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authorSergej Reich <sergej.reich@googlemail.com>2013-03-19 00:32:28 +0400
committerSergej Reich <sergej.reich@googlemail.com>2013-03-19 00:32:28 +0400
commit4285c45424f89ad0a3fcc92932c19cc108025662 (patch)
tree6ddefc42d79c05f52d5bed8788a95289896510eb /source/blender
parentd5c1a802946786d928b4f32f2250af3d75cb8a37 (diff)
game engine: Increase hard limit for fps property
Patch by Alain Ducharme (phymec).
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/makesrna/intern/rna_scene.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c
index e03e7d222c6..d82f2a763b7 100644
--- a/source/blender/makesrna/intern/rna_scene.c
+++ b/source/blender/makesrna/intern/rna_scene.c
@@ -2632,7 +2632,7 @@ static void rna_def_scene_game_data(BlenderRNA *brna)
prop = RNA_def_property(srna, "fps", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "ticrate");
RNA_def_property_ui_range(prop, 1, 60, 1, 1);
- RNA_def_property_range(prop, 1, 250);
+ RNA_def_property_range(prop, 1, 10000);
RNA_def_property_ui_text(prop, "Frames Per Second",
"Nominal number of game frames per second "
"(physics fixed timestep = 1/fps, independently of actual frame rate)");