diff options
author | Thomas Dinges <blender@dingto.org> | 2012-12-14 18:59:16 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2012-12-14 18:59:16 +0400 |
commit | fec6b9d89d45b08bcdea639760f77edf17b99dc3 (patch) | |
tree | c3a605bc38862423c4170fedfaa2760fb1944804 /source/blender | |
parent | e00e649063d3eedc4230b807eb12e049e882513f (diff) |
Blender Internal / Texture UI:
* Ocean Texture was not in alphabetical order.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/makesrna/intern/rna_texture.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_texture.c b/source/blender/makesrna/intern/rna_texture.c index bdf9fa4e436..e116e5df0de 100644 --- a/source/blender/makesrna/intern/rna_texture.c +++ b/source/blender/makesrna/intern/rna_texture.c @@ -71,12 +71,12 @@ EnumPropertyItem texture_type_items[] = { {TEX_MUSGRAVE, "MUSGRAVE", ICON_TEXTURE, "Musgrave", "Procedural - highly flexible fractal noise texture"}, {TEX_NOISE, "NOISE", ICON_TEXTURE, "Noise", "Procedural - random noise, gives a different result every time, for every frame, for every pixel"}, + {TEX_OCEAN, "OCEAN", ICON_TEXTURE, "Ocean", "Use a texture generated by an Ocean modifier"}, {TEX_POINTDENSITY, "POINT_DENSITY", ICON_TEXTURE, "Point Density", ""}, {TEX_STUCCI, "STUCCI", ICON_TEXTURE, "Stucci", "Procedural - create a fractal noise texture"}, {TEX_VORONOI, "VORONOI", ICON_TEXTURE, "Voronoi", "Procedural - create cell-like patterns based on Worley noise"}, {TEX_VOXELDATA, "VOXEL_DATA", ICON_TEXTURE, "Voxel Data", "Create a 3D texture based on volumetric data"}, {TEX_WOOD, "WOOD", ICON_TEXTURE, "Wood", "Procedural - wave generated bands or rings, with optional noise"}, - {TEX_OCEAN, "OCEAN", ICON_TEXTURE, "Ocean", "Use a texture generated by an Ocean modifier"}, {0, NULL, 0, NULL, NULL} }; |