Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2017-05-24 15:33:21 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-05-24 15:39:50 +0300
commit429f6bee2845489a82983b54b6d63cc260a76387 (patch)
tree9e882a12cf9469c60a84135f5be59442d8fdb871 /source/blender
parenta6c60affffc99270e94a123092d8b9c0942cccaa (diff)
Fix T51561: Normal maps fail w/ quad + eevee
Generalize derived-mesh tangent calculation so it can be used by Batch cache creation too.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h10
-rw-r--r--source/blender/blenkernel/BKE_mesh.h7
-rw-r--r--source/blender/blenkernel/BKE_mesh_tangent.h59
-rw-r--r--source/blender/blenkernel/CMakeLists.txt2
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c474
-rw-r--r--source/blender/blenkernel/intern/editderivedmesh.c5
-rw-r--r--source/blender/blenkernel/intern/editmesh_tangent.c15
-rw-r--r--source/blender/blenkernel/intern/mesh_evaluate.c146
-rw-r--r--source/blender/blenkernel/intern/mesh_tangent.c684
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c48
-rw-r--r--source/blender/makesrna/intern/rna_mesh_api.c3
11 files changed, 818 insertions, 635 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index c7bcf036f5b..1ac1fd10da6 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -785,17 +785,11 @@ void DM_draw_attrib_vertex_uniforms(const DMVertexAttribs *attribs);
void DM_calc_tangents_names_from_gpu(
const struct GPUVertexAttribs *gattribs,
char (*tangent_names)[MAX_NAME], int *tangent_names_count);
-void DM_add_named_tangent_layer_for_uv(
- CustomData *uv_data, CustomData *tan_data, int numLoopData,
- const char *layer_name);
-void DM_calc_loop_tangents_step_0(
- const CustomData *loopData, bool calc_active_tangent,
- const char (*tangent_names)[MAX_NAME], int tangent_names_count,
- bool *rcalc_act, bool *rcalc_ren, int *ract_uv_n, int *rren_uv_n,
- char *ract_uv_name, char *rren_uv_name, char *rtangent_mask);
+
void DM_calc_loop_tangents(
DerivedMesh *dm, bool calc_active_tangent, const char (*tangent_names)[MAX_NAME],
int tangent_names_count);
+
void DM_calc_auto_bump_scale(DerivedMesh *dm);
/** Set object's bounding box based on DerivedMesh min/max data */
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index e0f62cfd894..64f71f0ade5 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -186,13 +186,6 @@ void BKE_mesh_calc_normals_looptri(
const struct MLoop *mloop,
const struct MLoopTri *looptri, int looptri_num,
float (*r_tri_nors)[3]);
-void BKE_mesh_loop_tangents_ex(
- const struct MVert *mverts, const int numVerts, const struct MLoop *mloops,
- float (*r_looptangent)[4], float (*loopnors)[3], const struct MLoopUV *loopuv,
- const int numLoops, const struct MPoly *mpolys, const int numPolys,
- struct ReportList *reports);
-void BKE_mesh_loop_tangents(
- struct Mesh *mesh, const char *uvmap, float (*r_looptangents)[4], struct ReportList *reports);
/**
* References a contiguous loop-fan with normal offset vars.
diff --git a/source/blender/blenkernel/BKE_mesh_tangent.h b/source/blender/blenkernel/BKE_mesh_tangent.h
new file mode 100644
index 00000000000..66b8a26e35b
--- /dev/null
+++ b/source/blender/blenkernel/BKE_mesh_tangent.h
@@ -0,0 +1,59 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef __BKE_MESH_TANGENT_H__
+#define __BKE_MESH_TANGENT_H__
+
+void BKE_mesh_calc_loop_tangent_single_ex(
+ const struct MVert *mverts, const int numVerts, const struct MLoop *mloops,
+ float (*r_looptangent)[4], float (*loopnors)[3], const struct MLoopUV *loopuv,
+ const int numLoops, const struct MPoly *mpolys, const int numPolys,
+ struct ReportList *reports);
+void BKE_mesh_calc_loop_tangent_single(
+ struct Mesh *mesh, const char *uvmap, float (*r_looptangents)[4], struct ReportList *reports);
+
+void BKE_mesh_calc_loop_tangent_ex(
+ const struct MVert *mvert,
+ const struct MPoly *mpoly, const uint mpoly_len,
+ const struct MLoop *mloop,
+ const struct MLoopTri *looptri, const uint looptri_len,
+
+ struct CustomData *loopdata,
+ bool calc_active_tangent,
+ const char (*tangent_names)[64], int tangent_names_len,
+ const float (*poly_normals)[3],
+ const float (*loop_normals)[3],
+ const float (*vert_orco)[3],
+ /* result */
+ struct CustomData *loopdata_out,
+ const uint loopdata_out_len,
+ char *tangent_mask_curr_p);
+
+/* Helpers */
+void BKE_mesh_add_loop_tangent_named_layer_for_uv(
+ struct CustomData *uv_data, struct CustomData *tan_data, int numLoopData,
+ const char *layer_name);
+void BKE_mesh_calc_loop_tangent_step_0(
+ const struct CustomData *loopData, bool calc_active_tangent,
+ const char (*tangent_names)[64], int tangent_names_count,
+ bool *rcalc_act, bool *rcalc_ren, int *ract_uv_n, int *rren_uv_n,
+ char *ract_uv_name, char *rren_uv_name, char *rtangent_mask);
+
+#endif /* __BKE_MESH_TANGENT_H__ */
+
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index 1acc45c9f00..7af0b5d092a 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -136,6 +136,7 @@ set(SRC
intern/mesh_evaluate.c
intern/mesh_mapping.c
intern/mesh_remap.c
+ intern/mesh_tangent.c
intern/mesh_validate.c
intern/modifier.c
intern/modifiers_bmesh.c
@@ -263,6 +264,7 @@ set(SRC
BKE_mesh.h
BKE_mesh_mapping.h
BKE_mesh_remap.h
+ BKE_mesh_tangent.h
BKE_modifier.h
BKE_movieclip.h
BKE_multires.h
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 150a919bf6b..a6b9a048763 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -60,6 +60,7 @@
#include "BKE_modifier.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
+#include "BKE_mesh_tangent.h"
#include "BKE_object.h"
#include "BKE_object_deform.h"
#include "BKE_paint.h"
@@ -3038,234 +3039,6 @@ void mesh_get_mapped_verts_coords(DerivedMesh *dm, float (*r_cos)[3], const int
/* ******************* GLSL ******************** */
-/** \name Tangent Space Calculation
- * \{ */
-
-/* Necessary complexity to handle looptri's as quads for correct tangents */
-#define USE_LOOPTRI_DETECT_QUADS
-
-typedef struct {
- float (*precomputedFaceNormals)[3];
- float (*precomputedLoopNormals)[3];
- const MLoopTri *looptri;
- MLoopUV *mloopuv; /* texture coordinates */
- MPoly *mpoly; /* indices */
- MLoop *mloop; /* indices */
- MVert *mvert; /* vertices & normals */
- float (*orco)[3];
- float (*tangent)[4]; /* destination */
- int numTessFaces;
-
-#ifdef USE_LOOPTRI_DETECT_QUADS
- /* map from 'fake' face index to looptri,
- * quads will point to the first looptri of the quad */
- const int *face_as_quad_map;
- int num_face_as_quad_map;
-#endif
-
-} SGLSLMeshToTangent;
-
-/* interface */
-#include "mikktspace.h"
-
-static int dm_ts_GetNumFaces(const SMikkTSpaceContext *pContext)
-{
- SGLSLMeshToTangent *pMesh = pContext->m_pUserData;
-
-#ifdef USE_LOOPTRI_DETECT_QUADS
- return pMesh->num_face_as_quad_map;
-#else
- return pMesh->numTessFaces;
-#endif
-}
-
-static int dm_ts_GetNumVertsOfFace(const SMikkTSpaceContext *pContext, const int face_num)
-{
-#ifdef USE_LOOPTRI_DETECT_QUADS
- SGLSLMeshToTangent *pMesh = pContext->m_pUserData;
- if (pMesh->face_as_quad_map) {
- const MLoopTri *lt = &pMesh->looptri[pMesh->face_as_quad_map[face_num]];
- const MPoly *mp = &pMesh->mpoly[lt->poly];
- if (mp->totloop == 4) {
- return 4;
- }
- }
- return 3;
-#else
- UNUSED_VARS(pContext, face_num);
- return 3;
-#endif
-}
-
-static void dm_ts_GetPosition(
- const SMikkTSpaceContext *pContext, float r_co[3],
- const int face_num, const int vert_index)
-{
- //assert(vert_index >= 0 && vert_index < 4);
- SGLSLMeshToTangent *pMesh = pContext->m_pUserData;
- const MLoopTri *lt;
- int loop_index;
- const float *co;
-
-#ifdef USE_LOOPTRI_DETECT_QUADS
- if (pMesh->face_as_quad_map) {
- lt = &pMesh->looptri[pMesh->face_as_quad_map[face_num]];
- const MPoly *mp = &pMesh->mpoly[lt->poly];
- if (mp->totloop == 4) {
- loop_index = mp->loopstart + vert_index;
- goto finally;
- }
- /* fall through to regular triangle */
- }
- else {
- lt = &pMesh->looptri[face_num];
- }
-#else
- lt = &pMesh->looptri[face_num];
-#endif
- loop_index = lt->tri[vert_index];
-
-finally:
- co = pMesh->mvert[pMesh->mloop[loop_index].v].co;
- copy_v3_v3(r_co, co);
-}
-
-static void dm_ts_GetTextureCoordinate(
- const SMikkTSpaceContext *pContext, float r_uv[2],
- const int face_num, const int vert_index)
-{
- //assert(vert_index >= 0 && vert_index < 4);
- SGLSLMeshToTangent *pMesh = pContext->m_pUserData;
- const MLoopTri *lt;
- int loop_index;
-
-#ifdef USE_LOOPTRI_DETECT_QUADS
- if (pMesh->face_as_quad_map) {
- lt = &pMesh->looptri[pMesh->face_as_quad_map[face_num]];
- const MPoly *mp = &pMesh->mpoly[lt->poly];
- if (mp->totloop == 4) {
- loop_index = mp->loopstart + vert_index;
- goto finally;
- }
- /* fall through to regular triangle */
- }
- else {
- lt = &pMesh->looptri[face_num];
- }
-#else
- lt = &pMesh->looptri[face_num];
-#endif
- loop_index = lt->tri[vert_index];
-
-finally:
- if (pMesh->mloopuv != NULL) {
- const float *uv = pMesh->mloopuv[loop_index].uv;
- copy_v2_v2(r_uv, uv);
- }
- else {
- const float *orco = pMesh->orco[pMesh->mloop[loop_index].v];
- map_to_sphere(&r_uv[0], &r_uv[1], orco[0], orco[1], orco[2]);
- }
-}
-
-static void dm_ts_GetNormal(
- const SMikkTSpaceContext *pContext, float r_no[3],
- const int face_num, const int vert_index)
-{
- //assert(vert_index >= 0 && vert_index < 4);
- SGLSLMeshToTangent *pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
- const MLoopTri *lt;
- int loop_index;
-
-#ifdef USE_LOOPTRI_DETECT_QUADS
- if (pMesh->face_as_quad_map) {
- lt = &pMesh->looptri[pMesh->face_as_quad_map[face_num]];
- const MPoly *mp = &pMesh->mpoly[lt->poly];
- if (mp->totloop == 4) {
- loop_index = mp->loopstart + vert_index;
- goto finally;
- }
- /* fall through to regular triangle */
- }
- else {
- lt = &pMesh->looptri[face_num];
- }
-#else
- lt = &pMesh->looptri[face_num];
-#endif
- loop_index = lt->tri[vert_index];
-
-finally:
- if (pMesh->precomputedLoopNormals) {
- copy_v3_v3(r_no, pMesh->precomputedLoopNormals[loop_index]);
- }
- else if ((pMesh->mpoly[lt->poly].flag & ME_SMOOTH) == 0) { /* flat */
- if (pMesh->precomputedFaceNormals) {
- copy_v3_v3(r_no, pMesh->precomputedFaceNormals[lt->poly]);
- }
- else {
-#ifdef USE_LOOPTRI_DETECT_QUADS
- const MPoly *mp = &pMesh->mpoly[lt->poly];
- if (mp->totloop == 4) {
- normal_quad_v3(
- r_no,
- pMesh->mvert[pMesh->mloop[mp->loopstart + 0].v].co,
- pMesh->mvert[pMesh->mloop[mp->loopstart + 1].v].co,
- pMesh->mvert[pMesh->mloop[mp->loopstart + 2].v].co,
- pMesh->mvert[pMesh->mloop[mp->loopstart + 3].v].co);
- }
- else
-#endif
- {
- normal_tri_v3(
- r_no,
- pMesh->mvert[pMesh->mloop[lt->tri[0]].v].co,
- pMesh->mvert[pMesh->mloop[lt->tri[1]].v].co,
- pMesh->mvert[pMesh->mloop[lt->tri[2]].v].co);
- }
- }
- }
- else {
- const short *no = pMesh->mvert[pMesh->mloop[loop_index].v].no;
- normal_short_to_float_v3(r_no, no);
- }
-}
-
-static void dm_ts_SetTSpace(
- const SMikkTSpaceContext *pContext, const float fvTangent[3], const float fSign,
- const int face_num, const int vert_index)
-{
- //assert(vert_index >= 0 && vert_index < 4);
- SGLSLMeshToTangent *pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
- const MLoopTri *lt;
- int loop_index;
-
-#ifdef USE_LOOPTRI_DETECT_QUADS
- if (pMesh->face_as_quad_map) {
- lt = &pMesh->looptri[pMesh->face_as_quad_map[face_num]];
- const MPoly *mp = &pMesh->mpoly[lt->poly];
- if (mp->totloop == 4) {
- loop_index = mp->loopstart + vert_index;
- goto finally;
- }
- /* fall through to regular triangle */
- }
- else {
- lt = &pMesh->looptri[face_num];
- }
-#else
- lt = &pMesh->looptri[face_num];
-#endif
- loop_index = lt->tri[vert_index];
-
- float *pRes;
-
-finally:
- pRes = pMesh->tangent[loop_index];
- copy_v3_v3(pRes, fvTangent);
- pRes[3] = fSign;
-}
-
void DM_calc_tangents_names_from_gpu(
const GPUVertexAttribs *gattribs,
char (*tangent_names)[MAX_NAME], int *r_tangent_names_count)
@@ -3279,240 +3052,29 @@ void DM_calc_tangents_names_from_gpu(
*r_tangent_names_count = count;
}
-static void DM_calc_loop_tangents_thread(TaskPool * __restrict UNUSED(pool), void *taskdata, int UNUSED(threadid))
-{
- struct SGLSLMeshToTangent *mesh2tangent = taskdata;
- /* new computation method */
- {
- SMikkTSpaceContext sContext = {NULL};
- SMikkTSpaceInterface sInterface = {NULL};
-
- sContext.m_pUserData = mesh2tangent;
- sContext.m_pInterface = &sInterface;
- sInterface.m_getNumFaces = dm_ts_GetNumFaces;
- sInterface.m_getNumVerticesOfFace = dm_ts_GetNumVertsOfFace;
- sInterface.m_getPosition = dm_ts_GetPosition;
- sInterface.m_getTexCoord = dm_ts_GetTextureCoordinate;
- sInterface.m_getNormal = dm_ts_GetNormal;
- sInterface.m_setTSpaceBasic = dm_ts_SetTSpace;
-
- /* 0 if failed */
- genTangSpaceDefault(&sContext);
- }
-}
-
-void DM_add_named_tangent_layer_for_uv(
- CustomData *uv_data, CustomData *tan_data, int numLoopData,
- const char *layer_name)
-{
- if (CustomData_get_named_layer_index(tan_data, CD_TANGENT, layer_name) == -1 &&
- CustomData_get_named_layer_index(uv_data, CD_MLOOPUV, layer_name) != -1)
- {
- CustomData_add_layer_named(
- tan_data, CD_TANGENT, CD_CALLOC, NULL,
- numLoopData, layer_name);
- }
-}
-
-/**
- * Here we get some useful information such as active uv layer name and search if it is already in tangent_names.
- * Also, we calculate tangent_mask that works as a descriptor of tangents state.
- * If tangent_mask has changed, then recalculate tangents.
- */
-void DM_calc_loop_tangents_step_0(
- const CustomData *loopData, bool calc_active_tangent,
- const char (*tangent_names)[MAX_NAME], int tangent_names_count,
- bool *rcalc_act, bool *rcalc_ren, int *ract_uv_n, int *rren_uv_n,
- char *ract_uv_name, char *rren_uv_name, char *rtangent_mask) {
- /* Active uv in viewport */
- int layer_index = CustomData_get_layer_index(loopData, CD_MLOOPUV);
- *ract_uv_n = CustomData_get_active_layer(loopData, CD_MLOOPUV);
- ract_uv_name[0] = 0;
- if (*ract_uv_n != -1) {
- strcpy(ract_uv_name, loopData->layers[*ract_uv_n + layer_index].name);
- }
-
- /* Active tangent in render */
- *rren_uv_n = CustomData_get_render_layer(loopData, CD_MLOOPUV);
- rren_uv_name[0] = 0;
- if (*rren_uv_n != -1) {
- strcpy(rren_uv_name, loopData->layers[*rren_uv_n + layer_index].name);
- }
-
- /* If active tangent not in tangent_names we take it into account */
- *rcalc_act = false;
- *rcalc_ren = false;
- for (int i = 0; i < tangent_names_count; i++) {
- if (tangent_names[i][0] == 0) {
- calc_active_tangent = true;
- }
- }
- if (calc_active_tangent) {
- *rcalc_act = true;
- *rcalc_ren = true;
- for (int i = 0; i < tangent_names_count; i++) {
- if (STREQ(ract_uv_name, tangent_names[i]))
- *rcalc_act = false;
- if (STREQ(rren_uv_name, tangent_names[i]))
- *rcalc_ren = false;
- }
- }
- *rtangent_mask = 0;
-
- const int uv_layer_num = CustomData_number_of_layers(loopData, CD_MLOOPUV);
- for (int n = 0; n < uv_layer_num; n++) {
- const char *name = CustomData_get_layer_name(loopData, CD_MLOOPUV, n);
- bool add = false;
- for (int i = 0; i < tangent_names_count; i++) {
- if (tangent_names[i][0] && STREQ(tangent_names[i], name)) {
- add = true;
- break;
- }
- }
- if ((*rcalc_act && ract_uv_name[0] && STREQ(ract_uv_name, name)) ||
- (*rcalc_ren && rren_uv_name[0] && STREQ(rren_uv_name, name)))
- {
- add = true;
- }
- if (add)
- *rtangent_mask |= 1 << n;
- }
-}
-
void DM_calc_loop_tangents(
DerivedMesh *dm, bool calc_active_tangent,
- const char (*tangent_names)[MAX_NAME], int tangent_names_count)
+ const char (*tangent_names)[MAX_NAME], int tangent_names_len)
{
- if (CustomData_number_of_layers(&dm->loopData, CD_MLOOPUV) == 0)
+ if (CustomData_number_of_layers(&dm->loopData, CD_MLOOPUV) == 0) {
return;
- int act_uv_n = -1;
- int ren_uv_n = -1;
- bool calc_act = false;
- bool calc_ren = false;
- char act_uv_name[MAX_NAME];
- char ren_uv_name[MAX_NAME];
- char tangent_mask = 0;
- DM_calc_loop_tangents_step_0(
- &dm->loopData, calc_active_tangent, tangent_names, tangent_names_count,
- &calc_act, &calc_ren, &act_uv_n, &ren_uv_n, act_uv_name, ren_uv_name, &tangent_mask);
- if ((dm->tangent_mask | tangent_mask) != dm->tangent_mask) {
- /* Check we have all the needed layers */
- MPoly *mpoly = dm->getPolyArray(dm);
- const MLoopTri *looptri = dm->getLoopTriArray(dm);
- int totface = dm->getNumLoopTri(dm);
- /* Allocate needed tangent layers */
- for (int i = 0; i < tangent_names_count; i++)
- if (tangent_names[i][0])
- DM_add_named_tangent_layer_for_uv(&dm->loopData, &dm->loopData, dm->numLoopData, tangent_names[i]);
- if (calc_act && act_uv_name[0])
- DM_add_named_tangent_layer_for_uv(&dm->loopData, &dm->loopData, dm->numLoopData, act_uv_name);
- if (calc_ren && ren_uv_name[0])
- DM_add_named_tangent_layer_for_uv(&dm->loopData, &dm->loopData, dm->numLoopData, ren_uv_name);
-
-#ifdef USE_LOOPTRI_DETECT_QUADS
- int num_face_as_quad_map;
- int *face_as_quad_map = NULL;
-
- /* map faces to quads */
- if (totface != dm->getNumPolys(dm)) {
- /* over alloc, since we dont know how many ngon or quads we have */
-
- /* map fake face index to looptri */
- face_as_quad_map = MEM_mallocN(sizeof(int) * totface, __func__);
- int k, j;
- for (k = 0, j = 0; j < totface; k++, j++) {
- face_as_quad_map[k] = j;
- /* step over all quads */
- if (mpoly[looptri[j].poly].totloop == 4) {
- j++; /* skips the nest looptri */
- }
- }
- num_face_as_quad_map = k;
- }
- else {
- num_face_as_quad_map = totface;
- }
-#endif
-
- /* Calculation */
- {
- TaskScheduler *scheduler = BLI_task_scheduler_get();
- TaskPool *task_pool;
- task_pool = BLI_task_pool_create(scheduler, NULL);
-
- dm->tangent_mask = 0;
- /* Calculate tangent layers */
- SGLSLMeshToTangent data_array[MAX_MTFACE];
- const int tangent_layer_num = CustomData_number_of_layers(&dm->loopData, CD_TANGENT);
- for (int n = 0; n < tangent_layer_num; n++) {
- int index = CustomData_get_layer_index_n(&dm->loopData, CD_TANGENT, n);
- BLI_assert(n < MAX_MTFACE);
- SGLSLMeshToTangent *mesh2tangent = &data_array[n];
- mesh2tangent->numTessFaces = totface;
-#ifdef USE_LOOPTRI_DETECT_QUADS
- mesh2tangent->face_as_quad_map = face_as_quad_map;
- mesh2tangent->num_face_as_quad_map = num_face_as_quad_map;
-#endif
- mesh2tangent->mvert = dm->getVertArray(dm);
- mesh2tangent->mpoly = dm->getPolyArray(dm);
- mesh2tangent->mloop = dm->getLoopArray(dm);
- mesh2tangent->looptri = dm->getLoopTriArray(dm);
- /* Note, we assume we do have tessellated loop normals at this point (in case it is object-enabled),
- * have to check this is valid...
- */
- mesh2tangent->precomputedLoopNormals = dm->getLoopDataArray(dm, CD_NORMAL);
- mesh2tangent->precomputedFaceNormals = CustomData_get_layer(&dm->polyData, CD_NORMAL);
-
- mesh2tangent->orco = NULL;
- mesh2tangent->mloopuv = CustomData_get_layer_named(&dm->loopData, CD_MLOOPUV, dm->loopData.layers[index].name);
- if (!mesh2tangent->mloopuv) {
- mesh2tangent->orco = dm->getVertDataArray(dm, CD_ORCO);
- if (!mesh2tangent->orco)
- continue;
- }
- mesh2tangent->tangent = dm->loopData.layers[index].data;
-
- /* Fill the resulting tangent_mask */
- int uv_ind = CustomData_get_named_layer_index(&dm->loopData, CD_MLOOPUV, dm->loopData.layers[index].name);
- int uv_start = CustomData_get_layer_index(&dm->loopData, CD_MLOOPUV);
- BLI_assert(uv_ind != -1 && uv_start != -1);
- BLI_assert(uv_ind - uv_start < MAX_MTFACE);
- dm->tangent_mask |= 1 << (uv_ind - uv_start);
- BLI_task_pool_push(task_pool, DM_calc_loop_tangents_thread, mesh2tangent, false, TASK_PRIORITY_LOW);
- }
-
- BLI_assert(dm->tangent_mask == tangent_mask);
- BLI_task_pool_work_and_wait(task_pool);
- BLI_task_pool_free(task_pool);
- }
-#ifdef USE_LOOPTRI_DETECT_QUADS
- if (face_as_quad_map) {
- MEM_freeN(face_as_quad_map);
- }
-#undef USE_LOOPTRI_DETECT_QUADS
-
-#endif
-
- int uv_index, tan_index;
-
- /* Update active layer index */
- uv_index = CustomData_get_layer_index_n(&dm->loopData, CD_MLOOPUV, act_uv_n);
- if (uv_index != -1) {
- tan_index = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, dm->loopData.layers[uv_index].name);
- CustomData_set_layer_active_index(&dm->loopData, CD_TANGENT, tan_index);
- }
-
- /* Update render layer index */
- uv_index = CustomData_get_layer_index_n(&dm->loopData, CD_MLOOPUV, ren_uv_n);
- if (uv_index != -1) {
- tan_index = CustomData_get_named_layer_index(&dm->loopData, CD_TANGENT, dm->loopData.layers[uv_index].name);
- CustomData_set_layer_render_index(&dm->loopData, CD_TANGENT, tan_index);
- }
}
-}
-
-/** \} */
+ BKE_mesh_calc_loop_tangent_ex(
+ dm->getVertArray(dm),
+ dm->getPolyArray(dm), dm->getNumPolys(dm),
+ dm->getLoopArray(dm),
+ dm->getLoopTriArray(dm), dm->getNumLoopTri(dm),
+ &dm->loopData,
+ calc_active_tangent,
+ tangent_names, tangent_names_len,
+ CustomData_get_layer(&dm->polyData, CD_NORMAL),
+ dm->getLoopDataArray(dm, CD_NORMAL),
+ dm->getVertDataArray(dm, CD_ORCO), /* may be NULL */
+ /* result */
+ &dm->loopData, dm->getNumLoops(dm),
+ &dm->tangent_mask);
+}
void DM_calc_auto_bump_scale(DerivedMesh *dm)
{
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index 320299d1933..74cc260836a 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -245,6 +245,11 @@ static void emDM_calc_loop_tangents(
{
EditDerivedBMesh *bmdm = (EditDerivedBMesh *)dm;
BMEditMesh *em = bmdm->em;
+
+ if (CustomData_number_of_layers(&em->bm->ldata, CD_MLOOPUV) == 0) {
+ return;
+ }
+
const float (*poly_normals)[3] = bmdm->polyNos;
const float (*loop_normals)[3] = CustomData_get_layer(&dm->loopData, CD_NORMAL);
const float (*vert_orco)[3] = dm->getVertDataArray(dm, CD_ORCO); /* can be NULL */
diff --git a/source/blender/blenkernel/intern/editmesh_tangent.c b/source/blender/blenkernel/intern/editmesh_tangent.c
index 501ddb10d4f..b04fc753f7a 100644
--- a/source/blender/blenkernel/intern/editmesh_tangent.c
+++ b/source/blender/blenkernel/intern/editmesh_tangent.c
@@ -28,6 +28,7 @@
#include "BKE_DerivedMesh.h"
#include "BKE_mesh.h"
+#include "BKE_mesh_tangent.h" /* for utility functions */
#include "BKE_editmesh.h"
#include "BKE_editmesh_tangent.h"
@@ -268,7 +269,7 @@ static void emDM_calc_loop_tangents_thread(TaskPool * __restrict UNUSED(pool), v
}
/**
- * \see #DM_calc_loop_tangents, same logic but used arrays instead of #BMesh data.
+ * \see #BKE_mesh_calc_loop_tangent, same logic but used arrays instead of #BMesh data.
*
* \note This function is not so normal, its using `bm->ldata` as input, but output's to `dm->loopData`.
* This is done because #CD_TANGENT is cache data used only for drawing.
@@ -285,8 +286,8 @@ void BKE_editmesh_loop_tangent_calc(
char *tangent_mask_curr_p)
{
BMesh *bm = em->bm;
- if (CustomData_number_of_layers(&bm->ldata, CD_MLOOPUV) == 0)
- return;
+
+ BLI_assert(CustomData_number_of_layers(&bm->ldata, CD_MLOOPUV) != 0);
int act_uv_n = -1;
int ren_uv_n = -1;
@@ -297,18 +298,18 @@ void BKE_editmesh_loop_tangent_calc(
char tangent_mask = 0;
char tangent_mask_curr = *tangent_mask_curr_p;
- DM_calc_loop_tangents_step_0(
+ BKE_mesh_calc_loop_tangent_step_0(
&bm->ldata, calc_active_tangent, tangent_names, tangent_names_len,
&calc_act, &calc_ren, &act_uv_n, &ren_uv_n, act_uv_name, ren_uv_name, &tangent_mask);
if ((tangent_mask_curr | tangent_mask) != tangent_mask_curr) {
for (int i = 0; i < tangent_names_len; i++)
if (tangent_names[i][0])
- DM_add_named_tangent_layer_for_uv(&bm->ldata, loopdata_out, loopdata_out_len, tangent_names[i]);
+ BKE_mesh_add_loop_tangent_named_layer_for_uv(&bm->ldata, loopdata_out, loopdata_out_len, tangent_names[i]);
if (calc_act && act_uv_name[0])
- DM_add_named_tangent_layer_for_uv(&bm->ldata, loopdata_out, loopdata_out_len, act_uv_name);
+ BKE_mesh_add_loop_tangent_named_layer_for_uv(&bm->ldata, loopdata_out, loopdata_out_len, act_uv_name);
if (calc_ren && ren_uv_name[0])
- DM_add_named_tangent_layer_for_uv(&bm->ldata, loopdata_out, loopdata_out_len, ren_uv_name);
+ BKE_mesh_add_loop_tangent_named_layer_for_uv(&bm->ldata, loopdata_out, loopdata_out_len, ren_uv_name);
int totface = em->tottri;
#ifdef USE_LOOPTRI_DETECT_QUADS
int num_face_as_quad_map;
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c b/source/blender/blenkernel/intern/mesh_evaluate.c
index 37f4477febf..7e3791acc26 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.c
+++ b/source/blender/blenkernel/intern/mesh_evaluate.c
@@ -1665,152 +1665,6 @@ void BKE_mesh_normals_loop_to_vertex(
/* -------------------------------------------------------------------- */
-/** \name Mesh Tangent Calculations
- * \{ */
-
-/* Tangent space utils. */
-
-/* User data. */
-typedef struct {
- const MPoly *mpolys; /* faces */
- const MLoop *mloops; /* faces's vertices */
- const MVert *mverts; /* vertices */
- const MLoopUV *luvs; /* texture coordinates */
- float (*lnors)[3]; /* loops' normals */
- float (*tangents)[4]; /* output tangents */
- int num_polys; /* number of polygons */
-} BKEMeshToTangent;
-
-/* Mikktspace's API */
-static int get_num_faces(const SMikkTSpaceContext *pContext)
-{
- BKEMeshToTangent *p_mesh = (BKEMeshToTangent *)pContext->m_pUserData;
- return p_mesh->num_polys;
-}
-
-static int get_num_verts_of_face(const SMikkTSpaceContext *pContext, const int face_idx)
-{
- BKEMeshToTangent *p_mesh = (BKEMeshToTangent *)pContext->m_pUserData;
- return p_mesh->mpolys[face_idx].totloop;
-}
-
-static void get_position(const SMikkTSpaceContext *pContext, float r_co[3], const int face_idx, const int vert_idx)
-{
- BKEMeshToTangent *p_mesh = (BKEMeshToTangent *)pContext->m_pUserData;
- const int loop_idx = p_mesh->mpolys[face_idx].loopstart + vert_idx;
- copy_v3_v3(r_co, p_mesh->mverts[p_mesh->mloops[loop_idx].v].co);
-}
-
-static void get_texture_coordinate(const SMikkTSpaceContext *pContext, float r_uv[2], const int face_idx,
- const int vert_idx)
-{
- BKEMeshToTangent *p_mesh = (BKEMeshToTangent *)pContext->m_pUserData;
- copy_v2_v2(r_uv, p_mesh->luvs[p_mesh->mpolys[face_idx].loopstart + vert_idx].uv);
-}
-
-static void get_normal(const SMikkTSpaceContext *pContext, float r_no[3], const int face_idx, const int vert_idx)
-{
- BKEMeshToTangent *p_mesh = (BKEMeshToTangent *)pContext->m_pUserData;
- copy_v3_v3(r_no, p_mesh->lnors[p_mesh->mpolys[face_idx].loopstart + vert_idx]);
-}
-
-static void set_tspace(const SMikkTSpaceContext *pContext, const float fv_tangent[3], const float face_sign,
- const int face_idx, const int vert_idx)
-{
- BKEMeshToTangent *p_mesh = (BKEMeshToTangent *)pContext->m_pUserData;
- float *p_res = p_mesh->tangents[p_mesh->mpolys[face_idx].loopstart + vert_idx];
- copy_v3_v3(p_res, fv_tangent);
- p_res[3] = face_sign;
-}
-
-/**
- * Compute simplified tangent space normals, i.e. tangent vector + sign of bi-tangent one, which combined with
- * split normals can be used to recreate the full tangent space.
- * Note: * The mesh should be made of only tris and quads!
- */
-void BKE_mesh_loop_tangents_ex(
- const MVert *mverts, const int UNUSED(numVerts), const MLoop *mloops,
- float (*r_looptangent)[4], float (*loopnors)[3], const MLoopUV *loopuvs,
- const int UNUSED(numLoops), const MPoly *mpolys, const int numPolys,
- ReportList *reports)
-{
- BKEMeshToTangent mesh_to_tangent = {NULL};
- SMikkTSpaceContext s_context = {NULL};
- SMikkTSpaceInterface s_interface = {NULL};
-
- const MPoly *mp;
- int mp_index;
-
- /* First check we do have a tris/quads only mesh. */
- for (mp = mpolys, mp_index = 0; mp_index < numPolys; mp++, mp_index++) {
- if (mp->totloop > 4) {
- BKE_report(reports, RPT_ERROR, "Tangent space can only be computed for tris/quads, aborting");
- return;
- }
- }
-
- /* Compute Mikktspace's tangent normals. */
- mesh_to_tangent.mpolys = mpolys;
- mesh_to_tangent.mloops = mloops;
- mesh_to_tangent.mverts = mverts;
- mesh_to_tangent.luvs = loopuvs;
- mesh_to_tangent.lnors = loopnors;
- mesh_to_tangent.tangents = r_looptangent;
- mesh_to_tangent.num_polys = numPolys;
-
- s_context.m_pUserData = &mesh_to_tangent;
- s_context.m_pInterface = &s_interface;
- s_interface.m_getNumFaces = get_num_faces;
- s_interface.m_getNumVerticesOfFace = get_num_verts_of_face;
- s_interface.m_getPosition = get_position;
- s_interface.m_getTexCoord = get_texture_coordinate;
- s_interface.m_getNormal = get_normal;
- s_interface.m_setTSpaceBasic = set_tspace;
-
- /* 0 if failed */
- if (genTangSpaceDefault(&s_context) == false) {
- BKE_report(reports, RPT_ERROR, "Mikktspace failed to generate tangents for this mesh!");
- }
-}
-
-/**
- * Wrapper around BKE_mesh_loop_tangents_ex, which takes care of most boiling code.
- * \note
- * - There must be a valid loop's CD_NORMALS available.
- * - The mesh should be made of only tris and quads!
- */
-void BKE_mesh_loop_tangents(Mesh *mesh, const char *uvmap, float (*r_looptangents)[4], ReportList *reports)
-{
- MLoopUV *loopuvs;
- float (*loopnors)[3];
-
- /* Check we have valid texture coordinates first! */
- if (uvmap) {
- loopuvs = CustomData_get_layer_named(&mesh->ldata, CD_MLOOPUV, uvmap);
- }
- else {
- loopuvs = CustomData_get_layer(&mesh->ldata, CD_MLOOPUV);
- }
- if (!loopuvs) {
- BKE_reportf(reports, RPT_ERROR, "Tangent space computation needs an UVMap, \"%s\" not found, aborting", uvmap);
- return;
- }
-
- loopnors = CustomData_get_layer(&mesh->ldata, CD_NORMAL);
- if (!loopnors) {
- BKE_report(reports, RPT_ERROR, "Tangent space computation needs loop normals, none found, aborting");
- return;
- }
-
- BKE_mesh_loop_tangents_ex(mesh->mvert, mesh->totvert, mesh->mloop, r_looptangents,
- loopnors, loopuvs, mesh->totloop, mesh->mpoly, mesh->totpoly, reports);
-}
-
-/** \} */
-
-
-/* -------------------------------------------------------------------- */
-
/** \name Polygon Calculations
* \{ */
diff --git a/source/blender/blenkernel/intern/mesh_tangent.c b/source/blender/blenkernel/intern/mesh_tangent.c
new file mode 100644
index 00000000000..7b953337909
--- /dev/null
+++ b/source/blender/blenkernel/intern/mesh_tangent.c
@@ -0,0 +1,684 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/mesh_tangent.c
+ * \ingroup bke
+ *
+ * Functions to evaluate mesh tangents.
+ */
+
+#include <limits.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_math.h"
+#include "BLI_stack.h"
+#include "BLI_task.h"
+
+#include "BKE_customdata.h"
+#include "BKE_global.h"
+#include "BKE_mesh.h"
+#include "BKE_mesh_tangent.h"
+#include "BKE_report.h"
+
+#include "BLI_strict_flags.h"
+
+#include "atomic_ops.h"
+#include "mikktspace.h"
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name Mesh Tangent Calculations (Single Layer)
+ * \{ */
+
+/* Tangent space utils. */
+
+/* User data. */
+typedef struct {
+ const MPoly *mpolys; /* faces */
+ const MLoop *mloops; /* faces's vertices */
+ const MVert *mverts; /* vertices */
+ const MLoopUV *luvs; /* texture coordinates */
+ float (*lnors)[3]; /* loops' normals */
+ float (*tangents)[4]; /* output tangents */
+ int num_polys; /* number of polygons */
+} BKEMeshToTangent;
+
+/* Mikktspace's API */
+static int get_num_faces(const SMikkTSpaceContext *pContext)
+{
+ BKEMeshToTangent *p_mesh = (BKEMeshToTangent *)pContext->m_pUserData;
+ return p_mesh->num_polys;
+}
+
+static int get_num_verts_of_face(const SMikkTSpaceContext *pContext, const int face_idx)
+{
+ BKEMeshToTangent *p_mesh = (BKEMeshToTangent *)pContext->m_pUserData;
+ return p_mesh->mpolys[face_idx].totloop;
+}
+
+static void get_position(const SMikkTSpaceContext *pContext, float r_co[3], const int face_idx, const int vert_idx)
+{
+ BKEMeshToTangent *p_mesh = (BKEMeshToTangent *)pContext->m_pUserData;
+ const int loop_idx = p_mesh->mpolys[face_idx].loopstart + vert_idx;
+ copy_v3_v3(r_co, p_mesh->mverts[p_mesh->mloops[loop_idx].v].co);
+}
+
+static void get_texture_coordinate(const SMikkTSpaceContext *pContext, float r_uv[2], const int face_idx,
+ const int vert_idx)
+{
+ BKEMeshToTangent *p_mesh = (BKEMeshToTangent *)pContext->m_pUserData;
+ copy_v2_v2(r_uv, p_mesh->luvs[p_mesh->mpolys[face_idx].loopstart + vert_idx].uv);
+}
+
+static void get_normal(const SMikkTSpaceContext *pContext, float r_no[3], const int face_idx, const int vert_idx)
+{
+ BKEMeshToTangent *p_mesh = (BKEMeshToTangent *)pContext->m_pUserData;
+ copy_v3_v3(r_no, p_mesh->lnors[p_mesh->mpolys[face_idx].loopstart + vert_idx]);
+}
+
+static void set_tspace(const SMikkTSpaceContext *pContext, const float fv_tangent[3], const float face_sign,
+ const int face_idx, const int vert_idx)
+{
+ BKEMeshToTangent *p_mesh = (BKEMeshToTangent *)pContext->m_pUserData;
+ float *p_res = p_mesh->tangents[p_mesh->mpolys[face_idx].loopstart + vert_idx];
+ copy_v3_v3(p_res, fv_tangent);
+ p_res[3] = face_sign;
+}
+
+/**
+ * Compute simplified tangent space normals, i.e. tangent vector + sign of bi-tangent one, which combined with
+ * split normals can be used to recreate the full tangent space.
+ * Note: * The mesh should be made of only tris and quads!
+ */
+void BKE_mesh_calc_loop_tangent_single_ex(
+ const MVert *mverts, const int UNUSED(numVerts), const MLoop *mloops,
+ float (*r_looptangent)[4], float (*loopnors)[3], const MLoopUV *loopuvs,
+ const int UNUSED(numLoops), const MPoly *mpolys, const int numPolys,
+ ReportList *reports)
+{
+ BKEMeshToTangent mesh_to_tangent = {NULL};
+ SMikkTSpaceContext s_context = {NULL};
+ SMikkTSpaceInterface s_interface = {NULL};
+
+ const MPoly *mp;
+ int mp_index;
+
+ /* First check we do have a tris/quads only mesh. */
+ for (mp = mpolys, mp_index = 0; mp_index < numPolys; mp++, mp_index++) {
+ if (mp->totloop > 4) {
+ BKE_report(reports, RPT_ERROR, "Tangent space can only be computed for tris/quads, aborting");
+ return;
+ }
+ }
+
+ /* Compute Mikktspace's tangent normals. */
+ mesh_to_tangent.mpolys = mpolys;
+ mesh_to_tangent.mloops = mloops;
+ mesh_to_tangent.mverts = mverts;
+ mesh_to_tangent.luvs = loopuvs;
+ mesh_to_tangent.lnors = loopnors;
+ mesh_to_tangent.tangents = r_looptangent;
+ mesh_to_tangent.num_polys = numPolys;
+
+ s_context.m_pUserData = &mesh_to_tangent;
+ s_context.m_pInterface = &s_interface;
+ s_interface.m_getNumFaces = get_num_faces;
+ s_interface.m_getNumVerticesOfFace = get_num_verts_of_face;
+ s_interface.m_getPosition = get_position;
+ s_interface.m_getTexCoord = get_texture_coordinate;
+ s_interface.m_getNormal = get_normal;
+ s_interface.m_setTSpaceBasic = set_tspace;
+
+ /* 0 if failed */
+ if (genTangSpaceDefault(&s_context) == false) {
+ BKE_report(reports, RPT_ERROR, "Mikktspace failed to generate tangents for this mesh!");
+ }
+}
+
+/**
+ * Wrapper around BKE_mesh_calc_loop_tangent_single_ex, which takes care of most boiling code.
+ * \note
+ * - There must be a valid loop's CD_NORMALS available.
+ * - The mesh should be made of only tris and quads!
+ */
+void BKE_mesh_calc_loop_tangent_single(Mesh *mesh, const char *uvmap, float (*r_looptangents)[4], ReportList *reports)
+{
+ MLoopUV *loopuvs;
+ float (*loopnors)[3];
+
+ /* Check we have valid texture coordinates first! */
+ if (uvmap) {
+ loopuvs = CustomData_get_layer_named(&mesh->ldata, CD_MLOOPUV, uvmap);
+ }
+ else {
+ loopuvs = CustomData_get_layer(&mesh->ldata, CD_MLOOPUV);
+ }
+ if (!loopuvs) {
+ BKE_reportf(reports, RPT_ERROR, "Tangent space computation needs an UVMap, \"%s\" not found, aborting", uvmap);
+ return;
+ }
+
+ loopnors = CustomData_get_layer(&mesh->ldata, CD_NORMAL);
+ if (!loopnors) {
+ BKE_report(reports, RPT_ERROR, "Tangent space computation needs loop normals, none found, aborting");
+ return;
+ }
+
+ BKE_mesh_calc_loop_tangent_single_ex(mesh->mvert, mesh->totvert, mesh->mloop, r_looptangents,
+ loopnors, loopuvs, mesh->totloop, mesh->mpoly, mesh->totpoly, reports);
+}
+
+/** \} */
+
+
+/* -------------------------------------------------------------------- */
+
+/** \name Mesh Tangent Calculations (All Layers)
+ * \{ */
+
+
+/* Necessary complexity to handle looptri's as quads for correct tangents */
+#define USE_LOOPTRI_DETECT_QUADS
+
+typedef struct {
+ const float (*precomputedFaceNormals)[3];
+ const float (*precomputedLoopNormals)[3];
+ const MLoopTri *looptri;
+ MLoopUV *mloopuv; /* texture coordinates */
+ const MPoly *mpoly; /* indices */
+ const MLoop *mloop; /* indices */
+ const MVert *mvert; /* vertices & normals */
+ const float (*orco)[3];
+ float (*tangent)[4]; /* destination */
+ int numTessFaces;
+
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ /* map from 'fake' face index to looptri,
+ * quads will point to the first looptri of the quad */
+ const int *face_as_quad_map;
+ int num_face_as_quad_map;
+#endif
+
+} SGLSLMeshToTangent;
+
+/* interface */
+#include "mikktspace.h"
+
+static int dm_ts_GetNumFaces(const SMikkTSpaceContext *pContext)
+{
+ SGLSLMeshToTangent *pMesh = pContext->m_pUserData;
+
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ return pMesh->num_face_as_quad_map;
+#else
+ return pMesh->numTessFaces;
+#endif
+}
+
+static int dm_ts_GetNumVertsOfFace(const SMikkTSpaceContext *pContext, const int face_num)
+{
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ SGLSLMeshToTangent *pMesh = pContext->m_pUserData;
+ if (pMesh->face_as_quad_map) {
+ const MLoopTri *lt = &pMesh->looptri[pMesh->face_as_quad_map[face_num]];
+ const MPoly *mp = &pMesh->mpoly[lt->poly];
+ if (mp->totloop == 4) {
+ return 4;
+ }
+ }
+ return 3;
+#else
+ UNUSED_VARS(pContext, face_num);
+ return 3;
+#endif
+}
+
+static void dm_ts_GetPosition(
+ const SMikkTSpaceContext *pContext, float r_co[3],
+ const int face_num, const int vert_index)
+{
+ //assert(vert_index >= 0 && vert_index < 4);
+ SGLSLMeshToTangent *pMesh = pContext->m_pUserData;
+ const MLoopTri *lt;
+ uint loop_index;
+ const float *co;
+
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ if (pMesh->face_as_quad_map) {
+ lt = &pMesh->looptri[pMesh->face_as_quad_map[face_num]];
+ const MPoly *mp = &pMesh->mpoly[lt->poly];
+ if (mp->totloop == 4) {
+ loop_index = (uint)(mp->loopstart + vert_index);
+ goto finally;
+ }
+ /* fall through to regular triangle */
+ }
+ else {
+ lt = &pMesh->looptri[face_num];
+ }
+#else
+ lt = &pMesh->looptri[face_num];
+#endif
+ loop_index = lt->tri[vert_index];
+
+finally:
+ co = pMesh->mvert[pMesh->mloop[loop_index].v].co;
+ copy_v3_v3(r_co, co);
+}
+
+static void dm_ts_GetTextureCoordinate(
+ const SMikkTSpaceContext *pContext, float r_uv[2],
+ const int face_num, const int vert_index)
+{
+ //assert(vert_index >= 0 && vert_index < 4);
+ SGLSLMeshToTangent *pMesh = pContext->m_pUserData;
+ const MLoopTri *lt;
+ uint loop_index;
+
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ if (pMesh->face_as_quad_map) {
+ lt = &pMesh->looptri[pMesh->face_as_quad_map[face_num]];
+ const MPoly *mp = &pMesh->mpoly[lt->poly];
+ if (mp->totloop == 4) {
+ loop_index = (uint)(mp->loopstart + vert_index);
+ goto finally;
+ }
+ /* fall through to regular triangle */
+ }
+ else {
+ lt = &pMesh->looptri[face_num];
+ }
+#else
+ lt = &pMesh->looptri[face_num];
+#endif
+ loop_index = lt->tri[vert_index];
+
+finally:
+ if (pMesh->mloopuv != NULL) {
+ const float *uv = pMesh->mloopuv[loop_index].uv;
+ copy_v2_v2(r_uv, uv);
+ }
+ else {
+ const float *orco = pMesh->orco[pMesh->mloop[loop_index].v];
+ map_to_sphere(&r_uv[0], &r_uv[1], orco[0], orco[1], orco[2]);
+ }
+}
+
+static void dm_ts_GetNormal(
+ const SMikkTSpaceContext *pContext, float r_no[3],
+ const int face_num, const int vert_index)
+{
+ //assert(vert_index >= 0 && vert_index < 4);
+ SGLSLMeshToTangent *pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
+ const MLoopTri *lt;
+ uint loop_index;
+
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ if (pMesh->face_as_quad_map) {
+ lt = &pMesh->looptri[pMesh->face_as_quad_map[face_num]];
+ const MPoly *mp = &pMesh->mpoly[lt->poly];
+ if (mp->totloop == 4) {
+ loop_index = (uint)(mp->loopstart + vert_index);
+ goto finally;
+ }
+ /* fall through to regular triangle */
+ }
+ else {
+ lt = &pMesh->looptri[face_num];
+ }
+#else
+ lt = &pMesh->looptri[face_num];
+#endif
+ loop_index = lt->tri[vert_index];
+
+finally:
+ if (pMesh->precomputedLoopNormals) {
+ copy_v3_v3(r_no, pMesh->precomputedLoopNormals[loop_index]);
+ }
+ else if ((pMesh->mpoly[lt->poly].flag & ME_SMOOTH) == 0) { /* flat */
+ if (pMesh->precomputedFaceNormals) {
+ copy_v3_v3(r_no, pMesh->precomputedFaceNormals[lt->poly]);
+ }
+ else {
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ const MPoly *mp = &pMesh->mpoly[lt->poly];
+ if (mp->totloop == 4) {
+ normal_quad_v3(
+ r_no,
+ pMesh->mvert[pMesh->mloop[mp->loopstart + 0].v].co,
+ pMesh->mvert[pMesh->mloop[mp->loopstart + 1].v].co,
+ pMesh->mvert[pMesh->mloop[mp->loopstart + 2].v].co,
+ pMesh->mvert[pMesh->mloop[mp->loopstart + 3].v].co);
+ }
+ else
+#endif
+ {
+ normal_tri_v3(
+ r_no,
+ pMesh->mvert[pMesh->mloop[lt->tri[0]].v].co,
+ pMesh->mvert[pMesh->mloop[lt->tri[1]].v].co,
+ pMesh->mvert[pMesh->mloop[lt->tri[2]].v].co);
+ }
+ }
+ }
+ else {
+ const short *no = pMesh->mvert[pMesh->mloop[loop_index].v].no;
+ normal_short_to_float_v3(r_no, no);
+ }
+}
+
+static void dm_ts_SetTSpace(
+ const SMikkTSpaceContext *pContext, const float fvTangent[3], const float fSign,
+ const int face_num, const int vert_index)
+{
+ //assert(vert_index >= 0 && vert_index < 4);
+ SGLSLMeshToTangent *pMesh = (SGLSLMeshToTangent *) pContext->m_pUserData;
+ const MLoopTri *lt;
+ uint loop_index;
+
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ if (pMesh->face_as_quad_map) {
+ lt = &pMesh->looptri[pMesh->face_as_quad_map[face_num]];
+ const MPoly *mp = &pMesh->mpoly[lt->poly];
+ if (mp->totloop == 4) {
+ loop_index = (uint)(mp->loopstart + vert_index);
+ goto finally;
+ }
+ /* fall through to regular triangle */
+ }
+ else {
+ lt = &pMesh->looptri[face_num];
+ }
+#else
+ lt = &pMesh->looptri[face_num];
+#endif
+ loop_index = lt->tri[vert_index];
+
+ float *pRes;
+
+finally:
+ pRes = pMesh->tangent[loop_index];
+ copy_v3_v3(pRes, fvTangent);
+ pRes[3] = fSign;
+}
+
+static void DM_calc_loop_tangents_thread(TaskPool * __restrict UNUSED(pool), void *taskdata, int UNUSED(threadid))
+{
+ struct SGLSLMeshToTangent *mesh2tangent = taskdata;
+ /* new computation method */
+ {
+ SMikkTSpaceContext sContext = {NULL};
+ SMikkTSpaceInterface sInterface = {NULL};
+
+ sContext.m_pUserData = mesh2tangent;
+ sContext.m_pInterface = &sInterface;
+ sInterface.m_getNumFaces = dm_ts_GetNumFaces;
+ sInterface.m_getNumVerticesOfFace = dm_ts_GetNumVertsOfFace;
+ sInterface.m_getPosition = dm_ts_GetPosition;
+ sInterface.m_getTexCoord = dm_ts_GetTextureCoordinate;
+ sInterface.m_getNormal = dm_ts_GetNormal;
+ sInterface.m_setTSpaceBasic = dm_ts_SetTSpace;
+
+ /* 0 if failed */
+ genTangSpaceDefault(&sContext);
+ }
+}
+
+void BKE_mesh_add_loop_tangent_named_layer_for_uv(
+ CustomData *uv_data, CustomData *tan_data, int numLoopData,
+ const char *layer_name)
+{
+ if (CustomData_get_named_layer_index(tan_data, CD_TANGENT, layer_name) == -1 &&
+ CustomData_get_named_layer_index(uv_data, CD_MLOOPUV, layer_name) != -1)
+ {
+ CustomData_add_layer_named(
+ tan_data, CD_TANGENT, CD_CALLOC, NULL,
+ numLoopData, layer_name);
+ }
+}
+
+/**
+ * Here we get some useful information such as active uv layer name and search if it is already in tangent_names.
+ * Also, we calculate tangent_mask that works as a descriptor of tangents state.
+ * If tangent_mask has changed, then recalculate tangents.
+ */
+void BKE_mesh_calc_loop_tangent_step_0(
+ const CustomData *loopData, bool calc_active_tangent,
+ const char (*tangent_names)[MAX_NAME], int tangent_names_count,
+ bool *rcalc_act, bool *rcalc_ren, int *ract_uv_n, int *rren_uv_n,
+ char *ract_uv_name, char *rren_uv_name, char *rtangent_mask) {
+ /* Active uv in viewport */
+ int layer_index = CustomData_get_layer_index(loopData, CD_MLOOPUV);
+ *ract_uv_n = CustomData_get_active_layer(loopData, CD_MLOOPUV);
+ ract_uv_name[0] = 0;
+ if (*ract_uv_n != -1) {
+ strcpy(ract_uv_name, loopData->layers[*ract_uv_n + layer_index].name);
+ }
+
+ /* Active tangent in render */
+ *rren_uv_n = CustomData_get_render_layer(loopData, CD_MLOOPUV);
+ rren_uv_name[0] = 0;
+ if (*rren_uv_n != -1) {
+ strcpy(rren_uv_name, loopData->layers[*rren_uv_n + layer_index].name);
+ }
+
+ /* If active tangent not in tangent_names we take it into account */
+ *rcalc_act = false;
+ *rcalc_ren = false;
+ for (int i = 0; i < tangent_names_count; i++) {
+ if (tangent_names[i][0] == 0) {
+ calc_active_tangent = true;
+ }
+ }
+ if (calc_active_tangent) {
+ *rcalc_act = true;
+ *rcalc_ren = true;
+ for (int i = 0; i < tangent_names_count; i++) {
+ if (STREQ(ract_uv_name, tangent_names[i]))
+ *rcalc_act = false;
+ if (STREQ(rren_uv_name, tangent_names[i]))
+ *rcalc_ren = false;
+ }
+ }
+ *rtangent_mask = 0;
+
+ const int uv_layer_num = CustomData_number_of_layers(loopData, CD_MLOOPUV);
+ for (int n = 0; n < uv_layer_num; n++) {
+ const char *name = CustomData_get_layer_name(loopData, CD_MLOOPUV, n);
+ bool add = false;
+ for (int i = 0; i < tangent_names_count; i++) {
+ if (tangent_names[i][0] && STREQ(tangent_names[i], name)) {
+ add = true;
+ break;
+ }
+ }
+ if ((*rcalc_act && ract_uv_name[0] && STREQ(ract_uv_name, name)) ||
+ (*rcalc_ren && rren_uv_name[0] && STREQ(rren_uv_name, name)))
+ {
+ add = true;
+ }
+ if (add)
+ *rtangent_mask |= (char)(1 << n);
+ }
+}
+
+/**
+ * See: #BKE_editmesh_loop_tangent_calc (matching logic).
+ */
+void BKE_mesh_calc_loop_tangent_ex(
+ const MVert *mvert,
+ const MPoly *mpoly, const uint mpoly_len,
+ const MLoop *mloop,
+ const MLoopTri *looptri,
+ const uint looptri_len,
+
+ CustomData *loopdata,
+ bool calc_active_tangent,
+ const char (*tangent_names)[MAX_NAME], int tangent_names_len,
+ const float (*poly_normals)[3],
+ const float (*loop_normals)[3],
+ const float (*vert_orco)[3],
+ /* result */
+ CustomData *loopdata_out,
+ const uint loopdata_out_len,
+ char *tangent_mask_curr_p)
+{
+ BLI_assert(CustomData_number_of_layers(loopdata, CD_MLOOPUV) != 0);
+
+ int act_uv_n = -1;
+ int ren_uv_n = -1;
+ bool calc_act = false;
+ bool calc_ren = false;
+ char act_uv_name[MAX_NAME];
+ char ren_uv_name[MAX_NAME];
+ char tangent_mask = 0;
+ char tangent_mask_curr = *tangent_mask_curr_p;
+
+ BKE_mesh_calc_loop_tangent_step_0(
+ loopdata, calc_active_tangent, tangent_names, tangent_names_len,
+ &calc_act, &calc_ren, &act_uv_n, &ren_uv_n, act_uv_name, ren_uv_name, &tangent_mask);
+ if ((tangent_mask_curr | tangent_mask) != tangent_mask_curr) {
+ /* Check we have all the needed layers */
+ /* Allocate needed tangent layers */
+ for (int i = 0; i < tangent_names_len; i++)
+ if (tangent_names[i][0])
+ BKE_mesh_add_loop_tangent_named_layer_for_uv(loopdata, loopdata_out, (int)loopdata_out_len, tangent_names[i]);
+ if (calc_act && act_uv_name[0])
+ BKE_mesh_add_loop_tangent_named_layer_for_uv(loopdata, loopdata_out, (int)loopdata_out_len, act_uv_name);
+ if (calc_ren && ren_uv_name[0])
+ BKE_mesh_add_loop_tangent_named_layer_for_uv(loopdata, loopdata_out, (int)loopdata_out_len, ren_uv_name);
+
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ int num_face_as_quad_map;
+ int *face_as_quad_map = NULL;
+
+ /* map faces to quads */
+ if (looptri_len != mpoly_len) {
+ /* over alloc, since we dont know how many ngon or quads we have */
+
+ /* map fake face index to looptri */
+ face_as_quad_map = MEM_mallocN(sizeof(int) * looptri_len, __func__);
+ int k, j;
+ for (k = 0, j = 0; j < (int)looptri_len; k++, j++) {
+ face_as_quad_map[k] = j;
+ /* step over all quads */
+ if (mpoly[looptri[j].poly].totloop == 4) {
+ j++; /* skips the nest looptri */
+ }
+ }
+ num_face_as_quad_map = k;
+ }
+ else {
+ num_face_as_quad_map = (int)looptri_len;
+ }
+#endif
+
+ /* Calculation */
+ {
+ TaskScheduler *scheduler = BLI_task_scheduler_get();
+ TaskPool *task_pool;
+ task_pool = BLI_task_pool_create(scheduler, NULL);
+
+ tangent_mask_curr = 0;
+ /* Calculate tangent layers */
+ SGLSLMeshToTangent data_array[MAX_MTFACE];
+ const int tangent_layer_num = CustomData_number_of_layers(loopdata_out, CD_TANGENT);
+ for (int n = 0; n < tangent_layer_num; n++) {
+ int index = CustomData_get_layer_index_n(loopdata_out, CD_TANGENT, n);
+ BLI_assert(n < MAX_MTFACE);
+ SGLSLMeshToTangent *mesh2tangent = &data_array[n];
+ mesh2tangent->numTessFaces = (int)looptri_len;
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ mesh2tangent->face_as_quad_map = face_as_quad_map;
+ mesh2tangent->num_face_as_quad_map = num_face_as_quad_map;
+#endif
+ mesh2tangent->mvert = mvert;
+ mesh2tangent->mpoly = mpoly;
+ mesh2tangent->mloop = mloop;
+ mesh2tangent->looptri = looptri;
+ /* Note, we assume we do have tessellated loop normals at this point (in case it is object-enabled),
+ * have to check this is valid...
+ */
+ mesh2tangent->precomputedLoopNormals = loop_normals;
+ mesh2tangent->precomputedFaceNormals = poly_normals;
+
+ mesh2tangent->orco = NULL;
+ mesh2tangent->mloopuv = CustomData_get_layer_named(loopdata, CD_MLOOPUV, loopdata->layers[index].name);
+ if (!mesh2tangent->mloopuv) {
+ mesh2tangent->orco = vert_orco;
+ if (!mesh2tangent->orco)
+ continue;
+ }
+ mesh2tangent->tangent = loopdata_out->layers[index].data;
+
+ /* Fill the resulting tangent_mask */
+ int uv_ind = CustomData_get_named_layer_index(
+ loopdata, CD_MLOOPUV, loopdata_out->layers[index].name);
+ int uv_start = CustomData_get_layer_index(loopdata, CD_MLOOPUV);
+ BLI_assert(uv_ind != -1 && uv_start != -1);
+ BLI_assert(uv_ind - uv_start < MAX_MTFACE);
+ tangent_mask_curr |= (char)(1 << (uv_ind - uv_start));
+ BLI_task_pool_push(task_pool, DM_calc_loop_tangents_thread, mesh2tangent, false, TASK_PRIORITY_LOW);
+ }
+
+ BLI_assert(tangent_mask_curr == tangent_mask);
+ BLI_task_pool_work_and_wait(task_pool);
+ BLI_task_pool_free(task_pool);
+ }
+#ifdef USE_LOOPTRI_DETECT_QUADS
+ if (face_as_quad_map) {
+ MEM_freeN(face_as_quad_map);
+ }
+#undef USE_LOOPTRI_DETECT_QUADS
+
+#endif
+
+ *tangent_mask_curr_p = tangent_mask_curr;
+
+ int uv_index, tan_index;
+
+ /* Update active layer index */
+ uv_index = CustomData_get_layer_index_n(loopdata, CD_MLOOPUV, act_uv_n);
+ if (uv_index != -1) {
+ tan_index = CustomData_get_named_layer_index(loopdata_out, CD_TANGENT, loopdata->layers[uv_index].name);
+ CustomData_set_layer_active_index(loopdata_out, CD_TANGENT, tan_index);
+ }
+
+ /* Update render layer index */
+ uv_index = CustomData_get_layer_index_n(loopdata, CD_MLOOPUV, ren_uv_n);
+ if (uv_index != -1) {
+ tan_index = CustomData_get_named_layer_index(loopdata_out, CD_TANGENT, loopdata->layers[uv_index].name);
+ CustomData_set_layer_render_index(loopdata_out, CD_TANGENT, tan_index);
+ }
+ }
+}
+
+/** \} */
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index 27580958504..62be8bab7ce 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -45,6 +45,7 @@
#include "BKE_editmesh.h"
#include "BKE_editmesh_tangent.h"
#include "BKE_mesh.h"
+#include "BKE_mesh_tangent.h"
#include "BKE_texture.h"
#include "bmesh.h"
@@ -497,18 +498,45 @@ static MeshRenderData *mesh_render_data_create(Mesh *me, const int types)
}
else {
#undef me
- if (!CustomData_has_layer(cd_ldata, CD_NORMAL)) {
- BKE_mesh_calc_normals_split(me);
- }
- float (*loopnors)[3] = CustomData_get_layer(cd_ldata, CD_NORMAL);
+ if (!CustomData_has_layer(&rdata->cd.output.ldata, CD_MLOOPTANGENT)) {
+ if (!CustomData_has_layer(cd_ldata, CD_NORMAL)) {
+ BKE_mesh_calc_normals_split(me);
+ }
+
+ bool calc_active_tangent = false;
+ const float (*poly_normals)[3] = rdata->poly_normals;
+ const float (*loop_normals)[3] = CustomData_get_layer(cd_ldata, CD_NORMAL);
+ char tangent_names[MAX_MTFACE][MAX_NAME];
+ int tangent_names_len = 0;
+ for (tangent_names_len = 0; tangent_names_len < rdata->cd.layers.uv_len; tangent_names_len++) {
+ BLI_strncpy(
+ tangent_names[tangent_names_len],
+ CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, tangent_names_len), MAX_NAME);
+ }
+
+ BKE_mesh_calc_loop_tangent_ex(
+ me->mvert,
+ me->mpoly, me->totpoly,
+ me->mloop,
+ rdata->mlooptri, rdata->tri_len,
+ cd_ldata,
+ calc_active_tangent,
+ tangent_names, tangent_names_len,
+ poly_normals, loop_normals,
+ rdata->orco,
+ &rdata->cd.output.ldata, me->totloop,
+ &rdata->cd.output.tangent_mask);
- rdata->cd.layers.tangent[i] = CustomData_add_layer(
- cd_ldata, CD_MLOOPTANGENT, CD_CALLOC, NULL, me->totloop);
- CustomData_set_layer_flag(cd_ldata, CD_MLOOPTANGENT, CD_FLAG_TEMPORARY);
+ /* If we store tangents in the mesh, set temporary. */
+#if 0
+ CustomData_set_layer_flag(cd_ldata, CD_MLOOPTANGENT, CD_FLAG_TEMPORARY);
+#endif
+ }
+
+ rdata->cd.layers.tangent[i] = CustomData_get_layer_n(&rdata->cd.output.ldata, CD_TANGENT, i);
+ BLI_assert(rdata->cd.layers.tangent[i] != NULL);
- BKE_mesh_loop_tangents_ex(me->mvert, me->totvert, me->mloop, rdata->cd.layers.tangent[i],
- loopnors, rdata->cd.layers.uv[i], me->totloop, me->mpoly, me->totpoly, NULL);
#define me DONT_USE_THIS
#ifdef me /* quiet warning */
#endif
@@ -526,7 +554,7 @@ static MeshRenderData *mesh_render_data_create(Mesh *me, const int types)
#undef me
}
- return rdata;
+ return rdata;
}
static void mesh_render_data_free(MeshRenderData *rdata)
diff --git a/source/blender/makesrna/intern/rna_mesh_api.c b/source/blender/makesrna/intern/rna_mesh_api.c
index 9b0a25560f9..677397eb859 100644
--- a/source/blender/makesrna/intern/rna_mesh_api.c
+++ b/source/blender/makesrna/intern/rna_mesh_api.c
@@ -48,6 +48,7 @@
#include "DNA_mesh_types.h"
#include "BKE_mesh.h"
+#include "BKE_mesh_tangent.h"
#include "BKE_mesh_mapping.h"
#include "ED_mesh.h"
@@ -92,7 +93,7 @@ static void rna_Mesh_calc_tangents(Mesh *mesh, ReportList *reports, const char *
BKE_mesh_calc_normals_split(mesh);
}
- BKE_mesh_loop_tangents(mesh, uvmap, r_looptangents, reports);
+ BKE_mesh_calc_loop_tangent_single(mesh, uvmap, r_looptangents, reports);
}
static void rna_Mesh_free_tangents(Mesh *mesh)