINT(a)
+#endif
+
+/*
+ * Skeleton generation algorithm based on:
+ * "Harmonic Skeleton for Realistic Character Animation"
+ * Gregoire Aujay, Franck Hetroy, Francis Lazarus and Christine Depraz
+ * SIGGRAPH 2007
+ *
+ * Reeb graph generation algorithm based on:
+ * "Robust On-line Computation of Reeb Graphs: Simplicity and Speed"
+ * Valerio Pascucci, Giorgio Scorzelli, Peer-Timo Bremer and Ajith Mascarenhas
+ * SIGGRAPH 2007
+ *
+ * */
+
+int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
+int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1);
+EditEdge * NextEdgeForVert(EditMesh *em, EditVert *v);
+
+/***************************************** BUCKET UTILS **********************************************/
+
+void addVertToBucket(EmbedBucket *b, float co[3])
+{
+ b->nv++;
+ VecLerpf(b->p, b->p, co, 1.0f / b->nv);
+}
+
+void removeVertFromBucket(EmbedBucket *b, float co[3])
+{
+ VecMulf(b->p, (float)b->nv);
+ VecSubf(b->p, b->p, co);
+ b->nv--;
+ VecMulf(b->p, 1.0f / (float)b->nv);
+}
+
+void mergeBuckets(EmbedBucket *bDst, EmbedBucket *bSrc)
+{
+ if (bDst->nv > 0 && bSrc->nv > 0)
+ {
+ bDst->nv += bSrc->nv;
+ VecLerpf(bDst->p, bDst->p, bSrc->p, (float)bSrc->nv / (float)(bDst->nv));
+ }
+ else if (bSrc->nv > 0)
+ {
+ bDst->nv = bSrc->nv;
+ VECCOPY(bDst->p, bSrc->p);
+ }
+}
+
+void mergeArcBuckets(ReebArc *aDst, ReebArc *aSrc, float start, float end)
+{
+ if (aDst->bcount > 0 && aSrc->bcount > 0)
+ {
+ int indexDst = 0, indexSrc = 0;
+
+ start = MAX3(start, aDst->buckets[0].val, aSrc->buckets[0].val);
+
+ while(indexDst < aDst->bcount && aDst->buckets[indexDst].val < start)
+ {
+ indexDst++;
+ }
+
+ while(indexSrc < aSrc->bcount && aSrc->buckets[indexSrc].val < start)
+ {
+ indexSrc++;
+ }
+
+ for( ; indexDst < aDst->bcount &&
+ indexSrc < aSrc->bcount &&
+ aDst->buckets[indexDst].val <= end &&
+ aSrc->buckets[indexSrc].val <= end
+
+ ; indexDst++, indexSrc++)
+ {
+ mergeBuckets(aDst->buckets + indexDst, aSrc->buckets + indexSrc);
+ }
+ }
+}
+
+void allocArcBuckets(ReebArc *arc)
+{
+ int i;
+ float start = ceil(arc->v1->weight);
+ arc->bcount = (int)(floor(arc->v2->weight) - start) + 1;
+
+ DPRINT(printf("allocating %i buckets for range %f >> %f\n", arc->bcount, arc->v1->weight, arc->v2->weight));
+
+ if (arc->bcount > 0)
+ {
+ arc->buckets = MEM_callocN(sizeof(EmbedBucket) * arc->bcount, "embed bucket");
+
+ for(i = 0; i < arc->bcount; i++)
+ {
+ arc->buckets[i].val = start + i;
+ }
+ }
+ else
+ {
+ arc->buckets = NULL;
+ }
+
+}
+
+void resizeArcBuckets(ReebArc *arc)
+{
+ EmbedBucket *oldBuckets = arc->buckets;
+ int oldBCount = arc->bcount;
+
+ allocArcBuckets(arc);
+
+ DPRINT(printf("old: %i new: %i\n", oldBCount, arc->bcount));
+
+ if (oldBCount != 0 && arc->bcount != 0)
+ {
+ int oldStart = (int)oldBuckets[0].val;
+ int oldEnd = (int)oldBuckets[oldBCount - 1].val;
+ int newStart = (int)arc->buckets[0].val;
+ int newEnd = (int)arc->buckets[arc->bcount - 1].val;
+ int oldOffset = 0;
+ int newOffset = 0;
+ int len;
+
+ if (oldStart < newStart)
+ {
+ oldOffset = newStart - oldStart;
+ }
+ else
+ {
+ newOffset = oldStart - newStart;
+ }
+
+ len = MIN2(oldEnd - (oldStart + oldOffset) + 1, newEnd - (newStart - newOffset) + 1);
+
+ DPRINT(printf("%i, %i, %i\n", newOffset, oldOffset, len));
+
+ memcpy(arc->buckets + newOffset, oldBuckets + oldOffset, len * sizeof(EmbedBucket));
+ }
+
+ if (oldBuckets != NULL)
+ {
+ MEM_freeN(oldBuckets);
+ }
+}
+/***************************************** UTILS **********************************************/
+
+ReebEdge * copyEdge(ReebEdge *edge)
+{
+ ReebEdge *newEdge = NULL;
+
+ newEdge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
+ memcpy(newEdge, edge, sizeof(ReebEdge));
+
+ newEdge->next = NULL;
+ newEdge->prev = NULL;
+
+ DPRINT(printf("copy edge [%p] -> [%p]\n", edge, newEdge));
+
+ return newEdge;
+}
+
+void printArc(ReebArc *arc)
+{
+// ReebEdge *edge;
+ printf("arc: (%i)%f -> (%i)%f\n", arc->v1->index, arc->v1->weight, arc->v2->index, arc->v2->weight);
+
+// for(edge = arc->edges.first; edge ; edge = edge->next)
+// {
+// printf("\tedge (%i, %i)\n", edge->v1->index, edge->v2->index);
+// }
+}
+
+void freeArc(ReebArc *arc)
+{
+ BLI_freelistN(&arc->edges);
+
+ if (arc->buckets)
+ MEM_freeN(arc->buckets);
+
+ MEM_freeN(arc);
+}
+
+void freeGraph(ReebGraph *rg)
+{
+ ReebArc *arc;
+ ReebNode *node;
+
+ // free nodes
+ for( node = rg->nodes.first; node; node = node->next )
+ {
+ // Free adjacency lists
+ if (node->arcs != NULL)
+ {
+ MEM_freeN(node->arcs);
+ }
+ }
+ BLI_freelistN(&rg->nodes);
+
+ // free arcs
+ arc = rg->arcs.first;
+ while( arc )
+ {
+ ReebArc *next = arc->next;
+ freeArc(arc);
+ arc = next;
+ }
+
+ // free edge map
+ BLI_edgehash_free(rg->emap, NULL);
+
+ MEM_freeN(rg);
+}
+
+void repositionNodes(ReebGraph *rg)
+{
+ ReebArc *arc = NULL;
+ ReebNode *node = NULL;
+
+ // Reset node positions
+ for(node = rg->nodes.first; node; node = node->next)
+ {
+ node->p[0] = node->p[1] = node->p[2] = 0;
+ }
+
+ for(arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ if (arc->bcount > 0)
+ {
+ float p[3];
+
+ VECCOPY(p, arc->buckets[0].p);
+ VecMulf(p, 1.0f / arc->v1->degree);
+ VecAddf(arc->v1->p, arc->v1->p, p);
+
+ VECCOPY(p, arc->buckets[arc->bcount - 1].p);
+ VecMulf(p, 1.0f / arc->v2->degree);
+ VecAddf(arc->v2->p, arc->v2->p, p);
+ }
+ }
+}
+
+void verifyNodeDegree(ReebGraph *rg)
+{
+ ReebNode *node = NULL;
+ ReebArc *arc = NULL;
+
+ for(node = rg->nodes.first; node; node = node->next)
+ {
+ int count = 0;
+ for(arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ if (arc->v1 == node || arc->v2 == node)
+ {
+ count++;
+ }
+ }
+ if (count != node->degree)
+ {
+ printf("degree error in node %i: expected %i got %i\n", node->index, count, node->degree);
+ }
+ }
+}
+
+void verifyBuckets(ReebGraph *rg)
+{
+ ReebArc *arc = NULL;
+ for(arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ if (arc->bcount > 0)
+ {
+ int i;
+ for(i = 0; i < arc->bcount; i++)
+ {
+ if (arc->buckets[i].nv == 0)
+ {
+ printArc(arc);
+ printf("count error in bucket %i/%i\n", i+1, arc->bcount);
+ }
+ }
+
+ if (ceil(arc->v1->weight) < arc->buckets[0].val)
+ {
+ printArc(arc);
+ printf("alloc error in first bucket: %f should be %f \n", arc->buckets[0].val, ceil(arc->v1->weight));
+ }
+ if (floor(arc->v2->weight) < arc->buckets[arc->bcount - 1].val)
+ {
+ printArc(arc);
+ printf("alloc error in last bucket: %f should be %f \n", arc->buckets[arc->bcount - 1].val, floor(arc->v2->weight));
+ }
+ }
+ }
+}
+
+void addArcToNodeAdjacencyList(ReebNode *node, ReebArc *arc)
+{
+ ReebArc **arclist;
+
+ for(arclist = node->arcs; *arclist; arclist++)
+ { }
+
+ *arclist = arc;
+}
+
+void buildAdjacencyList(ReebGraph *rg)
+{
+ ReebNode *node = NULL;
+ ReebArc *arc = NULL;
+
+ for(node = rg->nodes.first; node; node = node->next)
+ {
+ node->arcs = MEM_callocN((node->degree + 1) * sizeof(ReebArc*), "adjacency list");
+ }
+
+ for(arc = rg->arcs.first; arc; arc= arc->next)
+ {
+ addArcToNodeAdjacencyList(arc->v1, arc);
+ addArcToNodeAdjacencyList(arc->v2, arc);
+ }
+}
+
+/****************************************** FILTERING **************************************************/
+
+int compareArcs(void *varc1, void *varc2)
+{
+ ReebArc *arc1 = (ReebArc*)varc1;
+ ReebArc *arc2 = (ReebArc*)varc2;
+ float len1 = arc1->v2->weight - arc1->v1->weight;
+ float len2 = arc2->v2->weight - arc2->v1->weight;
+
+ if (len1 < len2)
+ {
+ return -1;
+ }
+ if (len1 > len2)
+ {
+ return 1;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+void filterArc(ReebGraph *rg, ReebNode *newNode, ReebNode *removedNode, ReebArc * srcArc, int merging)
+{
+ ReebArc *arc = NULL, *nextArc = NULL;
+
+ /* first pass, merge buckets for arcs that spawned the two nodes into the source arc*/
+ for(arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ if (arc->v1 == srcArc->v1 && arc->v2 == srcArc->v2 && arc != srcArc)
+ {
+ mergeArcBuckets(srcArc, arc, srcArc->v1->weight, srcArc->v2->weight);
+ }
+ }
+
+ /* second pass, replace removedNode by newNode, remove arcs that are collapsed in a loop */
+ arc = rg->arcs.first;
+ while(arc)
+ {
+ nextArc = arc->next;
+
+ if (arc->v1 == removedNode || arc->v2 == removedNode)
+ {
+ if (arc->v1 == removedNode)
+ {
+ arc->v1 = newNode;
+ }
+ else
+ {
+ arc->v2 = newNode;
+ }
+
+ // Remove looped arcs
+ if (arc->v1 == arc->v2)
+ {
+ // v1 or v2 was already newNode, since we're removing an arc, decrement degree
+ newNode->degree--;
+
+ // If it's safeArc, it'll be removed later, so keep it for now
+ if (arc != srcArc)
+ {
+ BLI_remlink(&rg->arcs, arc);
+ freeArc(arc);
+ }
+ }
+ // Remove flipped arcs
+ else if (arc->v1->weight > arc->v2->weight)
+ {
+ // Decrement degree from the other node
+ if (arc->v1 == newNode)
+ {
+ arc->v2->degree--;
+ }
+ else
+ {
+ arc->v1->degree--;
+ }
+
+ BLI_remlink(&rg->arcs, arc);
+ freeArc(arc);
+ }
+ else
+ {
+ newNode->degree++; // incrementing degree since we're adding an arc
+
+ if (merging)
+ {
+ // resize bucket list
+ resizeArcBuckets(arc);
+ mergeArcBuckets(arc, srcArc, arc->v1->weight, arc->v2->weight);
+ }
+ }
+ }
+
+ arc = nextArc;
+ }
+}
+
+void filterNullReebGraph(ReebGraph *rg)
+{
+ ReebArc *arc = NULL, *nextArc = NULL;
+
+ arc = rg->arcs.first;
+ while(arc)
+ {
+ nextArc = arc->next;
+ // Only collapse arcs too short to have any embed bucket
+ if (arc->bcount == 0)
+ {
+ ReebNode *newNode = arc->v1;
+ ReebNode *removedNode = arc->v2;
+ float blend;
+
+ blend = (float)newNode->degree / (float)(newNode->degree + removedNode->degree); // blending factors
+
+ //newNode->weight = FloatLerpf(newNode->weight, removedNode->weight, blend);
+ VecLerpf(newNode->p, newNode->p, removedNode->p, blend);
+
+ filterArc(rg, newNode, removedNode, arc, 0);
+
+ // Reset nextArc, it might have changed
+ nextArc = arc->next;
+
+ BLI_remlink(&rg->arcs, arc);
+ freeArc(arc);
+
+ BLI_freelinkN(&rg->nodes, removedNode);
+ }
+
+ arc = nextArc;
+ }
+}
+
+void filterInternalReebGraph(ReebGraph *rg, float threshold)
+{
+ ReebArc *arc = NULL, *nextArc = NULL;
+
+ BLI_sortlist(&rg->arcs, compareArcs);
+
+ arc = rg->arcs.first;
+ while(arc)
+ {
+ nextArc = arc->next;
+
+ // Only collapse non-terminal arcs that are shorter than threshold
+ if ((arc->v1->degree > 1 && arc->v2->degree > 1 && arc->v2->weight - arc->v1->weight < threshold))
+ {
+ ReebNode *newNode = NULL;
+ ReebNode *removedNode = NULL;
+
+ /* Keep the node with the highestn number of connected arcs */
+ if (arc->v1->degree >= arc->v2->degree)
+ {
+ newNode = arc->v1;
+ removedNode = arc->v2;
+ }
+ else
+ {
+ newNode = arc->v2;
+ removedNode = arc->v1;
+ }
+
+ filterArc(rg, newNode, removedNode, arc, 1);
+
+ // Reset nextArc, it might have changed
+ nextArc = arc->next;
+
+ BLI_remlink(&rg->arcs, arc);
+ freeArc(arc);
+
+ BLI_freelinkN(&rg->nodes, removedNode);
+ }
+
+ arc = nextArc;
+ }
+}
+
+void filterExternalReebGraph(ReebGraph *rg, float threshold)
+{
+ ReebArc *arc = NULL, *nextArc = NULL;
+
+ BLI_sortlist(&rg->arcs, compareArcs);
+
+ arc = rg->arcs.first;
+ while(arc)
+ {
+ nextArc = arc->next;
+
+ // Only collapse terminal arcs that are shorter than threshold
+ if ((arc->v1->degree == 1 || arc->v2->degree == 1) && arc->v2->weight - arc->v1->weight < threshold)
+ {
+ ReebNode *terminalNode = NULL;
+ ReebNode *middleNode = NULL;
+ ReebNode *newNode = NULL;
+ ReebNode *removedNode = NULL;
+ int merging = 0;
+
+ // Assign terminal and middle nodes
+ if (arc->v1->degree == 1)
+ {
+ terminalNode = arc->v1;
+ middleNode = arc->v2;
+ }
+ else
+ {
+ terminalNode = arc->v2;
+ middleNode = arc->v1;
+ }
+
+ // If middle node is a normal node, merge to terminal node
+ if (middleNode->degree == 2)
+ {
+ merging = 1;
+ newNode = terminalNode;
+ removedNode = middleNode;
+ }
+ // Otherwise, just plain remove of the arc
+ else
+ {
+ merging = 0;
+ newNode = middleNode;
+ removedNode = terminalNode;
+ }
+
+ // Merging arc
+ if (merging)
+ {
+ printf("merging\n");
+ printArc(arc);
+ filterArc(rg, newNode, removedNode, arc, 1);
+ }
+ else
+ {
+ // removing arc, so we need to decrease the degree of the remaining node
+ newNode->degree--;
+ }
+
+ // Reset nextArc, it might have changed
+ nextArc = arc->next;
+
+ BLI_remlink(&rg->arcs, arc);
+ freeArc(arc);
+
+ BLI_freelinkN(&rg->nodes, removedNode);
+ }
+
+ arc = nextArc;
+ }
+}
+
+/************************************** WEIGHT SPREADING ***********************************************/
+
+int compareVerts( const void* a, const void* b )
+{
+ EditVert *va = *(EditVert**)a;
+ EditVert *vb = *(EditVert**)b;
+ int value = 0;
+
+ if (va->tmp.fp < vb->tmp.fp)
+ {
+ value = -1;
+ }
+ else if (va->tmp.fp > vb->tmp.fp)
+ {
+ value = 1;
+ }
+
+ return value;
+}
+
+void spreadWeight(EditMesh *em)
+{
+ EditVert **verts, *eve;
+ float lastWeight = 0.0f;
+ int totvert = BLI_countlist(&em->verts);
+ int i;
+ int work_needed = 1;
+
+ verts = MEM_callocN(sizeof(EditVert*) * totvert, "verts array");
+
+ for(eve = em->verts.first, i = 0; eve; eve = eve->next, i++)
+ {
+ verts[i] = eve;
+ }
+
+ while(work_needed == 1)
+ {
+ work_needed = 0;
+ qsort(verts, totvert, sizeof(EditVert*), compareVerts);
+
+ for(i = 0; i < totvert; i++)
+ {
+ eve = verts[i];
+
+ if (i == 0 || (eve->tmp.fp - lastWeight) > FLT_EPSILON)
+ {
+ DPRINT(printf("diff %f (%f, %f, %f)\n", eve->tmp.fp, eve->co[0], eve->co[1], eve->co[2]));
+ lastWeight = eve->tmp.fp;
+ }
+ else
+ {
+ DPRINT(printf("same %f (%f, %f, %f)\n", eve->tmp.fp, eve->co[0], eve->co[1], eve->co[2]));
+ work_needed = 1;
+ eve->tmp.fp = lastWeight + FLT_EPSILON * 2;
+ lastWeight = eve->tmp.fp;
+ }
+ }
+ }
+
+ MEM_freeN(verts);
+}
+
+/******************************************** EXPORT ***************************************************/
+
+void exportNode(FILE *f, char *text, ReebNode *node)
+{
+ fprintf(f, "%s i:%i w:%f d:%i %f %f %f\n", text, node->index, node->weight, node->degree, node->p[0], node->p[1], node->p[2]);
+}
+
+void exportGraph(ReebGraph *rg, int count)
+{
+ ReebArc *arc;
+ char filename[128];
+ FILE *f;
+
+ if (count == -1)
+ {
+ sprintf(filename, "test.txt");
+ }
+ else
+ {
+ sprintf(filename, "test%05i.txt", count);
+ }
+ f = fopen(filename, "w");
+
+ for(arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ int i;
+
+ exportNode(f, "v1", arc->v1);
+
+ for(i = 0; i < arc->bcount; i++)
+ {
+ fprintf(f, "b nv:%i %f %f %f\n", arc->buckets[i].nv, arc->buckets[i].p[0], arc->buckets[i].p[1], arc->buckets[i].p[2]);
+ }
+
+ exportNode(f, "v2", arc->v2);
+ }
+
+ fclose(f);
+}
+
+/***************************************** MAIN ALGORITHM **********************************************/
+
+ReebArc * findConnectedArc(ReebGraph *rg, ReebArc *arc, ReebNode *v)
+{
+ ReebArc *nextArc = arc->next;
+
+ for(nextArc = rg->arcs.first; nextArc; nextArc = nextArc->next)
+// for( ; nextArc; nextArc = nextArc->next)
+ {
+ if (arc != nextArc && (nextArc->v1 == v || nextArc->v2 == v))
+ {
+ break;
+ }
+ }
+
+ return nextArc;
+}
+
+void removeNormalNodes(ReebGraph *rg)
+{
+ ReebArc *arc;
+
+ // Merge degree 2 nodes
+ for(arc = rg->arcs.first; arc; arc = arc->next)
+ {
+ while (arc->v1->degree == 2 || arc->v2->degree == 2)
+ {
+ // merge at v1
+ if (arc->v1->degree == 2)
+ {
+ ReebArc *nextArc = findConnectedArc(rg, arc, arc->v1);
+
+ DPRINT(printf("arc: %f -> %f\n", arc->v1->weight, arc->v2->weight));
+
+ if (nextArc == NULL)
+ printf("uhm1\n");
+
+ DPRINT(printf("nextArc: %f -> %f\n", nextArc->v1->weight, nextArc->v2->weight));
+
+ // Merge arc only if needed
+ if (arc->v1 == nextArc->v2)
+ {
+ mergeConnectedArcs(rg, arc, nextArc);
+ }
+ // Otherwise, mark down vert
+ else
+ {
+ arc->v1->degree = 3;
+ }
+ }
+
+ // merge at v2
+ if (arc->v2->degree == 2)
+ {
+ ReebArc *nextArc = findConnectedArc(rg, arc, arc->v2);
+
+ DPRINT(printf("arc: %f -> %f\n", arc->v1->weight, arc->v2->weight));
+
+ if (nextArc == NULL)
+ printf("uhm %p\n", arc->v2);
+
+ DPRINT(printf("nextArc: %f -> %f\n", nextArc->v1->weight, nextArc->v2->weight));
+ // Merge arc only if needed
+ if (arc->v2 == nextArc->v1)
+ {
+ mergeConnectedArcs(rg, arc, nextArc);
+ }
+ // Otherwise, mark down vert
+ else
+ {
+ arc->v2->degree = 3;
+ }
+ }
+ //DPRINT(printf("merged\n"));
+ }
+ }
+
+}
+
+int edgeEquals(ReebEdge *e1, ReebEdge *e2)
+{
+ return (e1->v1 == e2->v1 && e1->v2 == e2->v2);
+}
+
+ReebArc *nextArcMappedToEdge(ReebArc *arc, ReebEdge *e)
+{
+ ReebEdge *nextEdge = NULL;
+ ReebEdge *edge = NULL;
+ ReebArc *result = NULL;
+
+ for(edge = arc->edges.first; edge && !edgeEquals(edge, e); edge = edge->next)
+ { }
+
+ nextEdge = edge->nextEdge;
+
+ if (nextEdge != NULL)
+ {
+ result = nextEdge->arc;
+ }
+
+ if (result == arc)
+ {
+ printf("WTF");
+ getchar();
+ exit(1);
+ }
+
+ return result;
+}
+
+typedef enum {
+ MERGE_LOWER,
+ MERGE_HIGHER,
+ MERGE_APPEND
+} MergeDirection;
+
+void mergeArcEdges(ReebGraph *rg, ReebArc *aDst, ReebArc *aSrc, MergeDirection direction)
+{
+ ReebEdge *e = NULL;
+
+ DPRINT(printf("\t\t\t\tmerge arc edges\n"));
+
+ if (direction == MERGE_APPEND)
+ {
+ for(e = aSrc->edges.first; e; e = e->next)
+ {
+ DPRINT(printf("adding edge: %i\n", e->edge->f1));
+ e->arc = aDst; // Edge is stolen by new arc
+ }
+
+ addlisttolist(&aDst->edges , &aSrc->edges);
+ }
+ else
+ {
+ DPRINT(printf("number of edges: %i\n", BLI_countlist(&aSrc->edges)));
+ for(e = aSrc->edges.first; e; e = e->next)
+ {
+ ReebEdge *newEdge = copyEdge(e);
+
+ DPRINT(printf("adding edge[%p]: %i\n", newEdge, e->edge->f1));
+
+ newEdge->arc = aDst;
+
+ BLI_addtail(&aDst->edges, newEdge);
+
+ if (direction == MERGE_LOWER)
+ {
+ void **p = BLI_edgehash_lookup_p(rg->emap, e->v1->index, e->v2->index);
+
+ newEdge->nextEdge = e;
+
+ // if edge was the first in the list, point the edit edge to the new reeb edge instead.
+ if (*p == e)
+ {
+ *p = (void*)newEdge;
+ }
+ // otherwise, advance in the list until the predecessor is found then insert it there
+ else
+ {
+ ReebEdge *previous = (ReebEdge*)*p;
+
+ while(previous->nextEdge != e)
+ {
+ previous = previous->nextEdge;
+ }
+
+ previous->nextEdge = newEdge;
+ }
+ }
+ else
+ {
+ newEdge->nextEdge = e->nextEdge;
+ e->nextEdge = newEdge;
+ }
+
+ if (newEdge->nextEdge == newEdge || e->nextEdge == e)
+ {
+ printf("ouch\n");
+ getchar();
+ }
+ }
+ }
+}
+
+// return 1 on full merge
+int mergeConnectedArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
+{
+ int result = 0;
+ ReebNode *removedNode = NULL;
+
+ DPRINT(printf("\t\t\tmerge arcs\n"));
+ DPRINT(printf("a0: %f -> %f\n", a0->v1->weight, a0->v2->weight));
+ DPRINT(printf("a1: %f -> %f\n", a1->v1->weight, a1->v2->weight));
+
+ mergeArcEdges(rg, a0, a1, MERGE_APPEND);
+
+ DPRINT(printf("append arcs"));
+
+ // Bring a0 to the combine length of both arcs
+ if (a0->v2 == a1->v1)
+ {
+ DPRINT(printf("new v2\n"));
+ removedNode = a0->v2;
+ a0->v2 = a1->v2;
+ }
+ else if (a0->v1 == a1->v2)
+ {
+ DPRINT(printf("new v1\n"));
+ removedNode = a0->v1;
+ a0->v1 = a1->v1;
+ }
+ else
+ {
+ printf("OMGWTFBBQ\n");
+ }
+
+ resizeArcBuckets(a0);
+ // Merge a1 in a0
+ mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
+
+ // remove a1 from graph
+ BLI_remlink(&rg->arcs, a1);
+ freeArc(a1);
+
+ BLI_freelinkN(&rg->nodes, removedNode);
+ result = 1;
+
+ return result;
+}
+// return 1 on full merge
+int mergeArcs(ReebGraph *rg, ReebArc *a0, ReebArc *a1)
+{
+ int result = 0;
+ DPRINT(printf("\t\t\tmerge arcs\n"));
+ DPRINT(printf("a0: %f -> %f\n", a0->v1->weight, a0->v2->weight));
+ DPRINT(printf("a1: %f -> %f\n", a1->v1->weight, a1->v2->weight));
+ // TRIANGLE POINTS DOWN
+ if (a0->v1->weight == a1->v1->weight) // heads are the same
+ {
+ DPRINT(printf("down\n"));
+ if (a0->v2->weight == a1->v2->weight) // tails also the same, arcs can be totally merge together
+ {
+ DPRINT(printf("full merge\n"));
+ mergeArcEdges(rg, a0, a1, MERGE_APPEND);
+
+ mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
+
+ // Adjust node degree
+ a1->v1->degree--;
+ a1->v2->degree--;
+
+ // remove a1 from graph
+ BLI_remlink(&rg->arcs, a1);
+
+ freeArc(a1);
+ result = 1;
+ }
+ else if (a0->v2->weight > a1->v2->weight) // a1->v2->weight is in the middle
+ {
+ DPRINT(printf("a0 cut in half\n"));
+ mergeArcEdges(rg, a1, a0, MERGE_LOWER);
+
+ // Adjust node degree
+ a0->v1->degree--;
+ a1->v2->degree++;
+
+ mergeArcBuckets(a1, a0, a1->v1->weight, a1->v2->weight);
+ a0->v1 = a1->v2;
+ resizeArcBuckets(a0);
+ }
+ else // a0>n2 is in the middle
+ {
+ DPRINT(printf("a1 cut in half\n"));
+ mergeArcEdges(rg, a0, a1, MERGE_LOWER);
+
+ // Adjust node degree
+ a1->v1->degree--;
+ a0->v2->degree++;
+
+ mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
+ a1->v1 = a0->v2;
+ resizeArcBuckets(a1);
+ }
+ }
+ // TRIANGLE POINTS UP
+ else if (a0->v2->weight == a1->v2->weight) // tails are the same
+ {
+ DPRINT(printf("up\n"));
+ if (a0->v1->weight > a1->v1->weight) // a0->v1->weight is in the middle
+ {
+ DPRINT(printf("a1 cut in half\n"));
+ mergeArcEdges(rg, a0, a1, MERGE_HIGHER);
+
+ // Adjust node degree
+ a1->v2->degree--;
+ a0->v1->degree++;
+
+ mergeArcBuckets(a0, a1, a0->v1->weight, a0->v2->weight);
+ a1->v2 = a0->v1;
+ resizeArcBuckets(a1);
+ }
+ else // a1->v1->weight is in the middle
+ {
+ DPRINT(printf("a0 cut in half\n"));
+ mergeArcEdges(rg, a1, a0, MERGE_HIGHER);
+
+ // Adjust node degree
+ a0->v2->degree--;
+ a1->v1->degree++;
+
+ mergeArcBuckets(a1, a0, a1->v1->weight, a1->v2->weight);
+ a0->v2 = a1->v1;
+ resizeArcBuckets(a0);
+ }
+ }
+ else
+ {
+ // Need something here (OR NOT)
+ }
+
+ DPRINT(printf("MERGE RESULT:\n"));
+ DPRINT(printArc(a0));
+ if (result == 0)
+ {
+ DPRINT(printArc(a1));
+ }
+
+ return result;
+}
+
+void glueByMergeSort(ReebGraph *rg, ReebArc *a0, ReebArc *a1, ReebEdge *e0, ReebEdge *e1)
+{
+ int total = 0;
+ //DPRINT(printf("\t\tglue: %i -> %i\n", e0->f1, e1->f1));
+ while (total == 0 && a0 != a1 && a0 != NULL && a1 != NULL)
+ {
+ total = mergeArcs(rg, a0, a1);
+
+ if (total == 0) // if it wasn't a total merge, go forward
+ {
+ if (a0->v2->weight < a1->v2->weight)
+ {
+ DPRINT(printf("next a0\n"));
+ a0 = nextArcMappedToEdge(a0, e0);
+ }
+ else
+ {
+ DPRINT(printf("next a1\n"));
+ a1 = nextArcMappedToEdge(a1, e1);
+ }
+ }
+ }
+}
+
+void mergePaths(ReebGraph *rg, ReebEdge *e0, ReebEdge *e1, ReebEdge *e2)
+{
+ ReebArc *a0, *a1, *a2;
+ a0 = e0->arc;
+ a1 = e1->arc;
+ a2 = e2->arc;
+
+ DPRINT(printf("\tmerge paths\n"));
+
+ glueByMergeSort(rg, a0, a1, e0, e1);
+ glueByMergeSort(rg, a0, a2, e0, e2);
+}
+
+ReebNode * addNode(ReebGraph *rg, EditVert *eve, float weight)
+{
+ ReebNode *node = NULL;
+
+ node = MEM_callocN(sizeof(ReebNode), "reeb node");
+
+ node->arcs = NULL;
+ node->degree = 0;
+ node->weight = weight;
+ node->index = rg->totnodes;
+ VECCOPY(node->p, eve->co);
+
+ BLI_addtail(&rg->nodes, node);
+ rg->totnodes++;
+
+ return node;
+}
+
+ReebEdge * createArc(ReebGraph *rg, ReebNode *node1, ReebNode *node2)
+{
+ ReebEdge *edge;
+
+ edge = BLI_edgehash_lookup(rg->emap, node1->index, node2->index);
+
+ // Only add existing edges that haven't been added yet
+ if (edge == NULL)
+ {
+ ReebArc *arc;
+ ReebNode *v1, *v2;
+ float len, offset;
+ int i;
+
+ DPRINT(printf("\tcreate arc for edge %i\n", eed->f1));
+
+ arc = MEM_callocN(sizeof(ReebArc), "reeb arc");
+ edge = MEM_callocN(sizeof(ReebEdge), "reeb edge");
+
+ if (node1->weight <= node2->weight)
+ {
+ v1 = node1;
+ v2 = node2;
+ }
+ else
+ {
+ v1 = node2;
+ v2 = node1;
+ }
+
+ arc->v1 = v1;
+ arc->v2 = v2;
+
+ // increase node degree
+ v1->degree++;
+ v2->degree++;
+
+ BLI_edgehash_insert(rg->emap, node1->index, node2->index, edge);
+
+ edge->arc = arc;
+ edge->nextEdge = NULL;
+ edge->v1 = v1;
+ edge->v2 = v2;
+
+ BLI_addtail(&rg->arcs, arc);
+ BLI_addtail(&arc->edges, edge);
+
+ // adding buckets for embedding
+ allocArcBuckets(arc);
+
+ offset = arc->v1->weight;
+ len = arc->v2->weight - arc->v1->weight;
+
+// if (arc->bcount > 0)
+// {
+// addVertToBucket(&(arc->buckets[0]), arc->v1->co);
+// addVertToBucket(&(arc->buckets[arc->bcount - 1]), arc->v2->co);
+// }
+ for(i = 0; i < arc->bcount; i++)
+ {
+ float co[3];
+ float f = (arc->buckets[i].val - offset) / len;
+
+ VecLerpf(co, v1->p, v2->p, f);
+ addVertToBucket(&(arc->buckets[i]), co);
+ }
+ }
+ else
+ {
+ DPRINT(printf("\treuse arc for edge %i\n", eed->f1));
+ }
+
+ return edge;
+}
+
+void addTriangleToGraph(ReebGraph *rg, ReebNode * n1, ReebNode * n2, ReebNode * n3)
+{
+ ReebEdge *re1, *re2, *re3;
+ ReebEdge *e1, *e2, *e3;
+ float len1, len2, len3;
+
+ re1 = createArc(rg, n1, n2);
+ re2 = createArc(rg, n2, n3);
+ re3 = createArc(rg, n3, n1);
+
+ len1 = (float)fabs(n1->weight - n2->weight);
+ len2 = (float)fabs(n2->weight - n3->weight);
+ len3 = (float)fabs(n3->weight - n1->weight);
+
+ // The rest of the algorithm assumes that e1 is the longest edge
+
+ if (len1 >= len2 && len1 >= len3)
+ {
+ e1 = re1;
+ e2 = re2;
+ e3 = re3;
+ }
+ else if (len2 >= len1 && len2 >= len3)
+ {
+ e1 = re2;
+ e2 = re1;
+ e3 = re3;
+ }
+ else
+ {
+ e1 = re3;
+ e2 = re2;
+ e3 = re1;
+ }
+
+ // And e2 is the lowest edge
+ // If e3 is lower than e2, swap them
+ if (e3->v1->weight < e2->v1->weight)
+ {
+ ReebEdge *etmp = e2;
+ e2 = e3;
+ e3 = etmp;
+ }
+
+
+ mergePaths(rg, e1, e2, e3);
+}
+
+ReebGraph * generateReebGraph(EditMesh *em, int subdivisions)
+{
+ ReebGraph *rg;
+ struct DynamicList * dlist;
+ EditVert *eve;
+ EditFace *efa;
+ int index;
+ int totvert;
+ int totfaces;
+ int countfaces = 0;
+ int ecount = 0;
+
+ rg = MEM_callocN(sizeof(ReebGraph), "reeb graph");
+
+ rg->totnodes = 0;
+ rg->emap = BLI_edgehash_new();
+
+ totvert = BLI_countlist(&em->verts);
+ totfaces = BLI_countlist(&em->faces);
+
+ renormalizeWeight(em, 1.0f);
+
+ // Spread weight to minimize errors
+ spreadWeight(em);
+
+ renormalizeWeight(em, subdivisions);
+
+ // Adding vertice
+ for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
+ {
+ eve->hash = index;
+ eve->f2 = 0;
+ eve->tmp.p = addNode(rg, eve, eve->tmp.fp);
+ }
+
+ // Temporarely convert node list to dynamic list, for indexed access
+ dlist = BLI_dlist_from_listbase(&rg->nodes);
+
+ // Adding face, edge per edge
+ for(efa = em->faces.first; efa; efa = efa->next)
+ {
+ ReebNode *n1, *n2, *n3;
+
+ DPRINT(printf("adding face %i\n", countfaces));
+
+ n1 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v1->hash);
+ n2 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v2->hash);
+ n3 = (ReebNode*)BLI_dlist_find_link(dlist, efa->v3->hash);
+
+ addTriangleToGraph(rg, n1, n2, n3);
+
+ if (efa->v4)
+ {
+ ReebNode *n4 = (ReebNode*)efa->v4->tmp.p;
+ addTriangleToGraph(rg, n1, n3, n4);
+ }
+
+ //exportGraph(rg, ecount);
+ ecount++;
+
+ countfaces++;
+ if (countfaces % 100 == 0)
+ printf("face %i of %i\n", countfaces, totfaces);
+
+
+ }
+ //exportGraph(rg, ecount);
+ ecount++;
+
+ BLI_listbase_from_dlist(dlist, &rg->nodes);
+
+ removeNormalNodes(rg);
+
+ exportGraph(rg, -1);
+ ecount++;
+
+ return rg;
+}
+
+/***************************************** WEIGHT UTILS **********************************************/
+
+void renormalizeWeight(EditMesh *em, float newmax)
+{
+ EditVert *eve;
+ float minimum, maximum, range;
+
+ if (em == NULL || BLI_countlist(&em->verts) == 0)
+ return;
+
+ // First pass, determine maximum and minimum
+ eve = em->verts.first;
+ minimum = eve->tmp.fp;
+ maximum = eve->tmp.fp;
+ for(eve = em->verts.first; eve; eve = eve->next)
+ {
+ maximum = MAX2(maximum, eve->tmp.fp);
+ minimum = MIN2(minimum, eve->tmp.fp);
+ }
+
+ range = maximum - minimum;
+
+ // Normalize weights
+ for(eve = em->verts.first; eve; eve = eve->next)
+ {
+ eve->tmp.fp = (eve->tmp.fp - minimum) / range * newmax;
+ }
+}
+
+
+void weightFromLoc(EditMesh *em, int axis)
+{
+ EditVert *eve;
+
+ if (em == NULL || BLI_countlist(&em->verts) == 0 || axis < 0 || axis > 2)
+ return;
+
+ // Copy coordinate in weight
+ for(eve = em->verts.first; eve; eve = eve->next)
+ {
+ eve->tmp.fp = eve->co[axis];
+ }
+}
+
+static float cotan_weight(float *v1, float *v2, float *v3)
+{
+ float a[3], b[3], c[3], clen;
+
+ VecSubf(a, v2, v1);
+ VecSubf(b, v3, v1);
+ Crossf(c, a, b);
+
+ clen = VecLength(c);
+
+ if (clen == 0.0f)
+ return 0.0f;
+
+ return Inpf(a, b)/clen;
+}
+
+void weightToHarmonic(EditMesh *em)
+{
+ NLboolean success;
+ EditVert *eve;
+ EditEdge *eed;
+ EditFace *efa;
+ int totvert = 0;
+ int index;
+
+ // Find local extrema
+ for(eve = em->verts.first; eve; eve = eve->next)
+ {
+ totvert++;
+ }
+
+ // Solve with openNL
+
+ nlNewContext();
+
+ nlSolverParameteri(NL_NB_VARIABLES, totvert);
+
+ nlBegin(NL_SYSTEM);
+
+ // Find local extrema
+ for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
+ {
+ EditEdge *eed;
+ int maximum = 1;
+ int minimum = 1;
+
+ eve->hash = index; // Assign index to vertex
+
+ NextEdgeForVert(NULL, NULL); // Reset next edge
+ for(eed = NextEdgeForVert(em, eve); eed && (maximum || minimum); eed = NextEdgeForVert(em, eve))
+ {
+ EditVert *eve2;
+
+ if (eed->v1 == eve)
+ {
+ eve2 = eed->v2;
+ }
+ else
+ {
+ eve2 = eed->v1;
+ }
+
+ // Adjacent vertex is bigger, not a local maximum
+ if (eve2->tmp.fp > eve->tmp.fp)
+ {
+ maximum = 0;
+ }
+ // Adjacent vertex is smaller, not a local minimum
+ else if (eve2->tmp.fp < eve->tmp.fp)
+ {
+ minimum = 0;
+ }
+ }
+
+ if (maximum || minimum)
+ {
+ float w = eve->tmp.fp; //minimum?0:1;
+ eve->f1 = 0;
+ //printf("extrema [%04i] (%.3f, %.3f, %.3f): %f\n", index, eve->co[0], eve->co[1], eve->co[2], w);
+ nlSetVariable(0, index, w);
+ nlLockVariable(index);
+// nlRightHandSideAdd(index, w);
+ }
+ else
+ {
+ eve->f1 = 1;
+ }
+ }
+
+ nlBegin(NL_MATRIX);
+
+ // Zero edge weight
+ for(eed = em->edges.first; eed; eed = eed->next)
+ {
+ eed->tmp.l = 0;
+ }
+
+ // Add faces angle to the edge weight
+ for(efa = em->faces.first; efa; efa = efa->next)
+ {
+ efa->e1->tmp.l++;
+ efa->e2->tmp.l++;
+ efa->e3->tmp.l++;
+ }
+
+ // Add faces angle to the edge weight
+ for(efa = em->faces.first; efa; efa = efa->next)
+ {
+ // Angle opposite e1
+ float t1= cotan_weight(efa->v1->co, efa->v2->co, efa->v3->co) / efa->e2->tmp.l;
+
+ // Angle opposite e2
+ float t2 = cotan_weight(efa->v2->co, efa->v3->co, efa->v1->co) / efa->e3->tmp.l;
+
+ // Angle opposite e3
+ float t3 = cotan_weight(efa->v3->co, efa->v1->co, efa->v2->co) / efa->e1->tmp.l;
+
+ int i1 = efa->v1->hash;
+ int i2 = efa->v2->hash;
+ int i3 = efa->v3->hash;
+
+ nlMatrixAdd(i1, i1, t2+t3);
+ nlMatrixAdd(i2, i2, t1+t3);
+ nlMatrixAdd(i3, i3, t1+t2);
+
+ nlMatrixAdd(i1, i2, -t3);
+ nlMatrixAdd(i2, i1, -t3);
+
+ nlMatrixAdd(i2, i3, -t1);
+ nlMatrixAdd(i3, i2, -t1);
+
+ nlMatrixAdd(i3, i1, -t2);
+ nlMatrixAdd(i1, i3, -t2);
+ }
+
+ nlEnd(NL_MATRIX);
+
+ nlEnd(NL_SYSTEM);
+
+ success = nlSolveAdvanced(NULL, NL_TRUE);
+
+ if (success)
+ {
+ for(index = 0, eve = em->verts.first; eve; index++, eve = eve->next)
+ {
+ eve->tmp.fp = nlGetVariable(0, index);
+ //printf("w[%04i] = %f\n", index, eve->tmp.fp);
+ }
+ }
+ else
+ {
+ printf("whoops!\n");
+ }
+
+ nlDeleteContext(nlGetCurrent());
+}
+
+
+EditEdge * NextEdgeForVert(EditMesh *em, EditVert *v)
+{
+ static EditEdge *e = NULL;
+
+ // Reset method, call with NULL mesh pointer
+ if (em == NULL)
+ {
+ e = NULL;
+ return NULL;
+ }
+
+ // first pass, start at the head of the list
+ if (e == NULL)
+ {
+ e = em->edges.first;
+ }
+ // subsequent passes, start on the next edge
+ else
+ {
+ e = e->next;
+ }
+
+ for( ; e ; e = e->next)
+ {
+ if (e->v1 == v || e->v2 == v)
+ {
+ break;
+ }
+ }
+
+ return e;
+}
+
+void weightFromDistance(EditMesh *em)
+{
+ EditVert *eve, *current_eve = NULL;
+ int totedge = 0;
+ int vCount = 0;
+
+ if (em == NULL || BLI_countlist(&em->verts) == 0)
+ {
+ return;
+ }
+
+ totedge = BLI_countlist(&em->edges);
+
+ if (totedge == 0)
+ {
+ return;
+ }
+
+ // Initialize vertice flags and find selected vertex
+ for(eve = em->verts.first; eve; eve = eve->next)
+ {
+ eve->f1 = 0;
+ if (current_eve == NULL && eve->f & SELECT)
+ {
+ current_eve = eve;
+ eve->f1 = 1;
+ vCount = 1;
+ }
+ }
+
+ if (current_eve != NULL)
+ {
+ EditEdge *eed = NULL;
+ EditEdge *select_eed = NULL;
+ EditEdge **edges = NULL;
+ float currentWeight = 0;
+ int eIndex = 0;
+
+ edges = MEM_callocN(totedge * sizeof(EditEdge*), "Edges");
+
+ // Calculate edge weight and initialize edge flags
+ for(eed= em->edges.first; eed; eed= eed->next)
+ {
+ eed->tmp.fp = VecLenf(eed->v1->co, eed->v2->co);
+ eed->f1 = 0;
+ }
+
+ do {
+ int i;
+
+ current_eve->f1 = 1; // mark vertex as selected
+
+ // Add all new edges connected to current_eve to the list
+// DPRINT(printf("adding new edges\n"));
+ NextEdgeForVert(NULL, NULL); // Reset next edge
+ for(eed = NextEdgeForVert(em, current_eve); eed; eed = NextEdgeForVert(em, current_eve))
+ {
+ if (eed->f1 == 0)
+ {
+// DPRINT(printf("adding new edge[%i]: EID = %i\n", eIndex, eed->EID));
+ edges[eIndex] = eed;
+ eed->f1 = 1;
+ eIndex++;
+ }
+ }
+
+ // Find next shortest edge
+// printf("finding shortest edge\n");
+ select_eed = NULL;
+ for(i = 0; i < eIndex; i++)
+ {
+ eed = edges[i];
+// printf("edges[%i]: EID = %i\n", i, eed->EID);
+
+ if (eed->f1 != 2 && (eed->v1->f1 == 0 || eed->v2->f1 == 0)) // eed is not selected yet and leads to a new node
+ {
+ float newWeight = 0;
+ if (eed->v1->f1 == 1)
+ {
+ newWeight = eed->v1->tmp.fp + eed->tmp.fp;
+ }
+ else
+ {
+ newWeight = eed->v2->tmp.fp + eed->tmp.fp;
+ }
+
+ if (select_eed == NULL || newWeight < currentWeight) // no selected edge or current smaller than selected
+ {
+// printf("selecting edge %i\n", i);
+ currentWeight = newWeight;
+ select_eed = eed;
+ }
+ }
+ }
+
+// printf("adding edge in graph\n");
+ if (select_eed != NULL)
+ {
+ select_eed->f1 = 2;
+
+ if (select_eed->v1->f1 == 0) // v1 is the new vertex
+ {
+ current_eve = select_eed->v1;
+ }
+ else // otherwise, it's v2
+ {
+ current_eve = select_eed->v2;
+ }
+ current_eve->tmp.fp = currentWeight;
+
+ //DPRINT(printf("adding vert: weight = %f\n", current_eve->tmp.fp));
+ }
+ } while (select_eed != NULL);
+
+ MEM_freeN(edges);
+ }
+}
+
+MCol MColFromWeight(EditVert *eve)
+{
+ MCol col;
+ col.a = 255;
+ col.b = (char)(eve->tmp.fp * 255);
+ col.g = 0;
+ col.r = (char)((1.0f - eve->tmp.fp) * 255);
+ return col;
+}
+
+void weightToVCol(EditMesh *em)
+{
+ EditFace *efa;
+ MCol *mcol;
+ if (!EM_vertColorCheck()) {
+ return;
+ }
+
+ for(efa=em->faces.first; efa; efa=efa->next) {
+ mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
+
+ mcol[0] = MColFromWeight(efa->v1);
+ mcol[1] = MColFromWeight(efa->v2);
+ mcol[2] = MColFromWeight(efa->v3);
+
+ if(efa->v4) {
+ mcol[3] = MColFromWeight(efa->v4);
+ }
+ }
+}
+
+void generateSkeleton(void)
+{
+ EditMesh *em = G.editMesh;
+ ReebGraph *rg = NULL;
+ short val;
+
+ if (em == NULL)
+ return;
+
+#if 0
+ val= pupmenu("Orientation%t|X Axis|Y Axis|Z Axis|Distance|Harmonic");
+
+ if(val>0) {
+ switch(val)
+ {
+ case 1:
+ case 2:
+ case 3:
+ weightFromLoc(em, val - 1);
+ break;
+ case 4:
+ weightFromDistance(em);
+ break;
+ case 5:
+ weightFromDistance(em);
+ weightToHarmonic(em);
+ break;
+ }
+ }
+#else
+ weightFromDistance(em);
+ weightToHarmonic(em);
+#endif
+
+ renormalizeWeight(em, 1.0f);
+ weightToVCol(em);
+
+ rg = generateReebGraph(em, G.scene->toolsettings->skgen_resolution);
+
+ verifyBuckets(rg);
+
+ // Remove arcs without embedding
+ filterNullReebGraph(rg);
+
+ printf("-------------- NULL\n");
+
+ verifyBuckets(rg);
+
+ if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_EXTERNAL)
+ {
+ filterExternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_external * G.scene->toolsettings->skgen_resolution);
+ }
+
+ printf("-------------- EXTERNAL\n");
+
+ verifyBuckets(rg);
+
+ if (G.scene->toolsettings->skgen_options & SKGEN_FILTER_INTERNAL)
+ {
+ filterInternalReebGraph(rg, G.scene->toolsettings->skgen_threshold_internal * G.scene->toolsettings->skgen_resolution);
+ }
+
+ printf("-------------- INTERNAL\n");
+
+ verifyBuckets(rg);
+
+ if (G.scene->toolsettings->skgen_options & SKGEN_REPOSITION)
+ {
+ repositionNodes(rg);
+ }
+
+ printf("-------------- POSITION\n");
+
+ verifyBuckets(rg);
+
+ printf("--------------\n");
+
+ // Filtering might have created degree 2 nodes, so remove them
+ removeNormalNodes(rg);
+
+ verifyBuckets(rg);
+
+ buildAdjacencyList(rg);
+
+ exportGraph(rg, -1);
+
+ generateSkeletonFromReebGraph(rg);
+
+ freeGraph(rg);
+}