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authorCampbell Barton <ideasman42@gmail.com>2014-06-19 10:39:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-06-19 11:36:00 +0400
commit3db4d70b1fdfaeef6661c863b8c5002bdcb43a0f (patch)
tree3c4b8ac75f1d914972073546b0c538368cfbb9ed /source/blender
parent6601136aaa9df5c813741ddb72daf1c2de5962f7 (diff)
Code cleanup: use const passing rects
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/include/ED_view3d.h4
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c7
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c2
3 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 377bb7cebb1..43059d9af91 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -269,7 +269,7 @@ bool ED_view3d_autodist_depth_seg(struct ARegion *ar, const int mval_sta[2], con
/* select */
#define MAXPICKBUF 10000
-short view3d_opengl_select(struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, rcti *input);
+short view3d_opengl_select(struct ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const rcti *input);
/* view3d_select.c */
float ED_view3d_select_dist_px(void);
@@ -346,7 +346,7 @@ void ED_view3d_distance_set(struct RegionView3D *rv3d, const float dist);
float ED_scene_grid_scale(struct Scene *scene, const char **grid_unit);
float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit);
-void ED_scene_draw_fps(struct Scene *scene, struct rcti *rect);
+void ED_scene_draw_fps(struct Scene *scene, const struct rcti *rect);
/* view matrix properties utilities */
/* unused */
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 5ec15a28c36..ace22406b7e 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -2989,10 +2989,11 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, Object *camera, int w
}
-/* NOTE: the info that this uses is updated in ED_refresh_viewport_fps(),
- * which currently gets called during SCREEN_OT_animation_step.
+/**
+ * \note The info that this uses is updated in #ED_refresh_viewport_fps,
+ * which currently gets called during #SCREEN_OT_animation_step.
*/
-void ED_scene_draw_fps(Scene *scene, rcti *rect)
+void ED_scene_draw_fps(Scene *scene, const rcti *rect)
{
ScreenFrameRateInfo *fpsi = scene->fps_info;
float fps;
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index eb40df8e37d..a19d0e73903 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -970,7 +970,7 @@ void view3d_viewmatrix_set(Scene *scene, View3D *v3d, RegionView3D *rv3d)
*
* \note (vc->obedit == NULL) can be set to explicitly skip edit-object selection.
*/
-short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int bufsize, rcti *input)
+short view3d_opengl_select(ViewContext *vc, unsigned int *buffer, unsigned int bufsize, const rcti *input)
{
Scene *scene = vc->scene;
View3D *v3d = vc->v3d;