diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-11-20 03:39:03 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-11-20 03:39:22 +0300 |
commit | 25266caa454324b3394c09920913fb419b5abf2b (patch) | |
tree | d3280dfb512accb74a7e06fc9841d1228e96dd59 /source/blender | |
parent | 5f1bb8da96c47e3feea9853eb479fb565aeaa2fa (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender')
6 files changed, 13 insertions, 11 deletions
diff --git a/source/blender/blenkernel/intern/mesh_mapping.c b/source/blender/blenkernel/intern/mesh_mapping.c index 3572939f78c..81642b156d5 100644 --- a/source/blender/blenkernel/intern/mesh_mapping.c +++ b/source/blender/blenkernel/intern/mesh_mapping.c @@ -777,7 +777,7 @@ static void poly_edge_loop_islands_calc(const MEdge *medge, if (UNLIKELY(gid_bit > 31)) { /* All bits used in contiguous smooth groups, we can't do much! * Note: this is *very* unlikely - theoretically, four groups are enough, - * I don't think we can reach this goal with such a simple algo, + * I don't think we can reach this goal with such a simple algorithm, * but I don't think either we'll never need all 32 groups! */ printf( diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c index 2b0018e7662..3cc4d03d547 100644 --- a/source/blender/blenlib/intern/math_geom.c +++ b/source/blender/blenlib/intern/math_geom.c @@ -5537,7 +5537,7 @@ void vcloud_estimate_transform_v3(const int list_size, /* build 'projection' matrix */ for (a = 0; a < list_size; a++) { sub_v3_v3v3(va, rpos[a], accu_rcom); - /* mul_v3_fl(va, bp->mass); mass needs renormalzation here ?? */ + /* mul_v3_fl(va, bp->mass); mass needs re-normalization here ?? */ sub_v3_v3v3(vb, pos[a], accu_com); /* mul_v3_fl(va, rp->mass); */ m[0][0] += va[0] * vb[0]; @@ -5571,11 +5571,11 @@ void vcloud_estimate_transform_v3(const int list_size, stunt[0] = q[0][0]; stunt[1] = q[1][1]; stunt[2] = q[2][2]; - /* renormalizing for numeric stability */ + /* Re-normalizing for numeric stability. */ mul_m3_fl(q, 1.0f / len_v3(stunt)); - /* this is pretty much Polardecompose 'inline' the algo based on Higham's thesis */ - /* without the far case ... but seems to work here pretty neat */ + /* This is pretty much Polar-decompose 'inline' the algorithm based on Higham's thesis + * without the far case ... but seems to work here pretty neat. */ odet = 0.0f; ndet = determinant_m3_array(q); while ((odet - ndet) * (odet - ndet) > eps && i < imax) { diff --git a/source/blender/modifiers/intern/MOD_cast.c b/source/blender/modifiers/intern/MOD_cast.c index 185c21af7ad..06bd9ada0fb 100644 --- a/source/blender/modifiers/intern/MOD_cast.c +++ b/source/blender/modifiers/intern/MOD_cast.c @@ -397,7 +397,7 @@ static void cuboid_do(CastModifierData *cmd, facm = 1.0f - fac; } - /* The algo used to project the vertices to their + /* The algorithm used to project the vertices to their * bounding box (bb) is pretty simple: * for each vertex v: * 1) find in which octant v is in; diff --git a/source/blender/nodes/composite/nodes/node_composite_colorSpill.c b/source/blender/nodes/composite/nodes/node_composite_colorSpill.c index 49a565d912a..8ff4bcdced3 100644 --- a/source/blender/nodes/composite/nodes/node_composite_colorSpill.c +++ b/source/blender/nodes/composite/nodes/node_composite_colorSpill.c @@ -40,7 +40,7 @@ static void node_composit_init_color_spill(bNodeTree *UNUSED(ntree), bNode *node NodeColorspill *ncs = MEM_callocN(sizeof(NodeColorspill), "node colorspill"); node->storage = ncs; node->custom1 = 2; /* green channel */ - node->custom2 = 0; /* simple limit algo*/ + node->custom2 = 0; /* simple limit algorithm */ ncs->limchan = 0; /* limit by red */ ncs->limscale = 1.0f; /* limit scaling factor */ ncs->unspill = 0; /* do not use unspill */ diff --git a/source/blender/sequencer/intern/strip_edit.c b/source/blender/sequencer/intern/strip_edit.c index b03c5142a60..3137a471470 100644 --- a/source/blender/sequencer/intern/strip_edit.c +++ b/source/blender/sequencer/intern/strip_edit.c @@ -278,7 +278,7 @@ static void seq_split_set_left_offset(Sequence *seq, int timeline_frame) * \param seq: Sequence to be split * \param timeline_frame: frame at which seq is split. * \param method: affects type of offset to be applied to resize Sequence - * \return poitner to created Sequence. This is always Sequence on right side. + * \return The newly created sequence strip. This is always Sequence on right side. */ Sequence *SEQ_edit_strip_split(Main *bmain, Scene *scene, diff --git a/source/blender/sequencer/intern/strip_transform.c b/source/blender/sequencer/intern/strip_transform.c index dd6b7e6dba5..233f8e5b22e 100644 --- a/source/blender/sequencer/intern/strip_transform.c +++ b/source/blender/sequencer/intern/strip_transform.c @@ -140,8 +140,10 @@ bool BKE_sequence_base_isolated_sel_check(ListBase *seqbase) return true; } -/* use to impose limits when dragging/extending - so impossible situations don't happen - * Cant use the SEQ_LEFTSEL and SEQ_LEFTSEL directly because the strip may be in a metastrip */ +/** + * Use to impose limits when dragging/extending - so impossible situations don't happen. + * Cant use the #SEQ_LEFTSEL and #SEQ_LEFTSEL directly because the strip may be in a meta-strip. + */ void BKE_sequence_tx_handle_xlimits(Sequence *seq, int leftflag, int rightflag) { if (leftflag) { @@ -214,7 +216,7 @@ bool BKE_sequence_tx_test(Sequence *seq) /** * Return \a true if given \a seq needs a complete cleanup of its cache when it is transformed. * - * Some (effect) strip types need a complete recache of themselves when they are transformed, + * Some (effect) strip types need a complete re-cache of themselves when they are transformed, * because they do not 'contain' anything and do not have any explicit relations to other strips. */ bool BKE_sequence_tx_fullupdate_test(Sequence *seq) |