diff options
author | Julian Eisel <eiseljulian@gmail.com> | 2016-12-08 14:41:27 +0300 |
---|---|---|
committer | Julian Eisel <eiseljulian@gmail.com> | 2016-12-08 14:41:27 +0300 |
commit | 0a26904a75100da3e7084a80a74b1269d95dfa65 (patch) | |
tree | 4b234b9af5d3fb0cf28fb04f1ff9a99014701fa3 /source/blender | |
parent | d5708fdad6a09e1c3b8c6f68e9e852ae673705f2 (diff) |
Fix T49872: 3D cursor places with camera shift in ortographic mode
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/editors/armature/armature_add.c | 2 | ||||
-rw-r--r-- | source/blender/editors/curve/editcurve.c | 2 | ||||
-rw-r--r-- | source/blender/editors/curve/editcurve_paint.c | 4 | ||||
-rw-r--r-- | source/blender/editors/gpencil/gpencil_convert.c | 2 | ||||
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 10 | ||||
-rw-r--r-- | source/blender/editors/interface/interface_eyedropper.c | 3 | ||||
-rw-r--r-- | source/blender/editors/mesh/editmesh_bisect.c | 3 | ||||
-rw-r--r-- | source/blender/editors/mesh/editmesh_extrude.c | 4 | ||||
-rw-r--r-- | source/blender/editors/mesh/editmesh_knife.c | 2 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 2 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_edit.c | 8 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_project.c | 30 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_ruler.c | 2 | ||||
-rw-r--r-- | source/blender/editors/transform/transform.c | 2 |
14 files changed, 49 insertions, 27 deletions
diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c index 559d93c7eb1..6228874343b 100644 --- a/source/blender/editors/armature/armature_add.c +++ b/source/blender/editors/armature/armature_add.c @@ -231,7 +231,7 @@ static int armature_click_extrude_invoke(bContext *C, wmOperator *op, const wmEv copy_v3_v3(oldcurs, fp); VECCOPY2D(mval_f, event->mval); - ED_view3d_win_to_3d(ar, fp, mval_f, tvec); + ED_view3d_win_to_3d(v3d, ar, fp, mval_f, tvec); copy_v3_v3(fp, tvec); /* extrude to the where new cursor is and store the operation result */ diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c index e40dde24ce2..e9fd5fb5a43 100644 --- a/source/blender/editors/curve/editcurve.c +++ b/source/blender/editors/curve/editcurve.c @@ -4993,7 +4993,7 @@ static int add_vertex_invoke(bContext *C, wmOperator *op, const wmEvent *event) copy_v3_v3(location, ED_view3d_cursor3d_get(vc.scene, vc.v3d)); } - ED_view3d_win_to_3d_int(vc.ar, location, event->mval, location); + ED_view3d_win_to_3d_int(vc.v3d, vc.ar, location, event->mval, location); if (use_proj) { const float mval[2] = {UNPACK2(event->mval)}; diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c index 2d8fc76ee7e..34e026a3ef4 100644 --- a/source/blender/editors/curve/editcurve_paint.c +++ b/source/blender/editors/curve/editcurve_paint.c @@ -353,7 +353,7 @@ static bool stroke_elem_project_fallback( surface_offset, radius, r_location_world, r_normal_world); if (is_depth_found == false) { - ED_view3d_win_to_3d(cdd->vc.ar, location_fallback_depth, mval_fl, r_location_world); + ED_view3d_win_to_3d(cdd->vc.v3d, cdd->vc.ar, location_fallback_depth, mval_fl, r_location_world); zero_v3(r_normal_local); } mul_v3_m4v3(r_location_local, cdd->vc.obedit->imat, r_location_world); @@ -1135,7 +1135,7 @@ static int curve_draw_invoke(bContext *C, wmOperator *op, const wmEvent *event) const float mval_fl[2] = {UNPACK2(event->mval)}; float center[3]; negate_v3_v3(center, cdd->vc.rv3d->ofs); - ED_view3d_win_to_3d(cdd->vc.ar, center, mval_fl, cdd->prev.location_world); + ED_view3d_win_to_3d(cdd->vc.v3d, cdd->vc.ar, center, mval_fl, cdd->prev.location_world); copy_v3_v3(cdd->prev.location_world_valid, cdd->prev.location_world); } diff --git a/source/blender/editors/gpencil/gpencil_convert.c b/source/blender/editors/gpencil/gpencil_convert.c index c502ed1aa83..d0f68c4b8f3 100644 --- a/source/blender/editors/gpencil/gpencil_convert.c +++ b/source/blender/editors/gpencil/gpencil_convert.c @@ -191,7 +191,7 @@ static void gp_strokepoint_convertcoords( } } - ED_view3d_win_to_3d(ar, fp, mvalf, p3d); + ED_view3d_win_to_3d(v3d, ar, fp, mvalf, p3d); } } diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 48c1e2d1996..79176d9e9cf 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -216,8 +216,14 @@ bool ED_view3d_win_to_ray_ex( const struct ARegion *ar, const struct View3D *v3d, const float mval[2], float r_ray_co[3], float r_ray_normal[3], float r_ray_start[3], bool do_clip); void ED_view3d_global_to_vector(const struct RegionView3D *rv3d, const float coord[3], float vec[3]); -void ED_view3d_win_to_3d(const struct ARegion *ar, const float depth_pt[3], const float mval[2], float out[3]); -void ED_view3d_win_to_3d_int(const struct ARegion *ar, const float depth_pt[3], const int mval[2], float out[3]); +void ED_view3d_win_to_3d( + const struct View3D *v3d, const struct ARegion *ar, + const float depth_pt[3], const float mval[2], + float r_out[3]); +void ED_view3d_win_to_3d_int( + const struct View3D *v3d, const struct ARegion *ar, + const float depth_pt[3], const int mval[2], + float r_out[3]); void ED_view3d_win_to_delta(const struct ARegion *ar, const float mval[2], float out[3], const float zfac); void ED_view3d_win_to_origin(const struct ARegion *ar, const float mval[2], float out[3]); void ED_view3d_win_to_vector(const struct ARegion *ar, const float mval[2], float out[3]); diff --git a/source/blender/editors/interface/interface_eyedropper.c b/source/blender/editors/interface/interface_eyedropper.c index 5f7a018e4c2..5154a77ad21 100644 --- a/source/blender/editors/interface/interface_eyedropper.c +++ b/source/blender/editors/interface/interface_eyedropper.c @@ -882,7 +882,6 @@ static void depthdropper_exit(bContext *C, wmOperator *op) */ static void depthdropper_depth_sample_pt(bContext *C, DepthDropper *ddr, int mx, int my, float *r_depth) { - /* we could use some clever */ wmWindow *win = CTX_wm_window(C); ScrArea *sa = BKE_screen_find_area_xy(win->screen, SPACE_TYPE_ANY, mx, my); @@ -923,7 +922,7 @@ static void depthdropper_depth_sample_pt(bContext *C, DepthDropper *ddr, int mx, float co_align[3]; /* quick way to get view-center aligned point */ - ED_view3d_win_to_3d(ar, co, mval_center_fl, co_align); + ED_view3d_win_to_3d(v3d, ar, co, mval_center_fl, co_align); *r_depth = len_v3v3(view_co, co_align); diff --git a/source/blender/editors/mesh/editmesh_bisect.c b/source/blender/editors/mesh/editmesh_bisect.c index 0e1ba2b1c25..3a9e278f039 100644 --- a/source/blender/editors/mesh/editmesh_bisect.c +++ b/source/blender/editors/mesh/editmesh_bisect.c @@ -73,6 +73,7 @@ static bool mesh_bisect_interactive_calc( wmGesture *gesture = op->customdata; BisectData *opdata; + View3D *v3d = CTX_wm_view3d(C); ARegion *ar = CTX_wm_region(C); RegionView3D *rv3d = ar->regiondata; @@ -101,7 +102,7 @@ static bool mesh_bisect_interactive_calc( normalize_v3(plane_no); /* not needed but nicer for user */ /* point on plane, can use either start or endpoint */ - ED_view3d_win_to_3d(ar, co_ref, co_a_ss, plane_co); + ED_view3d_win_to_3d(v3d, ar, co_ref, co_a_ss, plane_co); if (opdata->is_first == false) EDBM_redo_state_restore(opdata->mesh_backup, em, false); diff --git a/source/blender/editors/mesh/editmesh_extrude.c b/source/blender/editors/mesh/editmesh_extrude.c index d4c49833c2c..0f1badd93cd 100644 --- a/source/blender/editors/mesh/editmesh_extrude.c +++ b/source/blender/editors/mesh/editmesh_extrude.c @@ -584,7 +584,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w copy_v3_v3(min, cent); mul_m4_v3(vc.obedit->obmat, min); /* view space */ - ED_view3d_win_to_3d_int(vc.ar, min, event->mval, min); + ED_view3d_win_to_3d_int(vc.v3d, vc.ar, min, event->mval, min); mul_m4_v3(vc.obedit->imat, min); // back in object space sub_v3_v3(min, cent); @@ -633,7 +633,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w BMOIter oiter; copy_v3_v3(min, curs); - ED_view3d_win_to_3d_int(vc.ar, min, event->mval, min); + ED_view3d_win_to_3d_int(vc.v3d, vc.ar, min, event->mval, min); invert_m4_m4(vc.obedit->imat, vc.obedit->obmat); mul_m4_v3(vc.obedit->imat, min); // back in object space diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c index 44453d03ade..bf59693b856 100644 --- a/source/blender/editors/mesh/editmesh_knife.c +++ b/source/blender/editors/mesh/editmesh_knife.c @@ -971,7 +971,7 @@ static void knifetool_draw_angle_snapping(const KnifeTool_OpData *kcd) copy_v3_v3(co_depth, kcd->prev.cage); mul_m4_v3(kcd->ob->obmat, co_depth); - ED_view3d_win_to_3d(kcd->ar, co_depth, kcd->curr.mval, curr_cage_adjust); + ED_view3d_win_to_3d(kcd->vc.v3d, kcd->ar, co_depth, kcd->curr.mval, curr_cage_adjust); mul_m4_v3(kcd->ob->imat, curr_cage_adjust); sub_v3_v3v3(ray_dir, curr_cage_adjust, kcd->prev.cage); diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index ef2f2d36ab7..47f0220726b 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -4187,7 +4187,7 @@ static void sculpt_update_brush_delta(UnifiedPaintSettings *ups, Object *ob, Bru /* compute 3d coordinate at same z from original location + mouse */ mul_v3_m4v3(loc, ob->obmat, cache->orig_grab_location); - ED_view3d_win_to_3d(cache->vc->ar, loc, mouse, grab_location); + ED_view3d_win_to_3d(cache->vc->v3d, cache->vc->ar, loc, mouse, grab_location); /* compute delta to move verts by */ if (!cache->first_time) { diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index 9e41ad6a8f6..080f205b530 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -789,7 +789,7 @@ static void viewops_data_create_ex(bContext *C, wmOperator *op, const wmEvent *e (float)vod->ar->winx / 2.0f, (float)vod->ar->winy / 2.0f}; - ED_view3d_win_to_3d(vod->ar, vod->dyn_ofs, mval_ar_mid, rv3d->ofs); + ED_view3d_win_to_3d(vod->v3d, vod->ar, vod->dyn_ofs, mval_ar_mid, rv3d->ofs); negate_v3(rv3d->ofs); } negate_v3(vod->dyn_ofs); @@ -3289,7 +3289,7 @@ static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *ev else { /* fallback to simple pan */ negate_v3_v3(new_ofs, rv3d->ofs); - ED_view3d_win_to_3d_int(ar, new_ofs, event->mval, new_ofs); + ED_view3d_win_to_3d_int(v3d, ar, new_ofs, event->mval, new_ofs); } negate_v3(new_ofs); ED_view3d_smooth_view( @@ -4708,7 +4708,7 @@ void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2]) if (depth_used == false) { float depth_pt[3]; copy_v3_v3(depth_pt, fp); - ED_view3d_win_to_3d_int(ar, depth_pt, mval, fp); + ED_view3d_win_to_3d_int(v3d, ar, depth_pt, mval, fp); } } @@ -4957,7 +4957,7 @@ bool ED_view3d_autodist( } if (fallback_depth_pt) { - ED_view3d_win_to_3d_int(ar, fallback_depth_pt, mval, mouse_worldloc); + ED_view3d_win_to_3d_int(v3d, ar, fallback_depth_pt, mval, mouse_worldloc); return true; } else { diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c index 7448d4c658e..65a6dee2f6c 100644 --- a/source/blender/editors/space_view3d/view3d_project.c +++ b/source/blender/editors/space_view3d/view3d_project.c @@ -28,6 +28,7 @@ * \ingroup spview3d */ +#include "DNA_camera_types.h" #include "DNA_object_types.h" #include "DNA_screen_types.h" #include "DNA_scene_types.h" @@ -40,6 +41,7 @@ #include "BLI_math_vector.h" +#include "BKE_camera.h" #include "BKE_screen.h" #include "ED_view3d.h" /* own include */ @@ -462,9 +464,12 @@ bool view3d_get_view_aligned_coordinate(ARegion *ar, float fp[3], const int mval * \param ar The region (used for the window width and height). * \param depth_pt The reference location used to calculate the Z depth. * \param mval The area relative location (such as event->mval converted to floats). - * \param out The resulting world-space location. + * \param r_out The resulting world-space location. */ -void ED_view3d_win_to_3d(const ARegion *ar, const float depth_pt[3], const float mval[2], float out[3]) +void ED_view3d_win_to_3d( + const View3D *v3d, const ARegion *ar, + const float depth_pt[3], const float mval[2], + float r_out[3]) { RegionView3D *rv3d = ar->regiondata; @@ -488,11 +493,19 @@ void ED_view3d_win_to_3d(const ARegion *ar, const float depth_pt[3], const float else { float dx = (2.0f * mval[0] / (float)ar->winx) - 1.0f; float dy = (2.0f * mval[1] / (float)ar->winy) - 1.0f; + if (rv3d->persp == RV3D_CAMOB) { /* ortho camera needs offset applied */ + const Camera *cam = v3d->camera->data; + const int sensor_fit = BKE_camera_sensor_fit(cam->sensor_fit, ar->winx, ar->winy); const float zoomfac = BKE_screen_view3d_zoom_to_fac(rv3d->camzoom) * 4.0f; - dx += rv3d->camdx * zoomfac; - dy += rv3d->camdy * zoomfac; + const float aspx = ar->winx / (float)ar->winy; + const float aspy = ar->winy / (float)ar->winx; + const float shiftx = cam->shiftx * 0.5f * (sensor_fit == CAMERA_SENSOR_FIT_HOR ? 1.0f : aspy); + const float shifty = cam->shifty * 0.5f * (sensor_fit == CAMERA_SENSOR_FIT_HOR ? aspx : 1.0f); + + dx += (rv3d->camdx + shiftx) * zoomfac; + dy += (rv3d->camdy + shifty) * zoomfac; } ray_origin[0] = (rv3d->persinv[0][0] * dx) + (rv3d->persinv[1][0] * dy) + rv3d->viewinv[3][0]; ray_origin[1] = (rv3d->persinv[0][1] * dx) + (rv3d->persinv[1][1] * dy) + rv3d->viewinv[3][1]; @@ -502,13 +515,16 @@ void ED_view3d_win_to_3d(const ARegion *ar, const float depth_pt[3], const float lambda = ray_point_factor_v3(depth_pt, ray_origin, ray_direction); } - madd_v3_v3v3fl(out, ray_origin, ray_direction, lambda); + madd_v3_v3v3fl(r_out, ray_origin, ray_direction, lambda); } -void ED_view3d_win_to_3d_int(const ARegion *ar, const float depth_pt[3], const int mval[2], float out[3]) +void ED_view3d_win_to_3d_int( + const View3D *v3d, const ARegion *ar, + const float depth_pt[3], const int mval[2], + float r_out[3]) { const float mval_fl[2] = {mval[0], mval[1]}; - ED_view3d_win_to_3d(ar, depth_pt, mval_fl, out); + ED_view3d_win_to_3d(v3d, ar, depth_pt, mval_fl, r_out); } /** diff --git a/source/blender/editors/space_view3d/view3d_ruler.c b/source/blender/editors/space_view3d/view3d_ruler.c index 3c13ab9d595..688f459108b 100644 --- a/source/blender/editors/space_view3d/view3d_ruler.c +++ b/source/blender/editors/space_view3d/view3d_ruler.c @@ -700,7 +700,7 @@ static void view3d_ruler_free(RulerInfo *ruler_info) static void view3d_ruler_item_project(RulerInfo *ruler_info, float r_co[3], const int xy[2]) { - ED_view3d_win_to_3d_int(ruler_info->ar, r_co, xy, r_co); + ED_view3d_win_to_3d_int(ruler_info->sa->spacedata.first, ruler_info->ar, r_co, xy, r_co); } /* use for mousemove events */ diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index d4cd2351f46..20c62e91d01 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -2880,7 +2880,7 @@ static void initBend(TransInfo *t) curs = ED_view3d_cursor3d_get(t->scene, t->view); copy_v3_v3(data->warp_sta, curs); - ED_view3d_win_to_3d(t->ar, curs, mval_fl, data->warp_end); + ED_view3d_win_to_3d(t->sa->spacedata.first, t->ar, curs, mval_fl, data->warp_end); copy_v3_v3(data->warp_nor, t->viewinv[2]); if (t->flag & T_EDIT) { |