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authorJulian Eisel <julian@blender.org>2021-07-30 16:54:54 +0300
committerJulian Eisel <julian@blender.org>2021-07-30 16:54:54 +0300
commiteb2a6f454bd07442d16001e25dcf407d4e8f7533 (patch)
tree9ad9b0edcd4e6f0522dd0fb2a847108a169d8322 /source/blender
parent4647ffd918225452f25bd865a386e292ba7ebac8 (diff)
Fix T90318: Dragging asset while Asset Browser is still loading crashes
This partially reverts cb0b017d8f51: We can't store the asset handle in the drag data, because the file pointer it wraps may be freed as the Asset Browser generates its file list.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/interface/interface.c7
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c3
-rw-r--r--source/blender/windowmanager/WM_types.h7
-rw-r--r--source/blender/windowmanager/intern/wm_dragdrop.c15
4 files changed, 15 insertions, 17 deletions
diff --git a/source/blender/editors/interface/interface.c b/source/blender/editors/interface/interface.c
index 959716a5247..a2b25aed582 100644
--- a/source/blender/editors/interface/interface.c
+++ b/source/blender/editors/interface/interface.c
@@ -57,6 +57,8 @@
#include "BKE_screen.h"
#include "BKE_unit.h"
+#include "ED_asset.h"
+
#include "GPU_matrix.h"
#include "GPU_state.h"
@@ -6189,10 +6191,9 @@ void UI_but_drag_set_asset(uiBut *but,
{
wmDragAsset *asset_drag = MEM_mallocN(sizeof(*asset_drag), "wmDragAsset");
- asset_drag->asset_handle = MEM_mallocN(sizeof(asset_drag->asset_handle),
- "wmDragAsset asset handle");
- *asset_drag->asset_handle = *asset;
+ BLI_strncpy(asset_drag->name, ED_asset_handle_get_name(asset), sizeof(asset_drag->name));
asset_drag->path = path;
+ asset_drag->id_type = ED_asset_handle_get_id_type(asset);
asset_drag->import_type = import_type;
but->dragtype = WM_DRAG_ASSET;
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 5baa12f7367..54f10e259f9 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -53,7 +53,6 @@
#include "BKE_screen.h"
#include "BKE_workspace.h"
-#include "ED_asset.h"
#include "ED_render.h"
#include "ED_screen.h"
#include "ED_space_api.h"
@@ -496,7 +495,7 @@ static ID_Type view3d_drop_id_in_main_region_poll_get_id_type(bContext *C,
wmDragAsset *asset_drag = WM_drag_get_asset_data(drag, 0);
if (asset_drag) {
- return ED_asset_handle_get_id_type(asset_drag->asset_handle);
+ return asset_drag->id_type;
}
return 0;
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h
index cc8fb307c92..4ead0b2699c 100644
--- a/source/blender/windowmanager/WM_types.h
+++ b/source/blender/windowmanager/WM_types.h
@@ -924,10 +924,13 @@ typedef struct wmDragID {
} wmDragID;
typedef struct wmDragAsset {
- /* Owning pointer. Contains the file with all the asset data (name, local ID, etc.) */
- struct AssetHandle *asset_handle;
+ /* Note: Can't store the AssetHandle here, since the FileDirEntry it wraps may be freed while
+ * dragging. So store necessary data here directly. */
+
+ char name[64]; /* MAX_NAME */
/* Always freed. */
const char *path;
+ int id_type;
int import_type; /* eFileAssetImportType */
} wmDragAsset;
diff --git a/source/blender/windowmanager/intern/wm_dragdrop.c b/source/blender/windowmanager/intern/wm_dragdrop.c
index 319e83f667f..db72dd2a819 100644
--- a/source/blender/windowmanager/intern/wm_dragdrop.c
+++ b/source/blender/windowmanager/intern/wm_dragdrop.c
@@ -42,8 +42,6 @@
#include "BKE_idtype.h"
#include "BKE_lib_id.h"
-#include "ED_asset.h"
-
#include "GPU_shader.h"
#include "GPU_state.h"
#include "GPU_viewport.h"
@@ -198,7 +196,6 @@ void WM_drag_data_free(int dragtype, void *poin)
/* Not too nice, could become a callback. */
if (dragtype == WM_DRAG_ASSET) {
wmDragAsset *asset_drag = poin;
- MEM_SAFE_FREE(asset_drag->asset_handle);
MEM_freeN((void *)asset_drag->path);
}
MEM_freeN(poin);
@@ -376,14 +373,13 @@ wmDragAsset *WM_drag_get_asset_data(const wmDrag *drag, int idcode)
}
wmDragAsset *asset_drag = drag->poin;
- ID_Type idtype = ED_asset_handle_get_id_type(asset_drag->asset_handle);
- return (ELEM(idcode, 0, (int)idtype)) ? asset_drag : NULL;
+ return (ELEM(idcode, 0, asset_drag->id_type)) ? asset_drag : NULL;
}
static ID *wm_drag_asset_id_import(wmDragAsset *asset_drag)
{
- const char *name = ED_asset_handle_get_name(asset_drag->asset_handle);
- ID_Type idtype = ED_asset_handle_get_id_type(asset_drag->asset_handle);
+ const char *name = asset_drag->name;
+ ID_Type idtype = asset_drag->id_type;
switch ((eFileAssetImportType)asset_drag->import_type) {
case FILE_ASSET_IMPORT_LINK:
@@ -449,8 +445,7 @@ void WM_drag_free_imported_drag_ID(struct Main *bmain, wmDrag *drag, wmDropBox *
return;
}
- ID_Type idtype = ED_asset_handle_get_id_type(asset_drag->asset_handle);
- ID *id = BKE_libblock_find_name(bmain, idtype, name);
+ ID *id = BKE_libblock_find_name(bmain, asset_drag->id_type, name);
if (id) {
BKE_id_delete(bmain, id);
}
@@ -484,7 +479,7 @@ static const char *wm_drag_name(wmDrag *drag)
}
case WM_DRAG_ASSET: {
const wmDragAsset *asset_drag = WM_drag_get_asset_data(drag, 0);
- return ED_asset_handle_get_name(asset_drag->asset_handle);
+ return asset_drag->name;
}
case WM_DRAG_PATH:
case WM_DRAG_NAME: