diff options
author | Antonio Vazquez <blendergit@gmail.com> | 2021-04-14 20:00:18 +0300 |
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committer | Antonio Vazquez <blendergit@gmail.com> | 2021-04-14 20:00:18 +0300 |
commit | 4dd32f94aa3edb56130f15019b9b2724c3ba8a28 (patch) | |
tree | af2d857ebef61e465a27e98779d25e00a77ce5da /source/blender | |
parent | 7c18fb062d3656ec76e4e8c1045e7a8c9d44b132 (diff) |
GPencil: Invert color offsetting for Single and Object mode
Now, instead to offset the stroke color to make it visible over fill, the stroke keeps the original color and the fill is offset.
Related to the issue in T87406.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/draw/engines/gpencil/gpencil_draw_data.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_data.c b/source/blender/draw/engines/gpencil/gpencil_draw_data.c index 99946b27dcd..526f553329e 100644 --- a/source/blender/draw/engines/gpencil/gpencil_draw_data.c +++ b/source/blender/draw/engines/gpencil/gpencil_draw_data.c @@ -151,7 +151,7 @@ static MaterialGPencilStyle *gpencil_viewport_material_overrides( gp_style->fill_rgba[3] = 1.0f; copy_v4_v4(gp_style->stroke_rgba, gp_style->fill_rgba); if (lighting_mode != V3D_LIGHTING_FLAT) { - gpencil_shade_color(gp_style->stroke_rgba); + gpencil_shade_color(gp_style->fill_rgba); } break; case V3D_SHADING_OBJECT_COLOR: @@ -161,7 +161,7 @@ static MaterialGPencilStyle *gpencil_viewport_material_overrides( copy_v4_v4(gp_style->fill_rgba, ob->color); copy_v4_v4(gp_style->stroke_rgba, ob->color); if (lighting_mode != V3D_LIGHTING_FLAT) { - gpencil_shade_color(gp_style->stroke_rgba); + gpencil_shade_color(gp_style->fill_rgba); } break; case V3D_SHADING_VERTEX_COLOR: |