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author | Clément Foucault <foucault.clem@gmail.com> | 2018-02-03 01:59:22 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-02-03 04:19:10 +0300 |
commit | 269d9eb54c0c408144c8adb74d195d7207d4d690 (patch) | |
tree | bbf8fa0e0cbfc61d8e132215edcb3d7041907a4d /source/blender | |
parent | 217bc17a3cdd6dc87137106dc57c4eb442fa00ef (diff) |
Eevee: Render: Fix emission shader normal output
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 4d3db28b08d..ea5e1c4eb47 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -3005,7 +3005,7 @@ void node_ambient_occlusion(vec4 color, out Closure result) /* emission */ -void node_emission(vec4 color, float strength, vec3 N, out Closure result) +void node_emission(vec4 color, float strength, vec3 vN, out Closure result) { #ifndef VOLUMETRICS color *= strength; @@ -3013,7 +3013,6 @@ void node_emission(vec4 color, float strength, vec3 N, out Closure result) result = CLOSURE_DEFAULT; result.radiance = color.rgb; result.opacity = color.a; - vec3 vN = normalize(mat3(ViewMatrix) * N); result.ssr_normal = normal_encode(vN, viewCameraVec); #else result = Closure(color.rgb, color.a); |