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authorSergey Sharybin <sergey.vfx@gmail.com>2018-08-20 13:46:44 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-08-22 11:21:45 +0300
commit6b6c27694e16ee1f21fe562408afc8a1fa4690f6 (patch)
tree4db50ab5a01cb121a38089652486c7526d50484a /source/blender
parent7f9381d99d53021733d314a4926927ecdeb28efb (diff)
Subsurf: Implement foreach traversal for subdivsion topology
This makes it more generic process to perform actions which depend on ptex face + (u, v) and on subdivided vertex index. Currently it is still just a subdivision calculation process, but same foreach callbacks can easily be used to propagate displacement from known vertex locations back to displacement grids.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/BKE_subdiv.h144
-rw-r--r--source/blender/blenkernel/CMakeLists.txt1
-rw-r--r--source/blender/blenkernel/intern/subdiv_foreach.c2041
-rw-r--r--source/blender/blenkernel/intern/subdiv_mesh.c2315
4 files changed, 2552 insertions, 1949 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv.h b/source/blender/blenkernel/BKE_subdiv.h
index 9f8a0f261e6..76539383f16 100644
--- a/source/blender/blenkernel/BKE_subdiv.h
+++ b/source/blender/blenkernel/BKE_subdiv.h
@@ -35,6 +35,7 @@ struct OpenSubdiv_Converter;
struct OpenSubdiv_Evaluator;
struct OpenSubdiv_TopologyRefiner;
struct Subdiv;
+struct SubdivToMeshSettings;
/** \file BKE_subdiv.h
* \ingroup bke
@@ -252,6 +253,149 @@ void BKE_subdiv_eval_limit_patch_resolution_point_and_short_normal(
void *point_buffer, const int point_offset, const int point_stride,
void *normal_buffer, const int normal_offset, const int normal_stride);
+/* ========================== FOREACH/TRAVERSE API ========================== */
+
+struct SubdivForeachContext;
+
+typedef bool (*SubdivForeachTopologyInformationCb)(
+ const struct SubdivForeachContext *context,
+ const int num_vertices,
+ const int num_edges,
+ const int num_loops,
+ const int num_polygons);
+
+typedef void (*SubdivForeachVertexFromCornerCb)(
+ const struct SubdivForeachContext *context,
+ void *tls,
+ const int ptex_face_index,
+ const float u, const float v,
+ const int coarse_vertex_index,
+ const int coarse_poly_index,
+ const int coarse_corner,
+ const int subdiv_vertex_index);
+
+typedef void (*SubdivForeachVertexFromEdgeCb)(
+ const struct SubdivForeachContext *context,
+ void *tls,
+ const int ptex_face_index,
+ const float u, const float v,
+ const int coarse_edge_index,
+ const int coarse_poly_index,
+ const int coarse_corner,
+ const int subdiv_vertex_index);
+
+typedef void (*SubdivForeachVertexInnerCb)(
+ const struct SubdivForeachContext *context,
+ void *tls,
+ const int ptex_face_index,
+ const float u, const float v,
+ const int coarse_poly_index,
+ const int coarse_corner,
+ const int subdiv_vertex_index);
+
+typedef void (*SubdivForeachEdgeCb)(
+ const struct SubdivForeachContext *context,
+ void *tls,
+ const int coarse_edge_index,
+ const int subdiv_edge_index,
+ const int subdiv_v1, const int subdiv_v2);
+
+typedef void (*SubdivForeachLoopCb)(
+ const struct SubdivForeachContext *context,
+ void *tls,
+ const int ptex_face_index,
+ const float u, const float v,
+ const int coarse_loop_index,
+ const int coarse_poly_index,
+ const int coarse_corner,
+ const int subdiv_loop_index,
+ const int subdiv_vertex_index, const int subdiv_edge_index);
+
+typedef void (*SubdivForeachPolygonCb)(
+ const struct SubdivForeachContext *context,
+ void *tls,
+ const int coarse_poly_index,
+ const int subdiv_poly_index,
+ const int start_loop_index, const int num_loops);
+
+typedef void (*SubdivForeachLooseCb)(
+ const struct SubdivForeachContext *context,
+ void *tls,
+ const int coarse_vertex_index,
+ const int subdiv_vertex_index);
+
+typedef void (*SubdivForeachVertexOfLooseEdgeCb)(
+ const struct SubdivForeachContext *context,
+ void *tls,
+ const int coarse_edge_index,
+ const float u,
+ const int subdiv_vertex_index);
+
+typedef struct SubdivForeachContext {
+ /* Is called when topology information becomes available.
+ * Is only called once.
+ *
+ * NOTE: If this callback returns false, the foreach loop is aborted.
+ */
+ SubdivForeachTopologyInformationCb topology_info;
+ /* These callbacks are called from every ptex which shares "emitting"
+ * vertex or edge.
+ */
+ SubdivForeachVertexFromCornerCb vertex_every_corner;
+ SubdivForeachVertexFromEdgeCb vertex_every_edge;
+ /* Those callbacks are run once per subdivision vertex, ptex is undefined
+ * as in it will be whatever first ptex face happened to be tarversed in
+ * the multi-threaded environment ahd which shares "emitting" vertex or
+ * edge.
+ */
+ SubdivForeachVertexFromCornerCb vertex_corner;
+ SubdivForeachVertexFromEdgeCb vertex_edge;
+ /* Called exactly once, always corresponds to a single ptex face. */
+ SubdivForeachVertexInnerCb vertex_inner;
+ /* Called once for each loose vertex. One loose coarse vertexcorresponds
+ * to a single subdivision vertex.
+ */
+ SubdivForeachLooseCb vertex_loose;
+ /* Called once per vertex created for loose edge. */
+ SubdivForeachVertexOfLooseEdgeCb vertex_of_loose_edge;
+ /* NOTE: If subdivided edge does not come from coarse edge, ORIGINDEX_NONE
+ * will be passed as coarse_edge_index.
+ */
+ SubdivForeachEdgeCb edge;
+ /* NOTE: If subdivided loop does not come from coarse loop, ORIGINDEX_NONE
+ * will be passed as coarse_loop_index.
+ */
+ SubdivForeachLoopCb loop;
+ SubdivForeachPolygonCb poly;
+
+ /* User-defined pointer, to allow callbacks know something about context the
+ * traversal is happening for,
+ */
+ void *user_data;
+
+ /* Initial value of TLS data. */
+ void *user_data_tls;
+ /* Size of TLS data. */
+ size_t user_data_tls_size;
+ /* Function to free TLS storage. */
+ void (*user_data_tls_free)(void *tls);
+} SubdivForeachContext;
+
+/* Invokes callbacks in the order and with values which corresponds to creation
+ * of final subdivided mesh.
+ *
+ * Returns truth if the whole topology was traversed, without any early exits.
+ *
+ * TODO(sergey): Need to either get rid of subdiv or of coarse_mesh.
+ * The main point here is th be abel to get base level topology, which can be
+ * done with either of those. Having both of them is kind of redundant.
+ */
+bool BKE_subdiv_foreach_subdiv_geometry(
+ struct Subdiv *subdiv,
+ const struct SubdivForeachContext *context,
+ const struct SubdivToMeshSettings *mesh_settings,
+ const struct Mesh *coarse_mesh);
+
/* =========================== SUBDIV TO MESH API =========================== */
typedef struct SubdivToMeshSettings {
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index aeb4830127d..01900d5b6cf 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -197,6 +197,7 @@ set(SRC
intern/subdiv_displacement.c
intern/subdiv_displacement_multires.c
intern/subdiv_eval.c
+ intern/subdiv_foreach.c
intern/subdiv_mesh.c
intern/subdiv_stats.c
intern/subsurf_ccg.c
diff --git a/source/blender/blenkernel/intern/subdiv_foreach.c b/source/blender/blenkernel/intern/subdiv_foreach.c
new file mode 100644
index 00000000000..b68b65475ac
--- /dev/null
+++ b/source/blender/blenkernel/intern/subdiv_foreach.c
@@ -0,0 +1,2041 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2018 by Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Sergey Sharybin.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/blenkernel/intern/subdiv_foreach.c
+ * \ingroup bke
+ */
+
+#include "BKE_subdiv.h"
+
+#include "atomic_ops.h"
+
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_key_types.h"
+
+#include "BLI_alloca.h"
+#include "BLI_bitmap.h"
+#include "BLI_math_vector.h"
+#include "BLI_task.h"
+
+#include "BKE_mesh.h"
+#include "BKE_key.h"
+
+#include "MEM_guardedalloc.h"
+
+/* =============================================================================
+ * General helpers.
+ */
+
+/* Number of ptex faces for a given polygon. */
+BLI_INLINE int num_ptex_faces_per_poly_get(const MPoly *poly)
+{
+ return (poly->totloop == 4) ? 1 : poly->totloop;
+}
+
+BLI_INLINE int num_edges_per_ptex_face_get(const int resolution)
+{
+ return 2 * (resolution - 1) * resolution;
+}
+
+BLI_INLINE int num_inner_edges_per_ptex_face_get(const int resolution)
+{
+ if (resolution < 2) {
+ return 0;
+ }
+ return (resolution - 2) * resolution +
+ (resolution - 1) * (resolution - 1);
+}
+
+/* Number of subdivision polygons per ptex face. */
+BLI_INLINE int num_polys_per_ptex_get(const int resolution)
+{
+ return (resolution - 1) * (resolution - 1);
+}
+
+/* Subdivision resolution per given polygon's ptex faces. */
+BLI_INLINE int ptex_face_resolution_get(const MPoly *poly, int resolution)
+{
+ return (poly->totloop == 4) ? (resolution)
+ : ((resolution >> 1) + 1);
+}
+
+/* =============================================================================
+ * Context which is passed to all threaded tasks.
+ */
+
+typedef struct SubdivForeachTaskContext {
+ const Mesh *coarse_mesh;
+ const SubdivToMeshSettings *settings;
+ /* Callbacks. */
+ const SubdivForeachContext *foreach_context;
+ /* Counters of geometry in subdivided mesh, initialized as a part of
+ * offsets calculation.
+ */
+ int num_subdiv_vertices;
+ int num_subdiv_edges;
+ int num_subdiv_loops;
+ int num_subdiv_polygons;
+ /* Offsets of various geometry in the subdivision mesh arrays. */
+ int vertices_corner_offset;
+ int vertices_edge_offset;
+ int vertices_inner_offset;
+ int edge_boundary_offset;
+ int edge_inner_offset;
+ /* Indexed by coarse polygon index, indicates offset in subdivided mesh
+ * vertices, edges and polygons arrays, where first element of the poly
+ * begins.
+ */
+ int *subdiv_vertex_offset;
+ int *subdiv_edge_offset;
+ int *subdiv_polygon_offset;
+ /* Indexed by base face index, element indicates total number of ptex faces
+ * created for preceding base faces.
+ */
+ int *face_ptex_offset;
+ /* Bitmap indicating whether vertex was used already or not.
+ * - During patch evaluation indicates whether coarse vertex was already
+ * evaluated and its position on limit is already known.
+ */
+ BLI_bitmap *coarse_vertices_used_map;
+ /* Bitmap indicating whether edge was used already or not. This includes:
+ * - During context initialization it indicates whether subdivided verticies
+ * for corresponding edge were already calculated or not.
+ * - During patch evaluation it indicates whether vertices along this edge
+ * were already evaluated.
+ */
+ BLI_bitmap *coarse_edges_used_map;
+} SubdivForeachTaskContext;
+
+/* NOTE: Expects edge map to be zeroed. */
+static void subdiv_foreach_ctx_count(SubdivForeachTaskContext *ctx)
+{
+ /* Reset counters. */
+ ctx->num_subdiv_vertices = 0;
+ ctx->num_subdiv_edges = 0;
+ ctx->num_subdiv_loops = 0;
+ ctx->num_subdiv_polygons = 0;
+ /* Static geometry counters. */
+ const int resolution = ctx->settings->resolution;
+ const int no_quad_patch_resolution = ((resolution >> 1) + 1);
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const int num_inner_vertices_per_quad = (resolution - 2) * (resolution - 2);
+ const int num_inner_vertices_per_noquad_patch =
+ (no_quad_patch_resolution - 2) * (no_quad_patch_resolution - 2);
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ ctx->num_subdiv_vertices = coarse_mesh->totvert;
+ ctx->num_subdiv_edges =
+ coarse_mesh->totedge * (num_subdiv_vertices_per_coarse_edge + 1);
+ /* Calculate extra vertices and edges createdd by non-loose geometry. */
+ for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
+ const MPoly *coarse_poly = &coarse_mpoly[poly_index];
+ const int num_ptex_faces_per_poly =
+ num_ptex_faces_per_poly_get(coarse_poly);
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const MLoop *loop = &coarse_mloop[coarse_poly->loopstart + corner];
+ const bool is_edge_used =
+ BLI_BITMAP_TEST_BOOL(ctx->coarse_edges_used_map, loop->e);
+ /* Edges which aren't counted yet. */
+ if (!is_edge_used) {
+ BLI_BITMAP_ENABLE(ctx->coarse_edges_used_map, loop->e);
+ ctx->num_subdiv_vertices += num_subdiv_vertices_per_coarse_edge;
+ }
+ }
+ /* Inner verticies of polygon. */
+ if (num_ptex_faces_per_poly == 1) {
+ ctx->num_subdiv_vertices += num_inner_vertices_per_quad;
+ ctx->num_subdiv_edges +=
+ num_edges_per_ptex_face_get(resolution - 2) +
+ 4 * num_subdiv_vertices_per_coarse_edge;
+ ctx->num_subdiv_polygons += num_polys_per_ptex_get(resolution);
+ }
+ else {
+ ctx->num_subdiv_vertices +=
+ 1 +
+ num_ptex_faces_per_poly * (no_quad_patch_resolution - 2) +
+ num_ptex_faces_per_poly * num_inner_vertices_per_noquad_patch;
+ ctx->num_subdiv_edges +=
+ num_ptex_faces_per_poly *
+ (num_inner_edges_per_ptex_face_get(
+ no_quad_patch_resolution - 1) +
+ (no_quad_patch_resolution - 2) +
+ num_subdiv_vertices_per_coarse_edge);
+ if (no_quad_patch_resolution >= 3) {
+ ctx->num_subdiv_edges += coarse_poly->totloop;
+ }
+ ctx->num_subdiv_polygons +=
+ num_ptex_faces_per_poly *
+ num_polys_per_ptex_get(no_quad_patch_resolution);
+ }
+ }
+ /* Calculate extra vertices createdd by loose edges. */
+ for (int edge_index = 0; edge_index < coarse_mesh->totedge; edge_index++) {
+ if (!BLI_BITMAP_TEST_BOOL(ctx->coarse_edges_used_map, edge_index)) {
+ ctx->num_subdiv_vertices += num_subdiv_vertices_per_coarse_edge;
+ }
+ }
+ ctx->num_subdiv_loops = ctx->num_subdiv_polygons * 4;
+}
+
+static void subdiv_foreach_ctx_init_offsets(SubdivForeachTaskContext *ctx)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const int resolution = ctx->settings->resolution;
+ const int resolution_2 = resolution - 2;
+ const int resolution_2_squared = resolution_2 * resolution_2;
+ const int no_quad_patch_resolution = ((resolution >> 1) + 1);
+ const int num_irregular_vertices_per_patch =
+ (no_quad_patch_resolution - 2) * (no_quad_patch_resolution - 1);
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const int num_subdiv_edges_per_coarse_edge = resolution - 1;
+ /* Constant offsets in arrays. */
+ ctx->vertices_corner_offset = 0;
+ ctx->vertices_edge_offset = coarse_mesh->totvert;
+ ctx->vertices_inner_offset =
+ ctx->vertices_edge_offset +
+ coarse_mesh->totedge * num_subdiv_vertices_per_coarse_edge;
+ ctx->edge_boundary_offset = 0;
+ ctx->edge_inner_offset =
+ ctx->edge_boundary_offset +
+ coarse_mesh->totedge * num_subdiv_edges_per_coarse_edge;
+ /* "Indexed" offsets. */
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ int vertex_offset = 0;
+ int edge_offset = 0;
+ int polygon_offset = 0;
+ int face_ptex_offset = 0;
+ for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
+ const MPoly *coarse_poly = &coarse_mpoly[poly_index];
+ const int num_ptex_faces_per_poly =
+ num_ptex_faces_per_poly_get(coarse_poly);
+ ctx->face_ptex_offset[poly_index] = face_ptex_offset;
+ ctx->subdiv_vertex_offset[poly_index] = vertex_offset;
+ ctx->subdiv_edge_offset[poly_index] = edge_offset;
+ ctx->subdiv_polygon_offset[poly_index] = polygon_offset;
+ face_ptex_offset += num_ptex_faces_per_poly;
+ if (num_ptex_faces_per_poly == 1) {
+ vertex_offset += resolution_2_squared;
+ edge_offset += num_edges_per_ptex_face_get(resolution - 2) +
+ 4 * num_subdiv_vertices_per_coarse_edge;
+ polygon_offset += num_polys_per_ptex_get(resolution);
+ }
+ else {
+ vertex_offset +=
+ 1 +
+ num_ptex_faces_per_poly * num_irregular_vertices_per_patch;
+ edge_offset +=
+ num_ptex_faces_per_poly *
+ (num_inner_edges_per_ptex_face_get(
+ no_quad_patch_resolution - 1) +
+ (no_quad_patch_resolution - 2) +
+ num_subdiv_vertices_per_coarse_edge);
+ if (no_quad_patch_resolution >= 3) {
+ edge_offset += coarse_poly->totloop;
+ }
+ polygon_offset +=
+ num_ptex_faces_per_poly *
+ num_polys_per_ptex_get(no_quad_patch_resolution);
+ }
+ }
+}
+
+static void subdiv_foreach_ctx_init(SubdivForeachTaskContext *ctx)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ /* Allocate maps and offsets. */
+ ctx->coarse_vertices_used_map =
+ BLI_BITMAP_NEW(coarse_mesh->totvert, "vertices used map");
+ ctx->coarse_edges_used_map =
+ BLI_BITMAP_NEW(coarse_mesh->totedge, "edges used map");
+ ctx->subdiv_vertex_offset = MEM_malloc_arrayN(
+ coarse_mesh->totpoly,
+ sizeof(*ctx->subdiv_vertex_offset),
+ "vertex_offset");
+ ctx->subdiv_edge_offset = MEM_malloc_arrayN(
+ coarse_mesh->totpoly,
+ sizeof(*ctx->subdiv_edge_offset),
+ "subdiv_edge_offset");
+ ctx->subdiv_polygon_offset = MEM_malloc_arrayN(
+ coarse_mesh->totpoly,
+ sizeof(*ctx->subdiv_polygon_offset),
+ "subdiv_edge_offset");
+ ctx->face_ptex_offset = MEM_malloc_arrayN(coarse_mesh->totpoly,
+ sizeof(*ctx->face_ptex_offset),
+ "face_ptex_offset");
+ /* Initialize all offsets. */
+ subdiv_foreach_ctx_init_offsets(ctx);
+ /* Calculate number of geometry in the result subdivision mesh. */
+ subdiv_foreach_ctx_count(ctx);
+ /* Re-set maps which were used at this step. */
+ BLI_BITMAP_SET_ALL(ctx->coarse_edges_used_map, false, coarse_mesh->totedge);
+}
+
+static void subdiv_foreach_ctx_free(SubdivForeachTaskContext *ctx)
+{
+ MEM_freeN(ctx->coarse_vertices_used_map);
+ MEM_freeN(ctx->coarse_edges_used_map);
+ MEM_freeN(ctx->subdiv_vertex_offset);
+ MEM_freeN(ctx->subdiv_edge_offset);
+ MEM_freeN(ctx->subdiv_polygon_offset);
+ MEM_freeN(ctx->face_ptex_offset);
+}
+
+/* =============================================================================
+ * Vertex traversal process.
+ */
+
+/* Traversal of corner vertices. They are coming from coarse vertices. */
+
+static void subdiv_foreach_corner_vertices_regular_do(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly,
+ SubdivForeachVertexFromCornerCb vertex_corner,
+ bool check_usage)
+{
+ const float weights[4][2] = {{0.0f, 0.0f},
+ {1.0f, 0.0f},
+ {1.0f, 1.0f},
+ {0.0f, 1.0f}};
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const int coarse_poly_index = coarse_poly - coarse_mesh->mpoly;
+ const int ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ if (check_usage &&
+ BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_vertices_used_map,
+ coarse_loop->v))
+ {
+ continue;
+ }
+ const int coarse_vertex_index = coarse_loop->v;
+ const int subdiv_vertex_index =
+ ctx->vertices_corner_offset + coarse_vertex_index;
+ const float u = weights[corner][0];
+ const float v = weights[corner][1];
+ vertex_corner(
+ ctx->foreach_context,
+ tls,
+ ptex_face_index,
+ u, v,
+ coarse_vertex_index,
+ coarse_poly_index,
+ 0,
+ subdiv_vertex_index);
+ }
+}
+
+static void subdiv_foreach_corner_vertices_regular(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ subdiv_foreach_corner_vertices_regular_do(
+ ctx, tls, coarse_poly, ctx->foreach_context->vertex_corner, true);
+}
+
+static void subdiv_foreach_corner_vertices_special_do(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly,
+ SubdivForeachVertexFromCornerCb vertex_corner,
+ bool check_usage)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const int coarse_poly_index = coarse_poly - coarse_mesh->mpoly;
+ int ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
+ for (int corner = 0;
+ corner < coarse_poly->totloop;
+ corner++, ptex_face_index++)
+ {
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ if (check_usage &&
+ BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_vertices_used_map,
+ coarse_loop->v))
+ {
+ continue;
+ }
+ const int coarse_vertex_index = coarse_loop->v;
+ const int subdiv_vertex_index =
+ ctx->vertices_corner_offset + coarse_vertex_index;
+ vertex_corner(
+ ctx->foreach_context,
+ tls,
+ ptex_face_index,
+ 0.0f, 0.0f,
+ coarse_vertex_index,
+ coarse_poly_index,
+ corner,
+ subdiv_vertex_index);
+ }
+}
+
+static void subdiv_foreach_corner_vertices_special(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ subdiv_foreach_corner_vertices_special_do(
+ ctx, tls, coarse_poly, ctx->foreach_context->vertex_corner, true);
+}
+
+static void subdiv_foreach_corner_vertices(SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ if (coarse_poly->totloop == 4) {
+ subdiv_foreach_corner_vertices_regular(ctx, tls, coarse_poly);
+ }
+ else {
+ subdiv_foreach_corner_vertices_special(ctx, tls, coarse_poly);
+ }
+}
+
+static void subdiv_foreach_every_corner_vertices_regular(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ subdiv_foreach_corner_vertices_regular_do(
+ ctx, tls, coarse_poly,
+ ctx->foreach_context->vertex_every_corner,
+ false);
+}
+
+static void subdiv_foreach_every_corner_vertices_special(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ subdiv_foreach_corner_vertices_special_do(
+ ctx, tls, coarse_poly,
+ ctx->foreach_context->vertex_every_corner,
+ false);
+}
+
+static void subdiv_foreach_every_corner_vertices(SubdivForeachTaskContext *ctx)
+{
+ if (ctx->foreach_context->vertex_every_corner == NULL) {
+ return;
+ }
+ const SubdivForeachContext *foreach_context = ctx->foreach_context;
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ void *tls = NULL;
+ if (foreach_context->user_data_tls_size != 0) {
+ tls = MEM_mallocN(foreach_context->user_data_tls_size, "tls");
+ memcpy(tls,
+ foreach_context->user_data_tls,
+ foreach_context->user_data_tls_size);
+ }
+ for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
+ const MPoly *coarse_poly = &coarse_mpoly[poly_index];
+ if (coarse_poly->totloop == 4) {
+ subdiv_foreach_every_corner_vertices_regular(ctx, tls, coarse_poly);
+ }
+ else {
+ subdiv_foreach_every_corner_vertices_special(ctx, tls, coarse_poly);
+ }
+ }
+ if (tls != NULL) {
+ MEM_freeN(tls);
+ }
+}
+
+/* Traverse of edge vertices. They are coming from coarse edges. */
+
+static void subdiv_foreach_edge_vertices_regular_do(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly,
+ SubdivForeachVertexFromEdgeCb vertex_edge,
+ bool check_usage)
+{
+ const int resolution = ctx->settings->resolution;
+ const int resolution_1 = resolution - 1;
+ const float inv_resolution_1 = 1.0f / (float)resolution_1;
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_medge = coarse_mesh->medge;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const int coarse_poly_index = coarse_poly - coarse_mpoly;
+ const int poly_index = coarse_poly - coarse_mesh->mpoly;
+ const int ptex_face_index = ctx->face_ptex_offset[poly_index];
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ const int coarse_edge_index = coarse_loop->e;
+ if (check_usage &&
+ BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_edges_used_map,
+ coarse_edge_index))
+ {
+ continue;
+ }
+ const MEdge *coarse_edge = &coarse_medge[coarse_edge_index];
+ const bool flip = (coarse_edge->v2 == coarse_loop->v);
+ int subdiv_vertex_index =
+ ctx->vertices_edge_offset +
+ coarse_edge_index * num_subdiv_vertices_per_coarse_edge;
+ for (int vertex_index = 0;
+ vertex_index < num_subdiv_vertices_per_coarse_edge;
+ vertex_index++, subdiv_vertex_index++)
+ {
+ float fac = (vertex_index + 1) * inv_resolution_1;
+ if (flip) {
+ fac = 1.0f - fac;
+ }
+ if (corner >= 2) {
+ fac = 1.0f - fac;
+ }
+ float u, v;
+ if ((corner & 1) == 0) {
+ u = fac;
+ v = (corner == 2) ? 1.0f : 0.0f;
+ }
+ else {
+ u = (corner == 1) ? 1.0f : 0.0f;
+ v = fac;
+ }
+ vertex_edge(
+ ctx->foreach_context,
+ tls,
+ ptex_face_index,
+ u, v,
+ coarse_edge_index,
+ coarse_poly_index,
+ 0,
+ subdiv_vertex_index);
+ }
+ }
+}
+
+static void subdiv_foreach_edge_vertices_regular(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ subdiv_foreach_edge_vertices_regular_do(
+ ctx, tls, coarse_poly,
+ ctx->foreach_context->vertex_edge,
+ true);
+}
+
+static void subdiv_foreach_edge_vertices_special_do(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly,
+ SubdivForeachVertexFromEdgeCb vertex_edge,
+ bool check_usage)
+{
+ const int resolution = ctx->settings->resolution;
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const int num_vertices_per_ptex_edge = ((resolution >> 1) + 1);
+ const float inv_ptex_resolution_1 =
+ 1.0f / (float)(num_vertices_per_ptex_edge - 1);
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_medge = coarse_mesh->medge;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const int coarse_poly_index = coarse_poly - coarse_mpoly;
+ const int poly_index = coarse_poly - coarse_mesh->mpoly;
+ const int ptex_face_start_index = ctx->face_ptex_offset[poly_index];
+ int ptex_face_index = ptex_face_start_index;
+ for (int corner = 0;
+ corner < coarse_poly->totloop;
+ corner++, ptex_face_index++)
+ {
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ const int coarse_edge_index = coarse_loop->e;
+ if (check_usage &&
+ BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_edges_used_map,
+ coarse_edge_index))
+ {
+ continue;
+ }
+ const MEdge *coarse_edge = &coarse_medge[coarse_edge_index];
+ const bool flip = (coarse_edge->v2 == coarse_loop->v);
+ int subdiv_vertex_index =
+ ctx->vertices_edge_offset +
+ coarse_edge_index * num_subdiv_vertices_per_coarse_edge;
+ int veretx_delta = 1;
+ if (flip) {
+ subdiv_vertex_index += num_subdiv_vertices_per_coarse_edge - 1;
+ veretx_delta = -1;
+ }
+ for (int vertex_index = 1;
+ vertex_index < num_vertices_per_ptex_edge;
+ vertex_index++, subdiv_vertex_index += veretx_delta)
+ {
+ const float u = vertex_index * inv_ptex_resolution_1;
+ vertex_edge(
+ ctx->foreach_context,
+ tls,
+ ptex_face_index,
+ u, 0.0f,
+ coarse_edge_index,
+ coarse_poly_index,
+ corner,
+ subdiv_vertex_index);
+ }
+ const int next_ptex_face_index =
+ ptex_face_start_index + (corner + 1) % coarse_poly->totloop;
+ for (int vertex_index = 1;
+ vertex_index < num_vertices_per_ptex_edge - 1;
+ vertex_index++, subdiv_vertex_index += veretx_delta)
+ {
+ const float v = 1.0f - vertex_index * inv_ptex_resolution_1;
+ vertex_edge(
+ ctx->foreach_context,
+ tls,
+ next_ptex_face_index,
+ 0.0f, v,
+ coarse_edge_index,
+ coarse_poly_index,
+ corner,
+ subdiv_vertex_index);
+ }
+ }
+}
+
+static void subdiv_foreach_edge_vertices_special(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ subdiv_foreach_edge_vertices_special_do(
+ ctx, tls, coarse_poly,
+ ctx->foreach_context->vertex_edge,
+ true);
+}
+
+static void subdiv_foreach_edge_vertices(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ if (coarse_poly->totloop == 4) {
+ subdiv_foreach_edge_vertices_regular(ctx, tls, coarse_poly);
+ }
+ else {
+ subdiv_foreach_edge_vertices_special(ctx, tls, coarse_poly);
+ }
+}
+
+static void subdiv_foreach_every_edge_vertices_regular(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ subdiv_foreach_edge_vertices_regular_do(
+ ctx, tls, coarse_poly,
+ ctx->foreach_context->vertex_every_edge,
+ false);
+}
+
+static void subdiv_foreach_every_edge_vertices_special(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ subdiv_foreach_edge_vertices_special_do(
+ ctx, tls, coarse_poly,
+ ctx->foreach_context->vertex_every_edge,
+ false);
+}
+
+static void subdiv_foreach_every_edge_vertices(SubdivForeachTaskContext *ctx)
+{
+ if (ctx->foreach_context->vertex_every_edge == NULL) {
+ return;
+ }
+ const SubdivForeachContext *foreach_context = ctx->foreach_context;
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ void *tls = NULL;
+ if (foreach_context->user_data_tls_size != 0) {
+ tls = MEM_mallocN(foreach_context->user_data_tls_size, "tls");
+ memcpy(tls,
+ foreach_context->user_data_tls,
+ foreach_context->user_data_tls_size);
+ }
+ for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
+ const MPoly *coarse_poly = &coarse_mpoly[poly_index];
+ if (coarse_poly->totloop == 4) {
+ subdiv_foreach_every_edge_vertices_regular(ctx, tls, coarse_poly);
+ }
+ else {
+ subdiv_foreach_every_edge_vertices_special(ctx, tls, coarse_poly);
+ }
+ }
+ if (tls != NULL) {
+ MEM_freeN(tls);
+ }
+}
+
+/* Traversal of inner vertices, they are coming from ptex patches. */
+
+static void subdiv_foreach_inner_vertices_regular(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ const int resolution = ctx->settings->resolution;
+ const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const int coarse_poly_index = coarse_poly - coarse_mesh->mpoly;
+ const int ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
+ const int start_vertex_index = ctx->subdiv_vertex_offset[coarse_poly_index];
+ int subdiv_vertex_index =
+ ctx->vertices_inner_offset + start_vertex_index;
+ for (int y = 1; y < resolution - 1; y++) {
+ const float v = y * inv_resolution_1;
+ for (int x = 1; x < resolution - 1; x++, subdiv_vertex_index++) {
+ const float u = x * inv_resolution_1;
+ ctx->foreach_context->vertex_inner(
+ ctx->foreach_context,
+ tls,
+ ptex_face_index,
+ u, v,
+ coarse_poly_index, 0,
+ subdiv_vertex_index);
+ }
+ }
+}
+
+static void subdiv_foreach_inner_vertices_special(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ const int resolution = ctx->settings->resolution;
+ const int ptex_face_resolution = ptex_face_resolution_get(
+ coarse_poly, resolution);
+ const float inv_ptex_face_resolution_1 =
+ 1.0f / (float)(ptex_face_resolution - 1);
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const int coarse_poly_index = coarse_poly - coarse_mesh->mpoly;
+ int ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
+ const int start_vertex_index = ctx->subdiv_vertex_offset[coarse_poly_index];
+ int subdiv_vertex_index =
+ ctx->vertices_inner_offset + start_vertex_index;
+ ctx->foreach_context->vertex_inner(
+ ctx->foreach_context,
+ tls,
+ ptex_face_index,
+ 1.0f, 1.0f,
+ coarse_poly_index, 0,
+ subdiv_vertex_index);
+ subdiv_vertex_index++;
+ for (int corner = 0;
+ corner < coarse_poly->totloop;
+ corner++, ptex_face_index++)
+ {
+ for (int y = 1; y < ptex_face_resolution - 1; y++) {
+ const float v = y * inv_ptex_face_resolution_1;
+ for (int x = 1;
+ x < ptex_face_resolution; x++,
+ subdiv_vertex_index++)
+ {
+ const float u = x * inv_ptex_face_resolution_1;
+ ctx->foreach_context->vertex_inner(
+ ctx->foreach_context,
+ tls,
+ ptex_face_index,
+ u, v,
+ coarse_poly_index, corner,
+ subdiv_vertex_index);
+ }
+ }
+ }
+}
+
+static void subdiv_foreach_inner_vertices(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ if (coarse_poly->totloop == 4) {
+ subdiv_foreach_inner_vertices_regular(ctx, tls, coarse_poly);
+ }
+ else {
+ subdiv_foreach_inner_vertices_special(ctx, tls, coarse_poly);
+ }
+}
+
+/* Traverse all vertices which are emitted from given coarse polygon. */
+static void subdiv_foreach_vertices(SubdivForeachTaskContext *ctx,
+ void *tls,
+ const int poly_index)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MPoly *coarse_poly = &coarse_mpoly[poly_index];
+ if (ctx->foreach_context->vertex_corner != NULL) {
+ subdiv_foreach_corner_vertices(ctx, tls, coarse_poly);
+ }
+ if (ctx->foreach_context->vertex_edge != NULL) {
+ subdiv_foreach_edge_vertices(ctx, tls, coarse_poly);
+ }
+ if (ctx->foreach_context->vertex_inner != NULL) {
+ subdiv_foreach_inner_vertices(ctx, tls, coarse_poly);
+ }
+}
+
+/* =============================================================================
+ * Edge traversal process.
+ */
+
+/* TODO(sergey): Coarse edge are always NONE, consider getting rid of it. */
+static int subdiv_foreach_edges_row(SubdivForeachTaskContext *ctx,
+ void *tls,
+ const int coarse_edge_index,
+ const int start_subdiv_edge_index,
+ const int start_vertex_index,
+ const int num_edges_per_row)
+{
+ int subdiv_edge_index = start_subdiv_edge_index;
+ int vertex_index = start_vertex_index;
+ for (int edge_index = 0;
+ edge_index < num_edges_per_row - 1;
+ edge_index++, subdiv_edge_index++)
+ {
+ const int v1 = vertex_index;
+ const int v2 = vertex_index + 1;
+ ctx->foreach_context->edge(
+ ctx->foreach_context,
+ tls,
+ coarse_edge_index,
+ subdiv_edge_index,
+ v1, v2);
+ vertex_index += 1;
+ }
+ return subdiv_edge_index;
+}
+
+/* TODO(sergey): Coarse edges are always NONE, consider getting rid of them. */
+static int subdiv_foreach_edges_column(SubdivForeachTaskContext *ctx,
+ void *tls,
+ const int coarse_start_edge_index,
+ const int coarse_end_edge_index,
+ const int start_subdiv_edge_index,
+ const int start_vertex_index,
+ const int num_edges_per_row)
+{
+ int subdiv_edge_index = start_subdiv_edge_index;
+ int vertex_index = start_vertex_index;
+ for (int edge_index = 0;
+ edge_index < num_edges_per_row;
+ edge_index++, subdiv_edge_index++)
+ {
+ int coarse_edge_index = ORIGINDEX_NONE;
+ if (edge_index == 0) {
+ coarse_edge_index = coarse_start_edge_index;
+ }
+ else if (edge_index == num_edges_per_row - 1) {
+ coarse_edge_index = coarse_end_edge_index;
+ }
+ const int v1 = vertex_index;
+ const int v2 = vertex_index + num_edges_per_row;
+ ctx->foreach_context->edge(
+ ctx->foreach_context,
+ tls,
+ coarse_edge_index,
+ subdiv_edge_index,
+ v1, v2);
+ vertex_index += 1;
+ }
+ return subdiv_edge_index;
+}
+
+/* Defines edges between inner vertices of patch, and also edges to the
+ * boundary.
+ */
+
+/* Consider a subdivision of base face at level 1:
+ *
+ * y
+ * ^
+ * | (6) ---- (7) ---- (8)
+ * | | | |
+ * | (3) ---- (4) ---- (5)
+ * | | | |
+ * | (0) ---- (1) ---- (2)
+ * o---------------------------> x
+ *
+ * This is illustrate which parts of geometry is created by code below.
+ */
+
+static void subdiv_foreach_edges_all_patches_regular(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_medge = coarse_mesh->medge;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const int poly_index = coarse_poly - coarse_mpoly;
+ const int resolution = ctx->settings->resolution;
+ const int start_vertex_index =
+ ctx->vertices_inner_offset +
+ ctx->subdiv_vertex_offset[poly_index];
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ int subdiv_edge_index =
+ ctx->edge_inner_offset + ctx->subdiv_edge_offset[poly_index];
+ /* Traverse bottom row of edges (0-1, 1-2). */
+ subdiv_edge_index = subdiv_foreach_edges_row(
+ ctx,
+ tls,
+ ORIGINDEX_NONE,
+ subdiv_edge_index,
+ start_vertex_index,
+ resolution - 2);
+ /* Traverse remaining edges. */
+ for (int row = 0; row < resolution - 3; row++) {
+ const int start_row_vertex_index =
+ start_vertex_index + row * (resolution - 2);
+ /* Traverse vertical columns.
+ *
+ * At first iteration it will be edges (0-3. 1-4, 2-5), then it
+ * will be (3-6, 4-7, 5-8) and so on.
+ */
+ subdiv_edge_index = subdiv_foreach_edges_column(
+ ctx,
+ tls,
+ ORIGINDEX_NONE,
+ ORIGINDEX_NONE,
+ subdiv_edge_index,
+ start_row_vertex_index,
+ resolution - 2);
+ /* Create horizontal edge row.
+ *
+ * At first iteration it will be edges (3-4, 4-5), then it will be
+ * (6-7, 7-8) and so on.
+ */
+ subdiv_edge_index = subdiv_foreach_edges_row(
+ ctx,
+ tls,
+ ORIGINDEX_NONE,
+ subdiv_edge_index,
+ start_row_vertex_index + resolution - 2,
+ resolution - 2);
+ }
+ /* Connect inner part of patch to boundary. */
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
+ const int start_edge_vertex = ctx->vertices_edge_offset +
+ coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ const bool flip = (coarse_edge->v2 == coarse_loop->v);
+ int side_start_index = start_vertex_index;
+ int side_stride = 0;
+ /* Calculate starting veretx of corresponding inner part of ptex. */
+ if (corner == 0) {
+ side_stride = 1;
+ }
+ else if (corner == 1) {
+ side_start_index += resolution - 3;
+ side_stride = resolution - 2;
+ }
+ else if (corner == 2) {
+ side_start_index += num_subdiv_vertices_per_coarse_edge *
+ num_subdiv_vertices_per_coarse_edge - 1;
+ side_stride = -1;
+ }
+ else if (corner == 3) {
+ side_start_index += num_subdiv_vertices_per_coarse_edge *
+ (num_subdiv_vertices_per_coarse_edge - 1);
+ side_stride = -(resolution - 2);
+ }
+ for (int i = 0; i < resolution - 2; i++, subdiv_edge_index++) {
+ const int v1 = (flip)
+ ? (start_edge_vertex + (resolution - i - 3))
+ : (start_edge_vertex + i);
+ const int v2 = side_start_index + side_stride * i;
+ ctx->foreach_context->edge(
+ ctx->foreach_context,
+ tls,
+ ORIGINDEX_NONE,
+ subdiv_edge_index,
+ v1, v2);
+ }
+ }
+}
+
+static void subdiv_foreach_edges_all_patches_special(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_medge = coarse_mesh->medge;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const int poly_index = coarse_poly - coarse_mpoly;
+ const int resolution = ctx->settings->resolution;
+ const int ptex_face_resolution =
+ ptex_face_resolution_get(coarse_poly, resolution);
+ const int ptex_face_inner_resolution = ptex_face_resolution - 2;
+ const int num_inner_vertices_per_ptex =
+ (ptex_face_resolution - 1) * (ptex_face_resolution - 2);
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const int center_vertex_index =
+ ctx->vertices_inner_offset +
+ ctx->subdiv_vertex_offset[poly_index];
+ const int start_vertex_index = center_vertex_index + 1;
+ int subdiv_edge_index =
+ ctx->edge_inner_offset + ctx->subdiv_edge_offset[poly_index];
+ /* Traverse inner ptex edges. */
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const int start_ptex_face_vertex_index =
+ start_vertex_index + corner * num_inner_vertices_per_ptex;
+ /* Similar steps to regular patch case. */
+ subdiv_edge_index = subdiv_foreach_edges_row(
+ ctx,
+ tls,
+ ORIGINDEX_NONE,
+ subdiv_edge_index,
+ start_ptex_face_vertex_index,
+ ptex_face_inner_resolution + 1);
+ for (int row = 0; row < ptex_face_inner_resolution - 1; row++) {
+ const int start_row_vertex_index =
+ start_ptex_face_vertex_index +
+ row * (ptex_face_inner_resolution + 1);
+ subdiv_edge_index = subdiv_foreach_edges_column(
+ ctx,
+ tls,
+ ORIGINDEX_NONE,
+ ORIGINDEX_NONE,
+ subdiv_edge_index,
+ start_row_vertex_index,
+ ptex_face_inner_resolution + 1);
+ subdiv_edge_index = subdiv_foreach_edges_row(
+ ctx,
+ tls,
+ ORIGINDEX_NONE,
+ subdiv_edge_index,
+ start_row_vertex_index + ptex_face_inner_resolution + 1,
+ ptex_face_inner_resolution + 1);
+ }
+ }
+ /* Create connections between ptex faces. */
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const int next_corner = (corner + 1) % coarse_poly->totloop;
+ int current_patch_vertex_index =
+ start_vertex_index + corner * num_inner_vertices_per_ptex +
+ ptex_face_inner_resolution;
+ int next_path_vertex_index =
+ start_vertex_index + next_corner * num_inner_vertices_per_ptex +
+ num_inner_vertices_per_ptex - ptex_face_resolution + 1;
+ for (int row = 0;
+ row < ptex_face_inner_resolution;
+ row++, subdiv_edge_index++)
+ {
+ const int v1 = current_patch_vertex_index;
+ const int v2 = next_path_vertex_index;
+ ctx->foreach_context->edge(
+ ctx->foreach_context,
+ tls,
+ ORIGINDEX_NONE,
+ subdiv_edge_index,
+ v1, v2);
+ current_patch_vertex_index += ptex_face_inner_resolution + 1;
+ next_path_vertex_index += 1;
+ }
+ }
+ /* Create edges from center. */
+ if (ptex_face_resolution >= 3) {
+ for (int corner = 0;
+ corner < coarse_poly->totloop;
+ corner++, subdiv_edge_index++)
+ {
+ const int current_patch_end_vertex_index =
+ start_vertex_index + corner * num_inner_vertices_per_ptex +
+ num_inner_vertices_per_ptex - 1;
+ const int v1 = center_vertex_index;
+ const int v2 = current_patch_end_vertex_index;
+ ctx->foreach_context->edge(
+ ctx->foreach_context,
+ tls,
+ ORIGINDEX_NONE,
+ subdiv_edge_index,
+ v1, v2);
+ }
+ }
+ /* Connect inner path of patch to boundary. */
+ const MLoop *prev_coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + coarse_poly->totloop - 1];
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ {
+ const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
+ const int start_edge_vertex = ctx->vertices_edge_offset +
+ coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ const bool flip = (coarse_edge->v2 == coarse_loop->v);
+ int side_start_index;
+ if (ptex_face_resolution >= 3) {
+ side_start_index =
+ start_vertex_index + num_inner_vertices_per_ptex * corner;
+ }
+ else {
+ side_start_index = center_vertex_index;
+ }
+ for (int i = 0; i < ptex_face_resolution - 1;
+ i++,
+ subdiv_edge_index++)
+ {
+ const int v1 = (flip)
+ ? (start_edge_vertex + (resolution - i - 3))
+ : (start_edge_vertex + i);
+ const int v2 = side_start_index + i;
+ ctx->foreach_context->edge(
+ ctx->foreach_context,
+ tls,
+ ORIGINDEX_NONE,
+ subdiv_edge_index,
+ v1, v2);
+ }
+ }
+ if (ptex_face_resolution >= 3) {
+ const MEdge *coarse_edge = &coarse_medge[prev_coarse_loop->e];
+ const int start_edge_vertex = ctx->vertices_edge_offset +
+ prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ const bool flip = (coarse_edge->v2 == coarse_loop->v);
+ int side_start_index =
+ start_vertex_index + num_inner_vertices_per_ptex * corner;
+ for (int i = 0; i < ptex_face_resolution - 2;
+ i++,
+ subdiv_edge_index++)
+ {
+ const int v1 = (flip)
+ ? (start_edge_vertex + (resolution - i - 3))
+ : (start_edge_vertex + i);
+ const int v2 = side_start_index +
+ (ptex_face_inner_resolution + 1) * i;
+ ctx->foreach_context->edge(
+ ctx->foreach_context,
+ tls,
+ ORIGINDEX_NONE,
+ subdiv_edge_index,
+ v1, v2);
+ }
+ }
+ prev_coarse_loop = coarse_loop;
+ }
+}
+
+static void subdiv_foreach_edges_all_patches(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ if (coarse_poly->totloop == 4) {
+ subdiv_foreach_edges_all_patches_regular(ctx, tls, coarse_poly);
+ }
+ else {
+ subdiv_foreach_edges_all_patches_special(ctx, tls, coarse_poly);
+ }
+}
+
+static void subdiv_foreach_edges(SubdivForeachTaskContext *ctx,
+ void *tls,
+ int poly_index)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MPoly *coarse_poly = &coarse_mpoly[poly_index];
+ subdiv_foreach_edges_all_patches(ctx, tls, coarse_poly);
+}
+
+static void subdiv_foreach_boundary_edges(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ int coarse_edge_index)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_medge = coarse_mesh->medge;
+ const MEdge *coarse_edge = &coarse_medge[coarse_edge_index];
+ const int resolution = ctx->settings->resolution;
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const int num_subdiv_edges_per_coarse_edge = resolution - 1;
+ int subdiv_edge_index =
+ ctx->edge_boundary_offset +
+ coarse_edge_index * num_subdiv_edges_per_coarse_edge;
+ int last_vertex_index = ctx->vertices_corner_offset + coarse_edge->v1;
+ for (int i = 0;
+ i < num_subdiv_edges_per_coarse_edge - 1;
+ i++, subdiv_edge_index++)
+ {
+ const int v1 = last_vertex_index;
+ const int v2 =
+ ctx->vertices_edge_offset +
+ coarse_edge_index * num_subdiv_vertices_per_coarse_edge +
+ i;
+ ctx->foreach_context->edge(
+ ctx->foreach_context,
+ tls,
+ coarse_edge_index,
+ subdiv_edge_index,
+ v1, v2);
+ last_vertex_index = v2;
+ }
+ const int v1 = last_vertex_index;
+ const int v2 = ctx->vertices_corner_offset + coarse_edge->v2;
+ ctx->foreach_context->edge(
+ ctx->foreach_context,
+ tls,
+ coarse_edge_index,
+ subdiv_edge_index,
+ v1, v2);
+}
+
+/* =============================================================================
+ * Loops traversal.
+ */
+
+static void rotate_indices(const int rot, int *a, int *b, int *c, int *d)
+{
+ int values[4] = {*a, *b, *c, *d};
+ *a = values[(0 - rot + 4) % 4];
+ *b = values[(1 - rot + 4) % 4];
+ *c = values[(2 - rot + 4) % 4];
+ *d = values[(3 - rot + 4) % 4];
+}
+
+static void subdiv_foreach_loops_of_poly(
+ SubdivForeachTaskContext *ctx,
+ void *tls,
+ int subdiv_loop_start_index,
+ const int ptex_face_index,
+ const int coarse_poly_index,
+ const int coarse_corner_index,
+ const int rotation,
+ /*const*/ int v0, /*const*/ int e0,
+ /*const*/ int v1, /*const*/ int e1,
+ /*const*/ int v2, /*const*/ int e2,
+ /*const*/ int v3, /*const*/ int e3,
+ const float u, const float v,
+ const float du, const float dv)
+{
+ rotate_indices(rotation, &v0, &v1, &v2, &v3);
+ rotate_indices(rotation, &e0, &e1, &e2, &e3);
+ ctx->foreach_context->loop(
+ ctx->foreach_context,
+ tls,
+ ptex_face_index, u, v,
+ ORIGINDEX_NONE,
+ coarse_poly_index,
+ coarse_corner_index,
+ subdiv_loop_start_index + 0,
+ v0, e0);
+ ctx->foreach_context->loop(
+ ctx->foreach_context,
+ tls,
+ ptex_face_index, u + du, v,
+ ORIGINDEX_NONE,
+ coarse_poly_index,
+ coarse_corner_index,
+ subdiv_loop_start_index + 1,
+ v1, e1);
+ ctx->foreach_context->loop(
+ ctx->foreach_context,
+ tls,
+ ptex_face_index, u + du, v + dv,
+ ORIGINDEX_NONE,
+ coarse_poly_index,
+ coarse_corner_index,
+ subdiv_loop_start_index + 2,
+ v2, e2);
+ ctx->foreach_context->loop(
+ ctx->foreach_context,
+ tls,
+ ptex_face_index, u, v + dv,
+ ORIGINDEX_NONE,
+ coarse_poly_index,
+ coarse_corner_index,
+ subdiv_loop_start_index + 3,
+ v3, e3);
+}
+
+static void subdiv_foreach_loops_regular(SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ const int resolution = ctx->settings->resolution;
+ /* Base/coarse mesh information. */
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_medge = coarse_mesh->medge;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const int coarse_poly_index = coarse_poly - coarse_mpoly;
+ const int ptex_resolution =
+ ptex_face_resolution_get(coarse_poly, resolution);
+ const int ptex_inner_resolution = ptex_resolution - 2;
+ const int num_subdiv_edges_per_coarse_edge = resolution - 1;
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const float inv_ptex_resolution_1 = 1.0f / (float)(ptex_resolution - 1);
+ const int ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
+ const int start_vertex_index =
+ ctx->vertices_inner_offset +
+ ctx->subdiv_vertex_offset[coarse_poly_index];
+ const int start_edge_index =
+ ctx->edge_inner_offset +
+ ctx->subdiv_edge_offset[coarse_poly_index];
+ const int start_poly_index = ctx->subdiv_polygon_offset[coarse_poly_index];
+ const int start_loop_index = 4 * start_poly_index;
+ const float du = inv_ptex_resolution_1;
+ const float dv = inv_ptex_resolution_1;
+ /* Hi-poly subdivided mesh. */
+ int subdiv_loop_index = start_loop_index;
+ /* Loops for inner part of ptex. */
+ for (int y = 1; y < ptex_resolution - 2; y++) {
+ const float v = y * inv_ptex_resolution_1;
+ const int inner_y = y - 1;
+ for (int x = 1; x < ptex_resolution - 2; x++, subdiv_loop_index += 4) {
+ const int inner_x = x - 1;
+ const float u = x * inv_ptex_resolution_1;
+ /* Vertex indicies ordered counter-clockwise. */
+ const int v0 = start_vertex_index +
+ (inner_y * ptex_inner_resolution + inner_x);
+ const int v1 = v0 + 1;
+ const int v2 = v0 + ptex_inner_resolution + 1;
+ const int v3 = v0 + ptex_inner_resolution;
+ /* Edge indicies ordered counter-clockwise. */
+ const int e0 = start_edge_index +
+ (inner_y * (2 * ptex_inner_resolution - 1) + inner_x);
+ const int e1 = e0 + ptex_inner_resolution;
+ const int e2 = e0 + (2 * ptex_inner_resolution - 1);
+ const int e3 = e0 + ptex_inner_resolution - 1;
+ subdiv_foreach_loops_of_poly(
+ ctx, tls, subdiv_loop_index, ptex_face_index,
+ coarse_poly_index, 0,
+ 0,
+ v0, e0, v1, e1, v2, e2, v3, e3,
+ u, v, du, dv);
+ }
+ }
+ /* Loops for faces connecting inner ptex part with boundary. */
+ const MLoop *prev_coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + coarse_poly->totloop - 1];
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
+ const MEdge *prev_coarse_edge = &coarse_medge[prev_coarse_loop->e];
+ const int start_edge_vertex = ctx->vertices_edge_offset +
+ coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ const bool flip = (coarse_edge->v2 == coarse_loop->v);
+ int side_start_index = start_vertex_index;
+ int side_stride = 0;
+ int v0 = ctx->vertices_corner_offset + coarse_loop->v;
+ int v3, e3;
+ int e2_offset, e2_stride;
+ float u, v, delta_u, delta_v;
+ if (prev_coarse_loop->v == prev_coarse_edge->v1) {
+ v3 = ctx->vertices_edge_offset +
+ prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge +
+ num_subdiv_vertices_per_coarse_edge - 1;
+ e3 = ctx->edge_boundary_offset +
+ prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge +
+ num_subdiv_edges_per_coarse_edge - 1;
+ }
+ else {
+ v3 = ctx->vertices_edge_offset +
+ prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ e3 = ctx->edge_boundary_offset +
+ prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge;
+ }
+ /* Calculate starting veretx of corresponding inner part of ptex. */
+ if (corner == 0) {
+ side_stride = 1;
+ e2_offset = 0;
+ e2_stride = 1;
+ u = 0.0f;
+ v = 0.0f;
+ delta_u = du;
+ delta_v = 0.0f;
+ }
+ else if (corner == 1) {
+ side_start_index += resolution - 3;
+ side_stride = resolution - 2;
+ e2_offset = 2 * num_subdiv_edges_per_coarse_edge - 4;
+ e2_stride = 2 * num_subdiv_edges_per_coarse_edge - 3;
+ u = 1.0f - du;
+ v = 0;
+ delta_u = 0.0f;
+ delta_v = dv;
+ }
+ else if (corner == 2) {
+ side_start_index += num_subdiv_vertices_per_coarse_edge *
+ num_subdiv_vertices_per_coarse_edge - 1;
+ side_stride = -1;
+ e2_offset = num_edges_per_ptex_face_get(resolution - 2) - 1;
+ e2_stride = -1;
+ u = 1.0f - du;
+ v = 1.0f - dv;
+ delta_u = -du;
+ delta_v = 0.0f;
+ }
+ else if (corner == 3) {
+ side_start_index += num_subdiv_vertices_per_coarse_edge *
+ (num_subdiv_vertices_per_coarse_edge - 1);
+ side_stride = -(resolution - 2);
+ e2_offset = num_edges_per_ptex_face_get(resolution - 2) -
+ (2 * num_subdiv_edges_per_coarse_edge - 3);
+ e2_stride = -(2 * num_subdiv_edges_per_coarse_edge - 3);
+ u = 0.0f;
+ v = 1.0f - dv;
+ delta_u = 0.0f;
+ delta_v = -dv;
+ }
+ for (int i = 0; i < resolution - 2; i++, subdiv_loop_index += 4) {
+ int v1;
+ if (flip) {
+ v1 = start_edge_vertex + (resolution - i - 3);
+ }
+ else {
+ v1 = start_edge_vertex + i;
+ }
+ const int v2 = side_start_index + side_stride * i;
+ int e0;
+ if (flip) {
+ e0 = ctx->edge_boundary_offset +
+ coarse_loop->e * num_subdiv_edges_per_coarse_edge +
+ num_subdiv_edges_per_coarse_edge - i - 1;
+ }
+ else {
+ e0 = ctx->edge_boundary_offset +
+ coarse_loop->e * num_subdiv_edges_per_coarse_edge +
+ i;
+ }
+ int e1 = start_edge_index +
+ num_edges_per_ptex_face_get(resolution - 2) +
+ corner * num_subdiv_vertices_per_coarse_edge +
+ i;
+ int e2;
+ if (i == 0) {
+ e2 = start_edge_index +
+ num_edges_per_ptex_face_get(resolution - 2) +
+ ((corner - 1 + coarse_poly->totloop) %
+ coarse_poly->totloop) *
+ num_subdiv_vertices_per_coarse_edge +
+ num_subdiv_vertices_per_coarse_edge - 1;
+ }
+ else {
+ e2 = start_edge_index + e2_offset + e2_stride * (i - 1);
+ }
+ subdiv_foreach_loops_of_poly(
+ ctx, tls, subdiv_loop_index, ptex_face_index,
+ coarse_poly_index, corner,
+ corner,
+ v0, e0, v1, e1, v2, e2, v3, e3,
+ u + delta_u * i, v + delta_v * i, du, dv);
+ v0 = v1;
+ v3 = v2;
+ e3 = e1;
+ }
+ prev_coarse_loop = coarse_loop;
+ }
+}
+
+static void subdiv_foreach_loops_special(SubdivForeachTaskContext *ctx,
+ void *tls,
+ const MPoly *coarse_poly)
+{
+ const int resolution = ctx->settings->resolution;
+ /* Base/coarse mesh information. */
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_medge = coarse_mesh->medge;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const int coarse_poly_index = coarse_poly - coarse_mpoly;
+ const int ptex_face_resolution =
+ ptex_face_resolution_get(coarse_poly, resolution);
+ const int ptex_face_inner_resolution = ptex_face_resolution - 2;
+ const float inv_ptex_resolution_1 =
+ 1.0f / (float)(ptex_face_resolution - 1);
+ const int num_inner_vertices_per_ptex =
+ (ptex_face_resolution - 1) * (ptex_face_resolution - 2);
+ const int num_inner_edges_per_ptex_face =
+ num_inner_edges_per_ptex_face_get(
+ ptex_face_inner_resolution + 1);
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const int num_subdiv_edges_per_coarse_edge = resolution - 1;
+ const int ptex_face_index = ctx->face_ptex_offset[coarse_poly_index];
+ const int center_vertex_index =
+ ctx->vertices_inner_offset +
+ ctx->subdiv_vertex_offset[coarse_poly_index];
+ const int start_vertex_index = center_vertex_index + 1;
+ const int start_inner_vertex_index = center_vertex_index + 1;
+ const int start_edge_index = ctx->edge_inner_offset +
+ ctx->subdiv_edge_offset[coarse_poly_index];
+ const int start_poly_index = ctx->subdiv_polygon_offset[coarse_poly_index];
+ const int start_loop_index = 4 * start_poly_index;
+ const float du = inv_ptex_resolution_1;
+ const float dv = inv_ptex_resolution_1;
+ /* Hi-poly subdivided mesh. */
+ int subdiv_loop_index = start_loop_index;
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const int corner_vertex_index =
+ start_vertex_index + corner * num_inner_vertices_per_ptex;
+ const int corner_edge_index =
+ start_edge_index + corner * num_inner_edges_per_ptex_face;
+ for (int y = 1; y < ptex_face_inner_resolution; y++) {
+ const float v = y * inv_ptex_resolution_1;
+ const int inner_y = y - 1;
+ for (int x = 1;
+ x < ptex_face_inner_resolution + 1;
+ x++, subdiv_loop_index += 4)
+ {
+ const int inner_x = x - 1;
+ const float u = x * inv_ptex_resolution_1;
+ /* Vertex indicies ordered counter-clockwise. */
+ const int v0 =
+ corner_vertex_index +
+ (inner_y * (ptex_face_inner_resolution + 1) + inner_x);
+ const int v1 = v0 + 1;
+ const int v2 = v0 + ptex_face_inner_resolution + 2;
+ const int v3 = v0 + ptex_face_inner_resolution + 1;
+ /* Edge indicies ordered counter-clockwise. */
+ const int e0 = corner_edge_index +
+ (inner_y * (2 * ptex_face_inner_resolution + 1) + inner_x);
+ const int e1 = e0 + ptex_face_inner_resolution + 1;
+ const int e2 = e0 + (2 * ptex_face_inner_resolution + 1);
+ const int e3 = e0 + ptex_face_inner_resolution;
+ subdiv_foreach_loops_of_poly(
+ ctx, tls, subdiv_loop_index, ptex_face_index + corner,
+ coarse_poly_index, corner,
+ 0,
+ v0, e0, v1, e1, v2, e2, v3, e3,
+ u, v, du, dv);
+ }
+ }
+ }
+ /* Create connections between ptex faces. */
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const int next_corner = (corner + 1) % coarse_poly->totloop;
+ const int corner_edge_index =
+ start_edge_index + corner * num_inner_edges_per_ptex_face;
+ const int next_corner_edge_index =
+ start_edge_index + next_corner * num_inner_edges_per_ptex_face;
+ int current_patch_vertex_index =
+ start_inner_vertex_index +
+ corner * num_inner_vertices_per_ptex +
+ ptex_face_inner_resolution;
+ int next_path_vertex_index =
+ start_inner_vertex_index +
+ next_corner * num_inner_vertices_per_ptex +
+ num_inner_vertices_per_ptex - ptex_face_resolution + 1;
+ int v0 = current_patch_vertex_index;
+ int v1 = next_path_vertex_index;
+ current_patch_vertex_index += ptex_face_inner_resolution + 1;
+ next_path_vertex_index += 1;
+ int e0 = start_edge_index +
+ coarse_poly->totloop * num_inner_edges_per_ptex_face +
+ corner * (ptex_face_resolution - 2);
+ int e1 = next_corner_edge_index + num_inner_edges_per_ptex_face -
+ ptex_face_resolution + 2;
+ int e3 = corner_edge_index + 2 * ptex_face_resolution - 4;
+ for (int row = 1;
+ row < ptex_face_inner_resolution;
+ row++, subdiv_loop_index += 4)
+ {
+ const int v2 = next_path_vertex_index;
+ const int v3 = current_patch_vertex_index;
+ const int e2 = e0 + 1;
+ const float u = row * du;
+ const float v = 1.0f - dv;
+ subdiv_foreach_loops_of_poly(
+ ctx, tls, subdiv_loop_index, ptex_face_index + next_corner,
+ coarse_poly_index, next_corner,
+ 3,
+ v0, e0, v1, e1, v2, e2, v3, e3,
+ u, v, du, dv);
+ current_patch_vertex_index += ptex_face_inner_resolution + 1;
+ next_path_vertex_index += 1;
+ v0 = v3;
+ v1 = v2;
+ e0 = e2;
+ e1 += 1;
+ e3 += 2 * ptex_face_resolution - 3;
+ }
+ }
+ /* Create loops from center. */
+ if (ptex_face_resolution >= 3) {
+ const int start_center_edge_index =
+ start_edge_index +
+ (num_inner_edges_per_ptex_face +
+ ptex_face_inner_resolution) * coarse_poly->totloop;
+ const int start_boundary_edge =
+ start_edge_index +
+ coarse_poly->totloop * num_inner_edges_per_ptex_face +
+ ptex_face_inner_resolution - 1;
+ for (int corner = 0, prev_corner = coarse_poly->totloop - 1;
+ corner < coarse_poly->totloop;
+ prev_corner = corner, corner++, subdiv_loop_index += 4)
+ {
+ const int corner_edge_index =
+ start_edge_index +
+ corner * num_inner_edges_per_ptex_face;
+ const int current_patch_end_vertex_index =
+ start_vertex_index + corner * num_inner_vertices_per_ptex +
+ num_inner_vertices_per_ptex - 1;
+ const int prev_current_patch_end_vertex_index =
+ start_vertex_index + prev_corner *
+ num_inner_vertices_per_ptex +
+ num_inner_vertices_per_ptex - 1;
+ const int v0 = center_vertex_index;
+ const int v1 = prev_current_patch_end_vertex_index;
+ const int v2 = current_patch_end_vertex_index - 1;
+ const int v3 = current_patch_end_vertex_index;
+ const int e0 = start_center_edge_index + prev_corner;
+ const int e1 = start_boundary_edge +
+ prev_corner * (ptex_face_inner_resolution);
+ const int e2 = corner_edge_index +
+ num_inner_edges_per_ptex_face - 1;
+ const int e3 = start_center_edge_index + corner;
+ const float u = 1.0f - du;
+ const float v = 1.0f - dv;
+ subdiv_foreach_loops_of_poly(
+ ctx, tls, subdiv_loop_index,
+ ptex_face_index + corner,
+ coarse_poly_index, corner,
+ 2,
+ v0, e0, v1, e1, v2, e2, v3, e3,
+ u, v, du, dv);
+ }
+ }
+ /* Loops for faces connecting inner ptex part with boundary. */
+ const MLoop *prev_coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + coarse_poly->totloop - 1];
+ for (int prev_corner = coarse_poly->totloop - 1, corner = 0;
+ corner < coarse_poly->totloop;
+ prev_corner = corner, corner++)
+ {
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
+ const MEdge *prev_coarse_edge = &coarse_medge[prev_coarse_loop->e];
+ const bool flip = (coarse_edge->v2 == coarse_loop->v);
+ const int start_edge_vertex = ctx->vertices_edge_offset +
+ coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ const int corner_vertex_index =
+ start_vertex_index + corner * num_inner_vertices_per_ptex;
+ const int corner_edge_index =
+ start_edge_index + corner * num_inner_edges_per_ptex_face;
+ /* Create loops for polygons along U axis. */
+ int v0 = ctx->vertices_corner_offset + coarse_loop->v;
+ int v3, e3;
+ if (prev_coarse_loop->v == prev_coarse_edge->v1) {
+ v3 = ctx->vertices_edge_offset +
+ prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge +
+ num_subdiv_vertices_per_coarse_edge - 1;
+ e3 = ctx->edge_boundary_offset +
+ prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge +
+ num_subdiv_edges_per_coarse_edge - 1;
+ }
+ else {
+ v3 = ctx->vertices_edge_offset +
+ prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ e3 = ctx->edge_boundary_offset +
+ prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge;
+ }
+ for (int i = 0;
+ i <= ptex_face_inner_resolution;
+ i++, subdiv_loop_index += 4)
+ {
+ int v1;
+ if (flip) {
+ v1 = start_edge_vertex + (resolution - i - 3);
+ }
+ else {
+ v1 = start_edge_vertex + i;
+ }
+ int v2;
+ if (ptex_face_inner_resolution >= 1) {
+ v2 = corner_vertex_index + i;
+ }
+ else {
+ v2 = center_vertex_index;
+ }
+ int e0;
+ if (flip) {
+ e0 = ctx->edge_boundary_offset +
+ coarse_loop->e * num_subdiv_edges_per_coarse_edge +
+ num_subdiv_edges_per_coarse_edge - i - 1;
+ }
+ else {
+ e0 = ctx->edge_boundary_offset +
+ coarse_loop->e * num_subdiv_edges_per_coarse_edge +
+ i;
+ }
+ int e1 = start_edge_index +
+ corner * (2 * ptex_face_inner_resolution + 1);
+ if (ptex_face_resolution >= 3) {
+ e1 += coarse_poly->totloop * (num_inner_edges_per_ptex_face +
+ ptex_face_inner_resolution + 1) +
+ i;
+ }
+ int e2 = 0;
+ if (i == 0 && ptex_face_resolution >= 3) {
+ e2 = start_edge_index +
+ coarse_poly->totloop *
+ (num_inner_edges_per_ptex_face +
+ ptex_face_inner_resolution + 1) +
+ corner * (2 * ptex_face_inner_resolution + 1) +
+ ptex_face_inner_resolution + 1;
+ }
+ else if (i == 0 && ptex_face_resolution < 3) {
+ e2 = start_edge_index +
+ prev_corner * (2 * ptex_face_inner_resolution + 1);
+ }
+ else {
+ e2 = corner_edge_index + i - 1;
+ }
+ const float u = du * i;
+ const float v = 0.0f;
+ subdiv_foreach_loops_of_poly(
+ ctx, tls, subdiv_loop_index, ptex_face_index + corner,
+ coarse_poly_index, corner,
+ 0,
+ v0, e0, v1, e1, v2, e2, v3, e3,
+ u, v, du, dv);
+ v0 = v1;
+ v3 = v2;
+ e3 = e1;
+ }
+ /* Create loops for polygons along V axis. */
+ const bool flip_prev = (prev_coarse_edge->v2 == coarse_loop->v);
+ v0 = corner_vertex_index;
+ if (prev_coarse_loop->v == prev_coarse_edge->v1) {
+ v3 = ctx->vertices_edge_offset +
+ prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge +
+ num_subdiv_vertices_per_coarse_edge - 1;
+ }
+ else {
+ v3 = ctx->vertices_edge_offset +
+ prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ }
+ e3 = start_edge_index +
+ coarse_poly->totloop *
+ (num_inner_edges_per_ptex_face +
+ ptex_face_inner_resolution + 1) +
+ corner * (2 * ptex_face_inner_resolution + 1) +
+ ptex_face_inner_resolution + 1;
+ for (int i = 0;
+ i <= ptex_face_inner_resolution - 1;
+ i++, subdiv_loop_index += 4)
+ {
+ int v1;
+ int e0, e1;
+ if (i == ptex_face_inner_resolution - 1) {
+ v1 = start_vertex_index +
+ prev_corner * num_inner_vertices_per_ptex +
+ ptex_face_inner_resolution;
+ e1 = start_edge_index +
+ coarse_poly->totloop *
+ (num_inner_edges_per_ptex_face +
+ ptex_face_inner_resolution + 1) +
+ prev_corner * (2 * ptex_face_inner_resolution + 1) +
+ ptex_face_inner_resolution;
+ e0 = start_edge_index +
+ coarse_poly->totloop * num_inner_edges_per_ptex_face +
+ prev_corner * ptex_face_inner_resolution;
+ }
+ else {
+ v1 = v0 + ptex_face_inner_resolution + 1;
+ e0 = corner_edge_index + ptex_face_inner_resolution +
+ i * (2 * ptex_face_inner_resolution + 1);
+ e1 = e3 + 1;
+ }
+ int v2 = flip_prev ? v3 - 1 : v3 + 1;
+ int e2;
+ if (flip_prev) {
+ e2 = ctx->edge_boundary_offset +
+ prev_coarse_loop->e *
+ num_subdiv_edges_per_coarse_edge +
+ num_subdiv_edges_per_coarse_edge - 2 - i;
+ }
+ else {
+ e2 = ctx->edge_boundary_offset +
+ prev_coarse_loop->e *
+ num_subdiv_edges_per_coarse_edge + 1 + i;
+ }
+ const float u = 0.0f;
+ const float v = du * (i + 1);
+ subdiv_foreach_loops_of_poly(
+ ctx, tls, subdiv_loop_index, ptex_face_index + corner,
+ coarse_poly_index, corner,
+ 1,
+ v0, e0, v1, e1, v2, e2, v3, e3,
+ u, v, du, dv);
+ v0 = v1;
+ v3 = v2;
+ e3 = e1;
+ }
+ prev_coarse_loop = coarse_loop;
+ }
+}
+
+static void subdiv_foreach_loops(SubdivForeachTaskContext *ctx,
+ void *tls,
+ int poly_index)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MPoly *coarse_poly = &coarse_mpoly[poly_index];
+ if (coarse_poly->totloop == 4) {
+ subdiv_foreach_loops_regular(ctx, tls, coarse_poly);
+ }
+ else {
+ subdiv_foreach_loops_special(ctx, tls, coarse_poly);
+ }
+}
+
+/* =============================================================================
+ * Polygons traverse process.
+ */
+
+static void subdiv_foreach_polys(SubdivForeachTaskContext *ctx,
+ void *tls,
+ int poly_index)
+{
+ const int resolution = ctx->settings->resolution;
+ const int start_poly_index = ctx->subdiv_polygon_offset[poly_index];
+ /* Base/coarse mesh information. */
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MPoly *coarse_poly = &coarse_mpoly[poly_index];
+ const int num_ptex_faces_per_poly =
+ num_ptex_faces_per_poly_get(coarse_poly);
+ const int ptex_resolution =
+ ptex_face_resolution_get(coarse_poly, resolution);
+ const int num_polys_per_ptex = num_polys_per_ptex_get(ptex_resolution);
+ const int num_loops_per_ptex = 4 * num_polys_per_ptex;
+ const int start_loop_index = 4 * start_poly_index;
+ /* Hi-poly subdivided mesh. */
+ int subdiv_polyon_index = start_poly_index;
+ for (int ptex_of_poly_index = 0;
+ ptex_of_poly_index < num_ptex_faces_per_poly;
+ ptex_of_poly_index++)
+ {
+ for (int subdiv_poly_index = 0;
+ subdiv_poly_index < num_polys_per_ptex;
+ subdiv_poly_index++, subdiv_polyon_index++)
+ {
+ const int loopstart = start_loop_index +
+ (ptex_of_poly_index * num_loops_per_ptex) +
+ (subdiv_poly_index * 4);
+ ctx->foreach_context->poly(
+ ctx->foreach_context,
+ tls,
+ poly_index,
+ subdiv_polyon_index,
+ loopstart, 4);
+ }
+ }
+}
+
+/* =============================================================================
+ * Loose elements traverse process.
+ */
+
+static void subdiv_foreach_loose_vertices_task(
+ void *__restrict userdata,
+ const int coarse_vertex_index,
+ const ParallelRangeTLS *__restrict tls)
+{
+ SubdivForeachTaskContext *ctx = userdata;
+ if (BLI_BITMAP_TEST_BOOL(ctx->coarse_vertices_used_map,
+ coarse_vertex_index))
+ {
+ /* Vertex is not loose, was handled when handling polygons. */
+ return;
+ }
+ const int subdiv_vertex_index =
+ ctx->vertices_corner_offset + coarse_vertex_index;
+ ctx->foreach_context->vertex_loose(
+ ctx->foreach_context,
+ tls->userdata_chunk,
+ coarse_vertex_index,
+ subdiv_vertex_index);
+}
+
+static void subdiv_foreach_vertices_of_loose_edges_task(
+ void *__restrict userdata,
+ const int coarse_edge_index,
+ const ParallelRangeTLS *__restrict tls)
+{
+ SubdivForeachTaskContext *ctx = userdata;
+ if (BLI_BITMAP_TEST_BOOL(ctx->coarse_edges_used_map, coarse_edge_index)) {
+ /* Vertex is not loose, was handled when handling polygons. */
+ return;
+ }
+ const int resolution = ctx->settings->resolution;
+ const int resolution_1 = resolution - 1;
+ const float inv_resolution_1 = 1.0f / (float)resolution_1;
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_edge = &coarse_mesh->medge[coarse_edge_index];
+ /* Subdivion verticies which corresponds to edge's v1 and v2. */
+ const int subdiv_v1_index =
+ ctx->vertices_corner_offset + coarse_edge->v1;
+ const int subdiv_v2_index =
+ ctx->vertices_corner_offset + coarse_edge->v2;
+ /* First subdivided inner vertex of the edge. */
+ const int subdiv_start_vertex =
+ ctx->vertices_edge_offset +
+ coarse_edge_index * num_subdiv_vertices_per_coarse_edge;
+ /* Perform interpolation. */
+ for (int i = 0; i < resolution; i++) {
+ const float u = i * inv_resolution_1;
+ int subdiv_vertex_index;
+ if (i == 0) {
+ subdiv_vertex_index = subdiv_v1_index;
+ }
+ else if (i == resolution - 1) {
+ subdiv_vertex_index = subdiv_v2_index;
+ }
+ else {
+ subdiv_vertex_index = subdiv_start_vertex + (i - 1);
+ }
+ ctx->foreach_context->vertex_of_loose_edge(
+ ctx->foreach_context,
+ tls->userdata_chunk,
+ coarse_edge_index,
+ u,
+ subdiv_vertex_index);
+ }
+}
+
+/* =============================================================================
+ * Subdivision process entry points.
+ */
+
+static void subdiv_foreach_task(
+ void *__restrict userdata,
+ const int poly_index,
+ const ParallelRangeTLS *__restrict tls)
+{
+ SubdivForeachTaskContext *ctx = userdata;
+ /* Traverse hi-poly vertex coordinates and normals. */
+ subdiv_foreach_vertices(ctx, tls->userdata_chunk, poly_index);
+ /* Traverse mesh geometry for the given base poly index. */
+ if (ctx->foreach_context->edge != NULL) {
+ subdiv_foreach_edges(ctx, tls->userdata_chunk, poly_index);
+ }
+ if (ctx->foreach_context->loop != NULL) {
+ subdiv_foreach_loops(ctx, tls->userdata_chunk, poly_index);
+ }
+ if (ctx->foreach_context->poly != NULL) {
+ subdiv_foreach_polys(ctx, tls->userdata_chunk, poly_index);
+ }
+}
+
+static void subdiv_foreach_boundary_edges_task(
+ void *__restrict userdata,
+ const int edge_index,
+ const ParallelRangeTLS *__restrict tls)
+{
+ SubdivForeachTaskContext *ctx = userdata;
+ subdiv_foreach_boundary_edges(ctx, tls->userdata_chunk, edge_index);
+}
+
+static void subdiv_foreach_finalize(void *__restrict userdata,
+ void *__restrict userdata_chunk)
+{
+ SubdivForeachTaskContext *ctx = userdata;
+ ctx->foreach_context->user_data_tls_free(userdata_chunk);
+}
+
+bool BKE_subdiv_foreach_subdiv_geometry(
+ struct Subdiv *UNUSED(subdiv),
+ const SubdivForeachContext *context,
+ const SubdivToMeshSettings *mesh_settings,
+ const struct Mesh *coarse_mesh)
+{
+ SubdivForeachTaskContext ctx = {0};
+ ctx.coarse_mesh = coarse_mesh;
+ ctx.settings = mesh_settings;
+ ctx.foreach_context = context;
+ subdiv_foreach_ctx_init(&ctx);
+ if (context->topology_info != NULL) {
+ if (!context->topology_info(context,
+ ctx.num_subdiv_vertices,
+ ctx.num_subdiv_edges,
+ ctx.num_subdiv_loops,
+ ctx.num_subdiv_polygons))
+ {
+ return false;
+ }
+ }
+ /* Single threaded passes to average displacement on the corner vertices
+ * and boundary edges.
+ */
+ subdiv_foreach_every_corner_vertices(&ctx);
+ subdiv_foreach_every_edge_vertices(&ctx);
+ /* Threaded traversal of the rest of topology. */
+ ParallelRangeSettings parallel_range_settings;
+ BLI_parallel_range_settings_defaults(&parallel_range_settings);
+ parallel_range_settings.userdata_chunk = context->user_data_tls;
+ parallel_range_settings.userdata_chunk_size = context->user_data_tls_size;
+ if (context->user_data_tls_free != NULL) {
+ parallel_range_settings.func_finalize = subdiv_foreach_finalize;
+ }
+ BLI_task_parallel_range(0, coarse_mesh->totpoly,
+ &ctx,
+ subdiv_foreach_task,
+ &parallel_range_settings);
+ if (context->vertex_loose != NULL) {
+ BLI_task_parallel_range(0, coarse_mesh->totvert,
+ &ctx,
+ subdiv_foreach_loose_vertices_task,
+ &parallel_range_settings);
+ }
+ if (context->vertex_of_loose_edge != NULL) {
+ BLI_task_parallel_range(0, coarse_mesh->totedge,
+ &ctx,
+ subdiv_foreach_vertices_of_loose_edges_task,
+ &parallel_range_settings);
+ }
+ if (context->edge != NULL) {
+ BLI_task_parallel_range(0, coarse_mesh->totedge,
+ &ctx,
+ subdiv_foreach_boundary_edges_task,
+ &parallel_range_settings);
+ }
+ subdiv_foreach_ctx_free(&ctx);
+ return true;
+}
diff --git a/source/blender/blenkernel/intern/subdiv_mesh.c b/source/blender/blenkernel/intern/subdiv_mesh.c
index c8f67c2a893..dff23c5f816 100644
--- a/source/blender/blenkernel/intern/subdiv_mesh.c
+++ b/source/blender/blenkernel/intern/subdiv_mesh.c
@@ -46,51 +46,13 @@
#include "MEM_guardedalloc.h"
/* =============================================================================
- * General helpers.
- */
-
-/* Number of ptex faces for a given polygon. */
-BLI_INLINE int num_ptex_faces_per_poly_get(const MPoly *poly)
-{
- return (poly->totloop == 4) ? 1 : poly->totloop;
-}
-
-BLI_INLINE int num_edges_per_ptex_face_get(const int resolution)
-{
- return 2 * (resolution - 1) * resolution;
-}
-
-BLI_INLINE int num_inner_edges_per_ptex_face_get(const int resolution)
-{
- if (resolution < 2) {
- return 0;
- }
- return (resolution - 2) * resolution +
- (resolution - 1) * (resolution - 1);
-}
-
-/* Number of subdivision polygons per ptex face. */
-BLI_INLINE int num_polys_per_ptex_get(const int resolution)
-{
- return (resolution - 1) * (resolution - 1);
-}
-
-/* Subdivision resolution per given polygon's ptex faces. */
-BLI_INLINE int ptex_face_resolution_get(const MPoly *poly, int resolution)
-{
- return (poly->totloop == 4) ? (resolution)
- : ((resolution >> 1) + 1);
-}
-
-/* =============================================================================
- * Mesh subdivision context.
+ * Subdivision context.
*/
typedef struct SubdivMeshContext {
const Mesh *coarse_mesh;
Subdiv *subdiv;
Mesh *subdiv_mesh;
- const SubdivToMeshSettings *settings;
/* Cached custom data arrays for fastter access. */
int *vert_origindex;
int *edge_origindex;
@@ -99,42 +61,6 @@ typedef struct SubdivMeshContext {
/* UV layers interpolation. */
int num_uv_layers;
MLoopUV *uv_layers[MAX_MTFACE];
- /* Counters of geometry in subdivided mesh, initialized as a part of
- * offsets calculation.
- */
- int num_subdiv_vertices;
- int num_subdiv_edges;
- int num_subdiv_loops;
- int num_subdiv_polygons;
- /* Offsets of various geometry in the subdivision mesh arrays. */
- int vertices_corner_offset;
- int vertices_edge_offset;
- int vertices_inner_offset;
- int edge_boundary_offset;
- int edge_inner_offset;
- /* Indexed by coarse polygon index, indicates offset in subdivided mesh
- * vertices, edges and polygons arrays, where first element of the poly
- * begins.
- */
- int *subdiv_vertex_offset;
- int *subdiv_edge_offset;
- int *subdiv_polygon_offset;
- /* Indexed by base face index, element indicates total number of ptex faces
- * created for preceding base faces.
- */
- int *face_ptex_offset;
- /* Bitmap indicating whether vertex was used already or not.
- * - During patch evaluation indicates whether coarse vertex was already
- * evaluated and its position on limit is already known.
- */
- BLI_bitmap *coarse_vertices_used_map;
- /* Bitmap indicating whether edge was used already or not. This includes:
- * - During context initialization it indicates whether subdivided verticies
- * for corresponding edge were already calculated or not.
- * - During patch evaluation it indicates whether vertices along this edge
- * were already evaluated.
- */
- BLI_bitmap *coarse_edges_used_map;
} SubdivMeshContext;
static void subdiv_mesh_ctx_cache_uv_layers(SubdivMeshContext *ctx)
@@ -164,186 +90,6 @@ static void subdiv_mesh_ctx_cache_custom_data_layers(SubdivMeshContext *ctx)
subdiv_mesh_ctx_cache_uv_layers(ctx);
}
-/* NOTE: Expects edge map to be zeroed. */
-static void subdiv_mesh_ctx_count(SubdivMeshContext *ctx)
-{
- /* Reset counters. */
- ctx->num_subdiv_vertices = 0;
- ctx->num_subdiv_edges = 0;
- ctx->num_subdiv_loops = 0;
- ctx->num_subdiv_polygons = 0;
- /* Static geometry counters. */
- const int resolution = ctx->settings->resolution;
- const int no_quad_patch_resolution = ((resolution >> 1) + 1);
- const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
- const int num_inner_vertices_per_quad = (resolution - 2) * (resolution - 2);
- const int num_inner_vertices_per_noquad_patch =
- (no_quad_patch_resolution - 2) * (no_quad_patch_resolution - 2);
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- ctx->num_subdiv_vertices = coarse_mesh->totvert;
- ctx->num_subdiv_edges =
- coarse_mesh->totedge * (num_subdiv_vertices_per_coarse_edge + 1);
- /* Calculate extra vertices and edges createdd by non-loose geometry. */
- for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
- const MPoly *coarse_poly = &coarse_mpoly[poly_index];
- const int num_ptex_faces_per_poly =
- num_ptex_faces_per_poly_get(coarse_poly);
- for (int corner = 0; corner < coarse_poly->totloop; corner++) {
- const MLoop *loop = &coarse_mloop[coarse_poly->loopstart + corner];
- const bool is_edge_used =
- BLI_BITMAP_TEST_BOOL(ctx->coarse_edges_used_map, loop->e);
- /* Edges which aren't counted yet. */
- if (!is_edge_used) {
- BLI_BITMAP_ENABLE(ctx->coarse_edges_used_map, loop->e);
- ctx->num_subdiv_vertices += num_subdiv_vertices_per_coarse_edge;
- }
- }
- /* Inner verticies of polygon. */
- if (num_ptex_faces_per_poly == 1) {
- ctx->num_subdiv_vertices += num_inner_vertices_per_quad;
- ctx->num_subdiv_edges +=
- num_edges_per_ptex_face_get(resolution - 2) +
- 4 * num_subdiv_vertices_per_coarse_edge;
- ctx->num_subdiv_polygons += num_polys_per_ptex_get(resolution);
- }
- else {
- ctx->num_subdiv_vertices +=
- 1 +
- num_ptex_faces_per_poly * (no_quad_patch_resolution - 2) +
- num_ptex_faces_per_poly * num_inner_vertices_per_noquad_patch;
- ctx->num_subdiv_edges +=
- num_ptex_faces_per_poly *
- (num_inner_edges_per_ptex_face_get(
- no_quad_patch_resolution - 1) +
- (no_quad_patch_resolution - 2) +
- num_subdiv_vertices_per_coarse_edge);
- if (no_quad_patch_resolution >= 3) {
- ctx->num_subdiv_edges += coarse_poly->totloop;
- }
- ctx->num_subdiv_polygons +=
- num_ptex_faces_per_poly *
- num_polys_per_ptex_get(no_quad_patch_resolution);
- }
- }
- /* Calculate extra vertices createdd by loose edges. */
- for (int edge_index = 0; edge_index < coarse_mesh->totedge; edge_index++) {
- if (!BLI_BITMAP_TEST_BOOL(ctx->coarse_edges_used_map, edge_index)) {
- ctx->num_subdiv_vertices += num_subdiv_vertices_per_coarse_edge;
- }
- }
- ctx->num_subdiv_loops = ctx->num_subdiv_polygons * 4;
-}
-
-static void subdiv_mesh_ctx_init_offsets(SubdivMeshContext *ctx)
-{
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const int resolution = ctx->settings->resolution;
- const int resolution_2 = resolution - 2;
- const int resolution_2_squared = resolution_2 * resolution_2;
- const int no_quad_patch_resolution = ((resolution >> 1) + 1);
- const int num_irregular_vertices_per_patch =
- (no_quad_patch_resolution - 2) * (no_quad_patch_resolution - 1);
- const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
- const int num_subdiv_edges_per_coarse_edge = resolution - 1;
- /* Constant offsets in arrays. */
- ctx->vertices_corner_offset = 0;
- ctx->vertices_edge_offset = coarse_mesh->totvert;
- ctx->vertices_inner_offset =
- ctx->vertices_edge_offset +
- coarse_mesh->totedge * num_subdiv_vertices_per_coarse_edge;
- ctx->edge_boundary_offset = 0;
- ctx->edge_inner_offset =
- ctx->edge_boundary_offset +
- coarse_mesh->totedge * num_subdiv_edges_per_coarse_edge;
- /* "Indexed" offsets. */
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- int vertex_offset = 0;
- int edge_offset = 0;
- int polygon_offset = 0;
- int face_ptex_offset = 0;
- for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
- const MPoly *coarse_poly = &coarse_mpoly[poly_index];
- const int num_ptex_faces_per_poly =
- num_ptex_faces_per_poly_get(coarse_poly);
- ctx->face_ptex_offset[poly_index] = face_ptex_offset;
- ctx->subdiv_vertex_offset[poly_index] = vertex_offset;
- ctx->subdiv_edge_offset[poly_index] = edge_offset;
- ctx->subdiv_polygon_offset[poly_index] = polygon_offset;
- face_ptex_offset += num_ptex_faces_per_poly;
- if (num_ptex_faces_per_poly == 1) {
- vertex_offset += resolution_2_squared;
- edge_offset += num_edges_per_ptex_face_get(resolution - 2) +
- 4 * num_subdiv_vertices_per_coarse_edge;
- polygon_offset += num_polys_per_ptex_get(resolution);
- }
- else {
- vertex_offset +=
- 1 +
- num_ptex_faces_per_poly * num_irregular_vertices_per_patch;
- edge_offset +=
- num_ptex_faces_per_poly *
- (num_inner_edges_per_ptex_face_get(
- no_quad_patch_resolution - 1) +
- (no_quad_patch_resolution - 2) +
- num_subdiv_vertices_per_coarse_edge);
- if (no_quad_patch_resolution >= 3) {
- edge_offset += coarse_poly->totloop;
- }
- polygon_offset +=
- num_ptex_faces_per_poly *
- num_polys_per_ptex_get(no_quad_patch_resolution);
- }
- }
-}
-
-static void subdiv_mesh_ctx_init(SubdivMeshContext *ctx)
-{
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- /* Allocate maps and offsets. */
- ctx->coarse_vertices_used_map =
- BLI_BITMAP_NEW(coarse_mesh->totvert, "vertices used map");
- ctx->coarse_edges_used_map =
- BLI_BITMAP_NEW(coarse_mesh->totedge, "edges used map");
- ctx->subdiv_vertex_offset = MEM_malloc_arrayN(
- coarse_mesh->totpoly,
- sizeof(*ctx->subdiv_vertex_offset),
- "vertex_offset");
- ctx->subdiv_edge_offset = MEM_malloc_arrayN(
- coarse_mesh->totpoly,
- sizeof(*ctx->subdiv_edge_offset),
- "subdiv_edge_offset");
- ctx->subdiv_polygon_offset = MEM_malloc_arrayN(
- coarse_mesh->totpoly,
- sizeof(*ctx->subdiv_polygon_offset),
- "subdiv_edge_offset");
- ctx->face_ptex_offset = MEM_malloc_arrayN(coarse_mesh->totpoly,
- sizeof(*ctx->face_ptex_offset),
- "face_ptex_offset");
- /* Initialize all offsets. */
- subdiv_mesh_ctx_init_offsets(ctx);
- /* Calculate number of geometry in the result subdivision mesh. */
- subdiv_mesh_ctx_count(ctx);
- /* Re-set maps which were used at this step. */
- BLI_BITMAP_SET_ALL(ctx->coarse_edges_used_map, false, coarse_mesh->totedge);
-}
-
-static void subdiv_mesh_ctx_init_result(SubdivMeshContext *ctx)
-{
- subdiv_mesh_ctx_cache_custom_data_layers(ctx);
-}
-
-static void subdiv_mesh_ctx_free(SubdivMeshContext *ctx)
-{
- MEM_freeN(ctx->coarse_vertices_used_map);
- MEM_freeN(ctx->coarse_edges_used_map);
- MEM_freeN(ctx->subdiv_vertex_offset);
- MEM_freeN(ctx->subdiv_edge_offset);
- MEM_freeN(ctx->subdiv_polygon_offset);
- MEM_freeN(ctx->face_ptex_offset);
-}
-
/* =============================================================================
* Loop custom data copy helpers.
*/
@@ -473,11 +219,11 @@ static void vertex_interpolation_init(
}
}
-static void vertex_interpolation_from_ptex(
+static void vertex_interpolation_from_corner(
const SubdivMeshContext *ctx,
VerticesForInterpolation *vertex_interpolation,
const MPoly *coarse_poly,
- const int ptex_of_poly_index)
+ const int corner)
{
if (coarse_poly->totloop == 4) {
/* Nothing to do, all indices and data is already assigned. */
@@ -487,12 +233,12 @@ static void vertex_interpolation_from_ptex(
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MLoop *coarse_mloop = coarse_mesh->mloop;
LoopsOfPtex loops_of_ptex;
- loops_of_ptex_get(ctx, &loops_of_ptex, coarse_poly, ptex_of_poly_index);
+ loops_of_ptex_get(ctx, &loops_of_ptex, coarse_poly, corner);
/* Ptex face corner corresponds to a poly loop with same index. */
CustomData_copy_data(
vertex_data,
&vertex_interpolation->vertex_data_storage,
- coarse_mloop[coarse_poly->loopstart + ptex_of_poly_index].v,
+ coarse_mloop[coarse_poly->loopstart + corner].v,
0,
1);
/* Interpolate remaining ptex face corners, which hits loops
@@ -609,11 +355,11 @@ static void loop_interpolation_init(
}
}
-static void loop_interpolation_from_ptex(
+static void loop_interpolation_from_corner(
const SubdivMeshContext *ctx,
LoopsForInterpolation *loop_interpolation,
const MPoly *coarse_poly,
- const int ptex_face_index)
+ const int corner)
{
if (coarse_poly->totloop == 4) {
/* Nothing to do, all indices and data is already assigned. */
@@ -623,12 +369,12 @@ static void loop_interpolation_from_ptex(
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MLoop *coarse_mloop = coarse_mesh->mloop;
LoopsOfPtex loops_of_ptex;
- loops_of_ptex_get(ctx, &loops_of_ptex, coarse_poly, ptex_face_index);
+ loops_of_ptex_get(ctx, &loops_of_ptex, coarse_poly, corner);
/* Ptex face corner corresponds to a poly loop with same index. */
CustomData_free_elem(&loop_interpolation->loop_data_storage, 0, 1);
CustomData_copy_data(loop_data,
&loop_interpolation->loop_data_storage,
- coarse_poly->loopstart + ptex_face_index,
+ coarse_poly->loopstart + corner,
0,
1);
/* Interpolate remaining ptex face corners, which hits loops
@@ -668,7 +414,34 @@ static void loop_interpolation_end(LoopsForInterpolation *loop_interpolation)
}
/* =============================================================================
- * Helper evaluation functions.
+ * TLS.
+ */
+
+typedef struct SubdivMeshTLS {
+ bool vertex_interpolation_initialized;
+ VerticesForInterpolation vertex_interpolation;
+ const MPoly *vertex_interpolation_coarse_poly;
+ int vertex_interpolation_coarse_corner;
+
+ bool loop_interpolation_initialized;
+ LoopsForInterpolation loop_interpolation;
+ const MPoly *loop_interpolation_coarse_poly;
+ int loop_interpolation_coarse_corner;
+} SubdivMeshTLS;
+
+static void subdiv_mesh_tls_free(void *tls_v)
+{
+ SubdivMeshTLS *tls = tls_v;
+ if (tls->vertex_interpolation_initialized) {
+ vertex_interpolation_end(&tls->vertex_interpolation);
+ }
+ if (tls->loop_interpolation_initialized) {
+ loop_interpolation_end(&tls->loop_interpolation);
+ }
+}
+
+/* =============================================================================
+ * Evaluation helper functions.
*/
static void eval_final_point_and_vertex_normal(
@@ -712,10 +485,31 @@ static void subdiv_accumulate_vertex_displacement(
}
/* =============================================================================
- * Vertex subdivision process.
+ * Callbacks.
*/
-/* Custom data interpolation helpers. */
+static bool subdiv_mesh_topology_info(
+ const SubdivForeachContext *foreach_context,
+ const int num_vertices,
+ const int num_edges,
+ const int num_loops,
+ const int num_polygons)
+{
+ SubdivMeshContext *subdiv_context = foreach_context->user_data;
+ subdiv_context->subdiv_mesh = BKE_mesh_new_nomain_from_template(
+ subdiv_context->coarse_mesh,
+ num_vertices,
+ num_edges,
+ 0,
+ num_loops,
+ num_polygons);
+ subdiv_mesh_ctx_cache_custom_data_layers(subdiv_context);
+ return true;
+}
+
+/* =============================================================================
+ * Vertex subdivision process.
+ */
static void subdiv_vertex_data_copy(
const SubdivMeshContext *ctx,
@@ -757,614 +551,201 @@ static void subdiv_vertex_data_interpolate(
}
}
-
-/* Evaluation of corner vertices. They are coming from coarse vertices. */
-
-static void subdiv_evaluate_corner_vertices_regular(
- SubdivMeshContext *ctx,
- const MPoly *coarse_poly)
-{
- const float weights[4][2] = {{0.0f, 0.0f},
- {1.0f, 0.0f},
- {1.0f, 1.0f},
- {0.0f, 1.0f}};
- Subdiv *subdiv = ctx->subdiv;
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MVert *coarse_mvert = coarse_mesh->mvert;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MVert *subdiv_mvert = subdiv_mesh->mvert;
- const int poly_index = coarse_poly - coarse_mesh->mpoly;
- const int ptex_face_index = ctx->face_ptex_offset[poly_index];
- for (int corner = 0; corner < coarse_poly->totloop; corner++) {
- const MLoop *coarse_loop =
- &coarse_mloop[coarse_poly->loopstart + corner];
- if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_vertices_used_map,
- coarse_loop->v))
- {
- continue;
- }
- const MVert *coarse_vert = &coarse_mvert[coarse_loop->v];
- MVert *subdiv_vert = &subdiv_mvert[
- ctx->vertices_corner_offset + coarse_loop->v];
- /* Displacement is accumulated in subdiv vertex position.
- * need to back it up before copying data fro original vertex.
- */
- float D[3];
- copy_v3_v3(D, subdiv_vert->co);
- subdiv_vertex_data_copy(ctx, coarse_vert, subdiv_vert);
- BKE_subdiv_eval_limit_point_and_short_normal(
- subdiv,
- ptex_face_index,
- weights[corner][0], weights[corner][1],
- subdiv_vert->co, subdiv_vert->no);
- /* Apply displacement. */
- add_v3_v3(subdiv_vert->co, D);
- }
-}
-
-static void subdiv_evaluate_corner_vertices_special(
- SubdivMeshContext *ctx,
- const MPoly *coarse_poly)
-{
- Subdiv *subdiv = ctx->subdiv;
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MVert *coarse_mvert = coarse_mesh->mvert;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MVert *subdiv_mvert = subdiv_mesh->mvert;
- const int poly_index = coarse_poly - coarse_mesh->mpoly;
- int ptex_face_index = ctx->face_ptex_offset[poly_index];
- for (int corner = 0;
- corner < coarse_poly->totloop;
- corner++, ptex_face_index++)
- {
- const MLoop *coarse_loop =
- &coarse_mloop[coarse_poly->loopstart + corner];
- if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_vertices_used_map,
- coarse_loop->v))
- {
- continue;
- }
- const MVert *coarse_vert = &coarse_mvert[coarse_loop->v];
- MVert *subdiv_vert = &subdiv_mvert[
- ctx->vertices_corner_offset + coarse_loop->v];
- /* Displacement is accumulated in subdiv vertex position.
- * need to back it up before copying data fro original vertex.
- */
- float D[3];
- copy_v3_v3(D, subdiv_vert->co);
- subdiv_vertex_data_copy(ctx, coarse_vert, subdiv_vert);
- BKE_subdiv_eval_limit_point_and_short_normal(
- subdiv,
- ptex_face_index,
- 0.0f, 0.0f,
- subdiv_vert->co, subdiv_vert->no);
- /* Apply displacement. */
- add_v3_v3(subdiv_vert->co, D);
- }
-}
-
-static void subdiv_evaluate_corner_vertices(SubdivMeshContext *ctx,
- const MPoly *coarse_poly)
+static void evaluate_vertex_and_apply_displacement_copy(
+ const SubdivMeshContext *ctx,
+ const int ptex_face_index,
+ const float u, const float v,
+ const MVert *coarse_vert,
+ MVert *subdiv_vert)
{
- if (coarse_poly->totloop == 4) {
- subdiv_evaluate_corner_vertices_regular(ctx, coarse_poly);
- }
- else {
- subdiv_evaluate_corner_vertices_special(ctx, coarse_poly);
- }
+ /* Displacement is accumulated in subdiv vertex position.
+ * need to back it up before copying data fro original vertex.
+ */
+ float D[3];
+ copy_v3_v3(D, subdiv_vert->co);
+ subdiv_vertex_data_copy(ctx, coarse_vert, subdiv_vert);
+ BKE_subdiv_eval_limit_point_and_short_normal(
+ ctx->subdiv,
+ ptex_face_index,
+ u, v,
+ subdiv_vert->co, subdiv_vert->no);
+ /* Apply displacement. */
+ add_v3_v3(subdiv_vert->co, D);
}
-static void subdiv_displace_corner_vertices_regular(
- SubdivMeshContext *ctx,
- const MPoly *coarse_poly)
+static void evaluate_vertex_and_apply_displacement_interpolate(
+ const SubdivMeshContext *ctx,
+ const int ptex_face_index,
+ const float u, const float v,
+ VerticesForInterpolation *vertex_interpolation,
+ MVert *subdiv_vert)
{
- const float weights[4][2] = {{0.0f, 0.0f},
- {1.0f, 0.0f},
- {1.0f, 1.0f},
- {0.0f, 1.0f}};
- Subdiv *subdiv = ctx->subdiv;
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MVert *subdiv_mvert = subdiv_mesh->mvert;
- const int poly_index = coarse_poly - coarse_mesh->mpoly;
- const int ptex_face_index = ctx->face_ptex_offset[poly_index];
- for (int corner = 0; corner < coarse_poly->totloop; corner++) {
- const MLoop *coarse_loop =
- &coarse_mloop[coarse_poly->loopstart + corner];
- MVert *subdiv_vert = &subdiv_mvert[
- ctx->vertices_corner_offset + coarse_loop->v];
- const float u = weights[corner][0];
- const float v = weights[corner][1];
- subdiv_accumulate_vertex_displacement(
- subdiv, ptex_face_index, u, v, subdiv_vert);
- }
+ /* Displacement is accumulated in subdiv vertex position.
+ * need to back it up before copying data fro original vertex.
+ */
+ float D[3];
+ copy_v3_v3(D, subdiv_vert->co);
+ subdiv_vertex_data_interpolate(ctx,
+ subdiv_vert,
+ vertex_interpolation,
+ u, v);
+ BKE_subdiv_eval_limit_point_and_short_normal(
+ ctx->subdiv,
+ ptex_face_index,
+ u, v,
+ subdiv_vert->co, subdiv_vert->no);
+ /* Apply displacement. */
+ add_v3_v3(subdiv_vert->co, D);
}
-static void subdiv_displace_corner_vertices_special(
- SubdivMeshContext *ctx,
- const MPoly *coarse_poly)
+static void subdiv_mesh_vertex_every_corner_or_edge(
+ const SubdivForeachContext *foreach_context,
+ void *UNUSED(tls),
+ const int ptex_face_index,
+ const float u, const float v,
+ const int subdiv_vertex_index)
{
+ SubdivMeshContext *ctx = foreach_context->user_data;
Subdiv *subdiv = ctx->subdiv;
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
Mesh *subdiv_mesh = ctx->subdiv_mesh;
MVert *subdiv_mvert = subdiv_mesh->mvert;
- const int poly_index = coarse_poly - coarse_mesh->mpoly;
- int ptex_face_index = ctx->face_ptex_offset[poly_index];
- for (int corner = 0;
- corner < coarse_poly->totloop;
- corner++, ptex_face_index++)
- {
- const MLoop *coarse_loop =
- &coarse_mloop[coarse_poly->loopstart + corner];
- MVert *subdiv_vert = &subdiv_mvert[
- ctx->vertices_corner_offset + coarse_loop->v];
- subdiv_accumulate_vertex_displacement(
- subdiv, ptex_face_index, 0.0f, 0.0f, subdiv_vert);
- }
+ MVert *subdiv_vert = &subdiv_mvert[subdiv_vertex_index];
+ subdiv_accumulate_vertex_displacement(
+ subdiv, ptex_face_index, u, v, subdiv_vert);
}
-static void subdiv_displace_corner_vertices(SubdivMeshContext *ctx)
+static void subdiv_mesh_vertex_every_corner(
+ const SubdivForeachContext *foreach_context,
+ void *tls,
+ const int ptex_face_index,
+ const float u, const float v,
+ const int UNUSED(coarse_vertex_index),
+ const int UNUSED(coarse_poly_index),
+ const int UNUSED(coarse_corner),
+ const int subdiv_vertex_index)
{
- Subdiv *subdiv = ctx->subdiv;
- if (subdiv->displacement_evaluator == NULL) {
- return;
- }
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
- const MPoly *coarse_poly = &coarse_mpoly[poly_index];
- if (coarse_poly->totloop == 4) {
- subdiv_displace_corner_vertices_regular(ctx, coarse_poly);
- }
- else {
- subdiv_displace_corner_vertices_special(ctx, coarse_poly);
- }
- }
+ subdiv_mesh_vertex_every_corner_or_edge(
+ foreach_context, tls, ptex_face_index, u, v, subdiv_vertex_index);
}
-/* Evaluation of edge vertices. They are coming from coarse edges. */
-
-static void subdiv_evaluate_edge_vertices_regular(
- SubdivMeshContext *ctx,
- const MPoly *coarse_poly,
- VerticesForInterpolation *vertex_interpolation)
+static void subdiv_mesh_vertex_every_edge(
+ const SubdivForeachContext *foreach_context,
+ void *tls,
+ const int ptex_face_index,
+ const float u, const float v,
+ const int UNUSED(coarse_edge_index),
+ const int UNUSED(coarse_poly_index),
+ const int UNUSED(coarse_corner),
+ const int subdiv_vertex_index)
{
- const int resolution = ctx->settings->resolution;
- const int resolution_1 = resolution - 1;
- const float inv_resolution_1 = 1.0f / (float)resolution_1;
- const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
- Subdiv *subdiv = ctx->subdiv;
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MEdge *coarse_medge = coarse_mesh->medge;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MVert *subdiv_mvert = subdiv_mesh->mvert;
- const int poly_index = coarse_poly - coarse_mesh->mpoly;
- const int ptex_face_index = ctx->face_ptex_offset[poly_index];
- for (int corner = 0; corner < coarse_poly->totloop; corner++) {
- const MLoop *coarse_loop =
- &coarse_mloop[coarse_poly->loopstart + corner];
- if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_edges_used_map,
- coarse_loop->e))
- {
- continue;
- }
- vertex_interpolation_from_ptex(ctx,
- vertex_interpolation,
- coarse_poly,
- corner);
- const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
- const bool flip = (coarse_edge->v2 == coarse_loop->v);
- MVert *subdiv_vert = &subdiv_mvert[
- ctx->vertices_edge_offset +
- coarse_loop->e * num_subdiv_vertices_per_coarse_edge];
- for (int vertex_index = 0;
- vertex_index < num_subdiv_vertices_per_coarse_edge;
- vertex_index++, subdiv_vert++)
- {
- float fac = (vertex_index + 1) * inv_resolution_1;
- if (flip) {
- fac = 1.0f - fac;
- }
- if (corner >= 2) {
- fac = 1.0f - fac;
- }
- float u, v;
- if ((corner & 1) == 0) {
- u = fac;
- v = (corner == 2) ? 1.0f : 0.0f;
- }
- else {
- u = (corner == 1) ? 1.0f : 0.0f;
- v = fac;
- }
- /* Displacement is accumulated in subdiv vertex position.
- * need to back it up before copying data fro original vertex.
- */
- float D[3];
- copy_v3_v3(D, subdiv_vert->co);
- subdiv_vertex_data_interpolate(ctx,
- subdiv_vert,
- vertex_interpolation,
- u, v);
- BKE_subdiv_eval_limit_point_and_short_normal(
- subdiv,
- ptex_face_index,
- u, v,
- subdiv_vert->co, subdiv_vert->no);
- /* Apply displacement. */
- add_v3_v3(subdiv_vert->co, D);
- }
- }
+ subdiv_mesh_vertex_every_corner_or_edge(
+ foreach_context, tls, ptex_face_index, u, v, subdiv_vertex_index);
}
-static void subdiv_evaluate_edge_vertices_special(
- SubdivMeshContext *ctx,
- const MPoly *coarse_poly,
- VerticesForInterpolation *vertex_interpolation)
+static void subdiv_mesh_vertex_corner(
+ const SubdivForeachContext *foreach_context,
+ void *UNUSED(tls),
+ const int ptex_face_index,
+ const float u, const float v,
+ const int coarse_vertex_index,
+ const int UNUSED(coarse_poly_index),
+ const int UNUSED(coarse_corner),
+ const int subdiv_vertex_index)
{
- const int resolution = ctx->settings->resolution;
- const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
- const int num_vertices_per_ptex_edge = ((resolution >> 1) + 1);
- const float inv_ptex_resolution_1 =
- 1.0f / (float)(num_vertices_per_ptex_edge - 1);
- Subdiv *subdiv = ctx->subdiv;
+ BLI_assert(coarse_vertex_index != ORIGINDEX_NONE);
+ SubdivMeshContext *ctx = foreach_context->user_data;
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MEdge *coarse_medge = coarse_mesh->medge;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MVert *coarse_mvert = coarse_mesh->mvert;
Mesh *subdiv_mesh = ctx->subdiv_mesh;
MVert *subdiv_mvert = subdiv_mesh->mvert;
- const int poly_index = coarse_poly - coarse_mesh->mpoly;
- const int ptex_face_start_index = ctx->face_ptex_offset[poly_index];
- int ptex_face_index = ptex_face_start_index;
- for (int corner = 0;
- corner < coarse_poly->totloop;
- corner++, ptex_face_index++)
- {
- const MLoop *coarse_loop =
- &coarse_mloop[coarse_poly->loopstart + corner];
- if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_edges_used_map,
- coarse_loop->e))
- {
- continue;
- }
- vertex_interpolation_from_ptex(ctx,
- vertex_interpolation,
- coarse_poly,
- corner);
- const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
- const bool flip = (coarse_edge->v2 == coarse_loop->v);
- MVert *subdiv_vert = &subdiv_mvert[
- ctx->vertices_edge_offset +
- coarse_loop->e * num_subdiv_vertices_per_coarse_edge];
- int veretx_delta = 1;
- if (flip) {
- subdiv_vert += num_subdiv_vertices_per_coarse_edge - 1;
- veretx_delta = -1;
- }
- for (int vertex_index = 1;
- vertex_index < num_vertices_per_ptex_edge;
- vertex_index++, subdiv_vert += veretx_delta)
- {
- float u = vertex_index * inv_ptex_resolution_1;
- /* Displacement is accumulated in subdiv vertex position.
- * need to back it up before copying data fro original vertex.
- */
- float D[3];
- copy_v3_v3(D, subdiv_vert->co);
- subdiv_vertex_data_interpolate(ctx,
- subdiv_vert,
- vertex_interpolation,
- u, 0.0f);
- BKE_subdiv_eval_limit_point_and_short_normal(
- subdiv,
- ptex_face_index,
- u, 0.0f,
- subdiv_vert->co, subdiv_vert->no);
- /* Apply displacement. */
- add_v3_v3(subdiv_vert->co, D);
- }
- const int next_ptex_face_index =
- ptex_face_start_index + (corner + 1) % coarse_poly->totloop;
- for (int vertex_index = 1;
- vertex_index < num_vertices_per_ptex_edge - 1;
- vertex_index++, subdiv_vert += veretx_delta)
- {
- float v = 1.0f - vertex_index * inv_ptex_resolution_1;
- /* Displacement is accumulated in subdiv vertex position.
- * need to back it up before copying data fro original vertex.
- */
- float D[3];
- copy_v3_v3(D, subdiv_vert->co);
- subdiv_vertex_data_interpolate(ctx,
- subdiv_vert,
- vertex_interpolation,
- 0.0f, v);
- BKE_subdiv_eval_limit_point_and_short_normal(
- subdiv,
- next_ptex_face_index,
- 0.0f, v,
- subdiv_vert->co, subdiv_vert->no);
- /* Apply displacement. */
- add_v3_v3(subdiv_vert->co, D);
- }
- }
+ const MVert *coarse_vert = &coarse_mvert[coarse_vertex_index];
+ MVert *subdiv_vert = &subdiv_mvert[subdiv_vertex_index];
+ evaluate_vertex_and_apply_displacement_copy(
+ ctx, ptex_face_index, u, v, coarse_vert, subdiv_vert);
}
-static void subdiv_evaluate_edge_vertices(
+static void subdiv_mesh_ensure_vertex_interpolation(
SubdivMeshContext *ctx,
+ SubdivMeshTLS *tls,
const MPoly *coarse_poly,
- VerticesForInterpolation *vertex_interpolation)
+ const int coarse_corner)
{
- if (coarse_poly->totloop == 4) {
- subdiv_evaluate_edge_vertices_regular(
- ctx, coarse_poly, vertex_interpolation);
- }
- else {
- subdiv_evaluate_edge_vertices_special(
- ctx, coarse_poly, vertex_interpolation);
- }
-}
-
-static void subdiv_displace_edge_vertices_regular(
- SubdivMeshContext *ctx,
- const MPoly *coarse_poly)
-{
- const int resolution = ctx->settings->resolution;
- const int resolution_1 = resolution - 1;
- const float inv_resolution_1 = 1.0f / (float)resolution_1;
- const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
- Subdiv *subdiv = ctx->subdiv;
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MEdge *coarse_medge = coarse_mesh->medge;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MVert *subdiv_mvert = subdiv_mesh->mvert;
- const int poly_index = coarse_poly - coarse_mesh->mpoly;
- const int ptex_face_index = ctx->face_ptex_offset[poly_index];
- for (int corner = 0; corner < coarse_poly->totloop; corner++) {
- const MLoop *coarse_loop =
- &coarse_mloop[coarse_poly->loopstart + corner];
- const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
- const bool flip = (coarse_edge->v2 == coarse_loop->v);
- MVert *subdiv_vert = &subdiv_mvert[
- ctx->vertices_edge_offset +
- coarse_loop->e * num_subdiv_vertices_per_coarse_edge];
- for (int vertex_index = 0;
- vertex_index < num_subdiv_vertices_per_coarse_edge;
- vertex_index++, subdiv_vert++)
+ /* Check whether we've moved to another corner or polygon. */
+ if (tls->vertex_interpolation_initialized) {
+ if (tls->vertex_interpolation_coarse_poly != coarse_poly ||
+ tls->vertex_interpolation_coarse_corner != coarse_corner)
{
- float fac = (vertex_index + 1) * inv_resolution_1;
- if (flip) {
- fac = 1.0f - fac;
- }
- if (corner >= 2) {
- fac = 1.0f - fac;
- }
- float u, v;
- if ((corner & 1) == 0) {
- u = fac;
- v = (corner == 2) ? 1.0f : 0.0f;
- }
- else {
- u = (corner == 1) ? 1.0f : 0.0f;
- v = fac;
- }
- subdiv_accumulate_vertex_displacement(
- subdiv, ptex_face_index, u, v, subdiv_vert);
- }
- }
+ vertex_interpolation_end(&tls->vertex_interpolation);
+ tls->vertex_interpolation_initialized = false;
+ }
+ }
+ /* Initialize the interpolation. */
+ if (!tls->vertex_interpolation_initialized) {
+ vertex_interpolation_init(ctx, &tls->vertex_interpolation, coarse_poly);
+ }
+ /* Update it for a new corner if needed. */
+ if (!tls->vertex_interpolation_initialized ||
+ tls->vertex_interpolation_coarse_corner != coarse_corner) {
+ vertex_interpolation_from_corner(
+ ctx, &tls->vertex_interpolation, coarse_poly, coarse_corner);
+ }
+ /* Store settings used for the current state of interpolator. */
+ tls->vertex_interpolation_initialized = true;
+ tls->vertex_interpolation_coarse_poly = coarse_poly;
+ tls->vertex_interpolation_coarse_corner = coarse_corner;
}
-static void subdiv_displace_edge_vertices_special(
- SubdivMeshContext *ctx,
- const MPoly *coarse_poly)
-{
- const int resolution = ctx->settings->resolution;
- const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
- const int num_vertices_per_ptex_edge = ((resolution >> 1) + 1);
- const float inv_ptex_resolution_1 =
- 1.0f / (float)(num_vertices_per_ptex_edge - 1);
- Subdiv *subdiv = ctx->subdiv;
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MEdge *coarse_medge = coarse_mesh->medge;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MVert *subdiv_mvert = subdiv_mesh->mvert;
- const int poly_index = coarse_poly - coarse_mesh->mpoly;
- const int ptex_face_start_index = ctx->face_ptex_offset[poly_index];
- int ptex_face_index = ptex_face_start_index;
- for (int corner = 0;
- corner < coarse_poly->totloop;
- corner++, ptex_face_index++)
- {
- const MLoop *coarse_loop =
- &coarse_mloop[coarse_poly->loopstart + corner];
- const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
- const bool flip = (coarse_edge->v2 == coarse_loop->v);
- MVert *subdiv_vert = &subdiv_mvert[
- ctx->vertices_edge_offset +
- coarse_loop->e * num_subdiv_vertices_per_coarse_edge];
- int veretx_delta = 1;
- if (flip) {
- subdiv_vert += num_subdiv_vertices_per_coarse_edge - 1;
- veretx_delta = -1;
- }
- for (int vertex_index = 1;
- vertex_index < num_vertices_per_ptex_edge;
- vertex_index++, subdiv_vert += veretx_delta)
- {
- float u = vertex_index * inv_ptex_resolution_1;
- subdiv_accumulate_vertex_displacement(
- subdiv, ptex_face_index, u, 0.0f, subdiv_vert);
- }
- const int next_ptex_face_index =
- ptex_face_start_index + (corner + 1) % coarse_poly->totloop;
- for (int vertex_index = 1;
- vertex_index < num_vertices_per_ptex_edge - 1;
- vertex_index++, subdiv_vert += veretx_delta)
- {
- float v = 1.0f - vertex_index * inv_ptex_resolution_1;
- subdiv_accumulate_vertex_displacement(
- subdiv, next_ptex_face_index, 0.0f, v, subdiv_vert);
- }
- }
-}
-static void subdiv_displace_edge_vertices(SubdivMeshContext *ctx)
+static void subdiv_mesh_vertex_edge(
+ const SubdivForeachContext *foreach_context,
+ void *tls_v,
+ const int ptex_face_index,
+ const float u, const float v,
+ const int UNUSED(coarse_edge_index),
+ const int coarse_poly_index,
+ const int coarse_corner,
+ const int subdiv_vertex_index)
{
- Subdiv *subdiv = ctx->subdiv;
- if (subdiv->displacement_evaluator == NULL) {
- return;
- }
+ SubdivMeshContext *ctx = foreach_context->user_data;
+ SubdivMeshTLS *tls = tls_v;
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
- const MPoly *coarse_poly = &coarse_mpoly[poly_index];
- if (coarse_poly->totloop == 4) {
- subdiv_displace_edge_vertices_regular(ctx, coarse_poly);
- }
- else {
- subdiv_displace_edge_vertices_special(ctx, coarse_poly);
- }
- }
-}
-
-/* Evaluation of inner vertices, they are coming from ptex patches. */
-
-static void subdiv_evaluate_inner_vertices_regular(
- SubdivMeshContext *ctx,
- const MPoly *coarse_poly,
- VerticesForInterpolation *vertex_interpolation)
-{
- const int resolution = ctx->settings->resolution;
- const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
- Subdiv *subdiv = ctx->subdiv;
- const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
Mesh *subdiv_mesh = ctx->subdiv_mesh;
MVert *subdiv_mvert = subdiv_mesh->mvert;
- const int poly_index = coarse_poly - coarse_mesh->mpoly;
- const int ptex_face_index = ctx->face_ptex_offset[poly_index];
- const int start_vertex_index = ctx->subdiv_vertex_offset[poly_index];
- MVert *subdiv_vert =
- &subdiv_mvert[ctx->vertices_inner_offset + start_vertex_index];
- vertex_interpolation_from_ptex(ctx,
- vertex_interpolation,
- coarse_poly,
- 0);
- for (int y = 1; y < resolution - 1; y++) {
- const float v = y * inv_resolution_1;
- for (int x = 1; x < resolution - 1; x++, subdiv_vert++) {
- const float u = x * inv_resolution_1;
- subdiv_vertex_data_interpolate(ctx,
- subdiv_vert,
- vertex_interpolation,
- u, v);
- eval_final_point_and_vertex_normal(
- subdiv,
- ptex_face_index,
- u, v,
- subdiv_vert->co, subdiv_vert->no);
- }
- }
+ MVert *subdiv_vert = &subdiv_mvert[subdiv_vertex_index];
+ subdiv_mesh_ensure_vertex_interpolation(
+ ctx, tls, coarse_poly, coarse_corner);
+ evaluate_vertex_and_apply_displacement_interpolate(
+ ctx,
+ ptex_face_index, u, v,
+ &tls->vertex_interpolation,
+ subdiv_vert);
}
-static void subdiv_evaluate_inner_vertices_special(
- SubdivMeshContext *ctx,
- const MPoly *coarse_poly,
- VerticesForInterpolation *vertex_interpolation)
+static void subdiv_mesh_vertex_inner(
+ const SubdivForeachContext *foreach_context,
+ void *tls_v,
+ const int ptex_face_index,
+ const float u, const float v,
+ const int coarse_poly_index,
+ const int coarse_corner,
+ const int subdiv_vertex_index)
{
- const int resolution = ctx->settings->resolution;
- const int ptex_face_resolution = ptex_face_resolution_get(
- coarse_poly, resolution);
- const float inv_ptex_face_resolution_1 =
- 1.0f / (float)(ptex_face_resolution - 1);
+ SubdivMeshContext *ctx = foreach_context->user_data;
+ SubdivMeshTLS *tls = tls_v;
Subdiv *subdiv = ctx->subdiv;
const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
Mesh *subdiv_mesh = ctx->subdiv_mesh;
MVert *subdiv_mvert = subdiv_mesh->mvert;
- const int poly_index = coarse_poly - coarse_mesh->mpoly;
- int ptex_face_index = ctx->face_ptex_offset[poly_index];
- const int start_vertex_index = ctx->subdiv_vertex_offset[poly_index];
- MVert *subdiv_vert =
- &subdiv_mvert[ctx->vertices_inner_offset + start_vertex_index];
- vertex_interpolation_from_ptex(ctx,
- vertex_interpolation,
- coarse_poly,
- 0);
- subdiv_vertex_data_interpolate(ctx,
- subdiv_vert,
- vertex_interpolation,
- 1.0f, 1.0f);
+ MVert *subdiv_vert = &subdiv_mvert[subdiv_vertex_index];
+ subdiv_mesh_ensure_vertex_interpolation(
+ ctx, tls, coarse_poly, coarse_corner);
+ subdiv_vertex_data_interpolate(
+ ctx, subdiv_vert, &tls->vertex_interpolation, u, v);
eval_final_point_and_vertex_normal(
- subdiv,
- ptex_face_index,
- 1.0f, 1.0f,
- subdiv_vert->co, subdiv_vert->no);
- subdiv_vert++;
- for (int corner = 0;
- corner < coarse_poly->totloop;
- corner++, ptex_face_index++)
- {
- if (corner != 0) {
- vertex_interpolation_from_ptex(ctx,
- vertex_interpolation,
- coarse_poly,
- corner);
- }
- for (int y = 1; y < ptex_face_resolution - 1; y++) {
- const float v = y * inv_ptex_face_resolution_1;
- for (int x = 1; x < ptex_face_resolution; x++, subdiv_vert++) {
- const float u = x * inv_ptex_face_resolution_1;
- subdiv_vertex_data_interpolate(ctx,
- subdiv_vert,
- vertex_interpolation,
- u, v);
- eval_final_point_and_vertex_normal(
- subdiv,
- ptex_face_index,
- u, v,
- subdiv_vert->co, subdiv_vert->no);
- }
- }
- }
-}
-
-static void subdiv_evaluate_inner_vertices(
- SubdivMeshContext *ctx,
- const MPoly *coarse_poly,
- VerticesForInterpolation *vertex_interpolation)
-{
- if (coarse_poly->totloop == 4) {
- subdiv_evaluate_inner_vertices_regular(
- ctx, coarse_poly, vertex_interpolation);
- }
- else {
- subdiv_evaluate_inner_vertices_special(
- ctx, coarse_poly, vertex_interpolation);
- }
-}
-
-/* Evaluate all vertices which are emitted from given coarse polygon. */
-static void subdiv_evaluate_vertices(SubdivMeshContext *ctx,
- const int poly_index)
-{
- /* Base/coarse mesh information. */
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- const MPoly *coarse_poly = &coarse_mpoly[poly_index];
- /* Initialize vertex interpolation, it is reused by corner vertices, coarse
- * edges and patch evaluation.
- */
- VerticesForInterpolation vertex_interpolation;
- vertex_interpolation_init(ctx, &vertex_interpolation, coarse_poly);
- subdiv_evaluate_corner_vertices(ctx, coarse_poly);
- subdiv_evaluate_edge_vertices(ctx, coarse_poly, &vertex_interpolation);
- subdiv_evaluate_inner_vertices(ctx, coarse_poly, &vertex_interpolation);
- vertex_interpolation_end(&vertex_interpolation);
+ subdiv, ptex_face_index, u, v, subdiv_vert->co, subdiv_vert->no);
}
/* =============================================================================
@@ -1394,363 +775,32 @@ static void subdiv_copy_edge_data(
1);
}
-static MEdge *subdiv_create_edges_row(SubdivMeshContext *ctx,
- MEdge *subdiv_edge,
- const MEdge *coarse_edge,
- const int start_vertex_index,
- const int num_edges_per_row)
-{
- int vertex_index = start_vertex_index;
- for (int edge_index = 0;
- edge_index < num_edges_per_row - 1;
- edge_index++, subdiv_edge++)
- {
- subdiv_copy_edge_data(ctx, subdiv_edge, coarse_edge);
- subdiv_edge->v1 = vertex_index;
- subdiv_edge->v2 = vertex_index + 1;
- vertex_index += 1;
- }
- return subdiv_edge;
-}
-
-static MEdge *subdiv_create_edges_column(SubdivMeshContext *ctx,
- MEdge *subdiv_edge,
- const MEdge *coarse_start_edge,
- const MEdge *coarse_end_edge,
- const int start_vertex_index,
- const int num_edges_per_row)
-{
- int vertex_index = start_vertex_index;
- for (int edge_index = 0;
- edge_index < num_edges_per_row;
- edge_index++, subdiv_edge++)
- {
- const MEdge *coarse_edge = NULL;
- if (edge_index == 0) {
- coarse_edge = coarse_start_edge;
- }
- else if (edge_index == num_edges_per_row - 1) {
- coarse_edge = coarse_end_edge;
- }
- subdiv_copy_edge_data(ctx, subdiv_edge, coarse_edge);
- subdiv_edge->v1 = vertex_index;
- subdiv_edge->v2 = vertex_index + num_edges_per_row;
- vertex_index += 1;
- }
- return subdiv_edge;
-}
-
-/* Create edges between inner vertices of patch, and also edges to the
- * boundary.
- */
-
-/* Consider a subdivision of base face at level 1:
- *
- * y
- * ^
- * | (6) ---- (7) ---- (8)
- * | | | |
- * | (3) ---- (4) ---- (5)
- * | | | |
- * | (0) ---- (1) ---- (2)
- * o---------------------------> x
- *
- * This is illustrate which parts of geometry is created by code below.
- */
-
-static void subdiv_create_edges_all_patches_regular(
- SubdivMeshContext *ctx,
- const MPoly *coarse_poly)
-{
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MEdge *coarse_medge = coarse_mesh->medge;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- const int poly_index = coarse_poly - coarse_mpoly;
- const int resolution = ctx->settings->resolution;
- const int start_vertex_index =
- ctx->vertices_inner_offset +
- ctx->subdiv_vertex_offset[poly_index];
- const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MEdge *subdiv_medge = subdiv_mesh->medge;
- MEdge *subdiv_edge = &subdiv_medge[
- ctx->edge_inner_offset + ctx->subdiv_edge_offset[poly_index]];
- /* Create bottom row of edges (0-1, 1-2). */
- subdiv_edge = subdiv_create_edges_row(
- ctx,
- subdiv_edge,
- NULL,
- start_vertex_index,
- resolution - 2);
- /* Create remaining edges. */
- for (int row = 0; row < resolution - 3; row++) {
- const int start_row_vertex_index =
- start_vertex_index + row * (resolution - 2);
- /* Create vertical columns.
- *
- * At first iteration it will be edges (0-3. 1-4, 2-5), then it
- * will be (3-6, 4-7, 5-8) and so on.
- */
- subdiv_edge = subdiv_create_edges_column(
- ctx,
- subdiv_edge,
- NULL,
- NULL,
- start_row_vertex_index,
- resolution - 2);
- /* Create horizontal edge row.
- *
- * At first iteration it will be edges (3-4, 4-5), then it will be
- * (6-7, 7-8) and so on.
- */
- subdiv_edge = subdiv_create_edges_row(
- ctx,
- subdiv_edge,
- NULL,
- start_row_vertex_index + resolution - 2,
- resolution - 2);
- }
- /* Connect inner part of patch to boundary. */
- for (int corner = 0; corner < coarse_poly->totloop; corner++) {
- const MLoop *coarse_loop =
- &coarse_mloop[coarse_poly->loopstart + corner];
- const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
- const int start_edge_vertex = ctx->vertices_edge_offset +
- coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
- const bool flip = (coarse_edge->v2 == coarse_loop->v);
- int side_start_index = start_vertex_index;
- int side_stride = 0;
- /* Calculate starting veretx of corresponding inner part of ptex. */
- if (corner == 0) {
- side_stride = 1;
- }
- else if (corner == 1) {
- side_start_index += resolution - 3;
- side_stride = resolution - 2;
- }
- else if (corner == 2) {
- side_start_index += num_subdiv_vertices_per_coarse_edge *
- num_subdiv_vertices_per_coarse_edge - 1;
- side_stride = -1;
- }
- else if (corner == 3) {
- side_start_index += num_subdiv_vertices_per_coarse_edge *
- (num_subdiv_vertices_per_coarse_edge - 1);
- side_stride = -(resolution - 2);
- }
- for (int i = 0; i < resolution - 2; i++, subdiv_edge++) {
- subdiv_copy_edge_data(ctx, subdiv_edge, NULL);
- if (flip) {
- subdiv_edge->v1 = start_edge_vertex + (resolution - i - 3);
- }
- else {
- subdiv_edge->v1 = start_edge_vertex + i;
- }
- subdiv_edge->v2 = side_start_index + side_stride * i;
- }
- }
-}
-
-static void subdiv_create_edges_all_patches_special(
- SubdivMeshContext *ctx,
- const MPoly *coarse_poly)
-{
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MEdge *coarse_medge = coarse_mesh->medge;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- const int poly_index = coarse_poly - coarse_mpoly;
- const int resolution = ctx->settings->resolution;
- const int ptex_face_resolution =
- ptex_face_resolution_get(coarse_poly, resolution);
- const int ptex_face_inner_resolution = ptex_face_resolution - 2;
- const int num_inner_vertices_per_ptex =
- (ptex_face_resolution - 1) * (ptex_face_resolution - 2);
- const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
- const int center_vertex_index =
- ctx->vertices_inner_offset +
- ctx->subdiv_vertex_offset[poly_index];
- const int start_vertex_index = center_vertex_index + 1;
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MEdge *subdiv_medge = subdiv_mesh->medge;
- MEdge *subdiv_edge = &subdiv_medge[
- ctx->edge_inner_offset + ctx->subdiv_edge_offset[poly_index]];
- /* Create inner ptex edges. */
- for (int corner = 0; corner < coarse_poly->totloop; corner++) {
- const int start_ptex_face_vertex_index =
- start_vertex_index + corner * num_inner_vertices_per_ptex;
- /* Similar steps to regular patch case. */
- subdiv_edge = subdiv_create_edges_row(
- ctx,
- subdiv_edge,
- NULL,
- start_ptex_face_vertex_index,
- ptex_face_inner_resolution + 1);
- for (int row = 0; row < ptex_face_inner_resolution - 1; row++) {
- const int start_row_vertex_index =
- start_ptex_face_vertex_index +
- row * (ptex_face_inner_resolution + 1);
- subdiv_edge = subdiv_create_edges_column(
- ctx,
- subdiv_edge,
- NULL,
- NULL,
- start_row_vertex_index,
- ptex_face_inner_resolution + 1);
- subdiv_edge = subdiv_create_edges_row(
- ctx,
- subdiv_edge,
- NULL,
- start_row_vertex_index + ptex_face_inner_resolution + 1,
- ptex_face_inner_resolution + 1);
- }
- }
- /* Create connections between ptex faces. */
- for (int corner = 0; corner < coarse_poly->totloop; corner++) {
- const int next_corner = (corner + 1) % coarse_poly->totloop;
- int current_patch_vertex_index =
- start_vertex_index + corner * num_inner_vertices_per_ptex +
- ptex_face_inner_resolution;
- int next_path_vertex_index =
- start_vertex_index + next_corner * num_inner_vertices_per_ptex +
- num_inner_vertices_per_ptex - ptex_face_resolution + 1;
- for (int row = 0;
- row < ptex_face_inner_resolution;
- row++, subdiv_edge++)
- {
- subdiv_copy_edge_data(ctx, subdiv_edge, NULL);
- subdiv_edge->v1 = current_patch_vertex_index;
- subdiv_edge->v2 = next_path_vertex_index;
- current_patch_vertex_index += ptex_face_inner_resolution + 1;
- next_path_vertex_index += 1;
- }
- }
- /* Create edges from center. */
- if (ptex_face_resolution >= 3) {
- for (int corner = 0;
- corner < coarse_poly->totloop;
- corner++, subdiv_edge++)
- {
- const int current_patch_end_vertex_index =
- start_vertex_index + corner * num_inner_vertices_per_ptex +
- num_inner_vertices_per_ptex - 1;
- subdiv_copy_edge_data(ctx, subdiv_edge, NULL);
- subdiv_edge->v1 = center_vertex_index;
- subdiv_edge->v2 = current_patch_end_vertex_index;
- }
- }
- /* Connect inner path of patch to boundary. */
- const MLoop *prev_coarse_loop =
- &coarse_mloop[coarse_poly->loopstart + coarse_poly->totloop - 1];
- for (int corner = 0; corner < coarse_poly->totloop; corner++) {
- const MLoop *coarse_loop =
- &coarse_mloop[coarse_poly->loopstart + corner];
- {
- const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
- const int start_edge_vertex = ctx->vertices_edge_offset +
- coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
- const bool flip = (coarse_edge->v2 == coarse_loop->v);
- int side_start_index;
- if (ptex_face_resolution >= 3) {
- side_start_index =
- start_vertex_index + num_inner_vertices_per_ptex * corner;
- }
- else {
- side_start_index = center_vertex_index;
- }
- for (int i = 0; i < ptex_face_resolution - 1; i++, subdiv_edge++) {
- subdiv_copy_edge_data(ctx, subdiv_edge, NULL);
- if (flip) {
- subdiv_edge->v1 = start_edge_vertex + (resolution - i - 3);
- }
- else {
- subdiv_edge->v1 = start_edge_vertex + i;
- }
- subdiv_edge->v2 = side_start_index + i;
- }
- }
- if (ptex_face_resolution >= 3) {
- const MEdge *coarse_edge = &coarse_medge[prev_coarse_loop->e];
- const int start_edge_vertex = ctx->vertices_edge_offset +
- prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
- const bool flip = (coarse_edge->v2 == coarse_loop->v);
- int side_start_index =
- start_vertex_index + num_inner_vertices_per_ptex * corner;
- for (int i = 0; i < ptex_face_resolution - 2; i++, subdiv_edge++) {
- subdiv_copy_edge_data(ctx, subdiv_edge, NULL);
- if (flip) {
- subdiv_edge->v1 = start_edge_vertex + (resolution - i - 3);
- }
- else {
- subdiv_edge->v1 = start_edge_vertex + i;
- }
- subdiv_edge->v2 = side_start_index +
- (ptex_face_inner_resolution + 1) * i;
- }
- }
- prev_coarse_loop = coarse_loop;
- }
-}
-
-static void subdiv_create_edges_all_patches(
- SubdivMeshContext *ctx,
- const MPoly *coarse_poly)
-{
- if (coarse_poly->totloop == 4) {
- subdiv_create_edges_all_patches_regular(ctx, coarse_poly);
- }
- else {
- subdiv_create_edges_all_patches_special(ctx, coarse_poly);
- }
-}
-
-static void subdiv_create_edges(SubdivMeshContext *ctx, int poly_index)
+static void subdiv_mesh_edge(
+ const SubdivForeachContext *foreach_context,
+ void *UNUSED(tls),
+ const int coarse_edge_index,
+ const int subdiv_edge_index,
+ const int subdiv_v1, const int subdiv_v2)
{
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- const MPoly *coarse_poly = &coarse_mpoly[poly_index];
- subdiv_create_edges_all_patches(ctx, coarse_poly);
-}
-
-static void subdiv_create_boundary_edges(
- SubdivMeshContext *ctx,
- int edge_index)
-{
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MEdge *coarse_medge = coarse_mesh->medge;
- const MEdge *coarse_edge = &coarse_medge[edge_index];
- const int resolution = ctx->settings->resolution;
- const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
- const int num_subdiv_edges_per_coarse_edge = resolution - 1;
+ SubdivMeshContext *ctx = foreach_context->user_data;
Mesh *subdiv_mesh = ctx->subdiv_mesh;
MEdge *subdiv_medge = subdiv_mesh->medge;
- MEdge *subdiv_edge = &subdiv_medge[
- ctx->edge_boundary_offset +
- edge_index * num_subdiv_edges_per_coarse_edge];
- int last_vertex_index = ctx->vertices_corner_offset + coarse_edge->v1;
- for (int i = 0;
- i < num_subdiv_edges_per_coarse_edge - 1;
- i++, subdiv_edge++)
- {
+ MEdge *subdiv_edge = &subdiv_medge[subdiv_edge_index];
+ if (coarse_edge_index != ORIGINDEX_NONE) {
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_medge = coarse_mesh->medge;
+ const MEdge *coarse_edge = &coarse_medge[coarse_edge_index];
subdiv_copy_edge_data(ctx, subdiv_edge, coarse_edge);
- subdiv_edge->v1 = last_vertex_index;
- subdiv_edge->v2 =
- ctx->vertices_edge_offset +
- edge_index * num_subdiv_vertices_per_coarse_edge +
- i;
- last_vertex_index = subdiv_edge->v2;
}
- subdiv_copy_edge_data(ctx, subdiv_edge, coarse_edge);
- subdiv_edge->v1 = last_vertex_index;
- subdiv_edge->v2 = ctx->vertices_corner_offset + coarse_edge->v2;
+ subdiv_edge->v1 = subdiv_v1;
+ subdiv_edge->v2 = subdiv_v2;
}
/* =============================================================================
* Loops creation/interpolation.
*/
-static void subdiv_copy_loop_data(
+static void subdiv_interpolate_loop_data(
const SubdivMeshContext *ctx,
MLoop *subdiv_loop,
const LoopsForInterpolation *loop_interpolation,
@@ -1773,8 +823,7 @@ static void subdiv_copy_loop_data(
static void subdiv_eval_uv_layer(SubdivMeshContext *ctx,
MLoop *subdiv_loop,
const int ptex_face_index,
- const float u, const float v,
- const float du, const float dv)
+ const float u, const float v)
{
if (ctx->num_uv_layers == 0) {
return;
@@ -1787,633 +836,67 @@ static void subdiv_eval_uv_layer(SubdivMeshContext *ctx,
layer_index,
ptex_face_index,
u, v,
- subdiv_loopuv[0].uv);
- BKE_subdiv_eval_face_varying(subdiv,
- layer_index,
- ptex_face_index,
- u + du, v,
- subdiv_loopuv[1].uv);
- BKE_subdiv_eval_face_varying(subdiv,
- layer_index,
- ptex_face_index,
- u + du, v + dv,
- subdiv_loopuv[2].uv);
- BKE_subdiv_eval_face_varying(subdiv,
- layer_index,
- ptex_face_index,
- u, v + dv,
- subdiv_loopuv[3].uv);
+ subdiv_loopuv->uv);
}
}
-static void rotate_indices(const int rot, int *a, int *b, int *c, int *d)
+static void subdiv_mesh_ensure_loop_interpolation(
+ SubdivMeshContext *ctx,
+ SubdivMeshTLS *tls,
+ const MPoly *coarse_poly,
+ const int coarse_corner)
{
- int values[4] = {*a, *b, *c, *d};
- *a = values[(0 - rot + 4) % 4];
- *b = values[(1 - rot + 4) % 4];
- *c = values[(2 - rot + 4) % 4];
- *d = values[(3 - rot + 4) % 4];
+ /* Check whether we've moved to another corner or polygon. */
+ if (tls->loop_interpolation_initialized) {
+ if (tls->loop_interpolation_coarse_poly != coarse_poly ||
+ tls->loop_interpolation_coarse_corner != coarse_corner)
+ {
+ loop_interpolation_end(&tls->loop_interpolation);
+ tls->loop_interpolation_initialized = false;
+ }
+ }
+ /* Initialize the interpolation. */
+ if (!tls->loop_interpolation_initialized) {
+ loop_interpolation_init(ctx, &tls->loop_interpolation, coarse_poly);
+ }
+ /* Update it for a new corner if needed. */
+ if (!tls->loop_interpolation_initialized ||
+ tls->loop_interpolation_coarse_corner != coarse_corner) {
+ loop_interpolation_from_corner(
+ ctx, &tls->loop_interpolation, coarse_poly, coarse_corner);
+ }
+ /* Store settings used for the current state of interpolator. */
+ tls->loop_interpolation_initialized = true;
+ tls->loop_interpolation_coarse_poly = coarse_poly;
+ tls->loop_interpolation_coarse_corner = coarse_corner;
}
-static void subdiv_create_loops_of_poly(
- SubdivMeshContext *ctx,
- LoopsForInterpolation *loop_interpolation,
- MLoop *subdiv_loop_start,
+static void subdiv_mesh_loop(
+ const SubdivForeachContext *foreach_context,
+ void *tls_v,
const int ptex_face_index,
- const int rotation,
- /*const*/ int v0, /*const*/ int e0,
- /*const*/ int v1, /*const*/ int e1,
- /*const*/ int v2, /*const*/ int e2,
- /*const*/ int v3, /*const*/ int e3,
const float u, const float v,
- const float du, const float dv)
-{
- rotate_indices(rotation, &v0, &v1, &v2, &v3);
- rotate_indices(rotation, &e0, &e1, &e2, &e3);
- subdiv_copy_loop_data(ctx,
- &subdiv_loop_start[0],
- loop_interpolation,
- u, v);
- subdiv_loop_start[0].v = v0;
- subdiv_loop_start[0].e = e0;
- subdiv_copy_loop_data(ctx,
- &subdiv_loop_start[1],
- loop_interpolation,
- u + du, v);
- subdiv_loop_start[1].v = v1;
- subdiv_loop_start[1].e = e1;
- subdiv_copy_loop_data(ctx,
- &subdiv_loop_start[2],
- loop_interpolation,
- u + du, v + dv);
- subdiv_loop_start[2].v = v2;
- subdiv_loop_start[2].e = e2;
- subdiv_copy_loop_data(ctx,
- &subdiv_loop_start[3],
- loop_interpolation,
- u, v + dv);
- subdiv_loop_start[3].v = v3;
- subdiv_loop_start[3].e = e3;
- /* Interpolate UV layers using OpenSubdiv. */
- subdiv_eval_uv_layer(ctx,
- subdiv_loop_start,
- ptex_face_index,
- u, v, du, dv);
-}
-
-static void subdiv_create_loops_regular(SubdivMeshContext *ctx,
- const MPoly *coarse_poly)
+ const int UNUSED(coarse_loop_index),
+ const int coarse_poly_index,
+ const int coarse_corner,
+ const int subdiv_loop_index,
+ const int subdiv_vertex_index, const int subdiv_edge_index)
{
- const int resolution = ctx->settings->resolution;
- /* Base/coarse mesh information. */
+ SubdivMeshContext *ctx = foreach_context->user_data;
+ SubdivMeshTLS *tls = tls_v;
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MEdge *coarse_medge = coarse_mesh->medge;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- const int poly_index = coarse_poly - coarse_mpoly;
- const int ptex_resolution =
- ptex_face_resolution_get(coarse_poly, resolution);
- const int ptex_inner_resolution = ptex_resolution - 2;
- const int num_subdiv_edges_per_coarse_edge = resolution - 1;
- const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
- const float inv_ptex_resolution_1 = 1.0f / (float)(ptex_resolution - 1);
- const int ptex_face_index = ctx->face_ptex_offset[poly_index];
- const int start_vertex_index =
- ctx->vertices_inner_offset +
- ctx->subdiv_vertex_offset[poly_index];
- const int start_edge_index =
- ctx->edge_inner_offset +
- ctx->subdiv_edge_offset[poly_index];
- const int start_poly_index = ctx->subdiv_polygon_offset[poly_index];
- const int start_loop_index = 4 * start_poly_index;
- const float du = inv_ptex_resolution_1;
- const float dv = inv_ptex_resolution_1;
- /* Hi-poly subdivided mesh. */
+ const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MLoop *subdiv_loopoop = subdiv_mesh->mloop;
- MLoop *subdiv_loop = &subdiv_loopoop[start_loop_index];
- LoopsForInterpolation loop_interpolation;
- loop_interpolation_init(ctx, &loop_interpolation, coarse_poly);
- loop_interpolation_from_ptex(ctx,
- &loop_interpolation,
- coarse_poly,
- 0);
- /* Loops for inner part of ptex. */
- for (int y = 1; y < ptex_resolution - 2; y++) {
- const float v = y * inv_ptex_resolution_1;
- const int inner_y = y - 1;
- for (int x = 1; x < ptex_resolution - 2; x++, subdiv_loop += 4) {
- const int inner_x = x - 1;
- const float u = x * inv_ptex_resolution_1;
- /* Vertex indicies ordered counter-clockwise. */
- const int v0 = start_vertex_index +
- (inner_y * ptex_inner_resolution + inner_x);
- const int v1 = v0 + 1;
- const int v2 = v0 + ptex_inner_resolution + 1;
- const int v3 = v0 + ptex_inner_resolution;
- /* Edge indicies ordered counter-clockwise. */
- const int e0 = start_edge_index +
- (inner_y * (2 * ptex_inner_resolution - 1) + inner_x);
- const int e1 = e0 + ptex_inner_resolution;
- const int e2 = e0 + (2 * ptex_inner_resolution - 1);
- const int e3 = e0 + ptex_inner_resolution - 1;
- subdiv_create_loops_of_poly(
- ctx, &loop_interpolation, subdiv_loop, ptex_face_index, 0,
- v0, e0, v1, e1, v2, e2, v3, e3,
- u, v, du, dv);
- }
- }
- /* Loops for faces connecting inner ptex part with boundary. */
- const MLoop *prev_coarse_loop =
- &coarse_mloop[coarse_poly->loopstart + coarse_poly->totloop - 1];
- for (int corner = 0; corner < coarse_poly->totloop; corner++) {
- const MLoop *coarse_loop =
- &coarse_mloop[coarse_poly->loopstart + corner];
- const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
- const MEdge *prev_coarse_edge = &coarse_medge[prev_coarse_loop->e];
- const int start_edge_vertex = ctx->vertices_edge_offset +
- coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
- const bool flip = (coarse_edge->v2 == coarse_loop->v);
- int side_start_index = start_vertex_index;
- int side_stride = 0;
- int v0 = ctx->vertices_corner_offset + coarse_loop->v;
- int v3, e3;
- int e2_offset, e2_stride;
- float u, v, delta_u, delta_v;
- if (prev_coarse_loop->v == prev_coarse_edge->v1) {
- v3 = ctx->vertices_edge_offset +
- prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge +
- num_subdiv_vertices_per_coarse_edge - 1;
- e3 = ctx->edge_boundary_offset +
- prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge +
- num_subdiv_edges_per_coarse_edge - 1;
- }
- else {
- v3 = ctx->vertices_edge_offset +
- prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
- e3 = ctx->edge_boundary_offset +
- prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge;
- }
- /* Calculate starting veretx of corresponding inner part of ptex. */
- if (corner == 0) {
- side_stride = 1;
- e2_offset = 0;
- e2_stride = 1;
- u = 0.0f;
- v = 0.0f;
- delta_u = du;
- delta_v = 0.0f;
- }
- else if (corner == 1) {
- side_start_index += resolution - 3;
- side_stride = resolution - 2;
- e2_offset = 2 * num_subdiv_edges_per_coarse_edge - 4;
- e2_stride = 2 * num_subdiv_edges_per_coarse_edge - 3;
- u = 1.0f - du;
- v = 0;
- delta_u = 0.0f;
- delta_v = dv;
- }
- else if (corner == 2) {
- side_start_index += num_subdiv_vertices_per_coarse_edge *
- num_subdiv_vertices_per_coarse_edge - 1;
- side_stride = -1;
- e2_offset = num_edges_per_ptex_face_get(resolution - 2) - 1;
- e2_stride = -1;
- u = 1.0f - du;
- v = 1.0f - dv;
- delta_u = -du;
- delta_v = 0.0f;
- }
- else if (corner == 3) {
- side_start_index += num_subdiv_vertices_per_coarse_edge *
- (num_subdiv_vertices_per_coarse_edge - 1);
- side_stride = -(resolution - 2);
- e2_offset = num_edges_per_ptex_face_get(resolution - 2) -
- (2 * num_subdiv_edges_per_coarse_edge - 3);
- e2_stride = -(2 * num_subdiv_edges_per_coarse_edge - 3);
- u = 0.0f;
- v = 1.0f - dv;
- delta_u = 0.0f;
- delta_v = -dv;
- }
- for (int i = 0; i < resolution - 2; i++, subdiv_loop += 4) {
- int v1;
- if (flip) {
- v1 = start_edge_vertex + (resolution - i - 3);
- }
- else {
- v1 = start_edge_vertex + i;
- }
- const int v2 = side_start_index + side_stride * i;
- int e0;
- if (flip) {
- e0 = ctx->edge_boundary_offset +
- coarse_loop->e * num_subdiv_edges_per_coarse_edge +
- num_subdiv_edges_per_coarse_edge - i - 1;
- }
- else {
- e0 = ctx->edge_boundary_offset +
- coarse_loop->e * num_subdiv_edges_per_coarse_edge +
- i;
- }
- int e1 = start_edge_index +
- num_edges_per_ptex_face_get(resolution - 2) +
- corner * num_subdiv_vertices_per_coarse_edge +
- i;
- int e2;
- if (i == 0) {
- e2 = start_edge_index +
- num_edges_per_ptex_face_get(resolution - 2) +
- ((corner - 1 + coarse_poly->totloop) %
- coarse_poly->totloop) *
- num_subdiv_vertices_per_coarse_edge +
- num_subdiv_vertices_per_coarse_edge - 1;
- }
- else {
- e2 = start_edge_index + e2_offset + e2_stride * (i - 1);
- }
- subdiv_create_loops_of_poly(
- ctx, &loop_interpolation, subdiv_loop,
- ptex_face_index, corner,
- v0, e0, v1, e1, v2, e2, v3, e3,
- u + delta_u * i, v + delta_v * i, du, dv);
- v0 = v1;
- v3 = v2;
- e3 = e1;
- }
- prev_coarse_loop = coarse_loop;
- }
- loop_interpolation_end(&loop_interpolation);
-}
-
-static void subdiv_create_loops_special(SubdivMeshContext *ctx,
- const MPoly *coarse_poly)
-{
- const int resolution = ctx->settings->resolution;
- /* Base/coarse mesh information. */
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MEdge *coarse_medge = coarse_mesh->medge;
- const MLoop *coarse_mloop = coarse_mesh->mloop;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- const int poly_index = coarse_poly - coarse_mpoly;
- const int ptex_face_resolution =
- ptex_face_resolution_get(coarse_poly, resolution);
- const int ptex_face_inner_resolution = ptex_face_resolution - 2;
- const float inv_ptex_resolution_1 =
- 1.0f / (float)(ptex_face_resolution - 1);
- const int num_inner_vertices_per_ptex =
- (ptex_face_resolution - 1) * (ptex_face_resolution - 2);
- const int num_inner_edges_per_ptex_face =
- num_inner_edges_per_ptex_face_get(
- ptex_face_inner_resolution + 1);
- const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
- const int num_subdiv_edges_per_coarse_edge = resolution - 1;
- const int ptex_face_index = ctx->face_ptex_offset[poly_index];
- const int center_vertex_index =
- ctx->vertices_inner_offset +
- ctx->subdiv_vertex_offset[poly_index];
- const int start_vertex_index = center_vertex_index + 1;
- const int start_inner_vertex_index = center_vertex_index + 1;
- const int start_edge_index = ctx->edge_inner_offset +
- ctx->subdiv_edge_offset[poly_index];
- const int start_poly_index = ctx->subdiv_polygon_offset[poly_index];
- const int start_loop_index = 4 * start_poly_index;
- const float du = inv_ptex_resolution_1;
- const float dv = inv_ptex_resolution_1;
- /* Hi-poly subdivided mesh. */
- Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MLoop *subdiv_loopoop = subdiv_mesh->mloop;
- MLoop *subdiv_loop = &subdiv_loopoop[start_loop_index];
- LoopsForInterpolation loop_interpolation;
- loop_interpolation_init(ctx, &loop_interpolation, coarse_poly);
- for (int corner = 0;
- corner < coarse_poly->totloop;
- corner++)
- {
- const int corner_vertex_index =
- start_vertex_index + corner * num_inner_vertices_per_ptex;
- const int corner_edge_index =
- start_edge_index + corner * num_inner_edges_per_ptex_face;
- loop_interpolation_from_ptex(ctx,
- &loop_interpolation,
- coarse_poly,
- corner);
- for (int y = 1; y < ptex_face_inner_resolution; y++) {
- const float v = y * inv_ptex_resolution_1;
- const int inner_y = y - 1;
- for (int x = 1;
- x < ptex_face_inner_resolution + 1;
- x++, subdiv_loop += 4)
- {
- const int inner_x = x - 1;
- const float u = x * inv_ptex_resolution_1;
- /* Vertex indicies ordered counter-clockwise. */
- const int v0 =
- corner_vertex_index +
- (inner_y * (ptex_face_inner_resolution + 1) + inner_x);
- const int v1 = v0 + 1;
- const int v2 = v0 + ptex_face_inner_resolution + 2;
- const int v3 = v0 + ptex_face_inner_resolution + 1;
- /* Edge indicies ordered counter-clockwise. */
- const int e0 = corner_edge_index +
- (inner_y * (2 * ptex_face_inner_resolution + 1) + inner_x);
- const int e1 = e0 + ptex_face_inner_resolution + 1;
- const int e2 = e0 + (2 * ptex_face_inner_resolution + 1);
- const int e3 = e0 + ptex_face_inner_resolution;
- subdiv_create_loops_of_poly(
- ctx, &loop_interpolation, subdiv_loop,
- ptex_face_index + corner, 0,
- v0, e0, v1, e1, v2, e2, v3, e3,
- u, v, du, dv);
- }
- }
- }
- /* Create connections between ptex faces. */
- for (int corner = 0; corner < coarse_poly->totloop; corner++) {
- const int next_corner = (corner + 1) % coarse_poly->totloop;
- const int corner_edge_index =
- start_edge_index + corner * num_inner_edges_per_ptex_face;
- const int next_corner_edge_index =
- start_edge_index + next_corner * num_inner_edges_per_ptex_face;
- int current_patch_vertex_index =
- start_inner_vertex_index +
- corner * num_inner_vertices_per_ptex +
- ptex_face_inner_resolution;
- int next_path_vertex_index =
- start_inner_vertex_index +
- next_corner * num_inner_vertices_per_ptex +
- num_inner_vertices_per_ptex - ptex_face_resolution + 1;
- int v0 = current_patch_vertex_index;
- int v1 = next_path_vertex_index;
- current_patch_vertex_index += ptex_face_inner_resolution + 1;
- next_path_vertex_index += 1;
- int e0 = start_edge_index +
- coarse_poly->totloop * num_inner_edges_per_ptex_face +
- corner * (ptex_face_resolution - 2);
- int e1 = next_corner_edge_index + num_inner_edges_per_ptex_face -
- ptex_face_resolution + 2;
- int e3 = corner_edge_index + 2 * ptex_face_resolution - 4;
- loop_interpolation_from_ptex(ctx,
- &loop_interpolation,
- coarse_poly,
- next_corner);
- for (int row = 1;
- row < ptex_face_inner_resolution;
- row++, subdiv_loop += 4)
- {
- const int v2 = next_path_vertex_index;
- const int v3 = current_patch_vertex_index;
- const int e2 = e0 + 1;
- const float u = row * du;
- const float v = 1.0f - dv;
- subdiv_create_loops_of_poly(
- ctx, &loop_interpolation, subdiv_loop,
- ptex_face_index + next_corner, 3,
- v0, e0, v1, e1, v2, e2, v3, e3,
- u, v, du, dv);
- current_patch_vertex_index += ptex_face_inner_resolution + 1;
- next_path_vertex_index += 1;
- v0 = v3;
- v1 = v2;
- e0 = e2;
- e1 += 1;
- e3 += 2 * ptex_face_resolution - 3;
- }
- }
- /* Create loops from center. */
- if (ptex_face_resolution >= 3) {
- const int start_center_edge_index =
- start_edge_index +
- (num_inner_edges_per_ptex_face +
- ptex_face_inner_resolution) * coarse_poly->totloop;
- const int start_boundary_edge =
- start_edge_index +
- coarse_poly->totloop * num_inner_edges_per_ptex_face +
- ptex_face_inner_resolution - 1;
- for (int corner = 0, prev_corner = coarse_poly->totloop - 1;
- corner < coarse_poly->totloop;
- prev_corner = corner, corner++, subdiv_loop += 4)
- {
- loop_interpolation_from_ptex(ctx,
- &loop_interpolation,
- coarse_poly,
- corner);
- const int corner_edge_index =
- start_edge_index +
- corner * num_inner_edges_per_ptex_face;
- const int current_patch_end_vertex_index =
- start_vertex_index + corner * num_inner_vertices_per_ptex +
- num_inner_vertices_per_ptex - 1;
- const int prev_current_patch_end_vertex_index =
- start_vertex_index + prev_corner *
- num_inner_vertices_per_ptex +
- num_inner_vertices_per_ptex - 1;
- const int v0 = center_vertex_index;
- const int v1 = prev_current_patch_end_vertex_index;
- const int v2 = current_patch_end_vertex_index - 1;
- const int v3 = current_patch_end_vertex_index;
- const int e0 = start_center_edge_index + prev_corner;
- const int e1 = start_boundary_edge +
- prev_corner * (ptex_face_inner_resolution);
- const int e2 = corner_edge_index +
- num_inner_edges_per_ptex_face - 1;
- const int e3 = start_center_edge_index + corner;
- const float u = 1.0f - du;
- const float v = 1.0f - dv;
- subdiv_create_loops_of_poly(
- ctx, &loop_interpolation, subdiv_loop,
- ptex_face_index + corner, 2,
- v0, e0, v1, e1, v2, e2, v3, e3,
- u, v, du, dv);
- }
- }
- /* Loops for faces connecting inner ptex part with boundary. */
- const MLoop *prev_coarse_loop =
- &coarse_mloop[coarse_poly->loopstart + coarse_poly->totloop - 1];
- for (int prev_corner = coarse_poly->totloop - 1, corner = 0;
- corner < coarse_poly->totloop;
- prev_corner = corner, corner++)
- {
- loop_interpolation_from_ptex(ctx,
- &loop_interpolation,
- coarse_poly,
- corner);
- const MLoop *coarse_loop =
- &coarse_mloop[coarse_poly->loopstart + corner];
- const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
- const MEdge *prev_coarse_edge = &coarse_medge[prev_coarse_loop->e];
- const bool flip = (coarse_edge->v2 == coarse_loop->v);
- const int start_edge_vertex = ctx->vertices_edge_offset +
- coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
- const int corner_vertex_index =
- start_vertex_index + corner * num_inner_vertices_per_ptex;
- const int corner_edge_index =
- start_edge_index + corner * num_inner_edges_per_ptex_face;
- /* Create loops for polygons along U axis. */
- int v0 = ctx->vertices_corner_offset + coarse_loop->v;
- int v3, e3;
- if (prev_coarse_loop->v == prev_coarse_edge->v1) {
- v3 = ctx->vertices_edge_offset +
- prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge +
- num_subdiv_vertices_per_coarse_edge - 1;
- e3 = ctx->edge_boundary_offset +
- prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge +
- num_subdiv_edges_per_coarse_edge - 1;
- }
- else {
- v3 = ctx->vertices_edge_offset +
- prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
- e3 = ctx->edge_boundary_offset +
- prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge;
- }
- for (int i = 0;
- i <= ptex_face_inner_resolution;
- i++, subdiv_loop += 4)
- {
- int v1;
- if (flip) {
- v1 = start_edge_vertex + (resolution - i - 3);
- }
- else {
- v1 = start_edge_vertex + i;
- }
- int v2;
- if (ptex_face_inner_resolution >= 1) {
- v2 = corner_vertex_index + i;
- }
- else {
- v2 = center_vertex_index;
- }
- int e0;
- if (flip) {
- e0 = ctx->edge_boundary_offset +
- coarse_loop->e * num_subdiv_edges_per_coarse_edge +
- num_subdiv_edges_per_coarse_edge - i - 1;
- }
- else {
- e0 = ctx->edge_boundary_offset +
- coarse_loop->e * num_subdiv_edges_per_coarse_edge +
- i;
- }
- int e1 = start_edge_index +
- corner * (2 * ptex_face_inner_resolution + 1);
- if (ptex_face_resolution >= 3) {
- e1 += coarse_poly->totloop * (num_inner_edges_per_ptex_face +
- ptex_face_inner_resolution + 1) +
- i;
- }
- int e2 = 0;
- if (i == 0 && ptex_face_resolution >= 3) {
- e2 = start_edge_index +
- coarse_poly->totloop *
- (num_inner_edges_per_ptex_face +
- ptex_face_inner_resolution + 1) +
- corner * (2 * ptex_face_inner_resolution + 1) +
- ptex_face_inner_resolution + 1;
- }
- else if (i == 0 && ptex_face_resolution < 3) {
- e2 = start_edge_index +
- prev_corner * (2 * ptex_face_inner_resolution + 1);
- }
- else {
- e2 = corner_edge_index + i - 1;
- }
- const float u = du * i;
- const float v = 0.0f;
- subdiv_create_loops_of_poly(
- ctx, &loop_interpolation, subdiv_loop,
- ptex_face_index + corner, 0,
- v0, e0, v1, e1, v2, e2, v3, e3,
- u, v, du, dv);
- v0 = v1;
- v3 = v2;
- e3 = e1;
- }
- /* Create loops for polygons along V axis. */
- const bool flip_prev = (prev_coarse_edge->v2 == coarse_loop->v);
- v0 = corner_vertex_index;
- if (prev_coarse_loop->v == prev_coarse_edge->v1) {
- v3 = ctx->vertices_edge_offset +
- prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge +
- num_subdiv_vertices_per_coarse_edge - 1;
- }
- else {
- v3 = ctx->vertices_edge_offset +
- prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
- }
- e3 = start_edge_index +
- coarse_poly->totloop *
- (num_inner_edges_per_ptex_face +
- ptex_face_inner_resolution + 1) +
- corner * (2 * ptex_face_inner_resolution + 1) +
- ptex_face_inner_resolution + 1;
- for (int i = 0;
- i <= ptex_face_inner_resolution - 1;
- i++, subdiv_loop += 4)
- {
- int v1;
- int e0, e1;
- if (i == ptex_face_inner_resolution - 1) {
- v1 = start_vertex_index +
- prev_corner * num_inner_vertices_per_ptex +
- ptex_face_inner_resolution;
- e1 = start_edge_index +
- coarse_poly->totloop *
- (num_inner_edges_per_ptex_face +
- ptex_face_inner_resolution + 1) +
- prev_corner * (2 * ptex_face_inner_resolution + 1) +
- ptex_face_inner_resolution;
- e0 = start_edge_index +
- coarse_poly->totloop * num_inner_edges_per_ptex_face +
- prev_corner * ptex_face_inner_resolution;
- }
- else {
- v1 = v0 + ptex_face_inner_resolution + 1;
- e0 = corner_edge_index + ptex_face_inner_resolution +
- i * (2 * ptex_face_inner_resolution + 1);
- e1 = e3 + 1;
- }
- int v2 = flip_prev ? v3 - 1 : v3 + 1;
- int e2;
- if (flip_prev) {
- e2 = ctx->edge_boundary_offset +
- prev_coarse_loop->e *
- num_subdiv_edges_per_coarse_edge +
- num_subdiv_edges_per_coarse_edge - 2 - i;
- }
- else {
- e2 = ctx->edge_boundary_offset +
- prev_coarse_loop->e *
- num_subdiv_edges_per_coarse_edge + 1 + i;
- }
- const float u = 0.0f;
- const float v = du * (i + 1);
- subdiv_create_loops_of_poly(
- ctx, &loop_interpolation, subdiv_loop,
- ptex_face_index + corner, 1,
- v0, e0, v1, e1, v2, e2, v3, e3,
- u, v, du, dv);
- v0 = v1;
- v3 = v2;
- e3 = e1;
- }
- prev_coarse_loop = coarse_loop;
- }
- loop_interpolation_end(&loop_interpolation);
-}
-
-static void subdiv_create_loops(SubdivMeshContext *ctx, int poly_index)
-{
- const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- const MPoly *coarse_poly = &coarse_mpoly[poly_index];
- if (coarse_poly->totloop == 4) {
- subdiv_create_loops_regular(ctx, coarse_poly);
- }
- else {
- subdiv_create_loops_special(ctx, coarse_poly);
- }
+ MLoop *subdiv_mloop = subdiv_mesh->mloop;
+ MLoop *subdiv_loop = &subdiv_mloop[subdiv_loop_index];
+ subdiv_mesh_ensure_loop_interpolation(
+ ctx, tls, coarse_poly, coarse_corner);
+ subdiv_interpolate_loop_data(
+ ctx, subdiv_loop, &tls->loop_interpolation, u, v);
+ subdiv_eval_uv_layer(ctx, subdiv_loop, ptex_face_index, u, v);
+ subdiv_loop->v = subdiv_vertex_index;
+ subdiv_loop->e = subdiv_edge_index;
}
/* =============================================================================
@@ -2433,63 +916,43 @@ static void subdiv_copy_poly_data(const SubdivMeshContext *ctx,
1);
}
-static void subdiv_create_polys(SubdivMeshContext *ctx, int poly_index)
+static void subdiv_mesh_poly(
+ const SubdivForeachContext *foreach_context,
+ void *UNUSED(tls),
+ const int coarse_poly_index,
+ const int subdiv_poly_index,
+ const int start_loop_index, const int num_loops)
{
- const int resolution = ctx->settings->resolution;
- const int start_poly_index = ctx->subdiv_polygon_offset[poly_index];
- /* Base/coarse mesh information. */
+ BLI_assert(coarse_poly_index != ORIGINDEX_NONE);
+ SubdivMeshContext *ctx = foreach_context->user_data;
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- const MPoly *coarse_poly = &coarse_mpoly[poly_index];
- const int num_ptex_faces_per_poly =
- num_ptex_faces_per_poly_get(coarse_poly);
- const int ptex_resolution =
- ptex_face_resolution_get(coarse_poly, resolution);
- const int num_polys_per_ptex = num_polys_per_ptex_get(ptex_resolution);
- const int num_loops_per_ptex = 4 * num_polys_per_ptex;
- const int start_loop_index = 4 * start_poly_index;
- /* Hi-poly subdivided mesh. */
+ const MPoly *coarse_poly = &coarse_mpoly[coarse_poly_index];
Mesh *subdiv_mesh = ctx->subdiv_mesh;
MPoly *subdiv_mpoly = subdiv_mesh->mpoly;
- MPoly *subdiv_mp = &subdiv_mpoly[start_poly_index];
- for (int ptex_of_poly_index = 0;
- ptex_of_poly_index < num_ptex_faces_per_poly;
- ptex_of_poly_index++)
- {
- for (int subdiv_poly_index = 0;
- subdiv_poly_index < num_polys_per_ptex;
- subdiv_poly_index++, subdiv_mp++)
- {
- subdiv_copy_poly_data(ctx, subdiv_mp, coarse_poly);
- subdiv_mp->loopstart = start_loop_index +
- (ptex_of_poly_index * num_loops_per_ptex) +
- (subdiv_poly_index * 4);
- subdiv_mp->totloop = 4;
- }
- }
+ MPoly *subdiv_poly = &subdiv_mpoly[subdiv_poly_index];
+ subdiv_copy_poly_data(ctx, subdiv_poly, coarse_poly);
+ subdiv_poly->loopstart = start_loop_index;
+ subdiv_poly->totloop = num_loops;
}
/* =============================================================================
* Loose elements subdivision process.
*/
-static void subdiv_create_loose_vertices_task(
- void *__restrict userdata,
- const int vertex_index,
- const ParallelRangeTLS *__restrict UNUSED(tls))
+static void subdiv_mesh_vertex_loose(
+ const SubdivForeachContext *foreach_context,
+ void *UNUSED(tls),
+ const int coarse_vertex_index,
+ const int subdiv_vertex_index)
{
- SubdivMeshContext *ctx = userdata;
- if (BLI_BITMAP_TEST_BOOL(ctx->coarse_vertices_used_map, vertex_index)) {
- /* Vertex is not loose, was handled when handling polygons. */
- return;
- }
+ SubdivMeshContext *ctx = foreach_context->user_data;
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MVert *coarse_mvert = coarse_mesh->mvert;
- const MVert *coarse_vertex = &coarse_mvert[vertex_index];
+ const MVert *coarse_vertex = &coarse_mvert[coarse_vertex_index];
Mesh *subdiv_mesh = ctx->subdiv_mesh;
MVert *subdiv_mvert = subdiv_mesh->mvert;
- MVert *subdiv_vertex = &subdiv_mvert[
- ctx->vertices_corner_offset + vertex_index];
+ MVert *subdiv_vertex = &subdiv_mvert[subdiv_vertex_index];
subdiv_vertex_data_copy(ctx, coarse_vertex, subdiv_vertex);
}
@@ -2506,9 +969,6 @@ static void find_edge_neighbors(const SubdivMeshContext *ctx,
neighbors[0] = NULL;
neighbors[1] = NULL;
for (int edge_index = 0; edge_index < coarse_mesh->totedge; edge_index++) {
- if (BLI_BITMAP_TEST_BOOL(ctx->coarse_edges_used_map, edge_index)) {
- continue;
- }
const MEdge *current_edge = &coarse_medge[edge_index];
if (current_edge == edge) {
continue;
@@ -2561,22 +1021,16 @@ static void points_for_loose_edges_interpolation_get(
}
}
-static void subdiv_create_vertices_of_loose_edges_task(
- void *__restrict userdata,
- const int edge_index,
- const ParallelRangeTLS *__restrict UNUSED(tls))
+static void subdiv_mesh_vertex_of_loose_edge(
+ const struct SubdivForeachContext *foreach_context,
+ void *UNUSED(tls),
+ const int coarse_edge_index,
+ const float u,
+ const int subdiv_vertex_index)
{
- SubdivMeshContext *ctx = userdata;
- if (BLI_BITMAP_TEST_BOOL(ctx->coarse_edges_used_map, edge_index)) {
- /* Vertex is not loose, was handled when handling polygons. */
- return;
- }
- const int resolution = ctx->settings->resolution;
- const int resolution_1 = resolution - 1;
- const float inv_resolution_1 = 1.0f / (float)resolution_1;
- const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ SubdivMeshContext *ctx = foreach_context->user_data;
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MEdge *coarse_edge = &coarse_mesh->medge[edge_index];
+ const MEdge *coarse_edge = &coarse_mesh->medge[coarse_edge_index];
Mesh *subdiv_mesh = ctx->subdiv_mesh;
MVert *subdiv_mvert = subdiv_mesh->mvert;
/* Find neighbors of the current loose edge. */
@@ -2586,73 +1040,59 @@ static void subdiv_create_vertices_of_loose_edges_task(
float points[4][3];
points_for_loose_edges_interpolation_get(
ctx, coarse_edge, neighbors, points);
- /* Subdivion verticies which corresponds to edge's v1 and v2. */
- MVert *subdiv_v1 = &subdiv_mvert[
- ctx->vertices_corner_offset + coarse_edge->v1];
- MVert *subdiv_v2 = &subdiv_mvert[
- ctx->vertices_corner_offset + coarse_edge->v2];
- /* First subdivided inner vertex of the edge. */
- MVert *subdiv_start_vertex = &subdiv_mvert[
- ctx->vertices_edge_offset +
- edge_index * num_subdiv_vertices_per_coarse_edge];
/* Perform interpolation. */
- for (int i = 0; i < resolution; i++) {
- const float u = i * inv_resolution_1;
- float weights[4];
- key_curve_position_weights(u, weights, KEY_BSPLINE);
-
- MVert *subdiv_vertex;
- if (i == 0) {
- subdiv_vertex = subdiv_v1;
- }
- else if (i == resolution - 1) {
- subdiv_vertex = subdiv_v2;
- }
- else {
- subdiv_vertex = &subdiv_start_vertex[i - 1];
- }
- interp_v3_v3v3v3v3(subdiv_vertex->co,
- points[0],
- points[1],
- points[2],
- points[3],
- weights);
- /* Reset flags and such. */
- subdiv_vertex->flag = 0;
- subdiv_vertex->bweight = 0.0f;
- /* Reset normal. */
- subdiv_vertex->no[0] = 0.0f;
- subdiv_vertex->no[1] = 0.0f;
- subdiv_vertex->no[2] = 1.0f;
- }
+ float weights[4];
+ key_curve_position_weights(u, weights, KEY_BSPLINE);
+
+ MVert *subdiv_vertex = &subdiv_mvert[subdiv_vertex_index];
+ interp_v3_v3v3v3v3(subdiv_vertex->co,
+ points[0],
+ points[1],
+ points[2],
+ points[3],
+ weights);
+ /* Reset flags and such. */
+ subdiv_vertex->flag = 0;
+ subdiv_vertex->bweight = 0.0f;
+ /* Reset normal. */
+ subdiv_vertex->no[0] = 0.0f;
+ subdiv_vertex->no[1] = 0.0f;
+ subdiv_vertex->no[2] = 1.0f;
}
/* =============================================================================
- * Subdivision process entry points.
+ * Initialization.
*/
-static void subdiv_eval_task(
- void *__restrict userdata,
- const int poly_index,
- const ParallelRangeTLS *__restrict UNUSED(tls))
+static void setup_foreach_callbacks(SubdivForeachContext *foreach_context,
+ const Subdiv *subdiv)
{
- SubdivMeshContext *ctx = userdata;
- /* Evaluate hi-poly vertex coordinates and normals. */
- subdiv_evaluate_vertices(ctx, poly_index);
- /* Create mesh geometry for the given base poly index. */
- subdiv_create_edges(ctx, poly_index);
- subdiv_create_loops(ctx, poly_index);
- subdiv_create_polys(ctx, poly_index);
+ memset(foreach_context, 0, sizeof(*foreach_context));
+ /* General informaiton. */
+ foreach_context->topology_info = subdiv_mesh_topology_info;
+ /* Every boundary geometry. Used for dispalcement averaging. */
+ if (subdiv->displacement_evaluator != NULL) {
+ foreach_context->vertex_every_corner = subdiv_mesh_vertex_every_corner;
+ foreach_context->vertex_every_edge = subdiv_mesh_vertex_every_edge;
+ }
+ else {
+ foreach_context->vertex_every_corner = NULL;
+ foreach_context->vertex_every_edge = NULL;
+ }
+ foreach_context->vertex_corner = subdiv_mesh_vertex_corner;
+ foreach_context->vertex_edge = subdiv_mesh_vertex_edge;
+ foreach_context->vertex_inner = subdiv_mesh_vertex_inner;
+ foreach_context->edge = subdiv_mesh_edge;
+ foreach_context->loop = subdiv_mesh_loop;
+ foreach_context->poly = subdiv_mesh_poly;
+ foreach_context->vertex_loose = subdiv_mesh_vertex_loose;
+ foreach_context->vertex_of_loose_edge = subdiv_mesh_vertex_of_loose_edge;
+ foreach_context->user_data_tls_free = subdiv_mesh_tls_free;
}
-static void subdiv_create_boundary_edges_task(
- void *__restrict userdata,
- const int edge_index,
- const ParallelRangeTLS *__restrict UNUSED(tls))
-{
- SubdivMeshContext *ctx = userdata;
- subdiv_create_boundary_edges(ctx, edge_index);
-}
+/* =============================================================================
+ * Public entry point.
+ */
Mesh *BKE_subdiv_to_mesh(
Subdiv *subdiv,
@@ -2675,48 +1115,25 @@ Mesh *BKE_subdiv_to_mesh(
return NULL;
}
}
- SubdivMeshContext ctx = {0};
- ctx.coarse_mesh = coarse_mesh;
- ctx.subdiv = subdiv;
- ctx.settings = settings;
- subdiv_mesh_ctx_init(&ctx);
- Mesh *result = BKE_mesh_new_nomain_from_template(
- coarse_mesh,
- ctx.num_subdiv_vertices,
- ctx.num_subdiv_edges,
- 0,
- ctx.num_subdiv_loops,
- ctx.num_subdiv_polygons);
- ctx.subdiv_mesh = result;
- subdiv_mesh_ctx_init_result(&ctx);
- /* Multi-threaded evaluation. */
+ /* Initialize subdivion mesh creation context/ */
+ SubdivMeshContext subdiv_context = {0};
+ subdiv_context.coarse_mesh = coarse_mesh;
+ subdiv_context.subdiv = subdiv;
+ /* Multi-threaded traversal/evaluation. */
BKE_subdiv_stats_begin(&subdiv->stats,
SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY);
- /* Single threaded passes to average displacement on the corner vertices
- * and boundary edges.
- */
- subdiv_displace_corner_vertices(&ctx);
- subdiv_displace_edge_vertices(&ctx);
- ParallelRangeSettings parallel_range_settings;
- BLI_parallel_range_settings_defaults(&parallel_range_settings);
- BLI_task_parallel_range(0, coarse_mesh->totpoly,
- &ctx,
- subdiv_eval_task,
- &parallel_range_settings);
- BLI_task_parallel_range(0, coarse_mesh->totvert,
- &ctx,
- subdiv_create_loose_vertices_task,
- &parallel_range_settings);
- BLI_task_parallel_range(0, coarse_mesh->totedge,
- &ctx,
- subdiv_create_vertices_of_loose_edges_task,
- &parallel_range_settings);
- BLI_task_parallel_range(0, coarse_mesh->totedge,
- &ctx,
- subdiv_create_boundary_edges_task,
- &parallel_range_settings);
- subdiv_mesh_ctx_free(&ctx);
+ SubdivForeachContext foreach_context;
+ setup_foreach_callbacks(&foreach_context, subdiv);
+ SubdivMeshTLS tls = {};
+ foreach_context.user_data = &subdiv_context;
+ foreach_context.user_data_tls_size = sizeof(SubdivMeshTLS);
+ foreach_context.user_data_tls = &tls;
+ BKE_subdiv_foreach_subdiv_geometry(subdiv,
+ &foreach_context,
+ settings,
+ coarse_mesh);
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY);
+ Mesh *result = subdiv_context.subdiv_mesh;
// BKE_mesh_validate(result, true, true);
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH);
if (subdiv->displacement_evaluator != NULL) {