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authorSergey Sharybin <sergey.vfx@gmail.com>2019-01-29 17:41:00 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-01-29 17:41:24 +0300
commit33dcf9fa71c737df303f2738fb66c06bada8c0ff (patch)
tree332ff9e7b5fabbb9098a76a9c3798b35e4417206 /source/blender
parent8134f3f0a6bb0ca7bb6c002a7ce0b4c91342a6d1 (diff)
Add missing Shader FX remapping to library query
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/library_query.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/library_query.c b/source/blender/blenkernel/intern/library_query.c
index 32800b67836..68086b6104a 100644
--- a/source/blender/blenkernel/intern/library_query.c
+++ b/source/blender/blenkernel/intern/library_query.c
@@ -81,6 +81,7 @@
#include "BKE_particle.h"
#include "BKE_rigidbody.h"
#include "BKE_sequencer.h"
+#include "BKE_shader_fx.h"
#include "BKE_tracking.h"
#include "BKE_workspace.h"
@@ -203,6 +204,15 @@ static void library_foreach_gpencil_modifiersForeachIDLink(
FOREACH_FINALIZE_VOID;
}
+static void library_foreach_shaderfxForeachIDLink(
+ void *user_data, Object *UNUSED(object), ID **id_pointer, int cb_flag)
+{
+ LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
+ FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
+
+ FOREACH_FINALIZE_VOID;
+}
+
static void library_foreach_constraintObjectLooper(bConstraint *UNUSED(con), ID **id_pointer,
bool is_reference, void *user_data)
{
@@ -592,6 +602,7 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback call
modifiers_foreachIDLink(object, library_foreach_modifiersForeachIDLink, &data);
BKE_gpencil_modifiers_foreachIDLink(object, library_foreach_gpencil_modifiersForeachIDLink, &data);
BKE_constraints_id_loop(&object->constraints, library_foreach_constraintObjectLooper, &data);
+ BKE_shaderfx_foreachIDLink(object, library_foreach_shaderfxForeachIDLink, &data);
for (psys = object->particlesystem.first; psys; psys = psys->next) {
BKE_particlesystem_id_loop(psys, library_foreach_particlesystemsObjectLooper, &data);