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authorClément Foucault <foucault.clem@gmail.com>2019-03-24 00:13:57 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-03-24 00:13:57 +0300
commite77dc3e7ffda4ca6bcc96e6a4753fee3b04db803 (patch)
treee2e89190be4549b61dbdd1bf8e8e762370ba4967 /source/blender
parent13832988add506a3c2dca4964e8a9d1216aef80c (diff)
Fix T62869 Transparent background not working in Xray Mode / Wireframe
This was due to the forward part of the engine not supporting rendered alpha channel.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_forward_composite_frag.glsl7
-rw-r--r--source/blender/draw/engines/workbench/workbench_forward.c3
2 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_forward_composite_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_forward_composite_frag.glsl
index b1f08cfef15..576a5e81c0d 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_forward_composite_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_forward_composite_frag.glsl
@@ -27,15 +27,16 @@ void main()
#ifndef ALPHA_COMPOSITE
vec3 bg_color = background_color(world_data, uv_viewport.y);
- vec3 color = mix(trans_color, bg_color, trans_revealage);
+ bg_color = (world_data.background_alpha == 0.0) ? trans_color : bg_color;
+ vec4 color = mix(vec4(trans_color, 1.0), vec4(bg_color, world_data.background_alpha), trans_revealage);
# ifdef V3D_SHADING_OBJECT_OUTLINE
uint object_id = texelFetch(objectId, texel, 0).r;
float outline = calculate_object_outline(objectId, texel, object_id);
- color = mix(world_data.object_outline_color.rgb, color, outline);
+ color = mix(vec4(world_data.object_outline_color.rgb, 1.0), color, outline);
# endif
- fragColor = vec4(color, 1.0);
+ fragColor = color;
#else
fragColor = vec4(trans_color, 1.0 - trans_revealage);
#endif
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index eb9164f6943..b640f306806 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -325,6 +325,7 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
const float *viewport_size = DRW_viewport_size_get();
const int size[2] = {(int)viewport_size[0], (int)viewport_size[1]};
+ const eGPUTextureFormat comp_tex_format = DRW_state_is_image_render() ? GPU_RGBA16F : GPU_R11F_G11F_B10F;
e_data.object_id_tx = DRW_texture_pool_query_2d(
size[0], size[1], GPU_R32UI, &draw_engine_workbench_transparent);
@@ -333,7 +334,7 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata)
e_data.transparent_revealage_tx = DRW_texture_pool_query_2d(
size[0], size[1], GPU_R16F, &draw_engine_workbench_transparent);
e_data.composite_buffer_tx = DRW_texture_pool_query_2d(
- size[0], size[1], GPU_R11F_G11F_B10F, &draw_engine_workbench_transparent);
+ size[0], size[1], comp_tex_format, &draw_engine_workbench_transparent);
GPU_framebuffer_ensure_config(&fbl->object_outline_fb, {
GPU_ATTACHMENT_TEXTURE(dtxl->depth),