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authorDalai Felinto <dfelinto@gmail.com>2017-05-19 15:15:49 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-19 15:15:49 +0300
commit2383667a2e67aeb645792b52ad508c2fd2178202 (patch)
tree342e28eda77f010cdf9f42f13963e65990a5a4c9 /source/blender
parent3527739002407ac9b1698beb1cde58b0077e3b78 (diff)
Remove reference to WITH_LEGACY_OPENGL
We only keep this as a way to get GPU_stubs to run, in case we want to do a throughout cleanup in the codebase and want code using legacy calls to fail to build.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c79
-rw-r--r--source/blender/editors/space_view3d/drawobject.c77
-rw-r--r--source/blender/gpu/intern/gpu_draw.c62
-rw-r--r--source/blender/gpu/intern/gpu_extensions.c6
-rw-r--r--source/blender/gpu/intern/gpu_texture.c16
5 files changed, 3 insertions, 237 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 8db377c3061..896c20fbd96 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -1161,85 +1161,8 @@ static bool tex_mat_set_face_editmesh_cb(void *userData, int index)
void draw_mesh_textured(Scene *scene, SceneLayer *sl, View3D *v3d, RegionView3D *rv3d,
Object *ob, DerivedMesh *dm, const int draw_flags)
{
-#ifndef WITH_LEGACY_OPENGL
- /* some legacy GL calls here will *crash* blender */
+ UNUSED_VARS(scene, sl, v3d, rv3d, ob, dm, draw_flags);
return;
-#endif
-
- /* if not cycles, or preview-modifiers, or drawing matcaps */
- if ((draw_flags & DRAW_MODIFIERS_PREVIEW) ||
- (v3d->flag2 & V3D_SHOW_SOLID_MATCAP) ||
- (BKE_scene_use_new_shading_nodes(scene) == false) ||
- ((ob->mode & OB_MODE_TEXTURE_PAINT) && ELEM(v3d->drawtype, OB_TEXTURE, OB_SOLID)))
- {
- draw_mesh_textured_old(scene, sl, v3d, rv3d, ob, dm, draw_flags);
- return;
- }
- else if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) {
- draw_mesh_paint(v3d, rv3d, ob, dm, draw_flags);
- return;
- }
-
- /* set opengl state for negative scale & color */
- if (ob->transflag & OB_NEG_SCALE) glFrontFace(GL_CW);
- else glFrontFace(GL_CCW);
-
- Mesh *me = ob->data;
-
- bool shadeless = ((v3d->flag2 & V3D_SHADELESS_TEX) &&
- ((v3d->drawtype == OB_TEXTURE) || (ob->mode & OB_MODE_TEXTURE_PAINT)));
- bool two_sided_lighting = (me->flag & ME_TWOSIDED) != 0;
-
- TexMatCallback data = {scene, ob, me, dm, shadeless, two_sided_lighting};
- bool (*set_face_cb)(void *, int);
- bool picking = (G.f & G_PICKSEL) != 0;
-
- /* face hiding callback depending on mode */
- if (ob == scene->obedit)
- set_face_cb = tex_mat_set_face_editmesh_cb;
- else if (draw_flags & DRAW_FACE_SELECT)
- set_face_cb = tex_mat_set_face_mesh_cb;
- else
- set_face_cb = NULL;
-
- /* test if we can use glsl */
- const int drawtype = view3d_effective_drawtype(v3d);
- bool glsl = (drawtype == OB_MATERIAL) && !picking;
-
- GPU_begin_object_materials(v3d, rv3d, scene, sl, ob, glsl, NULL);
-
- if (glsl || picking) {
- /* draw glsl or solid */
- dm->drawMappedFacesMat(dm,
- tex_mat_set_material_cb,
- set_face_cb, &data);
- }
- else {
- /* draw textured */
- dm->drawMappedFacesMat(dm,
- tex_mat_set_texture_cb,
- set_face_cb, &data);
- }
-
- GPU_end_object_materials();
-
- /* reset opengl state */
- GPU_end_object_materials();
- GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
-
- glBindTexture(GL_TEXTURE_2D, 0);
-
- glFrontFace(GL_CCW);
-
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity(); /* TEXTURE */
- glMatrixMode(GL_MODELVIEW);
-
- /* faceselect mode drawing over textured mesh */
- if (!(ob == scene->obedit) && (draw_flags & DRAW_FACE_SELECT)) {
- bool draw_select_edges = (ob->mode & OB_MODE_TEXTURE_PAINT) == 0;
- draw_mesh_face_select(rv3d, ob->data, dm, draw_select_edges);
- }
}
/* Vertex Paint and Weight Paint */
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 5acc41643ef..2bae620a4ed 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -9422,21 +9422,6 @@ static void bbs_mesh_verts(BMEditMesh *em, DerivedMesh *dm, int offset)
immUnbindProgram();
}
-#if defined(WITH_LEGACY_OPENGL)
-static DMDrawOption bbs_mesh_wire__setDrawOptions(void *userData, int index)
-{
- drawBMOffset_userData *data = userData;
- BMEdge *eed = BM_edge_at_index(data->bm, index);
-
- if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
- GPU_select_index_set(data->offset + index);
- return DM_DRAW_OPTION_NORMAL;
- }
- else {
- return DM_DRAW_OPTION_SKIP;
- }
-}
-#else
static void bbs_mesh_wire__mapFunc(void *userData, int index, const float v0co[3], const float v1co[3])
{
drawBMOffset_userData *data = userData;
@@ -9450,16 +9435,13 @@ static void bbs_mesh_wire__mapFunc(void *userData, int index, const float v0co[3
immVertex3fv(data->pos, v1co);
}
}
-#endif
+
static void bbs_mesh_wire(BMEditMesh *em, DerivedMesh *dm, int offset)
{
drawBMOffset_userData data;
data.bm = em->bm;
data.offset = offset;
-#if defined(WITH_LEGACY_OPENGL)
- dm->drawMappedEdges(dm, bbs_mesh_wire__setDrawOptions, &data);
-#else
VertexFormat *format = immVertexFormat();
const int imm_len = dm->getNumEdges(dm) * 2;
@@ -9478,53 +9460,10 @@ static void bbs_mesh_wire(BMEditMesh *em, DerivedMesh *dm, int offset)
immEnd();
immUnbindProgram();
-#endif
}
-#if defined(WITH_LEGACY_OPENGL)
-/**
- * dont set #GPU_framebuffer_index_set. just use to mask other
- */
-static DMDrawOption bbs_mesh_mask__setSolidDrawOptions(void *userData, int index)
-{
- BMFace *efa = BM_face_at_index(userData, index);
-
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- return DM_DRAW_OPTION_NORMAL;
- }
- else {
- return DM_DRAW_OPTION_SKIP;
- }
-}
-
-static DMDrawOption bbs_mesh_solid__setSolidDrawOptions(void *userData, int index)
-{
- BMFace *efa = BM_face_at_index(userData, index);
-
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
- GPU_select_index_set(index + 1);
- return DM_DRAW_OPTION_NORMAL;
- }
- else {
- return DM_DRAW_OPTION_SKIP;
- }
-}
-#endif
-
static void bbs_mesh_face(BMEditMesh *em, DerivedMesh *dm, const bool use_select)
{
-#if defined(WITH_LEGACY_OPENGL)
- if (use_select) {
- dm->drawMappedFaces(
- dm, bbs_mesh_solid__setSolidDrawOptions, NULL, NULL, em->bm,
- DM_DRAW_SKIP_HIDDEN | DM_DRAW_SELECT_USE_EDITMODE);
- }
- else {
- dm->drawMappedFaces(
- dm, bbs_mesh_mask__setSolidDrawOptions, NULL, NULL, em->bm,
- DM_DRAW_SKIP_HIDDEN | DM_DRAW_SELECT_USE_EDITMODE | DM_DRAW_SKIP_SELECT);
- }
-#else
UNUSED_VARS(dm);
drawBMOffset_userData data;
@@ -9574,7 +9513,6 @@ static void bbs_mesh_face(BMEditMesh *em, DerivedMesh *dm, const bool use_select
immEnd();
immUnbindProgram();
-#endif
}
static void bbs_mesh_solid__drawCenter(void *userData, int index, const float cent[3], const float UNUSED(no[3]))
@@ -9675,18 +9613,6 @@ static void bbs_mesh_solid_verts(Scene *scene, Object *ob)
static void bbs_mesh_solid_faces(Scene *scene, Object *ob)
{
Mesh *me = ob->data;
-#if defined(WITH_LEGACY_OPENGL)
- DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask);
-
- DM_update_materials(dm, ob);
-
- if ((me->editflag & ME_EDIT_PAINT_FACE_SEL))
- dm->drawMappedFaces(dm, bbs_mesh_solid_hide__setDrawOpts, NULL, NULL, me, DM_DRAW_SKIP_HIDDEN);
- else
- dm->drawMappedFaces(dm, bbs_mesh_solid__setDrawOpts, NULL, NULL, me, 0);
-
- dm->release(dm);
-#else
UNUSED_VARS(scene, bbs_mesh_solid_hide__setDrawOpts, bbs_mesh_solid__setDrawOpts);
Batch *batch;
if ((me->editflag & ME_EDIT_PAINT_FACE_SEL)) {
@@ -9697,7 +9623,6 @@ static void bbs_mesh_solid_faces(Scene *scene, Object *ob)
}
Batch_set_builtin_program(batch, GPU_SHADER_3D_FLAT_COLOR_U32);
Batch_draw(batch);
-#endif
}
void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Object *ob)
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 6e3c5f395dc..3abced40202 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -415,18 +415,12 @@ static void gpu_set_alpha_blend(GPUBlendMode alphablend)
{
if (alphablend == GPU_BLEND_SOLID) {
glDisable(GL_BLEND);
-#ifdef WITH_LEGACY_OPENGL
- glDisable(GL_ALPHA_TEST);
-#endif
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
else if (alphablend == GPU_BLEND_ADD) {
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);
-#ifdef WITH_LEGACY_OPENGL
- glDisable(GL_ALPHA_TEST);
-#endif
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
}
else if (ELEM(alphablend, GPU_BLEND_ALPHA, GPU_BLEND_ALPHA_SORT)) {
@@ -439,30 +433,12 @@ static void gpu_set_alpha_blend(GPUBlendMode alphablend)
/* if U.glalphaclip == 1.0, some cards go bonkers...
* turn off alpha test in this case */
-#ifdef WITH_LEGACY_OPENGL
- /* added after 2.45 to clip alpha */
- if (U.glalphaclip == 1.0f) {
- glDisable(GL_ALPHA_TEST);
- }
- else {
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_GREATER, U.glalphaclip);
- }
-#endif
}
else if (alphablend == GPU_BLEND_CLIP) {
glDisable(GL_BLEND);
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
-#ifdef WITH_LEGACY_OPENGL
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_GREATER, 0.5f);
-#endif
}
else if (alphablend == GPU_BLEND_ALPHA_TO_COVERAGE) {
-#ifdef WITH_LEGACY_OPENGL
- glEnable(GL_ALPHA_TEST);
- glAlphaFunc(GL_GREATER, U.glalphaclip);
-#endif
glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
}
}
@@ -2249,11 +2225,6 @@ void GPU_state_init(void)
glDisable(GL_COLOR_LOGIC_OP);
glDisable(GL_STENCIL_TEST);
-#ifdef WITH_LEGACY_OPENGL
- glDisable(GL_ALPHA_TEST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-#endif
-
glDepthRange(0.0, 1.0);
glFrontFace(GL_CCW);
@@ -2265,22 +2236,12 @@ void GPU_state_init(void)
void GPU_enable_program_point_size(void)
{
-#if defined(__APPLE__) && defined(WITH_LEGACY_OPENGL)
- /* TODO: remove this when we switch to core profile */
- glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
-#else
glEnable(GL_PROGRAM_POINT_SIZE);
-#endif
}
void GPU_disable_program_point_size(void)
{
-#if defined(__APPLE__) && defined(WITH_LEGACY_OPENGL)
- /* TODO: remove this when we switch to core profile */
- glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
-#else
glDisable(GL_PROGRAM_POINT_SIZE);
-#endif
}
#ifdef WITH_OPENSUBDIV
@@ -2478,11 +2439,6 @@ typedef struct {
unsigned int is_scissor_test : 1;
unsigned int is_stencil_test : 1;
-#ifdef WITH_LEGACY_OPENGL
- unsigned int is_alpha_test : 1;
- bool is_light[8];
-#endif
-
bool is_clip_plane[6];
/* GL_DEPTH_BUFFER_BIT */
@@ -2539,15 +2495,6 @@ void gpuPushAttrib(eGPUAttribMask mask)
Attrib.is_cull_face = glIsEnabled(GL_CULL_FACE);
Attrib.is_depth_test = glIsEnabled(GL_DEPTH_TEST);
Attrib.is_dither = glIsEnabled(GL_DITHER);
-
-#ifdef WITH_LEGACY_OPENGL
- Attrib.is_alpha_test = glIsEnabled(GL_ALPHA_TEST);
-
- for (int i = 0; i < 8; i++) {
- Attrib.is_light[i] = glIsEnabled(GL_LIGHT0 + i);
- }
-#endif
-
Attrib.is_line_smooth = glIsEnabled(GL_LINE_SMOOTH);
Attrib.is_color_logic_op = glIsEnabled(GL_COLOR_LOGIC_OP);
Attrib.is_multisample = glIsEnabled(GL_MULTISAMPLE);
@@ -2610,15 +2557,6 @@ void gpuPopAttrib()
restore_mask(GL_CULL_FACE, Attrib.is_cull_face);
restore_mask(GL_DEPTH_TEST, Attrib.is_depth_test);
restore_mask(GL_DITHER, Attrib.is_dither);
-
-#ifdef WITH_LEGACY_OPENGL
- restore_mask(GL_ALPHA_TEST, Attrib.is_alpha_test);
-
- for (int i = 0; i < 8; i++) {
- restore_mask(GL_LIGHT0 + i, Attrib.is_light[i]);
- }
-#endif
-
restore_mask(GL_LINE_SMOOTH, Attrib.is_line_smooth);
restore_mask(GL_COLOR_LOGIC_OP, Attrib.is_color_logic_op);
restore_mask(GL_MULTISAMPLE, Attrib.is_multisample);
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 502cfeb6f02..326f3bed391 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -152,11 +152,6 @@ void gpu_extensions_init(void)
glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &GG.maxubobinds);
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &GG.maxubosize);
-#ifdef WITH_LEGACY_OPENGL
- glGetIntegerv(GL_RED_BITS, &r);
- glGetIntegerv(GL_GREEN_BITS, &g);
- glGetIntegerv(GL_BLUE_BITS, &b);
-#else
#ifndef NDEBUG
GLint ret;
glBindFramebuffer(GL_FRAMEBUFFER, 0);
@@ -169,7 +164,6 @@ void gpu_extensions_init(void)
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_FRONT_LEFT, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, &r);
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_FRONT_LEFT, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, &g);
glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_FRONT_LEFT, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, &b);
-#endif
GG.colordepth = r + g + b; /* Assumes same depth for RGB. */
if (GLEW_VERSION_3_2 || GLEW_ARB_texture_multisample) {
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 12b0fb4c0e2..538ed93b0bf 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -428,9 +428,6 @@ static GPUTexture *GPU_texture_create_nD(
glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
-#ifdef WITH_LEGACY_OPENGL
- glTexParameteri(tex->target_base, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY);
-#endif
}
else {
glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@@ -509,9 +506,6 @@ static GPUTexture *GPU_texture_cube_create(
glTexParameteri(tex->target_base, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
glTexParameteri(tex->target_base, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
-#ifdef WITH_LEGACY_OPENGL
- glTexParameteri(tex->target_base, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY);
-#endif
}
else {
glTexParameteri(tex->target_base, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@@ -564,7 +558,7 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int textarget
GPU_print_error_debug("Blender Texture Not Loaded");
}
else {
- GLint w, h, border;
+ GLint w, h;
GLenum gettarget;
@@ -576,16 +570,8 @@ GPUTexture *GPU_texture_from_blender(Image *ima, ImageUser *iuser, int textarget
glBindTexture(textarget, tex->bindcode);
glGetTexLevelParameteriv(gettarget, 0, GL_TEXTURE_WIDTH, &w);
glGetTexLevelParameteriv(gettarget, 0, GL_TEXTURE_HEIGHT, &h);
-#ifdef WITH_LEGACY_OPENGL
- glGetTexLevelParameteriv(gettarget, 0, GL_TEXTURE_BORDER, &border);
-
- tex->w = w - border;
- tex->h = h - border;
-#else
tex->w = w;
tex->h = h;
- UNUSED_VARS(border);
-#endif
}
glBindTexture(textarget, 0);