Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brecht@blender.org>2021-11-19 14:44:27 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-11-19 14:46:49 +0300
commit7d5ef64bfb26825658f1a9e0485366e4b3568a0c (patch)
tree6e335b7b85ff5dc152e087047fca7cd68db37d1d /source/blender
parenteb071c9ff4e69b3b721a91bed3f0bf758fbe6c0e (diff)
Cleanup: fix typos in comments and docs
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D13264
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenfont/intern/blf_font.c2
-rw-r--r--source/blender/blenkernel/BKE_global.h2
-rw-r--r--source/blender/blenkernel/intern/constraint.c2
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c4
-rw-r--r--source/blender/blenkernel/intern/fluid.c2
-rw-r--r--source/blender/blenkernel/intern/lib_override.c2
-rw-r--r--source/blender/blenkernel/intern/material.c2
-rw-r--r--source/blender/blenkernel/intern/softbody.c2
-rw-r--r--source/blender/blenkernel/intern/text.c2
-rw-r--r--source/blender/blenlib/intern/BLI_mempool.c2
-rw-r--r--source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl4
-rw-r--r--source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl4
-rw-r--r--source/blender/draw/engines/eevee/shaders/common_utiltex_lib.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_reflection_resolve_frag.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/random_lib.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/surface_lib.glsl2
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl2
-rw-r--r--source/blender/draw/engines/gpencil/gpencil_engine.h2
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl2
-rw-r--r--source/blender/editors/animation/anim_channels_defines.c2
-rw-r--r--source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp2
-rw-r--r--source/blender/imbuf/intern/indexer.c6
-rw-r--r--source/blender/io/avi/intern/avi.c2
-rw-r--r--source/blender/io/collada/AnimationExporter.cpp2
-rw-r--r--source/blender/makesdna/DNA_fluid_types.h4
-rw-r--r--source/blender/makesdna/DNA_lightprobe_types.h2
-rw-r--r--source/blender/makesrna/intern/rna_object_api.c2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_image_texture.cc2
30 files changed, 36 insertions, 36 deletions
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c
index 959faca2f46..c81d18ba7de 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -582,7 +582,7 @@ void blf_font_draw_buffer(FontBLF *font,
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Text Evaluation: Width to Sting Length
+/** \name Text Evaluation: Width to String Length
*
* Use to implement exported functions:
* - #BLF_width_to_strlen
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h
index 4f1da0a972f..d6cabbc1236 100644
--- a/source/blender/blenkernel/BKE_global.h
+++ b/source/blender/blenkernel/BKE_global.h
@@ -213,7 +213,7 @@ enum {
/**
* Set when transforming the cursor itself.
* Used as a hint to draw the cursor (even when hidden).
- * Otherwise it's not possible to see whats being transformed.
+ * Otherwise it's not possible to see what's being transformed.
*/
G_TRANSFORM_CURSOR = (1 << 5),
};
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index b2b03d28483..beaf2f2be9a 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -2010,7 +2010,7 @@ static void rotlike_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *tar
/* We must get compatible eulers from the beginning because
* some of them can be modified below (see bug T21875).
* Additionally, since this constraint is based on euler rotation math, it doesn't work well
- * with shear. The Y axis is chosen as the main axis when we orthoganalize the matrix because
+ * with shear. The Y axis is chosen as the main axis when we orthogonalize the matrix because
* constraints are used most commonly on bones. */
float mat[4][4];
copy_m4_m4(mat, ct->matrix);
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 2ef7ef91160..05f1e9b286f 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -763,7 +763,7 @@ static void surfaceGenerateGrid(struct DynamicPaintSurface *surface)
copy_v3_v3(bData->dim, dim);
min_dim = max_fff(td[0], td[1], td[2]) / 1000.0f;
- /* deactivate zero axises */
+ /* deactivate zero axes */
for (i = 0; i < 3; i++) {
if (td[i] < min_dim) {
td[i] = 1.0f;
@@ -784,7 +784,7 @@ static void surfaceGenerateGrid(struct DynamicPaintSurface *surface)
dim_factor = (float)pow((double)volume / ((double)sData->total_points / 10000.0),
1.0 / (double)axis);
- /* define final grid size using dim_factor, use min 3 for active axises */
+ /* define final grid size using dim_factor, use min 3 for active axes */
for (i = 0; i < 3; i++) {
grid->dim[i] = (int)floor(td[i] / dim_factor);
CLAMP(grid->dim[i], (dim[i] >= min_dim) ? 3 : 1, 100);
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index 6b7594dcf36..9d26a1528f3 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -5090,7 +5090,7 @@ void BKE_fluid_modifier_copy(const struct FluidModifierData *fmd,
copy_v4_v4(tfds->gridlines_range_color, fds->gridlines_range_color);
tfds->gridlines_cell_filter = fds->gridlines_cell_filter;
- /* -- Deprecated / unsed options (below)-- */
+ /* -- Deprecated / unused options (below)-- */
/* pointcache options */
BKE_ptcache_free_list(&(tfds->ptcaches[0]));
diff --git a/source/blender/blenkernel/intern/lib_override.c b/source/blender/blenkernel/intern/lib_override.c
index 5117c8bd64c..dcdcaf0793a 100644
--- a/source/blender/blenkernel/intern/lib_override.c
+++ b/source/blender/blenkernel/intern/lib_override.c
@@ -1028,7 +1028,7 @@ static void lib_override_library_proxy_convert_do(Main *bmain,
if (success) {
CLOG_INFO(&LOG,
4,
- "Proxy object '%s' successfuly converted to library overrides",
+ "Proxy object '%s' successfully converted to library overrides",
ob_proxy->id.name);
/* Remove the instance empty from this scene, the items now have an overridden collection
* instead. */
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index 3a4e39812ab..1fac83c5665 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -902,7 +902,7 @@ void BKE_object_materials_test(Main *bmain, Object *ob, ID *id)
if ((ob->id.tag & LIB_TAG_MISSING) == 0 && (id->tag & LIB_TAG_MISSING) != 0) {
/* Exception: In case the object is a valid data, but its obdata is an empty place-holder,
* use object's material slots amount as reference.
- * This avoids loosing materials in a local object when its linked obdata gets missing.
+ * This avoids losing materials in a local object when its linked obdata goes missing.
* See T92780. */
BKE_id_material_resize(bmain, id, (short)ob->totcol, false);
}
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index b7eb9d31b23..a008edd038a 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -2633,7 +2633,7 @@ static void interpolate_exciter(Object *ob, int timescale, int time)
}
}
-/* ************ convertors ********** */
+/* ************ converters ********** */
/* for each object type we need;
* - xxxx_to_softbody(Object *ob) : a full (new) copy, creates SB geometry
diff --git a/source/blender/blenkernel/intern/text.c b/source/blender/blenkernel/intern/text.c
index 0cb2218e7e0..7ac9e20d1a7 100644
--- a/source/blender/blenkernel/intern/text.c
+++ b/source/blender/blenkernel/intern/text.c
@@ -1977,7 +1977,7 @@ static char tab_to_spaces[] = " ";
static void txt_convert_tab_to_spaces(Text *text)
{
/* sb aims to pad adjust the tab-width needed so that the right number of spaces
- * is added so that the indention of the line is the right width (i.e. aligned
+ * is added so that the indentation of the line is the right width (i.e. aligned
* to multiples of TXT_TABSIZE)
*/
const char *sb = &tab_to_spaces[text->curc % TXT_TABSIZE];
diff --git a/source/blender/blenlib/intern/BLI_mempool.c b/source/blender/blenlib/intern/BLI_mempool.c
index f968799326a..bd6a124c7cb 100644
--- a/source/blender/blenlib/intern/BLI_mempool.c
+++ b/source/blender/blenlib/intern/BLI_mempool.c
@@ -126,7 +126,7 @@ struct BLI_mempool {
uint flag;
/* keeps aligned to 16 bits */
- /** Free element list. Interleaved into chunk datas. */
+ /** Free element list. Interleaved into chunk data. */
BLI_freenode *free;
/** Use to know how many chunks to keep for #BLI_mempool_clear. */
uint maxchunks;
diff --git a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
index 93641443cac..41d6db7f726 100644
--- a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
@@ -56,7 +56,7 @@ vec2 get_ao_noise(void)
{
vec2 noise = texelfetch_noise_tex(gl_FragCoord.xy).xy;
/* Decorrelate noise from AA. */
- /* TODO(fclem) we should use a more general approach for more random number dimentions. */
+ /* TODO(fclem) we should use a more general approach for more random number dimensions. */
noise = fract(noise * 6.1803402007);
return noise;
}
@@ -399,7 +399,7 @@ float specular_occlusion(
/* Use the right occlusion. */
OcclusionData occlusion_load(vec3 vP, float custom_occlusion)
{
- /* Default to fully openned cone. */
+ /* Default to fully opened cone. */
OcclusionData data = NO_OCCLUSION_DATA;
#ifdef ENABLE_DEFERED_AO
diff --git a/source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl b/source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl
index e5cbc487e93..311887cf2f5 100644
--- a/source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl
@@ -172,7 +172,7 @@
/* -------------------------------------------------------------------- */
/** \name Common cl_eval data
*
- * Eval data not dependant on input parameters. All might not be used but unused ones
+ * Eval data not dependent on input parameters. All might not be used but unused ones
* will be optimized out.
* \{ */
@@ -240,7 +240,7 @@ ClosureEvalCommon closure_Common_eval_init(ClosureInputCommon cl_in)
/* -------------------------------------------------------------------- */
/** \name Loop data
*
- * Loop datas are conveniently packed into struct to make it future proof.
+ * Loop data is conveniently packed into struct to make it future proof.
* \{ */
struct ClosureLightData {
diff --git a/source/blender/draw/engines/eevee/shaders/common_utiltex_lib.glsl b/source/blender/draw/engines/eevee/shaders/common_utiltex_lib.glsl
index c3325ec4286..77a1560f3a7 100644
--- a/source/blender/draw/engines/eevee/shaders/common_utiltex_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/common_utiltex_lib.glsl
@@ -79,7 +79,7 @@ vec2 btdf_lut(float cos_theta, float roughness, float ior)
/* Baked IOR for GGX BRDF. */
const float specular = 1.0;
const float eta_brdf = (2.0 / (1.0 - sqrt(0.08 * specular))) - 1.0;
- /* Avoid harsh transition comming from ior == 1. */
+ /* Avoid harsh transition coming from ior == 1. */
float f90 = fast_sqrt(saturate(f0 / (f0_from_ior(eta_brdf) * 0.25)));
float fresnel = F_brdf_single_scatter(vec3(f0), vec3(f90), split_sum).r;
/* Setting the BTDF to one is not really important since it is only used for multiscatter
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl
index 39a7e8fb931..c09365cdcb4 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl
@@ -2,7 +2,7 @@
/**
* Gather pass: Convolve foreground and background parts in separate passes.
*
- * Using the min&max CoC tile buffer, we select the best apropriate method to blur the scene color.
+ * Using the min&max CoC tile buffer, we select the best appropriate method to blur the scene color.
* A fast gather path is taken if there is not many CoC variation inside the tile.
*
* We sample using an octaweb sampling pattern. We randomize the kernel center and each ring
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl
index 1b5b305dfc1..d21254003f9 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl
@@ -140,7 +140,7 @@ void main()
do_scatter *= dof_scatter_screen_border_rejection(outCoc, uv, halfres);
/* Only scatter if neighborhood is different enough. */
do_scatter *= dof_scatter_neighborhood_rejection(outColor.rgb);
- /* For debuging. */
+ /* For debugging. */
do_scatter *= float(!no_scatter_pass);
outScatterColor = mix(vec3(0.0), outColor.rgb, do_scatter);
diff --git a/source/blender/draw/engines/eevee/shaders/effect_reflection_resolve_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_reflection_resolve_frag.glsl
index 7689e730bf3..7568d70bd14 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_reflection_resolve_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_reflection_resolve_frag.glsl
@@ -134,7 +134,7 @@ void raytrace_resolve(ClosureInputGlossy cl_in,
vec3 V, P, N;
if (planar_index != -1) {
PlanarData pd = planars_data[planar_index];
- /* Evaluate everything in refected space. */
+ /* Evaluate everything in reflected space. */
P = line_plane_intersect(cl_common.P, cl_common.V, pd.pl_plane_eq);
V = reflect(cl_common.V, pd.pl_normal);
N = reflect(cl_in.N, pd.pl_normal);
diff --git a/source/blender/draw/engines/eevee/shaders/random_lib.glsl b/source/blender/draw/engines/eevee/shaders/random_lib.glsl
index 3a4ae257bbe..c2388f61346 100644
--- a/source/blender/draw/engines/eevee/shaders/random_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/random_lib.glsl
@@ -1,6 +1,6 @@
/**
- * Random numbers and low discrepency sequences utilities.
+ * Random numbers and low discrepancy sequences utilities.
*/
#pragma BLENDER_REQUIRE(common_math_lib.glsl)
diff --git a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
index 0efa7b80b0b..7d016d57c46 100644
--- a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
@@ -8,7 +8,7 @@
#if defined(STEP_RESOLVE) || defined(STEP_RAYTRACE)
/* SSR will set these global variables itself.
- * Also make false positive compiler warnings disapear by setting values. */
+ * Also make false positive compiler warnings disappear by setting values. */
vec3 worldPosition = vec3(0);
vec3 viewPosition = vec3(0);
vec3 worldNormal = vec3(0);
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
index c48c3bffaef..777e48fde34 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
@@ -74,7 +74,7 @@ vec3 light_volume(LightData ld, vec4 l_vector)
float d = l_vector.w;
float d_sqr = sqr(d);
float r_sqr = ld.l_volume_radius;
- /* Using reformulation that has better numerical percision. */
+ /* Using reformulation that has better numerical precision. */
power = 2.0 / (d_sqr + r_sqr + d * sqrt(d_sqr + r_sqr));
if (ld.l_type == AREA_RECT || ld.l_type == AREA_ELLIPSE) {
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.h b/source/blender/draw/engines/gpencil/gpencil_engine.h
index 674aca29662..328e60cf60b 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.h
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.h
@@ -106,7 +106,7 @@ typedef struct gpLight {
BLI_STATIC_ASSERT_ALIGN(gpMaterial, 16)
BLI_STATIC_ASSERT_ALIGN(gpLight, 16)
-/* *********** Draw Datas *********** */
+/* *********** Draw Data *********** */
typedef struct GPENCIL_MaterialPool {
/* Linklist. */
struct GPENCIL_MaterialPool *next;
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
index 92d5df1a13a..c4580e6ffc3 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_effect_dof_frag.glsl
@@ -95,7 +95,7 @@ void main()
/**
* ----------------- STEP 0.5 ------------------
- * Custom Coc aware downsampling. Quater res pass.
+ * Custom Coc aware downsampling. Quarter res pass.
*/
#ifdef DOWNSAMPLE
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index e5dc9a83ebb..9f2681fbf7a 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -199,7 +199,7 @@ static void acf_generic_channel_color(bAnimContext *ac, bAnimListElem *ale, floa
}
/* set color for normal channels
- * - use 3 shades of color group/standard color for 3 indention level
+ * - use 3 shades of color group/standard color for 3 indentation level
* - only use group colors if allowed to, and if actually feasible
*/
if (showGroupColors && (grp) && (grp->customCol)) {
diff --git a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
index 9bf00ed7092..de7fcb7a728 100644
--- a/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
+++ b/source/blender/freestyle/intern/view_map/FEdgeXDetector.cpp
@@ -190,7 +190,7 @@ void FEdgeXDetector::computeCurvatures(WXVertex *vertex)
}
// CURVATURE LAYER
- // store all the curvature datas for each vertex
+ // store all the curvature data for each vertex
// soc unused - real K1, K2
real cos2theta, sin2theta;
diff --git a/source/blender/imbuf/intern/indexer.c b/source/blender/imbuf/intern/indexer.c
index bbb0f3b5b22..6cd87e29c9d 100644
--- a/source/blender/imbuf/intern/indexer.c
+++ b/source/blender/imbuf/intern/indexer.c
@@ -183,13 +183,13 @@ struct anim_index *IMB_indexer_open(const char *name)
header[12] = 0;
if (memcmp(header, binary_header_str, 8) != 0) {
- fprintf(stderr, "Error reading %s: Binary file type string missmatch\n", name);
+ fprintf(stderr, "Error reading %s: Binary file type string mismatch\n", name);
fclose(fp);
return NULL;
}
if (atoi(header + 9) != INDEX_FILE_VERSION) {
- fprintf(stderr, "Error reading %s: File version missmatch\n", name);
+ fprintf(stderr, "Error reading %s: File version mismatch\n", name);
fclose(fp);
return NULL;
}
@@ -222,7 +222,7 @@ struct anim_index *IMB_indexer_open(const char *name)
}
if (UNLIKELY(items_read != idx->num_entries * 5)) {
- fprintf(stderr, "Error: Element data size missmatch in: %s\n", name);
+ fprintf(stderr, "Error: Element data size mismatch in: %s\n", name);
MEM_freeN(idx->entries);
MEM_freeN(idx);
fclose(fp);
diff --git a/source/blender/io/avi/intern/avi.c b/source/blender/io/avi/intern/avi.c
index 87058693378..221e56ac793 100644
--- a/source/blender/io/avi/intern/avi.c
+++ b/source/blender/io/avi/intern/avi.c
@@ -591,7 +591,7 @@ AviError AVI_open_movie(const char *name, AviMovie *movie)
BLI_fseek(movie->fp, size - 4, SEEK_CUR);
if (GET_FCC(movie->fp) != FCC("idx1")) {
- DEBUG_PRINT("bad index informatio\n");
+ DEBUG_PRINT("bad index information\n");
return AVI_ERROR_FORMAT;
}
diff --git a/source/blender/io/collada/AnimationExporter.cpp b/source/blender/io/collada/AnimationExporter.cpp
index 9ba59c0414d..56274e7e6ca 100644
--- a/source/blender/io/collada/AnimationExporter.cpp
+++ b/source/blender/io/collada/AnimationExporter.cpp
@@ -549,7 +549,7 @@ void AnimationExporter::add_source_parameters(COLLADASW::SourceBase::ParameterNa
param.push_back("TRANSFORM");
}
else {
- /* assumes if axis isn't specified all axises are added */
+ /* assumes if axis isn't specified all axes are added */
param.push_back("X");
param.push_back("Y");
param.push_back("Z");
diff --git a/source/blender/makesdna/DNA_fluid_types.h b/source/blender/makesdna/DNA_fluid_types.h
index 0cbef540306..d8065410f2b 100644
--- a/source/blender/makesdna/DNA_fluid_types.h
+++ b/source/blender/makesdna/DNA_fluid_types.h
@@ -513,7 +513,7 @@ typedef struct FluidDomainSettings {
float p1[3]; /* End point of BB in local space. */
float dp0[3]; /* Difference from object center to grid start point. */
float cell_size[3]; /* Size of simulation cell in local space. */
- float global_size[3]; /* Global size of domain axises. */
+ float global_size[3]; /* Global size of domain axes. */
float prev_loc[3];
int shift[3]; /* Current domain shift in simulation cells. */
float shift_f[3]; /* Exact domain shift. */
@@ -694,7 +694,7 @@ typedef struct FluidDomainSettings {
char openvdb_data_depth;
char _pad11[7]; /* Unused. */
- /* -- Deprecated / unsed options (below). -- */
+ /* -- Deprecated / unused options (below). -- */
/* View options. */
int viewsettings;
diff --git a/source/blender/makesdna/DNA_lightprobe_types.h b/source/blender/makesdna/DNA_lightprobe_types.h
index 038de8e49cc..1a3bda34a84 100644
--- a/source/blender/makesdna/DNA_lightprobe_types.h
+++ b/source/blender/makesdna/DNA_lightprobe_types.h
@@ -149,7 +149,7 @@ BLI_STATIC_ASSERT_ALIGN(LightGridCache, 16)
typedef struct LightCacheTexture {
struct GPUTexture *tex;
- /** Copy of GPU datas to create GPUTextures on file read. */
+ /** Copy of GPU data to create GPUTextures on file read. */
char *data;
int tex_size[3];
char data_type;
diff --git a/source/blender/makesrna/intern/rna_object_api.c b/source/blender/makesrna/intern/rna_object_api.c
index 10094ade711..63c4774d0e5 100644
--- a/source/blender/makesrna/intern/rna_object_api.c
+++ b/source/blender/makesrna/intern/rna_object_api.c
@@ -530,7 +530,7 @@ static int mesh_looptri_to_poly_index(Mesh *me_eval, const MLoopTri *lt)
return index_mp_to_orig ? index_mp_to_orig[lt->poly] : lt->poly;
}
-/* TOOD(sergey): Make the Python API more clear that evaluation might happen, or requite
+/* TODO(sergey): Make the Python API more clear that evaluation might happen, or require
* passing fully evaluated depsgraph. */
static Object *eval_object_ensure(Object *ob,
bContext *C,
diff --git a/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc b/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc
index e1c72fbd438..7bbe0716f78 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_image_texture.cc
@@ -82,7 +82,7 @@ class ImageFieldsFunction : public fn::MultiFunction {
image_buffer_ = BKE_image_acquire_ibuf(&image_, &image_user_, &image_lock_);
if (image_buffer_ == nullptr) {
- throw std::runtime_error("cannot aquire image buffer");
+ throw std::runtime_error("cannot acquire image buffer");
}
if (image_buffer_->rect_float == nullptr) {