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authorTon Roosendaal <ton@blender.org>2012-12-18 17:59:47 +0400
committerTon Roosendaal <ton@blender.org>2012-12-18 17:59:47 +0400
commit9c90cf3ca4a5b1181865c5d5e3eb27a87ee2781c (patch)
tree8137b2bd7332753e2f8d344bfcc170a85ea1596c /source/blender
parentdb14a81e04986ce59b6bdfa10c23e798e79f6c02 (diff)
Nicer function for drawing text in 3d window:
ED_region_visible_rect(ar, rect) Returns the visible rect inside a region, subtracting the overlapping UI regions. Added with minimal overhead, only called once per region draw. Also fixes the 'Auto Key' warning print in 3d window (was behind properties)
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/include/ED_screen.h2
-rw-r--r--source/blender/editors/screen/area.c29
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c46
-rw-r--r--source/blender/editors/transform/transform.c7
4 files changed, 51 insertions, 33 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index edee1213502..72208a8e93d 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -67,7 +67,7 @@ void ED_region_toggle_hidden(struct bContext *C, struct ARegion *ar);
void ED_region_info_draw(struct ARegion *ar, const char *text, int block, float alpha);
void ED_region_grid_draw(struct ARegion *ar, float zoomx, float zoomy);
float ED_region_blend_factor(struct ARegion *ar);
-int ED_region_overlapping_offset(struct ARegion *ar);
+void ED_region_visible_rect(struct ARegion *ar, struct rcti *rect);
/* spaces */
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index e5ffbab91ea..5359d79e751 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -1835,7 +1835,7 @@ void ED_region_info_draw(ARegion *ar, const char *text, int block, float alpha)
rcti rect;
/* background box */
- rect = ar->winrct;
+ ED_region_visible_rect(ar, &rect);
rect.xmin = 0;
rect.ymin = BLI_rcti_size_y(&ar->winrct) - header_height;
@@ -1856,7 +1856,7 @@ void ED_region_info_draw(ARegion *ar, const char *text, int block, float alpha)
/* text */
UI_ThemeColor(TH_TEXT_HI);
- BLF_position(fontid, 12 + ED_region_overlapping_offset(ar), rect.ymin + 5, 0.0f);
+ BLF_position(fontid, 12, rect.ymin + 5, 0.0f);
BLF_draw(fontid, text, BLF_DRAW_STR_DUMMY_MAX);
}
@@ -1920,22 +1920,31 @@ void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy)
glEnd();
}
-/* checks overlapping region for labels, axes, icons */
-int ED_region_overlapping_offset(ARegion *ar)
+/* If the area has overlapping regions, it returns visible rect for Region *ar */
+/* rect gets returned in local region coordinates */
+void ED_region_visible_rect(ARegion *ar, rcti *rect)
{
ARegion *arn = ar;
- /* too lazy to pass on area listbase */
+ /* allow function to be called without area */
while (arn->prev)
arn = arn->prev;
+ *rect = ar->winrct;
+
/* check if a region overlaps with the current one */
for (; arn; arn = arn->next) {
- if (ar != arn)
- if (ar->winrct.xmin == arn->winrct.xmin)
- if (ar->winrct.ymin == arn->winrct.ymin)
- return arn->winrct.xmax - arn->winrct.xmin;
+ if (ar != arn && arn->overlap) {
+ if (BLI_rcti_isect(rect, &arn->winrct, NULL)) {
+ /* overlap left */
+ if (rect->xmin == arn->winrct.xmin)
+ rect->xmin = arn->winrct.xmax;
+ /* overlap right */
+ if (rect->xmax == arn->winrct.xmax)
+ rect->xmax = arn->winrct.xmin;
+ }
+ }
}
- return 0;
+ BLI_rcti_translate(rect, -ar->winrct.xmin, -ar->winrct.ymin);
}
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index d3dc8f9a75e..7475f65317a 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -592,18 +592,20 @@ static void drawcursor(Scene *scene, ARegion *ar, View3D *v3d)
/* Draw a live substitute of the view icon, which is always shown
* colors copied from transform_manipulator.c, we should keep these matching. */
-static void draw_view_axis(ARegion *ar, RegionView3D *rv3d)
+static void draw_view_axis(RegionView3D *rv3d, rcti *rect)
{
const float k = U.rvisize; /* axis size */
const float toll = 0.5; /* used to see when view is quasi-orthogonal */
- const float startx = k + 1.0f + ED_region_overlapping_offset(ar); /* axis center in screen coordinates, x=y */
- const float starty = k + 1.0f;
+ float startx = k + 1.0f; /* axis center in screen coordinates, x=y */
+ float starty = k + 1.0f;
float ydisp = 0.0; /* vertical displacement to allow obj info text */
int bright = 25 * (float)U.rvibright + 5; /* axis alpha (rvibright has range 0-10) */
-
float vec[3];
float dx, dy;
+ startx += rect->xmin;
+ starty += rect->ymin;
+
/* thickness of lines is proportional to k */
glLineWidth(2);
@@ -776,7 +778,7 @@ static void draw_rotation_guide(RegionView3D *rv3d)
glDepthMask(1);
}
-static void draw_view_icon(ARegion *ar, RegionView3D *rv3d)
+static void draw_view_icon(RegionView3D *rv3d, rcti *rect)
{
BIFIconID icon;
@@ -791,7 +793,7 @@ static void draw_view_icon(ARegion *ar, RegionView3D *rv3d)
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- UI_icon_draw(5.0 + ED_region_overlapping_offset(ar), 5.0, icon);
+ UI_icon_draw(5.0 + rect->xmin, 5.0 + rect->ymin, icon);
glDisable(GL_BLEND);
}
@@ -846,7 +848,7 @@ static const char *view3d_get_name(View3D *v3d, RegionView3D *rv3d)
return name;
}
-static void draw_viewport_name(ARegion *ar, View3D *v3d)
+static void draw_viewport_name(ARegion *ar, View3D *v3d, rcti *rect)
{
RegionView3D *rv3d = ar->regiondata;
const char *name = view3d_get_name(v3d, rv3d);
@@ -859,17 +861,17 @@ static void draw_viewport_name(ARegion *ar, View3D *v3d)
if (name) {
UI_ThemeColor(TH_TEXT_HI);
- BLF_draw_default_ascii(U.widget_unit + ED_region_overlapping_offset(ar), ar->winy - U.widget_unit, 0.0f, name, sizeof(tmpstr));
+ BLF_draw_default_ascii(U.widget_unit + rect->xmin, rect->ymax - U.widget_unit, 0.0f, name, sizeof(tmpstr));
}
}
/* draw info beside axes in bottom left-corner:
* framenum, object name, bone name (if available), marker name (if available)
*/
-static void draw_selected_name(ARegion *ar, Scene *scene, Object *ob)
+static void draw_selected_name(Scene *scene, Object *ob, rcti *rect)
{
char info[256], *markern;
- short offset = 30 + ED_region_overlapping_offset(ar);
+ short offset = 30 + rect->xmin;
/* get name of marker on current frame (if available) */
markern = BKE_scene_find_marker_name(scene, CFRA);
@@ -952,7 +954,7 @@ static void draw_selected_name(ARegion *ar, Scene *scene, Object *ob)
}
if (U.uiflag & USER_SHOW_ROTVIEWICON)
- offset = U.widget_unit + (U.rvisize * 2) + ED_region_overlapping_offset(ar);
+ offset = U.widget_unit + (U.rvisize * 2) + rect->xmin;
BLF_draw_default(offset, 0.5f * U.widget_unit, 0.0f, info, sizeof(info));
}
@@ -2812,7 +2814,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, Object *camera, int w
/* NOTE: the info that this uses is updated in ED_refresh_viewport_fps(),
* which currently gets called during SCREEN_OT_animation_step.
*/
-static void draw_viewport_fps(Scene *scene, ARegion *ar)
+static void draw_viewport_fps(Scene *scene, rcti *rect)
{
ScreenFrameRateInfo *fpsi = scene->fps_info;
float fps;
@@ -2857,7 +2859,7 @@ static void draw_viewport_fps(Scene *scene, ARegion *ar)
BLI_snprintf(printable, sizeof(printable), "fps: %i", (int)(fps + 0.5f));
}
- BLF_draw_default_ascii(U.widget_unit, ar->winy - U.widget_unit, 0.0f, printable, sizeof(printable));
+ BLF_draw_default_ascii(rect->xmin + U.widget_unit, rect->ymax - U.widget_unit, 0.0f, printable, sizeof(printable));
}
static void view3d_main_area_draw_objects(const bContext *C, ARegion *ar, const char **grid_unit);
@@ -3166,6 +3168,10 @@ static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const cha
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
+ rcti rect;
+
+ /* local coordinate visible rect inside region, to accomodate overlapping ui */
+ ED_region_visible_rect(ar, &rect);
if (rv3d->persp == RV3D_CAMOB) {
drawviewborder(scene, ar, v3d);
@@ -3193,13 +3199,13 @@ static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const cha
drawcursor(scene, ar, v3d);
if (U.uiflag & USER_SHOW_ROTVIEWICON)
- draw_view_axis(ar, rv3d);
+ draw_view_axis(rv3d, &rect);
else
- draw_view_icon(ar, rv3d);
+ draw_view_icon(rv3d, &rect);
ob = OBACT;
if (U.uiflag & USER_DRAWVIEWINFO)
- draw_selected_name(ar, scene, ob);
+ draw_selected_name(scene, ob, &rect);
}
if (rv3d->render_engine) {
@@ -3209,10 +3215,10 @@ static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const cha
if ((v3d->flag2 & V3D_RENDER_OVERRIDE) == 0) {
if ((U.uiflag & USER_SHOW_FPS) && ED_screen_animation_playing(wm)) {
- draw_viewport_fps(scene, ar);
+ draw_viewport_fps(scene, &rect);
}
else if (U.uiflag & USER_SHOW_VIEWPORTNAME) {
- draw_viewport_name(ar, v3d);
+ draw_viewport_name(ar, v3d, &rect);
}
if (grid_unit) { /* draw below the viewport name */
@@ -3223,8 +3229,8 @@ static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const cha
BLI_snprintf(numstr, sizeof(numstr), "%s x %.4g", grid_unit, v3d->grid);
}
- BLF_draw_default_ascii(ED_region_overlapping_offset(ar) + U.widget_unit,
- ar->winy - (USER_SHOW_VIEWPORTNAME ? 2 * U.widget_unit : U.widget_unit), 0.0f,
+ BLF_draw_default_ascii(rect.xmin + U.widget_unit,
+ rect.ymax - (USER_SHOW_VIEWPORTNAME ? 2 * U.widget_unit : U.widget_unit), 0.0f,
numstr[0] ? numstr : grid_unit, sizeof(numstr));
}
}
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index e85fe005670..65b29cf6475 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -1585,14 +1585,17 @@ static void drawTransformView(const struct bContext *C, ARegion *UNUSED(ar), voi
/* just draw a little warning message in the top-right corner of the viewport to warn that autokeying is enabled */
static void drawAutoKeyWarning(TransInfo *UNUSED(t), ARegion *ar)
{
+ rcti rect;
const char printable[] = "Auto Keying On";
float printable_size[2];
int xco, yco;
+ ED_region_visible_rect(ar, &rect);
+
BLF_width_and_height_default(printable, &printable_size[0], &printable_size[1]);
- xco = ar->winx - (int)printable_size[0] - 10;
- yco = ar->winy - (int)printable_size[1] - 10;
+ xco = rect.xmax - (int)printable_size[0] - 10;
+ yco = rect.ymax - (int)printable_size[1] - 10;
/* warning text (to clarify meaning of overlays)
* - original color was red to match the icon, but that clashes badly with a less nasty border