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authorCampbell Barton <ideasman42@gmail.com>2019-10-20 17:47:16 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-10-20 18:47:07 +0300
commit71538eaad66b0d2a532df4b1f82e983fb6aed088 (patch)
tree6c644806bddd679c75246e44a89efe42ebd75fe1 /source/blender
parent98ab0f173c8c5c9f34af22f9e8748e0101cc6dd1 (diff)
Fix T70864: Separate loose parts runs indefinitely
Large objects with many separate pieces became unstably slow (run for hours and not finish). The entire original mesh was being duplicated twice per loose part. In own tests, millions of vertices and thousands of loose parts now run in around 5-15 seconds.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/bmesh/CMakeLists.txt2
-rw-r--r--source/blender/bmesh/bmesh.h1
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh_duplicate.c139
-rw-r--r--source/blender/bmesh/intern/bmesh_mesh_duplicate.h33
-rw-r--r--source/blender/bmesh/intern/bmesh_query.c85
-rw-r--r--source/blender/bmesh/intern/bmesh_query.h7
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c198
7 files changed, 372 insertions, 93 deletions
diff --git a/source/blender/bmesh/CMakeLists.txt b/source/blender/bmesh/CMakeLists.txt
index 599871a505a..00954eb400c 100644
--- a/source/blender/bmesh/CMakeLists.txt
+++ b/source/blender/bmesh/CMakeLists.txt
@@ -99,6 +99,8 @@ set(SRC
intern/bmesh_mesh.h
intern/bmesh_mesh_conv.c
intern/bmesh_mesh_conv.h
+ intern/bmesh_mesh_duplicate.c
+ intern/bmesh_mesh_duplicate.h
intern/bmesh_mesh_validate.c
intern/bmesh_mesh_validate.h
intern/bmesh_mods.c
diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h
index b7356a89314..bdb719e0d7a 100644
--- a/source/blender/bmesh/bmesh.h
+++ b/source/blender/bmesh/bmesh.h
@@ -216,6 +216,7 @@ extern "C" {
#include "intern/bmesh_marking.h"
#include "intern/bmesh_mesh.h"
#include "intern/bmesh_mesh_conv.h"
+#include "intern/bmesh_mesh_duplicate.h"
#include "intern/bmesh_mesh_validate.h"
#include "intern/bmesh_mods.h"
#include "intern/bmesh_operators.h"
diff --git a/source/blender/bmesh/intern/bmesh_mesh_duplicate.c b/source/blender/bmesh/intern/bmesh_mesh_duplicate.c
new file mode 100644
index 00000000000..51f9d2eab1d
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_mesh_duplicate.c
@@ -0,0 +1,139 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup bmesh
+ *
+ * Duplicate geometry from one mesh from another.
+ */
+
+#include "DNA_object_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_alloca.h"
+#include "BLI_math_vector.h"
+
+#include "bmesh.h"
+#include "intern/bmesh_private.h" /* for element checking */
+
+static BMVert *bm_vert_copy(BMesh *bm_src, BMesh *bm_dst, BMVert *v_src)
+{
+ BMVert *v_dst = BM_vert_create(bm_dst, v_src->co, NULL, BM_CREATE_SKIP_CD);
+ BM_elem_attrs_copy(bm_src, bm_dst, v_src, v_dst);
+ return v_dst;
+}
+
+static BMEdge *bm_edge_copy_with_arrays(BMesh *bm_src,
+ BMesh *bm_dst,
+ BMEdge *e_src,
+ BMVert **verts_dst)
+{
+ BMVert *e_dst_v1 = verts_dst[BM_elem_index_get(e_src->v1)];
+ BMVert *e_dst_v2 = verts_dst[BM_elem_index_get(e_src->v2)];
+ BMEdge *e_dst = BM_edge_create(bm_dst, e_dst_v1, e_dst_v2, NULL, BM_CREATE_SKIP_CD);
+ BM_elem_attrs_copy(bm_src, bm_dst, e_src, e_dst);
+ return e_dst;
+}
+
+static BMFace *bm_face_copy_with_arrays(
+ BMesh *bm_src, BMesh *bm_dst, BMFace *f_src, BMVert **verts_dst, BMEdge **edges_dst
+
+)
+{
+ BMFace *f_dst;
+ BMVert **vtar = BLI_array_alloca(vtar, f_src->len);
+ BMEdge **edar = BLI_array_alloca(edar, f_src->len);
+ BMLoop *l_iter_src, *l_iter_dst, *l_first_src;
+ int i;
+
+ l_first_src = BM_FACE_FIRST_LOOP(f_src);
+
+ /* Lookup verts & edges. */
+ l_iter_src = l_first_src;
+ i = 0;
+ do {
+ vtar[i] = verts_dst[BM_elem_index_get(l_iter_src->v)];
+ edar[i] = edges_dst[BM_elem_index_get(l_iter_src->e)];
+ i++;
+ } while ((l_iter_src = l_iter_src->next) != l_first_src);
+
+ /* Create new face. */
+ f_dst = BM_face_create(bm_dst, vtar, edar, f_src->len, NULL, BM_CREATE_SKIP_CD);
+
+ /* Copy attributes. */
+ BM_elem_attrs_copy(bm_src, bm_dst, f_src, f_dst);
+
+ /* Copy per-loop custom data. */
+ l_iter_src = l_first_src;
+ l_iter_dst = BM_FACE_FIRST_LOOP(f_dst);
+ do {
+ BM_elem_attrs_copy(bm_src, bm_dst, l_iter_src, l_iter_dst);
+ } while ((void)(l_iter_dst = l_iter_dst->next), (l_iter_src = l_iter_src->next) != l_first_src);
+
+ return f_dst;
+}
+
+/**
+ * Geometry must be completely isolated.
+ */
+void BM_mesh_copy_arrays(BMesh *bm_src,
+ BMesh *bm_dst,
+ BMVert **verts_src,
+ uint verts_src_len,
+ BMEdge **edges_src,
+ uint edges_src_len,
+ BMFace **faces_src,
+ uint faces_src_len)
+{
+ /* Vertices. */
+ BMVert **verts_dst = MEM_mallocN(sizeof(*verts_dst) * verts_src_len, __func__);
+ for (uint i = 0; i < verts_src_len; i++) {
+ BMVert *v_src = verts_src[i];
+ BM_elem_index_set(v_src, i); /* set_dirty! */
+
+ BMVert *v_dst = bm_vert_copy(bm_src, bm_dst, v_src);
+ BM_elem_index_set(v_dst, i); /* set_ok */
+ verts_dst[i] = v_dst;
+ }
+ bm_src->elem_index_dirty |= BM_VERT;
+ bm_dst->elem_index_dirty &= ~BM_VERT;
+
+ /* Edges. */
+ BMEdge **edges_dst = MEM_mallocN(sizeof(*edges_dst) * edges_src_len, __func__);
+ for (uint i = 0; i < edges_src_len; i++) {
+ BMEdge *e_src = edges_src[i];
+ BM_elem_index_set(e_src, i); /* set_dirty! */
+
+ BMEdge *e_dst = bm_edge_copy_with_arrays(bm_src, bm_dst, e_src, verts_dst);
+ BM_elem_index_set(e_dst, i);
+ edges_dst[i] = e_dst;
+ }
+ bm_src->elem_index_dirty |= BM_EDGE;
+ bm_dst->elem_index_dirty &= ~BM_EDGE;
+
+ /* Faces. */
+ for (uint i = 0; i < faces_src_len; i++) {
+ BMFace *f_src = faces_src[i];
+ BMFace *f_dst = bm_face_copy_with_arrays(bm_src, bm_dst, f_src, verts_dst, edges_dst);
+ BM_elem_index_set(f_dst, i);
+ }
+ bm_dst->elem_index_dirty &= ~BM_FACE;
+
+ /* Cleanup. */
+ MEM_freeN(verts_dst);
+ MEM_freeN(edges_dst);
+}
diff --git a/source/blender/bmesh/intern/bmesh_mesh_duplicate.h b/source/blender/bmesh/intern/bmesh_mesh_duplicate.h
new file mode 100644
index 00000000000..17d4071b69f
--- /dev/null
+++ b/source/blender/bmesh/intern/bmesh_mesh_duplicate.h
@@ -0,0 +1,33 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __BMESH_MESH_DUPLICATE_H__
+#define __BMESH_MESH_DUPLICATE_H__
+
+/** \file
+ * \ingroup bmesh
+ */
+
+void BM_mesh_copy_arrays(BMesh *bm_src,
+ BMesh *bm_dst,
+ BMVert **verts_src,
+ uint verts_src_len,
+ BMEdge **edges_src,
+ uint edges_src_len,
+ BMFace **faces_src,
+ uint faces_src_len);
+
+#endif /* __BMESH_MESH_DUPLICATE_H__ */
diff --git a/source/blender/bmesh/intern/bmesh_query.c b/source/blender/bmesh/intern/bmesh_query.c
index 219bec15e5b..cebfd4df75b 100644
--- a/source/blender/bmesh/intern/bmesh_query.c
+++ b/source/blender/bmesh/intern/bmesh_query.c
@@ -2808,6 +2808,91 @@ int BM_mesh_calc_edge_groups(BMesh *bm,
return group_curr;
}
+int BM_mesh_calc_edge_groups_as_arrays(
+ BMesh *bm, BMVert **verts, BMEdge **edges, BMFace **faces, int (**r_groups)[3])
+{
+ int(*groups)[3] = MEM_mallocN(sizeof(*groups) * bm->totvert, __func__);
+ STACK_DECLARE(groups);
+ STACK_INIT(groups, bm->totvert);
+
+ /* Clear all selected vertices */
+ BM_mesh_elem_hflag_disable_all(bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
+
+ BMVert **stack = MEM_mallocN(sizeof(*stack) * bm->totvert, __func__);
+ STACK_DECLARE(stack);
+ STACK_INIT(stack, bm->totvert);
+
+ STACK_DECLARE(verts);
+ STACK_INIT(verts, bm->totvert);
+
+ STACK_DECLARE(edges);
+ STACK_INIT(edges, bm->totedge);
+
+ STACK_DECLARE(faces);
+ STACK_INIT(faces, bm->totface);
+
+ BMIter iter;
+ BMVert *v_stack_init;
+ BM_ITER_MESH (v_stack_init, &iter, bm, BM_VERTS_OF_MESH) {
+ if (BM_elem_flag_test(v_stack_init, BM_ELEM_TAG)) {
+ continue;
+ }
+
+ const uint verts_init = STACK_SIZE(verts);
+ const uint edges_init = STACK_SIZE(edges);
+ const uint faces_init = STACK_SIZE(faces);
+
+ /* Initialize stack. */
+ BM_elem_flag_enable(v_stack_init, BM_ELEM_TAG);
+ STACK_PUSH(verts, v_stack_init);
+
+ if (v_stack_init->e != NULL) {
+ BMVert *v_iter = v_stack_init;
+ do {
+ BMEdge *e_iter, *e_first;
+ e_iter = e_first = v_iter->e;
+ do {
+ if (!BM_elem_flag_test(e_iter, BM_ELEM_TAG)) {
+ BM_elem_flag_enable(e_iter, BM_ELEM_TAG);
+ STACK_PUSH(edges, e_iter);
+
+ if (e_iter->l != NULL) {
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = e_iter->l;
+ do {
+ if (!BM_elem_flag_test(l_iter->f, BM_ELEM_TAG)) {
+ BM_elem_flag_enable(l_iter->f, BM_ELEM_TAG);
+ STACK_PUSH(faces, l_iter->f);
+ }
+ } while ((l_iter = l_iter->radial_next) != l_first);
+ }
+
+ BMVert *v_other = BM_edge_other_vert(e_iter, v_iter);
+ if (!BM_elem_flag_test(v_other, BM_ELEM_TAG)) {
+ BM_elem_flag_enable(v_other, BM_ELEM_TAG);
+ STACK_PUSH(verts, v_other);
+
+ STACK_PUSH(stack, v_other);
+ }
+ }
+ } while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, v_iter)) != e_first);
+ } while ((v_iter = STACK_POP(stack)));
+ }
+
+ int *g = STACK_PUSH_RET(groups);
+ g[0] = STACK_SIZE(verts) - verts_init;
+ g[1] = STACK_SIZE(edges) - edges_init;
+ g[2] = STACK_SIZE(faces) - faces_init;
+ }
+
+ MEM_freeN(stack);
+
+ /* Reduce alloc to required size. */
+ groups = MEM_reallocN(groups, sizeof(*groups) * STACK_SIZE(groups));
+ *r_groups = groups;
+ return STACK_SIZE(groups);
+}
+
float bmesh_subd_falloff_calc(const int falloff, float val)
{
switch (falloff) {
diff --git a/source/blender/bmesh/intern/bmesh_query.h b/source/blender/bmesh/intern/bmesh_query.h
index 3a864fbb5dd..134e0b99691 100644
--- a/source/blender/bmesh/intern/bmesh_query.h
+++ b/source/blender/bmesh/intern/bmesh_query.h
@@ -249,6 +249,13 @@ int BM_mesh_calc_edge_groups(BMesh *bm,
void *user_data,
const char hflag_test) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1, 2, 3);
+int BM_mesh_calc_edge_groups_as_arrays(BMesh *bm,
+ BMVert **verts,
+ BMEdge **edges,
+ BMFace **faces,
+ int (**r_groups)[3]) ATTR_WARN_UNUSED_RESULT
+ ATTR_NONNULL(1, 2, 3, 4, 5);
+
/* not really any good place to put this */
float bmesh_subd_falloff_calc(const int falloff, float val) ATTR_WARN_UNUSED_RESULT;
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index cf3170b5446..83555e728d7 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -3946,6 +3946,61 @@ static Base *mesh_separate_tagged(
return base_new;
}
+static Base *mesh_separate_arrays(Main *bmain,
+ Scene *scene,
+ ViewLayer *view_layer,
+ Base *base_old,
+ BMesh *bm_old,
+ BMVert **verts,
+ uint verts_len,
+ BMEdge **edges,
+ uint edges_len,
+ BMFace **faces,
+ uint faces_len)
+{
+ Base *base_new;
+ Object *obedit = base_old->object;
+ BMesh *bm_new;
+
+ bm_new = BM_mesh_create(&bm_mesh_allocsize_default,
+ &((struct BMeshCreateParams){
+ .use_toolflags = true,
+ }));
+
+ CustomData_copy(&bm_old->vdata, &bm_new->vdata, CD_MASK_BMESH.vmask, CD_CALLOC, 0);
+ CustomData_copy(&bm_old->edata, &bm_new->edata, CD_MASK_BMESH.emask, CD_CALLOC, 0);
+ CustomData_copy(&bm_old->ldata, &bm_new->ldata, CD_MASK_BMESH.lmask, CD_CALLOC, 0);
+ CustomData_copy(&bm_old->pdata, &bm_new->pdata, CD_MASK_BMESH.pmask, CD_CALLOC, 0);
+
+ CustomData_bmesh_init_pool(&bm_new->vdata, verts_len, BM_VERT);
+ CustomData_bmesh_init_pool(&bm_new->edata, edges_len, BM_EDGE);
+ CustomData_bmesh_init_pool(&bm_new->ldata, faces_len * 3, BM_LOOP);
+ CustomData_bmesh_init_pool(&bm_new->pdata, faces_len, BM_FACE);
+
+ base_new = ED_object_add_duplicate(bmain, scene, view_layer, base_old, USER_DUP_MESH);
+
+ /* normally would call directly after but in this case delay recalc */
+ /* DAG_relations_tag_update(bmain); */
+
+ /* new in 2.5 */
+ assign_matarar(bmain, base_new->object, give_matarar(obedit), *give_totcolp(obedit));
+
+ ED_object_base_select(base_new, BA_SELECT);
+
+ BM_mesh_copy_arrays(bm_old, bm_new, verts, verts_len, edges, edges_len, faces, faces_len);
+
+ for (uint i = 0; i < verts_len; i++) {
+ BM_vert_kill(bm_old, verts[i]);
+ }
+
+ BM_mesh_bm_to_me(bmain, bm_new, base_new->object->data, (&(struct BMeshToMeshParams){0}));
+
+ BM_mesh_free(bm_new);
+ ((Mesh *)base_new->object->data)->edit_mesh = NULL;
+
+ return base_new;
+}
+
static bool mesh_separate_selected(
Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base_old, BMesh *bm_old)
{
@@ -3959,41 +4014,6 @@ static bool mesh_separate_selected(
return (mesh_separate_tagged(bmain, scene, view_layer, base_old, bm_old) != NULL);
}
-/* flush a hflag to from verts to edges/faces */
-static void bm_mesh_hflag_flush_vert(BMesh *bm, const char hflag)
-{
- BMEdge *e;
- BMLoop *l_iter;
- BMLoop *l_first;
- BMFace *f;
-
- BMIter eiter;
- BMIter fiter;
-
- bool ok;
-
- BM_ITER_MESH (e, &eiter, bm, BM_EDGES_OF_MESH) {
- if (BM_elem_flag_test(e->v1, hflag) && BM_elem_flag_test(e->v2, hflag)) {
- BM_elem_flag_enable(e, hflag);
- }
- else {
- BM_elem_flag_disable(e, hflag);
- }
- }
- BM_ITER_MESH (f, &fiter, bm, BM_FACES_OF_MESH) {
- ok = true;
- l_iter = l_first = BM_FACE_FIRST_LOOP(f);
- do {
- if (!BM_elem_flag_test(l_iter->v, hflag)) {
- ok = false;
- break;
- }
- } while ((l_iter = l_iter->next) != l_first);
-
- BM_elem_flag_set(f, hflag, ok);
- }
-}
-
/**
* Sets an object to a single material. from one of its slots.
*
@@ -4109,72 +4129,64 @@ static bool mesh_separate_material(
static bool mesh_separate_loose(
Main *bmain, Scene *scene, ViewLayer *view_layer, Base *base_old, BMesh *bm_old)
{
- int i;
- BMEdge *e;
- BMVert *v_seed;
- BMWalker walker;
- bool result = false;
- int max_iter = bm_old->totvert;
+ /* Without this, we duplicate the object mode mesh for each loose part.
+ * This can get very slow especially for large meshes with many parts
+ * which would duplicate the mesh on entering edit-mode. */
+ const bool clear_object_data = true;
- /* Clear all selected vertices */
- BM_mesh_elem_hflag_disable_all(bm_old, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_TAG, false);
+ bool result = false;
- /* A "while (true)" loop should work here as each iteration should
- * select and remove at least one vertex and when all vertices
- * are selected the loop will break out. But guard against bad
- * behavior by limiting iterations to the number of vertices in the
- * original mesh.*/
- for (i = 0; i < max_iter; i++) {
- int tot = 0;
- /* Get a seed vertex to start the walk */
- v_seed = BM_iter_at_index(bm_old, BM_VERTS_OF_MESH, NULL, 0);
+ BMVert **vert_groups = MEM_mallocN(sizeof(*vert_groups) * bm_old->totvert, __func__);
+ BMEdge **edge_groups = MEM_mallocN(sizeof(*edge_groups) * bm_old->totedge, __func__);
+ BMFace **face_groups = MEM_mallocN(sizeof(*face_groups) * bm_old->totface, __func__);
+
+ int(*groups)[3] = NULL;
+ int groups_len = BM_mesh_calc_edge_groups_as_arrays(
+ bm_old, vert_groups, edge_groups, face_groups, &groups);
+ if (groups_len <= 1) {
+ goto finally;
+ }
+
+ if (clear_object_data) {
+ ED_mesh_geometry_clear(base_old->object->data);
+ }
+
+ /* Separate out all groups except the first. */
+ uint group_ofs[3] = {UNPACK3(groups[0])};
+ for (int i = 1; i < groups_len; i++) {
+ Base *base_new = mesh_separate_arrays(bmain,
+ scene,
+ view_layer,
+ base_old,
+ bm_old,
+ vert_groups + group_ofs[0],
+ groups[i][0],
+ edge_groups + group_ofs[1],
+ groups[i][1],
+ face_groups + group_ofs[2],
+ groups[i][2]);
+ result |= (base_new != NULL);
- /* No vertices available, can't do anything */
- if (v_seed == NULL) {
- break;
- }
+ group_ofs[0] += groups[i][0];
+ group_ofs[1] += groups[i][1];
+ group_ofs[2] += groups[i][2];
+ }
- /* Select the seed explicitly, in case it has no edges */
- if (!BM_elem_flag_test(v_seed, BM_ELEM_TAG)) {
- BM_elem_flag_enable(v_seed, BM_ELEM_TAG);
- tot++;
- }
+ Mesh *me_old = base_old->object->data;
+ BMEditMesh *em_old = me_old->edit_mesh;
- /* Walk from the single vertex, selecting everything connected
- * to it */
- BMW_init(&walker,
- bm_old,
- BMW_VERT_SHELL,
- BMW_MASK_NOP,
- BMW_MASK_NOP,
- BMW_MASK_NOP,
- BMW_FLAG_NOP,
- BMW_NIL_LAY);
+ BM_mesh_elem_hflag_disable_all(em_old->bm, BM_VERT | BM_EDGE | BM_FACE, BM_ELEM_SELECT, false);
- for (e = BMW_begin(&walker, v_seed); e; e = BMW_step(&walker)) {
- if (!BM_elem_flag_test(e->v1, BM_ELEM_TAG)) {
- BM_elem_flag_enable(e->v1, BM_ELEM_TAG);
- tot++;
- }
- if (!BM_elem_flag_test(e->v2, BM_ELEM_TAG)) {
- BM_elem_flag_enable(e->v2, BM_ELEM_TAG);
- tot++;
- }
- }
- BMW_end(&walker);
-
- if (bm_old->totvert == tot) {
- /* Every vertex selected, nothing to separate, work is done */
- break;
- }
+ if (clear_object_data) {
+ BM_mesh_bm_to_me(NULL, em_old->bm, me_old, (&(struct BMeshToMeshParams){0}));
+ }
- /* Flush the selection to get edge/face selections matching
- * the vertex selection */
- bm_mesh_hflag_flush_vert(bm_old, BM_ELEM_TAG);
+finally:
+ MEM_freeN(vert_groups);
+ MEM_freeN(edge_groups);
+ MEM_freeN(face_groups);
- /* Move selection into a separate object */
- result |= (mesh_separate_tagged(bmain, scene, view_layer, base_old, bm_old) != NULL);
- }
+ MEM_freeN(groups);
return result;
}