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author | Clément Foucault <foucault.clem@gmail.com> | 2020-03-12 03:33:56 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-03-12 03:33:56 +0300 |
commit | 8751af6d1902f7f81e3f5de5f71018b47ad099d9 (patch) | |
tree | 74118b1a114894bb9e3d82cc181d74c17c6cb6ad /source/blender | |
parent | 27e0998a8a86f825e5b6d24ee1443a2d8fbc8759 (diff) |
EEVEE: Bump minimum probe level to make rough reflection more precise
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_private.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index d266b7793c4..4f5ab5f2e1f 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -138,7 +138,7 @@ extern struct DrawEngineType draw_engine_eevee_type; ((v3d->shading.type == OB_RENDER) && \ ((v3d->shading.flag & V3D_SHADING_SCENE_WORLD_RENDER) == 0)))) -#define MIN_CUBE_LOD_LEVEL 1 +#define MIN_CUBE_LOD_LEVEL 3 #define MAX_PLANAR_LOD_LEVEL 9 /* All the renderpasses that use the GPUMaterial for accumulation */ |