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authorDalai Felinto <dfelinto@gmail.com>2017-10-16 23:37:37 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-10-16 23:37:40 +0300
commit314542ffd4c845facee8dd09c5540dfe2bfe194e (patch)
tree6bee4032aec16caefbeab6d67486f547ff1a058e /source/blender
parent73ca54283cb5e0367eb07556acf07fda7bb0fad1 (diff)
Fix for objects trailing in viewport when using BI in scene+Eevee in workspace
Thanks for Clément Foucault for finding where to tackle.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/render/render_update.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index f160b71f633..f38b190b92c 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -38,6 +38,7 @@
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
+#include "DNA_workspace_types.h"
#include "DNA_world_types.h"
#include "DNA_windowmanager_types.h"
@@ -56,6 +57,7 @@
#include "BKE_node.h"
#include "BKE_paint.h"
#include "BKE_scene.h"
+#include "BKE_workspace.h"
#include "GPU_lamp.h"
#include "GPU_material.h"
@@ -113,7 +115,9 @@ void ED_render_scene_update(Main *bmain, Scene *scene, int updated)
ARegion *ar;
CTX_wm_window_set(C, win);
-
+ WorkSpace *workspace = BKE_workspace_active_get(win->workspace_hook);
+ ViewRender *view_render = BKE_viewrender_get(win->scene, workspace);
+
for (sa = sc->areabase.first; sa; sa = sa->next) {
if (sa->spacetype != SPACE_VIEW3D)
continue;
@@ -141,7 +145,7 @@ void ED_render_scene_update(Main *bmain, Scene *scene, int updated)
engine->type->view_update(engine, C);
}
- else if ((RE_engines_find(scene->view_render.engine_id)->flag & RE_USE_LEGACY_PIPELINE) == 0) {
+ else if ((RE_engines_find(view_render->engine_id)->flag & RE_USE_LEGACY_PIPELINE) == 0) {
if (updated) {
CTX_wm_screen_set(C, sc);
CTX_wm_area_set(C, sa);