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author | Germano Cavalcante <germano.costa@ig.com.br> | 2021-10-21 22:37:41 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2021-10-21 22:37:41 +0300 |
commit | 0c668852765ddac0ebe2d34f347095baac7eacc4 (patch) | |
tree | 4d632ce99c9d4d75dbeff0bd3ed1a23fcad23f40 /source/blender | |
parent | be171b295fc7defa451ef8eba8bc9dbf260c511a (diff) |
View3D Snap Cursor: Fix drawing state incorrectly reset
The viewport was being changed, so it needs to be reset.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_cursor_snap.c | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/editors/space_view3d/view3d_cursor_snap.c b/source/blender/editors/space_view3d/view3d_cursor_snap.c index ff5c5c6a946..1cb650910ce 100644 --- a/source/blender/editors/space_view3d/view3d_cursor_snap.c +++ b/source/blender/editors/space_view3d/view3d_cursor_snap.c @@ -799,8 +799,6 @@ static void v3d_cursor_snap_draw_fn(bContext *C, int x, int y, void *UNUSED(cust /* Setup viewport & matrix. */ RegionView3D *rv3d = region->regiondata; wmViewport(®ion->winrct); - GPU_matrix_push_projection(); - GPU_matrix_push(); GPU_matrix_projection_set(rv3d->winmat); GPU_matrix_set(rv3d->viewmat); @@ -834,8 +832,7 @@ static void v3d_cursor_snap_draw_fn(bContext *C, int x, int y, void *UNUSED(cust GPU_blend(GPU_BLEND_NONE); /* Restore matrix. */ - GPU_matrix_pop(); - GPU_matrix_pop_projection(); + wmWindowViewport(CTX_wm_window(C)); } /** \} */ |