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author | Brecht Van Lommel <brecht@blender.org> | 2021-11-04 18:39:49 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2021-11-04 18:39:49 +0300 |
commit | ffe115d1a8f625bb5a6b72616fa2f955448869ff (patch) | |
tree | a67961c6c277eae90bc21e17e07fe7d550bc0575 /source/blender | |
parent | b646846646c2adfe38a585f024f34ff388e221b8 (diff) |
Fix T92450: Cycles wrong render with overlapping glass, transparency and volumes
We need to store the continuation probability used to make the termination
decision in intersect_closest, instead of recomputing it in shade_surface.
Because otherwise a shade_volume in between can change the throughput and
change the probability.
Diffstat (limited to 'source/blender')
0 files changed, 0 insertions, 0 deletions