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authorJeroen Bakker <jeroen@blender.org>2020-09-16 09:53:47 +0300
committerJeroen Bakker <jeroen@blender.org>2020-09-16 11:35:18 +0300
commitcee6518b5e908ae25495f5d4e9778b1911ce2d19 (patch)
tree51e8d984ef037769a1f66688dbcbd790267cb33a /source/blender
parent7e8cba98b6f0f2372706901eae3ee19f3bc5c779 (diff)
Fix T80825: UV Editor UV Grid
Regression introduced by D8234.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/engines/overlay/overlay_grid.c44
-rw-r--r--source/blender/draw/engines/overlay/overlay_private.h2
-rw-r--r--source/blender/draw/engines/overlay/shaders/grid_frag.glsl4
-rw-r--r--source/blender/draw/engines/overlay/shaders/grid_vert.glsl4
4 files changed, 39 insertions, 15 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_grid.c b/source/blender/draw/engines/overlay/overlay_grid.c
index 7445dfc2e3d..5c87b68515c 100644
--- a/source/blender/draw/engines/overlay/overlay_grid.c
+++ b/source/blender/draw/engines/overlay/overlay_grid.c
@@ -29,6 +29,8 @@
#include "ED_image.h"
#include "ED_view3d.h"
+#include "UI_resources.h"
+
#include "overlay_private.h"
enum {
@@ -61,7 +63,8 @@ void OVERLAY_grid_init(OVERLAY_Data *vedata)
SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
shd->grid_flag = ED_space_image_has_buffer(sima) ? 0 : PLANE_IMAGE | SHOW_GRID;
shd->grid_distance = 1.0f;
- shd->grid_mesh_size = 1.0f;
+ copy_v3_fl3(
+ shd->grid_size, (float)sima->tile_grid_shape[0], (float)sima->tile_grid_shape[1], 1.0f);
for (int step = 0; step < 8; step++) {
shd->grid_steps[step] = powf(4, step) * (1.0f / 16.0f);
}
@@ -169,11 +172,11 @@ void OVERLAY_grid_init(OVERLAY_Data *vedata)
}
if (winmat[3][3] == 0.0f) {
- shd->grid_mesh_size = dist;
+ copy_v3_fl(shd->grid_size, dist);
}
else {
float viewdist = 1.0f / min_ff(fabsf(winmat[0][0]), fabsf(winmat[1][1]));
- shd->grid_mesh_size = viewdist * dist;
+ copy_v3_fl(shd->grid_size, viewdist * dist);
}
shd->grid_distance = dist / 2.0f;
@@ -203,18 +206,19 @@ void OVERLAY_grid_cache_init(OVERLAY_Data *vedata)
struct GPUBatch *geom = DRW_cache_grid_get();
if (pd->is_image_editor) {
+ float mat[4][4];
+
/* add quad background */
sh = OVERLAY_shader_grid_image();
grp = DRW_shgroup_create(sh, psl->grid_ps);
- DRW_shgroup_call(grp, DRW_cache_quad_get(), NULL);
float color_back[4];
interp_v4_v4v4(color_back, G_draw.block.colorBackground, G_draw.block.colorGrid, 0.5);
DRW_shgroup_uniform_vec4_copy(grp, "color", color_back);
-
- /* add wire border */
- grp = DRW_shgroup_create(sh, psl->grid_ps);
- DRW_shgroup_call(grp, DRW_cache_quad_wires_get(), NULL);
- DRW_shgroup_uniform_vec4_copy(grp, "color", G_draw.block.colorGrid);
+ unit_m4(mat);
+ mat[0][0] = shd->grid_size[0];
+ mat[1][1] = shd->grid_size[1];
+ mat[2][2] = shd->grid_size[2];
+ DRW_shgroup_call_obmat(grp, DRW_cache_quad_get(), mat);
}
sh = OVERLAY_shader_grid();
@@ -225,7 +229,7 @@ void OVERLAY_grid_cache_init(OVERLAY_Data *vedata)
DRW_shgroup_uniform_vec3(grp, "planeAxes", shd->zplane_axes, 1);
DRW_shgroup_uniform_float(grp, "gridDistance", &shd->grid_distance, 1);
DRW_shgroup_uniform_float_copy(grp, "lineKernel", shd->grid_line_size);
- DRW_shgroup_uniform_float_copy(grp, "meshSize", shd->grid_mesh_size);
+ DRW_shgroup_uniform_vec3(grp, "gridSize", shd->grid_size, 1);
DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth);
if (shd->zneg_flag) {
@@ -250,6 +254,26 @@ void OVERLAY_grid_cache_init(OVERLAY_Data *vedata)
if (shd->zpos_flag) {
DRW_shgroup_call(grp, geom, NULL);
}
+
+ if (pd->is_image_editor) {
+ float theme_color[4];
+ UI_GetThemeColorShade4fv(TH_BACK, 60, theme_color);
+ srgb_to_linearrgb_v4(theme_color, theme_color);
+
+ float mat[4][4];
+ /* add wire border */
+ sh = OVERLAY_shader_grid_image();
+ grp = DRW_shgroup_create(sh, psl->grid_ps);
+ DRW_shgroup_uniform_vec4_copy(grp, "color", theme_color);
+ unit_m4(mat);
+ for (int x = 0; x < shd->grid_size[0]; x++) {
+ mat[3][0] = x;
+ for (int y = 0; y < shd->grid_size[1]; y++) {
+ mat[3][1] = y;
+ DRW_shgroup_call_obmat(grp, DRW_cache_quad_wires_get(), mat);
+ }
+ }
+ }
}
void OVERLAY_grid_draw(OVERLAY_Data *vedata)
diff --git a/source/blender/draw/engines/overlay/overlay_private.h b/source/blender/draw/engines/overlay/overlay_private.h
index c684f420b19..b84b66ca83d 100644
--- a/source/blender/draw/engines/overlay/overlay_private.h
+++ b/source/blender/draw/engines/overlay/overlay_private.h
@@ -127,7 +127,7 @@ typedef struct OVERLAY_PassList {
typedef struct OVERLAY_ShadingData {
/** Grid */
float grid_axes[3], grid_distance;
- float zplane_axes[3], grid_mesh_size;
+ float zplane_axes[3], grid_size[3];
float grid_steps[8];
float inv_viewport_size[2];
float grid_line_size;
diff --git a/source/blender/draw/engines/overlay/shaders/grid_frag.glsl b/source/blender/draw/engines/overlay/shaders/grid_frag.glsl
index d0b68df0625..9cf6898cf18 100644
--- a/source/blender/draw/engines/overlay/shaders/grid_frag.glsl
+++ b/source/blender/draw/engines/overlay/shaders/grid_frag.glsl
@@ -10,7 +10,7 @@ out vec4 FragColor;
uniform vec3 planeAxes;
uniform float gridDistance;
-uniform float meshSize;
+uniform vec3 gridSize;
uniform float lineKernel = 0.0;
uniform sampler2D depthBuffer;
@@ -73,7 +73,7 @@ vec3 get_axes(vec3 co, vec3 fwidthCos, float line_size)
void main()
{
- vec3 wPos = local_pos * meshSize;
+ vec3 wPos = local_pos * gridSize;
vec3 dFdxPos = dFdx(wPos);
vec3 dFdyPos = dFdy(wPos);
vec3 fwidthPos = abs(dFdxPos) + abs(dFdyPos);
diff --git a/source/blender/draw/engines/overlay/shaders/grid_vert.glsl b/source/blender/draw/engines/overlay/shaders/grid_vert.glsl
index 6df4ead9f2a..d77d6012e06 100644
--- a/source/blender/draw/engines/overlay/shaders/grid_vert.glsl
+++ b/source/blender/draw/engines/overlay/shaders/grid_vert.glsl
@@ -3,7 +3,7 @@
* Clément Foucault */
uniform vec3 planeAxes;
-uniform float meshSize;
+uniform vec3 gridSize;
uniform int gridFlag;
@@ -37,7 +37,7 @@ void main()
local_pos = vert_pos;
- vec3 real_pos = cameraPos * planeAxes + vert_pos * meshSize;
+ vec3 real_pos = cameraPos * planeAxes + vert_pos * gridSize;
/* Used for additional Z axis */
if ((gridFlag & CLIP_Z_POS) != 0) {