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authorJeroen Bakker <j.bakker@atmind.nl>2018-04-18 09:25:59 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-04-18 09:25:59 +0300
commitd9051c46fd318399b7b321140c024ead3ca1a493 (patch)
treedf6ecf6d4a7daa63e13dae93b36c9c61f5e95b7c /source/blender
parentb7f50f651fb87db46cd79255ab4fb5f6d60a4739 (diff)
parentccb104b9c26085d799a207046edd6d38be32629b (diff)
Merge branch 'blender2.8-workbench' into blender2.8
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenloader/intern/versioning_280.c18
-rw-r--r--source/blender/draw/CMakeLists.txt3
-rw-r--r--source/blender/draw/engines/workbench/shaders/solid_studio_frag.glsl11
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_studio_vert.glsl14
-rw-r--r--source/blender/draw/engines/workbench/solid_flat_mode.c6
-rw-r--r--source/blender/draw/engines/workbench/solid_studio_mode.c149
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.h1
-rw-r--r--source/blender/draw/engines/workbench/workbench_private.h2
-rw-r--r--source/blender/draw/intern/draw_manager.c4
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c2
10 files changed, 202 insertions, 8 deletions
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 71074aef9b6..d8314cb232c 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -948,4 +948,22 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
}
}
}
+
+ if (!MAIN_VERSION_ATLEAST(main, 280, 6)) {
+ bScreen *sc;
+ ScrArea *sa;
+ SpaceLink *sl;
+
+ for (sc = main->screen.first; sc; sc = sc->id.next) {
+ for (sa = sc->areabase.first; sa; sa = sa->next) {
+ for (sl = sa->spacedata.first; sl; sl = sl->next) {
+ if (sl->spacetype == SPACE_VIEW3D) {
+ View3D *v3d = (View3D *)sl;
+ v3d->drawtype_solid = OB_LIGHTING_STUDIO;
+ v3d->drawtype_wireframe = OB_LIGHTING_STUDIO;
+ }
+ }
+ }
+ }
+ }
}
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 9fae5a6c3af..fc91d674c41 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -106,6 +106,7 @@ set(SRC
engines/eevee/eevee_volumes.c
engines/workbench/workbench_engine.c
engines/workbench/solid_flat_mode.c
+ engines/workbench/solid_studio_mode.c
engines/external/external_engine.c
DRW_engine.h
@@ -206,7 +207,9 @@ data_to_c_simple(engines/eevee/shaders/volumetric_scatter_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/volumetric_integration_frag.glsl SRC)
data_to_c_simple(engines/workbench/shaders/solid_flat_frag.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/solid_studio_frag.glsl SRC)
data_to_c_simple(engines/workbench/shaders/workbench_vert.glsl SRC)
+data_to_c_simple(engines/workbench/shaders/workbench_studio_vert.glsl SRC)
data_to_c_simple(modes/shaders/common_globals_lib.glsl SRC)
data_to_c_simple(modes/shaders/common_view_lib.glsl SRC)
diff --git a/source/blender/draw/engines/workbench/shaders/solid_studio_frag.glsl b/source/blender/draw/engines/workbench/shaders/solid_studio_frag.glsl
new file mode 100644
index 00000000000..1093e543010
--- /dev/null
+++ b/source/blender/draw/engines/workbench/shaders/solid_studio_frag.glsl
@@ -0,0 +1,11 @@
+uniform vec3 color;
+
+in vec3 normal;
+out vec4 fragColor;
+
+void main()
+{
+ float intensity = dot(normal, vec3(0.0, 0.0, 1.0));
+ vec3 shaded_color = color * intensity;
+ fragColor = vec4(shaded_color, 1.0);
+}
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_studio_vert.glsl b/source/blender/draw/engines/workbench/shaders/workbench_studio_vert.glsl
new file mode 100644
index 00000000000..1ff53691e80
--- /dev/null
+++ b/source/blender/draw/engines/workbench/shaders/workbench_studio_vert.glsl
@@ -0,0 +1,14 @@
+uniform mat4 ModelViewProjectionMatrix;
+uniform mat3 NormalMatrix;
+
+in vec3 pos;
+in vec3 nor;
+
+out vec3 normal;
+
+
+void main()
+{
+ normal = normalize(NormalMatrix * nor);
+ gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
+}
diff --git a/source/blender/draw/engines/workbench/solid_flat_mode.c b/source/blender/draw/engines/workbench/solid_flat_mode.c
index 506679bb596..cb3ae755609 100644
--- a/source/blender/draw/engines/workbench/solid_flat_mode.c
+++ b/source/blender/draw/engines/workbench/solid_flat_mode.c
@@ -84,12 +84,6 @@ static void workbench_solid_flat_cache_init(void *vedata)
int state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL;
psl->solid_pass = DRW_pass_create("Solid Pass", state);
}
-
- /* Flat Lighting Pass */
- {
- int state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL;
- psl->lighting_pass = DRW_pass_create("Lighting Pass", state);
- }
}
static void workbench_solid_flat_cache_populate(void *vedata, Object *ob)
diff --git a/source/blender/draw/engines/workbench/solid_studio_mode.c b/source/blender/draw/engines/workbench/solid_studio_mode.c
new file mode 100644
index 00000000000..386b5b0c690
--- /dev/null
+++ b/source/blender/draw/engines/workbench/solid_studio_mode.c
@@ -0,0 +1,149 @@
+/*
+ * Copyright 2016, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Blender Institute
+ *
+ */
+
+/** \file solid_studio_mode.c
+ * \ingroup draw_engine
+ *
+ * Simple engine for drawing color and/or depth.
+ * When we only need simple studio shaders.
+ */
+
+#include "DRW_render.h"
+
+#include "GPU_shader.h"
+
+#include "workbench_private.h"
+/* Shaders */
+
+extern char datatoc_solid_studio_frag_glsl[];
+extern char datatoc_workbench_studio_vert_glsl[];
+
+/* *********** STATIC *********** */
+static struct {
+ struct GPUShader *depth_sh;
+
+ /* Shading Pass */
+ struct GPUShader *solid_sh;
+
+} e_data = {NULL};
+
+
+/* Functions */
+
+static void workbench_solid_studio_engine_init(void *UNUSED(vedata))
+{
+ if (!e_data.depth_sh) {
+ /* Depth pass */
+ e_data.depth_sh = DRW_shader_create_3D_depth_only();
+
+ /* Shading pass */
+ e_data.solid_sh = DRW_shader_create(
+ datatoc_workbench_studio_vert_glsl, NULL, datatoc_solid_studio_frag_glsl, "\n");
+ }
+}
+
+static void workbench_solid_studio_cache_init(void *vedata)
+{
+
+ WORKBENCH_Data * data = (WORKBENCH_Data *)vedata;
+ WORKBENCH_PassList *psl = data->psl;
+ WORKBENCH_StorageList *stl = data->stl;
+
+ if (!stl->g_data) {
+ /* Alloc transient pointers */
+ stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
+ }
+
+ /* Depth Pass */
+ {
+ int state = DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS;
+ psl->depth_pass = DRW_pass_create("Depth Pass", state);
+ stl->g_data->depth_shgrp = DRW_shgroup_create(e_data.depth_sh, psl->depth_pass);
+ }
+
+ /* Solid Pass */
+ {
+ int state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL;
+ psl->solid_pass = DRW_pass_create("Solid Pass", state);
+ }
+}
+
+static void workbench_solid_studio_cache_populate(void *vedata, Object *ob)
+{
+ WORKBENCH_Data * data = (WORKBENCH_Data *)vedata;
+
+ WORKBENCH_PassList *psl = data->psl;
+ WORKBENCH_StorageList *stl = data->stl;
+
+ IDProperty *props = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_WORKBENCH);
+ const float* color = BKE_collection_engine_property_value_get_float_array(props, "object_color");
+
+ if (!DRW_object_is_renderable(ob))
+ return;
+
+ struct Gwn_Batch *geom = DRW_cache_object_surface_get(ob);
+ DRWShadingGroup *grp;
+ if (geom) {
+ /* Depth */
+ DRW_shgroup_call_add(stl->g_data->depth_shgrp, geom, ob->obmat);
+
+ /* Solid */
+ grp = DRW_shgroup_create(e_data.solid_sh, psl->solid_pass);
+ DRW_shgroup_uniform_vec3(grp, "color", color, 1);
+ DRW_shgroup_call_add(grp, geom, ob->obmat);
+ }
+}
+
+static void workbench_solid_studio_cache_finish(void *UNUSED(vedata))
+{
+}
+
+static void workbench_solid_studio_draw_scene(void *vedata)
+{
+ WORKBENCH_Data * data = (WORKBENCH_Data *)vedata;
+ WORKBENCH_PassList *psl = ((WORKBENCH_Data *)vedata)->psl;
+
+ DRW_draw_pass(psl->depth_pass);
+ DRW_draw_pass(psl->solid_pass);
+}
+
+static void workbench_solid_studio_engine_free(void)
+{
+ DRW_SHADER_FREE_SAFE(e_data.solid_sh);
+}
+
+static const DrawEngineDataSize workbench_data_size = DRW_VIEWPORT_DATA_SIZE(WORKBENCH_Data);
+
+DrawEngineType draw_engine_workbench_solid_studio = {
+ NULL, NULL,
+ N_("Workbench"),
+ &workbench_data_size,
+ &workbench_solid_studio_engine_init,
+ &workbench_solid_studio_engine_free,
+ &workbench_solid_studio_cache_init,
+ &workbench_solid_studio_cache_populate,
+ &workbench_solid_studio_cache_finish,
+ NULL,
+ &workbench_solid_studio_draw_scene,
+ NULL,
+ NULL,
+ NULL,
+};
diff --git a/source/blender/draw/engines/workbench/workbench_engine.h b/source/blender/draw/engines/workbench/workbench_engine.h
index 347633b83e2..306579880ca 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.h
+++ b/source/blender/draw/engines/workbench/workbench_engine.h
@@ -27,6 +27,7 @@
#define __WORKBENCH_ENGINE_H__
extern DrawEngineType draw_engine_workbench_solid_flat;
+extern DrawEngineType draw_engine_workbench_solid_studio;
extern RenderEngineType DRW_engine_viewport_workbench_type;
#endif /* __WORKBENCH_ENGINE_H__ */
diff --git a/source/blender/draw/engines/workbench/workbench_private.h b/source/blender/draw/engines/workbench/workbench_private.h
index 500943319cc..1fa7812f4c3 100644
--- a/source/blender/draw/engines/workbench/workbench_private.h
+++ b/source/blender/draw/engines/workbench/workbench_private.h
@@ -38,9 +38,7 @@ typedef struct WORKBENCH_StorageList {
typedef struct WORKBENCH_PassList {
struct DRWPass *depth_pass;
-
struct DRWPass *solid_pass;
- struct DRWPass *lighting_pass;
} WORKBENCH_PassList;
typedef struct WORKBENCH_FrameBufferList {
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 84aff8be786..a147aed308c 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -905,6 +905,10 @@ static void drw_engines_enable_from_engine(RenderEngineType *engine_type, int dr
case OB_SOLID:
if (draw_mode_solid == OB_LIGHTING_FLAT) {
use_drw_engine(&draw_engine_workbench_solid_flat);
+
+ } else if (draw_mode_solid == OB_LIGHTING_STUDIO) {
+ use_drw_engine(&draw_engine_workbench_solid_studio);
+
}
break;
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 744553dedb7..9234c8c3d77 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -333,6 +333,8 @@ static SpaceLink *view3d_new(const bContext *C)
v3d->gridlines = 16;
v3d->gridsubdiv = 10;
v3d->drawtype = OB_SOLID;
+ v3d->drawtype_solid = OB_LIGHTING_STUDIO;
+ v3d->drawtype_texture = OB_LIGHTING_STUDIO;
v3d->gridflag = V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_FLOOR;