diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-12-05 02:56:16 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-12-05 03:08:50 +0300 |
commit | 8fb3a222a1d1f65ea4d7eefcfb215a8268ae62ec (patch) | |
tree | 4068cc93777151622df2fc3efc99797446351bc3 /source/blender | |
parent | 9c963d363e9f392318ffd3c8f2ed15e1b84e5a51 (diff) |
Fix T58690: Disable overlay doesn't hide bones
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/draw/modes/object_mode.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c index 1f14faa452b..8b91aff2969 100644 --- a/source/blender/draw/modes/object_mode.c +++ b/source/blender/draw/modes/object_mode.c @@ -2742,7 +2742,9 @@ static void OBJECT_cache_populate(void *vedata, Object *ob) break; case OB_ARMATURE: { - if (v3d->overlay.flag & V3D_OVERLAY_HIDE_BONES) { + if ((v3d->flag2 & V3D_RENDER_OVERRIDE) || + (v3d->overlay.flag & V3D_OVERLAY_HIDE_BONES)) + { break; } bArmature *arm = ob->data; |