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authorCampbell Barton <ideasman42@gmail.com>2018-09-20 05:00:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-09-20 05:00:02 +0300
commitc9df0ea1474781e97f9e5fdaa84c6643f14cd889 (patch)
tree75f3e3b9b6bb375989097f3b5f09abfee487c7d6 /source/blender
parentde32dc6b275f253348d316077ab8c5f86a85908a (diff)
3D View: add a simple un-clipped win_to_ray
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/curve/editcurve_paint.c3
-rw-r--r--source/blender/editors/include/ED_view3d.h3
-rw-r--r--source/blender/editors/space_view3d/view3d_project.c18
3 files changed, 22 insertions, 2 deletions
diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c
index b4880e628df..80231a1261a 100644
--- a/source/blender/editors/curve/editcurve_paint.c
+++ b/source/blender/editors/curve/editcurve_paint.c
@@ -186,7 +186,6 @@ static bool stroke_elem_project(
float surface_offset, const float radius,
float r_location_world[3], float r_normal_world[3])
{
- View3D *v3d = cdd->vc.v3d;
ARegion *ar = cdd->vc.ar;
RegionView3D *rv3d = cdd->vc.rv3d;
@@ -196,7 +195,7 @@ static bool stroke_elem_project(
if (cdd->project.use_plane) {
/* get the view vector to 'location' */
float ray_origin[3], ray_direction[3];
- ED_view3d_win_to_ray_clipped(cdd->vc.ar, v3d, mval_fl, ray_origin, ray_direction, false);
+ ED_view3d_win_to_ray(ar, mval_fl, ray_origin, ray_direction);
float lambda;
if (isect_ray_plane_v3(ray_origin, ray_direction, cdd->project.plane, &lambda, true)) {
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 96047b30694..0f8cd7260fd 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -227,6 +227,9 @@ bool ED_view3d_win_to_ray_clipped(
bool ED_view3d_win_to_ray_clipped_ex(
const struct ARegion *ar, const struct View3D *v3d, const float mval[2],
float r_ray_co[3], float r_ray_normal[3], float r_ray_start[3], bool do_clip);
+void ED_view3d_win_to_ray(
+ const struct ARegion *ar, const float mval[2],
+ float r_ray_start[3], float r_ray_normal[3]);
void ED_view3d_global_to_vector(const struct RegionView3D *rv3d, const float coord[3], float vec[3]);
void ED_view3d_win_to_3d(
const struct View3D *v3d, const struct ARegion *ar,
diff --git a/source/blender/editors/space_view3d/view3d_project.c b/source/blender/editors/space_view3d/view3d_project.c
index 63057e01f20..fa166cbaaab 100644
--- a/source/blender/editors/space_view3d/view3d_project.c
+++ b/source/blender/editors/space_view3d/view3d_project.c
@@ -407,6 +407,24 @@ bool ED_view3d_win_to_ray_clipped(
}
/**
+ * Calculate a 3d viewpoint and direction vector from 2d window coordinates.
+ * This ray_start is located at the viewpoint, ray_normal is the direction towards mval.
+ * \param ar The region (used for the window width and height).
+ * \param mval The area relative 2d location (such as event->mval, converted into float[2]).
+ * \param r_ray_start The world-space point where the ray intersects the window plane.
+ * \param r_ray_normal The normalized world-space direction of towards mval.
+ *
+ * \note Ignores view near/far clipping, to take this into account use #ED_view3d_win_to_ray_clipped.
+ */
+void ED_view3d_win_to_ray(
+ const ARegion *ar, const float mval[2],
+ float r_ray_start[3], float r_ray_normal[3])
+{
+ ED_view3d_win_to_origin(ar, mval, r_ray_start);
+ ED_view3d_win_to_vector(ar, mval, r_ray_normal);
+}
+
+/**
* Calculate a normalized 3d direction vector from the viewpoint towards a global location.
* In orthographic view the resulting vector will match the view vector.
* \param rv3d The region (used for the window width and height).