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author | Clément Foucault <foucault.clem@gmail.com> | 2018-02-04 01:45:08 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-02-05 03:59:14 +0300 |
commit | 143b0ab52ae9851f69923be048367070889925d4 (patch) | |
tree | 26ee8ef9ed275232df07afdfc54cd5240e020b56 /source/blender | |
parent | c8e87edccbd0f7dfba33db8f792e9b1182e41de4 (diff) |
Eevee: Render: Reset winmat before jittering it again.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_render.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c index 3dd9313942f..33c8e2602d4 100644 --- a/source/blender/draw/engines/eevee/eevee_render.c +++ b/source/blender/draw/engines/eevee/eevee_render.c @@ -424,6 +424,9 @@ void EEVEE_render_draw(EEVEE_Data *vedata, struct RenderEngine *engine, struct D double offset[3] = {0.0, 0.0, 0.0}; double r[3]; + /* Restore winmat before jittering again. */ + copy_m4_m4(stl->effects->overide_winmat, g_data->winmat); + BLI_halton_3D(primes, offset, stl->effects->taa_current_sample, r); EEVEE_update_noise(psl, fbl, r); EEVEE_temporal_sampling_matrices_calc(stl->effects, g_data->viewmat, g_data->persmat, r); |