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authorCampbell Barton <ideasman42@gmail.com>2020-09-17 07:40:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-09-17 07:43:28 +0300
commit4b20eebb85cc5b1e6417c37cdc3c536e4ae7edb9 (patch)
tree337df57fc3c64487c464e445816dacb7faba0fed /source/blender
parent3fb7e5df50d25c1d1746c8d85148f33684f85951 (diff)
UI: only draw a single header in the header region
While this isn't an issue with the default configuration it's possible to register extra header types for a single region. In this case the first header-type to successfully poll is drawn without drawing other header types. This issue was raised by T60195.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/screen/area.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 58251bbb6d9..f06633c1c92 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -3137,6 +3137,10 @@ void ED_region_header_layout(const bContext *C, ARegion *region)
}
UI_block_end(C, block);
+
+ /* In most cases there is only ever one header, it never makes sense to draw more than one
+ * header in the same region, this results in overlapping buttons, see: T60195. */
+ break;
}
if (!region_layout_based) {