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authorCampbell Barton <ideasman42@gmail.com>2019-03-23 06:25:29 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-23 06:30:38 +0300
commit7454fa927b80118bb54a70d4c98100ff0187953f (patch)
tree2cb5ae3fe0d1d93dee440c5fc8904afd31f6d330 /source/blender
parent0093ad643a6d5d59e054843df9e1079206959ec4 (diff)
Fix workbench object outline ignoring clipping
Workbench forward engine wasn't recompiling shaders when clipping changed, use GPUShaderConfigData when creating shaders.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/engines/workbench/workbench_deferred.c49
-rw-r--r--source/blender/draw/engines/workbench/workbench_forward.c49
-rw-r--r--source/blender/draw/engines/workbench/workbench_materials.c4
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h2
4 files changed, 59 insertions, 45 deletions
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index 9a1cd704b87..a88ab5825ea 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -53,8 +53,13 @@
# include "draw_debug.h"
#endif
-static struct {
+typedef struct WORKBENCH_DEFERRED_Shaders {
struct GPUShader *prepass_sh_cache[MAX_PREPASS_SHADERS];
+} WORKBENCH_DEFERRED_Shaders;
+
+static struct {
+ WORKBENCH_DEFERRED_Shaders sh_data[GPU_SHADER_CFG_LEN];
+
struct GPUShader *composite_sh_cache[MAX_COMPOSITE_SHADERS];
struct GPUShader *cavity_sh[MAX_CAVITY_SHADERS];
struct GPUShader *background_sh[2];
@@ -84,7 +89,7 @@ static struct {
struct GPUUniformBuffer *sampling_ubo;
struct GPUTexture *jitter_tx;
int cached_sample_num;
-} e_data = {{NULL}};
+} e_data = {{{{NULL}}}};
/* Shaders */
extern char datatoc_common_hair_lib_glsl[];
@@ -220,21 +225,26 @@ static GPUShader *workbench_cavity_shader_get(bool cavity, bool curvature)
return *sh;
}
-static GPUShader *ensure_deferred_prepass_shader(WORKBENCH_PrivateData *wpd, bool use_textures, bool is_hair)
+static GPUShader *ensure_deferred_prepass_shader(
+ WORKBENCH_PrivateData *wpd, bool use_textures, bool is_hair, eGPUShaderConfig sh_cfg)
{
+ WORKBENCH_DEFERRED_Shaders *sh_data = &e_data.sh_data[sh_cfg];
int index = workbench_material_get_prepass_shader_index(wpd, use_textures, is_hair);
- if (e_data.prepass_sh_cache[index] == NULL) {
+ if (sh_data->prepass_sh_cache[index] == NULL) {
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
char *defines = workbench_material_build_defines(wpd, use_textures, is_hair);
char *prepass_vert = workbench_build_prepass_vert(is_hair);
char *prepass_frag = workbench_build_prepass_frag();
- e_data.prepass_sh_cache[index] = DRW_shader_create(
- prepass_vert, NULL,
- prepass_frag, defines);
+ sh_data->prepass_sh_cache[index] = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, prepass_vert, NULL},
+ .frag = (const char *[]){prepass_frag, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, defines, NULL},
+ });
MEM_freeN(prepass_vert);
MEM_freeN(prepass_frag);
MEM_freeN(defines);
}
- return e_data.prepass_sh_cache[index];
+ return sh_data->prepass_sh_cache[index];
}
static GPUShader *ensure_deferred_composite_shader(WORKBENCH_PrivateData *wpd)
@@ -267,12 +277,13 @@ static GPUShader *ensure_background_shader(WORKBENCH_PrivateData *wpd)
return e_data.background_sh[index];
}
-static void select_deferred_shaders(WORKBENCH_PrivateData *wpd)
+static void select_deferred_shaders(WORKBENCH_PrivateData *wpd, eGPUShaderConfig sh_cfg)
{
- wpd->prepass_solid_sh = ensure_deferred_prepass_shader(wpd, false, false);
- wpd->prepass_solid_hair_sh = ensure_deferred_prepass_shader(wpd, false, true);
- wpd->prepass_texture_sh = ensure_deferred_prepass_shader(wpd, true, false);
- wpd->prepass_texture_hair_sh = ensure_deferred_prepass_shader(wpd, true, true);
+ wpd->prepass_solid_sh
+ = ensure_deferred_prepass_shader(wpd, false, false, sh_cfg);
+ wpd->prepass_solid_hair_sh = ensure_deferred_prepass_shader(wpd, false, true, sh_cfg);
+ wpd->prepass_texture_sh = ensure_deferred_prepass_shader(wpd, true, false, sh_cfg);
+ wpd->prepass_texture_hair_sh = ensure_deferred_prepass_shader(wpd, true, true, sh_cfg);
wpd->composite_sh = ensure_deferred_composite_shader(wpd);
wpd->background_sh = ensure_background_shader(wpd);
}
@@ -375,7 +386,8 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
}
if (!e_data.next_object_id) {
- memset(e_data.prepass_sh_cache, 0, sizeof(e_data.prepass_sh_cache));
+ WORKBENCH_DEFERRED_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+ memset(sh_data->prepass_sh_cache, 0, sizeof(sh_data->prepass_sh_cache));
memset(e_data.composite_sh_cache, 0, sizeof(e_data.composite_sh_cache));
e_data.next_object_id = 1;
#ifdef DEBUG_SHADOW_VOLUME
@@ -596,8 +608,11 @@ static void workbench_setup_ghost_framebuffer(WORKBENCH_FramebufferList *fbl)
void workbench_deferred_engine_free(void)
{
- for (int index = 0; index < MAX_PREPASS_SHADERS; index++) {
- DRW_SHADER_FREE_SAFE(e_data.prepass_sh_cache[index]);
+ for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
+ WORKBENCH_DEFERRED_Shaders *sh_data = &e_data.sh_data[sh_data_index];
+ for (int index = 0; index < MAX_PREPASS_SHADERS; index++) {
+ DRW_SHADER_FREE_SAFE(sh_data->prepass_sh_cache[index]);
+ }
}
for (int index = 0; index < MAX_COMPOSITE_SHADERS; index++) {
DRW_SHADER_FREE_SAFE(e_data.composite_sh_cache[index]);
@@ -668,7 +683,7 @@ void workbench_deferred_cache_init(WORKBENCH_Data *vedata)
workbench_volume_cache_init(vedata);
- select_deferred_shaders(wpd);
+ select_deferred_shaders(wpd, draw_ctx->sh_cfg);
/* Background Pass */
{
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index e95c858a040..eb9164f6943 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -85,20 +85,13 @@ extern char datatoc_workbench_world_light_lib_glsl[];
/* static functions */
static char *workbench_build_forward_vert(bool is_hair)
{
- char *str = NULL;
- if (!is_hair) {
- return BLI_string_joinN(
- datatoc_gpu_shader_cfg_world_clip_lib_glsl,
- datatoc_workbench_prepass_vert_glsl);
- }
-
DynStr *ds = BLI_dynstr_new();
-
- BLI_dynstr_append(ds, datatoc_common_hair_lib_glsl);
- BLI_dynstr_append(ds, datatoc_gpu_shader_cfg_world_clip_lib_glsl);
+ if (is_hair) {
+ BLI_dynstr_append(ds, datatoc_common_hair_lib_glsl);
+ }
BLI_dynstr_append(ds, datatoc_workbench_prepass_vert_glsl);
- str = BLI_dynstr_get_cstring(ds);
+ char *str = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
return str;
}
@@ -221,12 +214,15 @@ static GPUShader *ensure_forward_accum_shaders(
WORKBENCH_FORWARD_Shaders *sh_data = &e_data.sh_data[sh_cfg];
int index = workbench_material_get_accum_shader_index(wpd, use_textures, is_hair);
if (sh_data->transparent_accum_sh_cache[index] == NULL) {
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
char *defines = workbench_material_build_defines(wpd, use_textures, is_hair);
char *transparent_accum_vert = workbench_build_forward_vert(is_hair);
char *transparent_accum_frag = workbench_build_forward_transparent_accum_frag();
- sh_data->transparent_accum_sh_cache[index] = DRW_shader_create(
- transparent_accum_vert, NULL,
- transparent_accum_frag, defines);
+ sh_data->transparent_accum_sh_cache[index] = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, transparent_accum_vert, NULL},
+ .frag = (const char *[]){transparent_accum_frag, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, defines, NULL},
+ });
MEM_freeN(transparent_accum_vert);
MEM_freeN(transparent_accum_frag);
MEM_freeN(defines);
@@ -261,21 +257,28 @@ void workbench_forward_outline_shaders_ensure(WORKBENCH_PrivateData *wpd, eGPUSh
WORKBENCH_FORWARD_Shaders *sh_data = &e_data.sh_data[sh_cfg];
if (sh_data->object_outline_sh == NULL) {
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
char *defines = workbench_material_build_defines(wpd, false, false);
char *defines_texture = workbench_material_build_defines(wpd, true, false);
char *defines_hair = workbench_material_build_defines(wpd, false, true);
char *forward_vert = workbench_build_forward_vert(false);
char *forward_hair_vert = workbench_build_forward_vert(true);
- sh_data->object_outline_sh = DRW_shader_create(
- forward_vert, NULL,
- datatoc_workbench_forward_depth_frag_glsl, defines);
- sh_data->object_outline_texture_sh = DRW_shader_create(
- forward_vert, NULL,
- datatoc_workbench_forward_depth_frag_glsl, defines_texture);
- sh_data->object_outline_hair_sh = DRW_shader_create(
- forward_hair_vert, NULL,
- datatoc_workbench_forward_depth_frag_glsl, defines_hair);
+ sh_data->object_outline_sh = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, forward_vert, NULL},
+ .frag = (const char *[]){datatoc_workbench_forward_depth_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, defines, NULL},
+ });
+ sh_data->object_outline_texture_sh = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, forward_vert, NULL},
+ .frag = (const char *[]){datatoc_workbench_forward_depth_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, defines_texture, NULL},
+ });
+ sh_data->object_outline_hair_sh = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, forward_hair_vert, NULL},
+ .frag = (const char *[]){datatoc_workbench_forward_depth_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, defines_hair, NULL},
+ });
MEM_freeN(forward_hair_vert);
MEM_freeN(forward_vert);
diff --git a/source/blender/draw/engines/workbench/workbench_materials.c b/source/blender/draw/engines/workbench/workbench_materials.c
index df0b57ba34a..8ddcbd2e283 100644
--- a/source/blender/draw/engines/workbench/workbench_materials.c
+++ b/source/blender/draw/engines/workbench/workbench_materials.c
@@ -130,9 +130,6 @@ char *workbench_material_build_defines(WORKBENCH_PrivateData *wpd, bool use_text
if (is_hair) {
BLI_dynstr_appendf(ds, "#define HAIR_SHADER\n");
}
- if (WORLD_CLIPPING_ENABLED(wpd)) {
- BLI_dynstr_appendf(ds, "#define USE_WORLD_CLIP_PLANES\n");
- }
str = BLI_dynstr_get_cstring(ds);
BLI_dynstr_free(ds);
@@ -192,7 +189,6 @@ int workbench_material_get_prepass_shader_index(
SET_FLAG_FROM_TEST(index, NORMAL_VIEWPORT_PASS_ENABLED(wpd), 1 << 3);
SET_FLAG_FROM_TEST(index, MATCAP_ENABLED(wpd), 1 << 4);
SET_FLAG_FROM_TEST(index, use_textures, 1 << 5);
- SET_FLAG_FROM_TEST(index, WORLD_CLIPPING_ENABLED(wpd), 1 << 6);
BLI_assert(index < MAX_PREPASS_SHADERS);
return index;
}
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index 5d2ccaf119d..39232564ccd 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -38,7 +38,7 @@
#define WORKBENCH_ENGINE "BLENDER_WORKBENCH"
#define M_GOLDEN_RATION_CONJUGATE 0.618033988749895
#define MAX_COMPOSITE_SHADERS (1 << 6)
-#define MAX_PREPASS_SHADERS (1 << 7)
+#define MAX_PREPASS_SHADERS (1 << 6)
#define MAX_ACCUM_SHADERS (1 << 5)
#define MAX_CAVITY_SHADERS (1 << 3)