diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-03-24 01:47:12 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-03-24 01:47:12 +0300 |
commit | 53cd37d5102bc68da686e742b73aff023a4880b4 (patch) | |
tree | c5de4c361c3b575144645b32fe4605950e20568e /source/blender | |
parent | ed9af18c762cf55947f51f3dae939a76fdb19d9a (diff) |
GPU: State: Disable polygon smooth and line smooth when running --debug-gpu
This might prove usefull when debugging some driver perf issues.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/gpu/intern/gpu_state.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/gpu/intern/gpu_state.c b/source/blender/gpu/intern/gpu_state.c index b77fc047473..765bbd5e751 100644 --- a/source/blender/gpu/intern/gpu_state.c +++ b/source/blender/gpu/intern/gpu_state.c @@ -20,6 +20,8 @@ #include "DNA_userdef_types.h" +#include "BKE_global.h" + #include "GPU_glew.h" #include "GPU_state.h" #include "GPU_extensions.h" @@ -92,7 +94,7 @@ bool GPU_depth_test_enabled() void GPU_line_smooth(bool enable) { - if (enable) { + if (enable && ((G.debug & G_DEBUG_GPU) == 0)) { glEnable(GL_LINE_SMOOTH); } else { @@ -116,7 +118,7 @@ void GPU_point_size(float size) void GPU_polygon_smooth(bool enable) { - if (enable) { + if (enable && ((G.debug & G_DEBUG_GPU) == 0)) { glEnable(GL_POLYGON_SMOOTH); } else { |