diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-02-01 14:36:22 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-02-01 14:36:22 +0300 |
commit | c5ef38a415805d4d4609eb44a85cc0417b2fa7d5 (patch) | |
tree | af1a25daa88616cb9df87f2b88da2289f0acf6a4 /source/blender | |
parent | 7795e71377a6f21713eec5c579a52d2fd499e733 (diff) |
Fix #20420: grab brush + subsurf modifier crash. Previously the PBVH nodes
were cached once at the start, but these can change when modifiers are
executed, now it simply doesn't cache them anymore, that was only really
a performance bottleneck when it was caching individual vertices.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/blenlib/intern/pbvh.c | 4 | ||||
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 34 |
2 files changed, 15 insertions, 23 deletions
diff --git a/source/blender/blenlib/intern/pbvh.c b/source/blender/blenlib/intern/pbvh.c index 0133017eb4d..9bc04201419 100644 --- a/source/blender/blenlib/intern/pbvh.c +++ b/source/blender/blenlib/intern/pbvh.c @@ -346,6 +346,8 @@ static void build_mesh_leaf_node(PBVH *bvh, PBVHNode *node) GET_INT_FROM_POINTER(BLI_ghashIterator_getKey(iter)); } + BLI_ghashIterator_free(iter); + for(i = 0; i < totface*4; ++i) if(node->face_vert_indices[i] < 0) node->face_vert_indices[i]= -node->face_vert_indices[i] + node->uniq_verts - 1; @@ -1006,6 +1008,8 @@ void BLI_pbvh_get_grid_updates(PBVH *bvh, int clear, void ***gridfaces, int *tot BLI_ghashIterator_step(hiter), ++i) faces[i]= BLI_ghashIterator_getKey(hiter); + BLI_ghashIterator_free(hiter); + BLI_ghash_free(map, NULL, NULL); *totface= tot; diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index e91765936ed..1914c40f817 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -152,8 +152,6 @@ typedef struct StrokeCache { float (*face_norms)[3]; /* Copy of the mesh faces' normals */ float rotation; /* Texture rotation (radians) for anchored and rake modes */ int pixel_radius, previous_pixel_radius; - PBVHNode **grab_active_nodes[8]; /* The same list of nodes is used throught grab stroke */ - int grab_active_totnode[8]; float grab_active_location[8][3]; float grab_delta[3], grab_delta_symmetry[3]; float old_grab_location[3], orig_grab_location[3]; @@ -689,8 +687,7 @@ typedef struct { Sculpt *sd; SculptSession *ss; float radius_squared; - ListBase *active_verts; - float area_normal[3]; + int original; } SculptSearchSphereData; /* Test AABB against sphere */ @@ -701,7 +698,10 @@ static int sculpt_search_sphere_cb(PBVHNode *node, void *data_v) float t[3], bb_min[3], bb_max[3]; int i; - BLI_pbvh_node_get_BB(node, bb_min, bb_max); + if(data->original) + BLI_pbvh_node_get_original_BB(node, bb_min, bb_max); + else + BLI_pbvh_node_get_BB(node, bb_min, bb_max); for(i = 0; i < 3; ++i) { if(bb_min[i] > center[i]) @@ -1351,21 +1351,14 @@ static void do_brush_action(Sculpt *sd, SculptSession *ss, StrokeCache *cache) /* Build a list of all nodes that are potentially within the brush's area of influence */ if(brush->sculpt_tool == SCULPT_TOOL_GRAB) { - if(cache->first_time) { - /* For the grab tool we store these nodes once in the beginning - and then reuse them. */ - BLI_pbvh_search_gather(ss->tree, sculpt_search_sphere_cb, &data, + data.original= 1; + BLI_pbvh_search_gather(ss->tree, sculpt_search_sphere_cb, &data, &nodes, &totnode); - - ss->cache->grab_active_nodes[ss->cache->symmetry]= nodes; - ss->cache->grab_active_totnode[ss->cache->symmetry]= totnode; + + if(cache->first_time) copy_v3_v3(ss->cache->grab_active_location[ss->cache->symmetry], ss->cache->location); - } - else { - nodes= ss->cache->grab_active_nodes[ss->cache->symmetry]; - totnode= ss->cache->grab_active_totnode[ss->cache->symmetry]; + else copy_v3_v3(ss->cache->location, ss->cache->grab_active_location[ss->cache->symmetry]); - } } else { BLI_pbvh_search_gather(ss->tree, sculpt_search_sphere_cb, &data, @@ -1405,7 +1398,7 @@ static void do_brush_action(Sculpt *sd, SculptSession *ss, StrokeCache *cache) /* copy the modified vertices from mesh to the active key */ if(ss->kb) mesh_to_key(ss->ob->data, ss->kb); - if((brush->sculpt_tool != SCULPT_TOOL_GRAB) && nodes) + if(nodes) MEM_freeN(nodes); } } @@ -1651,15 +1644,10 @@ static float unproject_brush_radius(Object *ob, ViewContext *vc, float center[3] static void sculpt_cache_free(StrokeCache *cache) { - int i; if(cache->face_norms) MEM_freeN(cache->face_norms); if(cache->mats) MEM_freeN(cache->mats); - for(i = 0; i < 8; ++i) { - if(cache->grab_active_nodes[i]) - MEM_freeN(cache->grab_active_nodes[i]); - } MEM_freeN(cache); } |