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authorCampbell Barton <ideasman42@gmail.com>2017-04-29 19:58:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-04-29 19:58:36 +0300
commit0fbce637b3dba02bf1f496d0e902b317793915fc (patch)
treef473fe6438ac2a89d15e5475f0d3c2727da5dc14 /source/blender
parenta1164eb3ddbdc9ad1c8393bcf125c289cbb0966c (diff)
Cleanup: comment blocks
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/gpencil/drawgpencil.c18
-rw-r--r--source/blender/editors/gpencil/gpencil_brush.c6
-rw-r--r--source/blender/editors/gpencil/gpencil_paint.c6
-rw-r--r--source/blender/editors/gpencil/gpencil_utils.c4
4 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index f091609da49..ecab37c729f 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -528,15 +528,15 @@ static void gp_draw_stroke_fill(
}
else {
/* As an initial implementation, we use the OpenGL filled polygon drawing
- * here since it's the easiest option to implement for this case. It does
- * come with limitations (notably for concave shapes), though it shouldn't
- * be much of an issue in most cases.
- *
- * We keep this legacy implementation around despite now having the high quality
- * fills, as this is necessary for keeping everything working nicely for files
- * created using old versions of Blender which may have depended on the artifacts
- * the old fills created.
- */
+ * here since it's the easiest option to implement for this case. It does
+ * come with limitations (notably for concave shapes), though it shouldn't
+ * be much of an issue in most cases.
+ *
+ * We keep this legacy implementation around despite now having the high quality
+ * fills, as this is necessary for keeping everything working nicely for files
+ * created using old versions of Blender which may have depended on the artifacts
+ * the old fills created.
+ */
bGPDspoint *pt;
glBegin(GL_POLYGON);
diff --git a/source/blender/editors/gpencil/gpencil_brush.c b/source/blender/editors/gpencil/gpencil_brush.c
index ec5a42c23a5..8ddf3a22517 100644
--- a/source/blender/editors/gpencil/gpencil_brush.c
+++ b/source/blender/editors/gpencil/gpencil_brush.c
@@ -297,9 +297,9 @@ static bool gp_brush_strength_apply(
float inf;
/* Compute strength of effect
- * - We divide the strength by 10, so that users can set "sane" values.
- * Otherwise, good default values are in the range of 0.093
- */
+ * - We divide the strength by 10, so that users can set "sane" values.
+ * Otherwise, good default values are in the range of 0.093
+ */
inf = gp_brush_influence_calc(gso, radius, co) / 10.0f;
/* apply */
diff --git a/source/blender/editors/gpencil/gpencil_paint.c b/source/blender/editors/gpencil/gpencil_paint.c
index d6e40377e63..162b9466225 100644
--- a/source/blender/editors/gpencil/gpencil_paint.c
+++ b/source/blender/editors/gpencil/gpencil_paint.c
@@ -1005,9 +1005,9 @@ static void gp_stroke_newfrombuffer(tGPsdata *p)
BLI_strncpy(gps->colorname, palcolor->info, sizeof(gps->colorname));
/* add stroke to frame, usually on tail of the listbase, but if on back is enabled the stroke is added on listbase head
- * because the drawing order is inverse and the head stroke is the first to draw. This is very useful for artist
- * when drawing the background
- */
+ * because the drawing order is inverse and the head stroke is the first to draw. This is very useful for artist
+ * when drawing the background
+ */
if ((ts->gpencil_flags & GP_TOOL_FLAG_PAINT_ONBACK) && (p->paintmode != GP_PAINTMODE_DRAW_POLY)) {
BLI_addhead(&p->gpf->strokes, gps);
}
diff --git a/source/blender/editors/gpencil/gpencil_utils.c b/source/blender/editors/gpencil/gpencil_utils.c
index 76e85f20c36..2b662d04f03 100644
--- a/source/blender/editors/gpencil/gpencil_utils.c
+++ b/source/blender/editors/gpencil/gpencil_utils.c
@@ -830,8 +830,8 @@ bool gp_smooth_stroke_strength(bGPDstroke *gps, int i, float inf)
ptc = &gps->points[after];
/* the optimal value is the corresponding to the interpolation of the strength
- * at the distance of point b
- */
+ * at the distance of point b
+ */
const float fac = line_point_factor_v3(&ptb->x, &pta->x, &ptc->x);
const float optimal = (1.0f - fac) * pta->strength + fac * ptc->strength;