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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-05-19 15:34:11 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-05-19 15:34:11 +0400
commit54b97c1d9d4abbd7e8ed64040fb879bd82442ccf (patch)
tree8b994a96f7ded6248950c015b970c533b882f2ff /source/blender
parentae0c552bd1d7edc83b6790e54ac682ec7c2a07cd (diff)
Code refactor: split code for render updates and opening render view into
separate files, no functional changes.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/render/CMakeLists.txt2
-rw-r--r--source/blender/editors/render/render_intern.h11
-rw-r--r--source/blender/editors/render/render_internal.c412
-rw-r--r--source/blender/editors/render/render_opengl.c2
-rw-r--r--source/blender/editors/render/render_preview.c441
-rw-r--r--source/blender/editors/render/render_shading.c175
-rw-r--r--source/blender/editors/render/render_update.c238
-rw-r--r--source/blender/editors/render/render_view.c359
8 files changed, 646 insertions, 994 deletions
diff --git a/source/blender/editors/render/CMakeLists.txt b/source/blender/editors/render/CMakeLists.txt
index b8102ba37a1..d04c75a2b48 100644
--- a/source/blender/editors/render/CMakeLists.txt
+++ b/source/blender/editors/render/CMakeLists.txt
@@ -41,6 +41,8 @@ set(SRC
render_ops.c
render_preview.c
render_shading.c
+ render_update.c
+ render_view.c
render_intern.h
)
diff --git a/source/blender/editors/render/render_intern.h b/source/blender/editors/render/render_intern.h
index e6d8c98d068..ab09acd67f4 100644
--- a/source/blender/editors/render/render_intern.h
+++ b/source/blender/editors/render/render_intern.h
@@ -65,13 +65,16 @@ void TEXTURE_OT_envmap_clear(struct wmOperatorType *ot);
void TEXTURE_OT_envmap_clear_all(struct wmOperatorType *ot);
/* render_internal.c */
-void RENDER_OT_view_show(struct wmOperatorType *ot);
void RENDER_OT_render(struct wmOperatorType *ot);
-void RENDER_OT_view_cancel(struct wmOperatorType *ot);
-/*render_opengl.c uses these */
+/* render_opengl.c uses this */
void image_buffer_rect_update(struct Scene *scene, struct RenderResult *rr, struct ImBuf *ibuf, volatile struct rcti *renrect);
-void screen_set_image_output(struct bContext *C, int mx, int my);
+
+/* render_view.c */
+void render_view_open(struct bContext *C, int mx, int my);
+
+void RENDER_OT_view_show(struct wmOperatorType *ot);
+void RENDER_OT_view_cancel(struct wmOperatorType *ot);
/* render_opengl.c */
void RENDER_OT_opengl(struct wmOperatorType *ot);
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 7f90e298504..6191ec9c035 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -73,17 +73,14 @@
#include "render_intern.h"
-static ScrArea *biggest_area(bContext *C);
-static ScrArea *biggest_non_image_area(bContext *C);
-static ScrArea *find_area_showing_r_result(bContext *C, wmWindow **win);
-static ScrArea *find_area_image_empty(bContext *C);
+/* Render Callbacks */
/* called inside thread! */
void image_buffer_rect_update(Scene *scene, RenderResult *rr, ImBuf *ibuf, volatile rcti *renrect)
{
float x1, y1, *rectf= NULL;
int ymin, ymax, xmin, xmax;
- int rymin, rxmin;
+ int rymin, rxmin, do_color_management;
char *rectc;
/* if renrect argument, we only refresh scanlines */
@@ -95,7 +92,8 @@ void image_buffer_rect_update(Scene *scene, RenderResult *rr, ImBuf *ibuf, volat
/* xmin here is first subrect x coord, xmax defines subrect width */
xmin = renrect->xmin + rr->crop;
xmax = renrect->xmax - xmin + rr->crop;
- if (xmax<2) return;
+ if(xmax<2)
+ return;
ymin= renrect->ymin + rr->crop;
ymax= renrect->ymax - ymin + rr->crop;
@@ -141,270 +139,56 @@ void image_buffer_rect_update(Scene *scene, RenderResult *rr, ImBuf *ibuf, volat
rectf+= 4*(rr->rectx*ymin + xmin);
rectc= (char *)(ibuf->rect + ibuf->x*rymin + rxmin);
+
+ do_color_management = (scene && (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT));
/* XXX make nice consistent functions for this */
- if (scene && (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT)) {
- for(y1= 0; y1<ymax; y1++) {
- float *rf= rectf;
- float srgb[3];
- char *rc= rectc;
- const float dither = ibuf->dither / 255.0f;
-
- /* XXX temp. because crop offset */
- if( rectc >= (char *)(ibuf->rect)) {
- for(x1= 0; x1<xmax; x1++, rf += 4, rc+=4) {
- const float d = (BLI_frand()-0.5f)*dither;
- srgb[0]= d + linearrgb_to_srgb(rf[0]);
- srgb[1]= d + linearrgb_to_srgb(rf[1]);
- srgb[2]= d + linearrgb_to_srgb(rf[2]);
-
- rc[0]= FTOCHAR(srgb[0]);
- rc[1]= FTOCHAR(srgb[1]);
- rc[2]= FTOCHAR(srgb[2]);
- rc[3]= FTOCHAR(rf[3]);
+ for(y1= 0; y1<ymax; y1++) {
+ float *rf= rectf;
+ float srgb[3];
+ char *rc= rectc;
+ const float dither = ibuf->dither / 255.0f;
+
+ /* XXX temp. because crop offset */
+ if(rectc >= (char *)(ibuf->rect)) {
+ for(x1= 0; x1<xmax; x1++, rf += 4, rc+=4) {
+ /* color management */
+ if(do_color_management) {
+ srgb[0]= linearrgb_to_srgb(rf[0]);
+ srgb[1]= linearrgb_to_srgb(rf[1]);
+ srgb[2]= linearrgb_to_srgb(rf[2]);
}
- }
- rectf += 4*rr->rectx;
- rectc += 4*ibuf->x;
- }
- } else {
- for(y1= 0; y1<ymax; y1++) {
- float *rf= rectf;
- char *rc= rectc;
- float rgb[3];
- const float dither = ibuf->dither / 255.0f;
-
- /* XXX temp. because crop offset */
- if( rectc >= (char *)(ibuf->rect)) {
- for(x1= 0; x1<xmax; x1++, rf += 4, rc+=4) {
- const float d = (BLI_frand()-0.5f)*dither;
-
- rgb[0] = d + rf[0];
- rgb[1] = d + rf[1];
- rgb[2] = d + rf[2];
-
- rc[0]= FTOCHAR(rgb[0]);
- rc[1]= FTOCHAR(rgb[1]);
- rc[2]= FTOCHAR(rgb[2]);
- rc[3]= FTOCHAR(rf[3]);
+ else {
+ copy_v3_v3(srgb, rf);
}
- }
- rectf += 4*rr->rectx;
- rectc += 4*ibuf->x;
- }
- }
-}
-/* new window uses x,y to set position */
-void screen_set_image_output(bContext *C, int mx, int my)
-{
- wmWindow *win= CTX_wm_window(C);
- Scene *scene= CTX_data_scene(C);
- ScrArea *sa= NULL;
- SpaceImage *sima;
- int area_was_image=0;
-
- if(scene->r.displaymode==R_OUTPUT_NONE)
- return;
-
- if(scene->r.displaymode==R_OUTPUT_WINDOW) {
- rcti rect;
- int sizex, sizey;
-
- sizex= 10 + (scene->r.xsch*scene->r.size)/100;
- sizey= 40 + (scene->r.ysch*scene->r.size)/100;
-
- /* arbitrary... miniature image window views don't make much sense */
- if(sizex < 320) sizex= 320;
- if(sizey < 256) sizey= 256;
-
- /* XXX some magic to calculate postition */
- rect.xmin= mx + win->posx - sizex/2;
- rect.ymin= my + win->posy - sizey/2;
- rect.xmax= rect.xmin + sizex;
- rect.ymax= rect.ymin + sizey;
-
- /* changes context! */
- WM_window_open_temp(C, &rect, WM_WINDOW_RENDER);
-
- sa= CTX_wm_area(C);
- }
- else if(scene->r.displaymode==R_OUTPUT_SCREEN) {
- if (CTX_wm_area(C) && CTX_wm_area(C)->spacetype == SPACE_IMAGE)
- area_was_image = 1;
-
- /* this function returns with changed context */
- ED_screen_full_newspace(C, CTX_wm_area(C), SPACE_IMAGE);
- sa= CTX_wm_area(C);
- }
+ /* dither */
+ if(dither != 0.0f) {
+ const float d = (BLI_frand()-0.5f)*dither;
- if(!sa) {
- sa= find_area_showing_r_result(C, &win);
- if(sa==NULL)
- sa= find_area_image_empty(C);
-
- /* if area found in other window, we make that one show in front */
- if(win && win!=CTX_wm_window(C))
- wm_window_raise(win);
-
- if(sa==NULL) {
- /* find largest open non-image area */
- sa= biggest_non_image_area(C);
- if(sa) {
- ED_area_newspace(C, sa, SPACE_IMAGE);
- sima= sa->spacedata.first;
-
- /* makes ESC go back to prev space */
- sima->flag |= SI_PREVSPACE;
- }
- else {
- /* use any area of decent size */
- sa= biggest_area(C);
- if(sa->spacetype!=SPACE_IMAGE) {
- // XXX newspace(sa, SPACE_IMAGE);
- sima= sa->spacedata.first;
-
- /* makes ESC go back to prev space */
- sima->flag |= SI_PREVSPACE;
+ srgb[0] += d;
+ srgb[1] += d;
+ srgb[2] += d;
}
- }
- }
- }
- sima= sa->spacedata.first;
- /* get the correct image, and scale it */
- sima->image= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
-
-
- /* if we're rendering to full screen, set appropriate hints on image editor
- * so it can restore properly on pressing esc */
- if(sa->full) {
- sima->flag |= SI_FULLWINDOW;
-
- /* Tell the image editor to revert to previous space in space list on close
- * _only_ if it wasn't already an image editor when the render was invoked */
- if (area_was_image == 0)
- sima->flag |= SI_PREVSPACE;
- else {
- /* Leave it alone so the image editor will just go back from
- * full screen to the original tiled setup */
- ;
+ /* write */
+ rc[0]= FTOCHAR(srgb[0]);
+ rc[1]= FTOCHAR(srgb[1]);
+ rc[2]= FTOCHAR(srgb[2]);
+ rc[3]= FTOCHAR(rf[3]);
+ }
}
+ rectf += 4*rr->rectx;
+ rectc += 4*ibuf->x;
}
-
}
-
/* ****************************** render invoking ***************** */
/* set callbacks, exported to sequence render too.
Only call in foreground (UI) renders. */
-/* returns biggest area that is not uv/image editor. Note that it uses buttons */
-/* window as the last possible alternative. */
-static ScrArea *biggest_non_image_area(bContext *C)
-{
- bScreen *sc= CTX_wm_screen(C);
- ScrArea *sa, *big= NULL;
- int size, maxsize= 0, bwmaxsize= 0;
- short foundwin= 0;
-
- for(sa= sc->areabase.first; sa; sa= sa->next) {
- if(sa->winx > 30 && sa->winy > 30) {
- size= sa->winx*sa->winy;
- if(sa->spacetype == SPACE_BUTS) {
- if(foundwin == 0 && size > bwmaxsize) {
- bwmaxsize= size;
- big= sa;
- }
- }
- else if(sa->spacetype != SPACE_IMAGE && size > maxsize) {
- maxsize= size;
- big= sa;
- foundwin= 1;
- }
- }
- }
-
- return big;
-}
-
-static ScrArea *biggest_area(bContext *C)
-{
- bScreen *sc= CTX_wm_screen(C);
- ScrArea *sa, *big= NULL;
- int size, maxsize= 0;
-
- for(sa= sc->areabase.first; sa; sa= sa->next) {
- size= sa->winx*sa->winy;
- if(size > maxsize) {
- maxsize= size;
- big= sa;
- }
- }
- return big;
-}
-
-
-static ScrArea *find_area_showing_r_result(bContext *C, wmWindow **win)
-{
- wmWindowManager *wm= CTX_wm_manager(C);
- ScrArea *sa = NULL;
- SpaceImage *sima;
-
- /* find an imagewindow showing render result */
- for(*win=wm->windows.first; *win; *win= (*win)->next) {
- for(sa= (*win)->screen->areabase.first; sa; sa= sa->next) {
- if(sa->spacetype==SPACE_IMAGE) {
- sima= sa->spacedata.first;
- if(sima->image && sima->image->type==IMA_TYPE_R_RESULT)
- break;
- }
- }
- if(sa)
- break;
- }
-
- return sa;
-}
-
-static ScrArea *find_area_image_empty(bContext *C)
-{
- bScreen *sc= CTX_wm_screen(C);
- ScrArea *sa;
- SpaceImage *sima;
-
- /* find an imagewindow showing render result */
- for(sa=sc->areabase.first; sa; sa= sa->next) {
- if(sa->spacetype==SPACE_IMAGE) {
- sima= sa->spacedata.first;
- if(!sima->image)
- break;
- }
- }
- return sa;
-}
-
-#if 0 // XXX not used
-static ScrArea *find_empty_image_area(bContext *C)
-{
- bScreen *sc= CTX_wm_screen(C);
- ScrArea *sa;
- SpaceImage *sima;
-
- /* find an imagewindow showing render result */
- for(sa=sc->areabase.first; sa; sa= sa->next) {
- if(sa->spacetype==SPACE_IMAGE) {
- sima= sa->spacedata.first;
- if(!sima->image)
- break;
- }
- }
- return sa;
-}
-#endif // XXX not used
-
static void render_error_reports(void *reports, const char *str)
{
BKE_report(reports, RPT_ERROR, str);
@@ -428,10 +212,6 @@ static int screen_render_exec(bContext *C, wmOperator *op)
return OPERATOR_CANCELLED;
}
- if(re==NULL) {
- re= RE_NewRender(scene->id.name);
- }
-
G.afbreek= 0;
RE_test_break_cb(re, NULL, (int (*)(void *)) blender_test_break);
RE_error_cb(re, op->reports, render_error_reports);
@@ -558,7 +338,7 @@ static void render_progress_update(void *rjv, float progress)
{
RenderJob *rj= rjv;
- if (rj->progress)
+ if(rj->progress)
*rj->progress = progress;
}
@@ -731,7 +511,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
// store spare
/* ensure at least 1 area shows result */
- screen_set_image_output(C, event->x, event->y);
+ render_view_open(C, event->x, event->y);
jobflag= WM_JOB_EXCL_RENDER|WM_JOB_PRIORITY|WM_JOB_PROGRESS;
@@ -835,119 +615,3 @@ void RENDER_OT_render(wmOperatorType *ot)
RNA_def_string(ot->srna, "scene", "", MAX_ID_NAME-2, "Scene", "Re-render single layer in this scene");
}
-/* ****************************** opengl render *************************** */
-
-
-/* *********************** cancel render viewer *************** */
-
-static int render_view_cancel_exec(bContext *C, wmOperator *UNUSED(op))
-{
- wmWindow *win= CTX_wm_window(C);
- ScrArea *sa= CTX_wm_area(C);
- SpaceImage *sima= sa->spacedata.first;
-
- /* test if we have a temp screen in front */
- if(CTX_wm_window(C)->screen->temp) {
- wm_window_lower(CTX_wm_window(C));
- return OPERATOR_FINISHED;
- }
- /* determine if render already shows */
- else if(sima->flag & SI_PREVSPACE) {
- sima->flag &= ~SI_PREVSPACE;
-
- if(sima->flag & SI_FULLWINDOW) {
- sima->flag &= ~SI_FULLWINDOW;
- ED_screen_full_prevspace(C, sa);
- }
- else
- ED_area_prevspace(C, sa);
-
- return OPERATOR_FINISHED;
- }
- else if(sima->flag & SI_FULLWINDOW) {
- sima->flag &= ~SI_FULLWINDOW;
- ED_screen_full_toggle(C, win, sa);
- return OPERATOR_FINISHED;
- }
-
- return OPERATOR_PASS_THROUGH;
-}
-
-void RENDER_OT_view_cancel(struct wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Cancel Render View";
- ot->description= "Cancel show render view";
- ot->idname= "RENDER_OT_view_cancel";
-
- /* api callbacks */
- ot->exec= render_view_cancel_exec;
- ot->poll= ED_operator_image_active;
-}
-
-/* *********************** show render viewer *************** */
-
-static int render_view_show_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
-{
- wmWindow *wincur = CTX_wm_window(C);
-
- /* test if we have currently a temp screen active */
- if(wincur->screen->temp) {
- wm_window_lower(wincur);
- }
- else {
- wmWindow *win, *winshow;
- ScrArea *sa= find_area_showing_r_result(C, &winshow);
-
- /* is there another window showing result? */
- for(win= CTX_wm_manager(C)->windows.first; win; win= win->next) {
- if(win->screen->temp || (win==winshow && winshow!=wincur)) {
- wm_window_raise(win);
- return OPERATOR_FINISHED;
- }
- }
-
- /* determine if render already shows */
- if(sa) {
- /* but don't close it when rendering */
- if(!G.rendering) {
- SpaceImage *sima= sa->spacedata.first;
-
- if(sima->flag & SI_PREVSPACE) {
- sima->flag &= ~SI_PREVSPACE;
-
- if(sima->flag & SI_FULLWINDOW) {
- sima->flag &= ~SI_FULLWINDOW;
- ED_screen_full_prevspace(C, sa);
- }
- else if(sima->next) {
- /* workaround for case of double prevspace, render window
- with a file browser on top of it (same as in ED_area_prevspace) */
- if(sima->next->spacetype == SPACE_FILE && sima->next->next)
- ED_area_newspace(C, sa, sima->next->next->spacetype);
- else
- ED_area_newspace(C, sa, sima->next->spacetype);
- ED_area_tag_redraw(sa);
- }
- }
- }
- }
- else {
- screen_set_image_output(C, event->x, event->y);
- }
- }
-
- return OPERATOR_FINISHED;
-}
-
-void RENDER_OT_view_show(struct wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Show/Hide Render View";
- ot->description= "Toggle show render view";
- ot->idname= "RENDER_OT_view_show";
-
- /* api callbacks */
- ot->invoke= render_view_show_invoke;
- ot->poll= ED_operator_screenactive;
-}
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 626fbce1b2e..0a279e412f6 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -527,7 +527,7 @@ static int screen_opengl_render_invoke(bContext *C, wmOperator *op, wmEvent *eve
}
oglrender= op->customdata;
- screen_set_image_output(C, event->x, event->y);
+ render_view_open(C, event->x, event->y);
WM_event_add_modal_handler(C, op);
oglrender->timer= WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index 1abf5df223c..ec81f703d61 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -97,15 +97,6 @@
#include "render_intern.h"
-#define PR_XMIN 10
-#define PR_YMIN 5
-#define PR_XMAX 200
-#define PR_YMAX 195
-
-/* XXX */
-static int qtest(void) {return 0;}
-/* XXX */
-
ImBuf* get_brush_icon(Brush *brush)
{
static const int flags = IB_rect|IB_multilayer|IB_metadata;
@@ -170,123 +161,6 @@ typedef struct ShaderPreview {
} ShaderPreview;
-
-
-/* unused now */
-void draw_tex_crop(Tex *tex)
-{
- rcti rct;
- int ret= 0;
-
- if(tex==NULL) return;
-
- if(tex->type==TEX_IMAGE) {
- if(tex->cropxmin==0.0f) ret++;
- if(tex->cropymin==0.0f) ret++;
- if(tex->cropxmax==1.0f) ret++;
- if(tex->cropymax==1.0f) ret++;
- if(ret==4) return;
-
- rct.xmin= PR_XMIN+2+tex->cropxmin*(PR_XMAX-PR_XMIN-4);
- rct.xmax= PR_XMIN+2+tex->cropxmax*(PR_XMAX-PR_XMIN-4);
- rct.ymin= PR_YMIN+2+tex->cropymin*(PR_YMAX-PR_YMIN-4);
- rct.ymax= PR_YMIN+2+tex->cropymax*(PR_YMAX-PR_YMIN-4);
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-
- glColor3ub(0, 0, 0);
- glRecti(rct.xmin+1, rct.ymin-1, rct.xmax+1, rct.ymax-1);
-
- glColor3ub(255, 255, 255);
- glRecti(rct.xmin, rct.ymin, rct.xmax, rct.ymax);
-
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- }
-
-}
-
-/* temporal abuse; if id_code is -1 it only does texture.... solve! */
-void BIF_preview_changed(short UNUSED(id_code))
-{
-#if 0
- ScrArea *sa;
-
- for(sa= G.curscreen->areabase.first; sa; sa= sa->next) {
- if(sa->spacetype==SPACE_BUTS) {
- SpaceButs *sbuts= sa->spacedata.first;
- if(sbuts->mainb==CONTEXT_SHADING) {
- int tab= sbuts->tab[CONTEXT_SHADING];
- if(tab==TAB_SHADING_MAT && (id_code==ID_MA || id_code==ID_TE)) {
- if (sbuts->ri) sbuts->ri->curtile= 0;
- addafterqueue(sa->win, RENDERPREVIEW, 1);
- }
- else if(tab==TAB_SHADING_TEX && (id_code==ID_TE || id_code==-1)) {
- if (sbuts->ri) sbuts->ri->curtile= 0;
- addafterqueue(sa->win, RENDERPREVIEW, 1);
- }
- else if(tab==TAB_SHADING_LAMP && (id_code==ID_LA || id_code==ID_TE)) {
- if (sbuts->ri) sbuts->ri->curtile= 0;
- addafterqueue(sa->win, RENDERPREVIEW, 1);
- }
- else if(tab==TAB_SHADING_WORLD && (id_code==ID_WO || id_code==ID_TE)) {
- if (sbuts->ri) sbuts->ri->curtile= 0;
- addafterqueue(sa->win, RENDERPREVIEW, 1);
- }
- }
- else if (sbuts->ri)
- sbuts->ri->curtile= 0; /* ensure changes always result in re-render when context is restored */
- }
- else if(sa->spacetype==SPACE_NODE) {
- SpaceNode *snode= sa->spacedata.first;
- if(snode->treetype==NTREE_SHADER && (id_code==ID_MA || id_code==ID_TE)) {
- snode_tag_dirty(snode);
- }
- }
- else if(sa->spacetype==SPACE_VIEW3D) {
- View3D *vd= sa->spacedata.first;
- /* if is has a renderinfo, we consider that reason for signalling */
- if (vd->ri) {
- vd->ri->curtile= 0;
- addafterqueue(sa->win, RENDERPREVIEW, 1);
- }
- }
- }
-
- if(ELEM4(id_code, ID_MA, ID_TE, ID_LA, ID_WO)) {
- Object *ob;
- Material *ma;
-
- if(id_code == ID_WO) {
- for(ma=G.main->mat.first; ma; ma=ma->id.next) {
- if(ma->gpumaterial.first) {
- GPU_material_free(ma);
- }
- }
- }
- else if(id_code == ID_LA) {
- for(ob=G.main->object.first; ob; ob=ob->id.next) {
- if(ob->gpulamp.first) {
- GPU_lamp_free(ob);
- }
- }
-
- for(ma=G.main->mat.first; ma; ma=ma->id.next) {
- if(ma->gpumaterial.first) {
- GPU_material_free(ma);
- }
- }
- } else if(OBACT) {
- Object *ob = OBACT;
-
- ma= give_current_material(ob, ob->actcol);
- if(ma && ma->gpumaterial.first) {
- GPU_material_free(ma);
- }
- }
- }
-#endif
-}
-
/* *************************** Preview for buttons *********************** */
static Main *pr_main= NULL;
@@ -636,321 +510,6 @@ void ED_preview_draw(const bContext *C, void *idp, void *parentp, void *slotp, r
}
}
-/* ******************************** Icon Preview **************************** */
-
-void ED_preview_icon_draw(const bContext *UNUSED(C), void *UNUSED(idp), void *UNUSED(arg1), void *UNUSED(arg2), rcti *UNUSED(rect))
-{
-}
-
-/* *************************** Preview for 3d window *********************** */
-
-void view3d_previewrender_progress(RenderResult *rr, volatile rcti *renrect)
-{
-// ScrArea *sa= NULL; // XXX
-// View3D *v3d= NULL; // XXX
- RenderLayer *rl;
- int ofsx=0, ofsy=0;
-
- if(renrect) return;
-
- rl= rr->layers.first;
-
- /* this case is when we render envmaps... */
-// if(rr->rectx > v3d->ri->pr_rectx || rr->recty > v3d->ri->pr_recty)
-// return;
-
-// ofsx= v3d->ri->disprect.xmin + rr->tilerect.xmin;
-// ofsy= v3d->ri->disprect.ymin + rr->tilerect.ymin;
-
- glDrawBuffer(GL_FRONT);
-// glaDefine2DArea(&sa->winrct);
- glaDrawPixelsSafe_to32(ofsx, ofsy, rr->rectx, rr->recty, rr->rectx, rl->rectf, 0);
- bglFlush();
- glDrawBuffer(GL_BACK);
-
-}
-
-void BIF_view3d_previewrender_signal(ScrArea *UNUSED(sa), short UNUSED(signal))
-{
-#if 0
- View3D *v3d= sa->spacedata.first;
-
- /* this can be called from other window... solve! */
- if(sa->spacetype!=SPACE_VIEW3D)
- return; // XXX
-
- if(v3d && v3d->ri) {
- RenderInfo *ri= v3d->ri;
- ri->status &= ~signal;
- ri->curtile= 0;
- //printf("preview signal %d\n", signal);
- if(ri->re && (signal & PR_DBASE))
- RE_Database_Free(ri->re);
-
-// addafterqueue(sa->win, RENDERPREVIEW, 1);
- }
-#endif
-}
-
-void BIF_view3d_previewrender_free(View3D *UNUSED(v3d))
-{
-#if 0
- if(v3d->ri) {
- RenderInfo *ri= v3d->ri;
- if(ri->re) {
-// printf("free render\n");
- RE_Database_Free(ri->re);
- RE_FreeRender(ri->re);
- ri->re= NULL;
- }
- if (v3d->ri->rect) MEM_freeN(v3d->ri->rect);
- MEM_freeN(v3d->ri);
- v3d->ri= NULL;
- }
-#endif
-}
-
-/* returns 1 if OK, do not call while in panel space! */
-static int view3d_previewrender_get_rects(ScrArea *sa, rctf *viewplane, RenderInfo *ri, float *clipsta, float *clipend, int *ortho, float *pixsize)
-{
- View3D *v3d= NULL; // XXX
- RegionView3D *rv3d= NULL; // XXX
- int rectx, recty;
-// uiBlock *block;
-
-// block= uiFindOpenPanelBlockName(&sa->uiblocks, "Preview");
-// if(block==NULL) return 0;
-
- /* calculate preview rect size */
-// BLI_init_rctf(viewplane, 15.0f, (block->maxx - block->minx)-15.0f, 15.0f, (block->maxy - block->miny)-15.0f);
-// uiPanelPush(block);
-// ui_graphics_to_window_rct(sa->win, viewplane, &ri->disprect);
-// uiPanelPop(block);
-
- /* correction for gla draw */
-// BLI_translate_rcti(&ri->disprect, -sa->winrct.xmin, -sa->winrct.ymin);
-
- *ortho= get_view3d_viewplane(v3d, rv3d, sa->winx, sa->winy, viewplane, clipsta, clipend, pixsize);
-
- rectx= ri->disprect.xmax - ri->disprect.xmin;
- recty= ri->disprect.ymax - ri->disprect.ymin;
-
- if(rectx<4 || recty<4) return 0;
-
- if(ri->rect && (rectx!=ri->pr_rectx || recty!=ri->pr_recty)) {
- MEM_freeN(ri->rect);
- ri->rect= NULL;
- ri->curtile= 0;
- printf("changed size\n");
- }
- ri->pr_rectx= rectx;
- ri->pr_recty= recty;
-
- return 1;
-}
-
-/* called before a panel gets moved/scaled, makes sure we can see through */
-void BIF_view3d_previewrender_clear(ScrArea *UNUSED(sa))
-{
-#if 0
- View3D *v3d= sa->spacedata.first;
-
- if(v3d->ri) {
- RenderInfo *ri= v3d->ri;
- ri->curtile= 0;
- if(ri->rect)
- MEM_freeN(ri->rect);
- ri->rect= NULL;
- }
-#endif
-}
-
-/* afterqueue call */
-void BIF_view3d_previewrender(Main *bmain, Scene *scene, ScrArea *sa)
-{
- View3D *v3d= sa->spacedata.first;
- RegionView3D *rv3d= NULL; // XXX
- Render *re;
- RenderInfo *ri=NULL; /* preview struct! */
- RenderStats *rstats;
- RenderData rdata;
- rctf viewplane;
- float clipsta, clipend, pixsize;
- int orth;
-
- /* first get the render info right */
-// if (!v3d->ri) {
-// ri= v3d->ri= MEM_callocN(sizeof(RenderInfo), "butsrenderinfo");
-// ri->tottile= 10000;
-// }
-// ri= v3d->ri;
-
- if(0==view3d_previewrender_get_rects(sa, &viewplane, ri, &clipsta, &clipend, &orth, &pixsize))
- return;
-
- /* render is finished, so return */
- if(ri->tottile && ri->curtile>=ri->tottile) return;
-
- /* or return with a new event */
- if(qtest()) {
-// addafterqueue(sa->win, RENDERPREVIEW, 1);
- return;
- }
- //printf("Enter previewrender\n");
- /* ok, are we rendering all over? */
- if(ri->re==NULL) {
- char name[32];
-
- ri->status= 0;
-
- sprintf(name, "View3dPreview %p", (void *)sa);
- re= ri->re= RE_NewRender(name);
- //RE_display_draw_cb(re, view3d_previewrender_progress);
- //RE_stats_draw_cb(re, view3d_previewrender_stats);
- //RE_test_break_cb(re, qtest);
-
- /* no osa, blur, seq, layers, etc for preview render */
- rdata= scene->r;
- rdata.mode &= ~(R_OSA|R_MBLUR);
- rdata.scemode &= ~(R_DOSEQ|R_DOCOMP|R_FREE_IMAGE);
- rdata.layers.first= rdata.layers.last= NULL;
- rdata.renderer= R_INTERN;
-
- RE_InitState(re, NULL, &rdata, NULL, sa->winx, sa->winy, &ri->disprect);
-
- if(orth)
- RE_SetOrtho(re, &viewplane, clipsta, clipend);
- else
- RE_SetWindow(re, &viewplane, clipsta, clipend);
- RE_SetPixelSize(re, pixsize);
-
- /* until here are no escapes */
- ri->status |= PR_DISPRECT;
- ri->curtile= 0;
- //printf("new render\n");
- }
-
- re= ri->re;
-
- PIL_sleep_ms(100); /* wait 0.1 second if theres really no event... */
- if(qtest()==0) {
-
- /* check status */
- if((ri->status & PR_DISPRECT)==0) {
- RE_SetDispRect(ri->re, &ri->disprect);
- if(orth)
- RE_SetOrtho(ri->re, &viewplane, clipsta, clipend);
- else
- RE_SetWindow(ri->re, &viewplane, clipsta, clipend);
- RE_SetPixelSize(re, pixsize);
- ri->status |= PR_DISPRECT;
- ri->curtile= 0;
- //printf("disprect update\n");
- }
- if((ri->status & PR_DBASE)==0) {
- unsigned int lay= scene->lay;
-
- RE_SetView(re, rv3d->viewmat);
-
- /* allow localview render for objects with lights in normal layers */
- if(v3d->lay & 0xFF000000)
- lay |= v3d->lay;
- else lay= v3d->lay;
-
- RE_Database_FromScene(re, bmain, scene, lay, 0); // 0= dont use camera view
-
- rstats= RE_GetStats(re);
- if(rstats->convertdone)
- ri->status |= PR_DBASE|PR_PROJECTED|PR_ROTATED;
- ri->curtile= 0;
-
- /* database can have created render-resol data... */
- if(rstats->convertdone)
- DAG_scene_flush_update(bmain, scene, scene->lay, 0);
-
- //printf("dbase update\n");
- }
- if((ri->status & PR_PROJECTED)==0) {
- if(ri->status & PR_DBASE) {
- if(orth)
- RE_SetOrtho(ri->re, &viewplane, clipsta, clipend);
- else
- RE_SetWindow(ri->re, &viewplane, clipsta, clipend);
- RE_DataBase_ApplyWindow(re);
- ri->status |= PR_PROJECTED;
- }
- ri->curtile= 0;
- //printf("project update\n");
- }
-
- /* OK, can we enter render code? */
- if(ri->status==(PR_DISPRECT|PR_DBASE|PR_PROJECTED|PR_ROTATED)) {
- //printf("curtile %d tottile %d\n", ri->curtile, ri->tottile);
- RE_TileProcessor(ri->re); //, ri->curtile, 0);
-
- if(ri->rect==NULL)
- ri->rect= MEM_mallocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "preview view3d rect");
-
- RE_ResultGet32(ri->re, ri->rect);
- }
-
- rstats= RE_GetStats(ri->re);
-// if(rstats->totpart==rstats->partsdone && rstats->partsdone)
-// addqueue(sa->win, REDRAW, 1);
-// else
-// addafterqueue(sa->win, RENDERPREVIEW, 1);
-
- ri->curtile= rstats->partsdone;
- ri->tottile= rstats->totpart;
- }
- else {
-// addafterqueue(sa->win, RENDERPREVIEW, 1);
- }
-
- //printf("\n");
-}
-
-/* in panel space! */
-static void view3d_previewdraw_rect(ScrArea *UNUSED(sa), uiBlock *UNUSED(block), RenderInfo *ri)
-{
-// rctf dispf;
-
- if(ri->rect==NULL)
- return;
-
-// BLI_init_rctf(&dispf, 15.0f, (block->maxx - block->minx)-15.0f, 15.0f, (block->maxy - block->miny)-15.0f);
-// ui_graphics_to_window_rct(sa->win, &dispf, &ri->disprect);
-
- /* correction for gla draw */
-// BLI_translate_rcti(&ri->disprect, -sa->winrct.xmin, -sa->winrct.ymin);
-
- /* when panel scale changed, free rect */
- if(ri->disprect.xmax-ri->disprect.xmin != ri->pr_rectx ||
- ri->disprect.ymax-ri->disprect.ymin != ri->pr_recty) {
- MEM_freeN(ri->rect);
- ri->rect= NULL;
- }
- else {
-// glaDefine2DArea(&sa->winrct);
- glaDrawPixelsSafe(ri->disprect.xmin, ri->disprect.ymin, ri->pr_rectx, ri->pr_recty, ri->pr_rectx, GL_RGBA, GL_UNSIGNED_BYTE, ri->rect);
- }
-}
-
-/* is panel callback, supposed to be called with correct panel offset matrix */
-void BIF_view3d_previewdraw(struct ScrArea *sa, struct uiBlock *block)
-{
- RegionView3D *rv3d= NULL;
-
-// if (v3d->ri==NULL || v3d->ri->rect==NULL)
-// addafterqueue(sa->win, RENDERPREVIEW, 1);
-// else {
- view3d_previewdraw_rect(sa, block, rv3d->ri);
-// if(v3d->ri->curtile==0)
-// addafterqueue(sa->win, RENDERPREVIEW, 1);
-// }
-}
-
-
/* **************************** new shader preview system ****************** */
/* inside thread, called by renderer, sets job update value */
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index b59ce072787..fdd53d27b02 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -87,180 +87,6 @@
#include "render_intern.h" // own include
-/***************************** Updates ***********************************
- * ED_render_id_flush_update gets called from DAG_id_tag_update, to do *
- * editor level updates when the ID changes. when these ID blocks are in *
- * the dependency graph, we can get rid of the manual dependency checks */
-
-static int mtex_use_tex(MTex **mtex, int tot, Tex *tex)
-{
- int a;
-
- if(!mtex)
- return 0;
-
- for(a=0; a<tot; a++)
- if(mtex[a] && mtex[a]->tex == tex)
- return 1;
-
- return 0;
-}
-
-static int nodes_use_tex(bNodeTree *ntree, Tex *tex)
-{
- bNode *node;
-
- for(node=ntree->nodes.first; node; node= node->next) {
- if(node->id) {
- if(node->id == (ID*)tex) {
- return 1;
- }
- else if(node->type==NODE_GROUP) {
- if(nodes_use_tex((bNodeTree *)node->id, tex))
- return 1;
- }
- }
- }
-
- return 0;
-}
-
-static void material_changed(Main *UNUSED(bmain), Material *ma)
-{
- /* icons */
- BKE_icon_changed(BKE_icon_getid(&ma->id));
-
- /* glsl */
- if(ma->gpumaterial.first)
- GPU_material_free(ma);
-}
-
-static void texture_changed(Main *bmain, Tex *tex)
-{
- Material *ma;
- Lamp *la;
- World *wo;
-
- /* icons */
- BKE_icon_changed(BKE_icon_getid(&tex->id));
-
- /* find materials */
- for(ma=bmain->mat.first; ma; ma=ma->id.next) {
- if(mtex_use_tex(ma->mtex, MAX_MTEX, tex));
- else if(ma->use_nodes && ma->nodetree && nodes_use_tex(ma->nodetree, tex));
- else continue;
-
- BKE_icon_changed(BKE_icon_getid(&ma->id));
-
- if(ma->gpumaterial.first)
- GPU_material_free(ma);
- }
-
- /* find lamps */
- for(la=bmain->lamp.first; la; la=la->id.next) {
- if(mtex_use_tex(la->mtex, MAX_MTEX, tex));
- else continue;
-
- BKE_icon_changed(BKE_icon_getid(&la->id));
- }
-
- /* find worlds */
- for(wo=bmain->world.first; wo; wo=wo->id.next) {
- if(mtex_use_tex(wo->mtex, MAX_MTEX, tex));
- else continue;
-
- BKE_icon_changed(BKE_icon_getid(&wo->id));
- }
-}
-
-static void lamp_changed(Main *bmain, Lamp *la)
-{
- Object *ob;
- Material *ma;
-
- /* icons */
- BKE_icon_changed(BKE_icon_getid(&la->id));
-
- /* glsl */
- for(ob=bmain->object.first; ob; ob=ob->id.next)
- if(ob->data == la && ob->gpulamp.first)
- GPU_lamp_free(ob);
-
- for(ma=bmain->mat.first; ma; ma=ma->id.next)
- if(ma->gpumaterial.first)
- GPU_material_free(ma);
-}
-
-static void world_changed(Main *bmain, World *wo)
-{
- Material *ma;
-
- /* icons */
- BKE_icon_changed(BKE_icon_getid(&wo->id));
-
- /* glsl */
- for(ma=bmain->mat.first; ma; ma=ma->id.next)
- if(ma->gpumaterial.first)
- GPU_material_free(ma);
-}
-
-static void image_changed(Main *bmain, Image *ima)
-{
- Tex *tex;
-
- /* icons */
- BKE_icon_changed(BKE_icon_getid(&ima->id));
-
- /* textures */
- for(tex=bmain->tex.first; tex; tex=tex->id.next)
- if(tex->ima == ima)
- texture_changed(bmain, tex);
-}
-
-static void scene_changed(Main *bmain, Scene *UNUSED(scene))
-{
- Object *ob;
- Material *ma;
-
- /* glsl */
- for(ob=bmain->object.first; ob; ob=ob->id.next)
- if(ob->gpulamp.first)
- GPU_lamp_free(ob);
-
- for(ma=bmain->mat.first; ma; ma=ma->id.next)
- if(ma->gpumaterial.first)
- GPU_material_free(ma);
-}
-
-void ED_render_id_flush_update(Main *bmain, ID *id)
-{
- if(!id)
- return;
-
- switch(GS(id->name)) {
- case ID_MA:
- material_changed(bmain, (Material*)id);
- break;
- case ID_TE:
- texture_changed(bmain, (Tex*)id);
- break;
- case ID_WO:
- world_changed(bmain, (World*)id);
- break;
- case ID_LA:
- lamp_changed(bmain, (Lamp*)id);
- break;
- case ID_IM:
- image_changed(bmain, (Image*)id);
- break;
- case ID_SCE:
- scene_changed(bmain, (Scene*)id);
- break;
- default:
- break;
- }
-}
-
/********************** material slot operators *********************/
static int material_slot_add_exec(bContext *C, wmOperator *UNUSED(op))
@@ -1259,3 +1085,4 @@ void TEXTURE_OT_slot_paste(wmOperatorType *ot)
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
}
+
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
new file mode 100644
index 00000000000..98f42fe97c1
--- /dev/null
+++ b/source/blender/editors/render/render_update.c
@@ -0,0 +1,238 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/render/render_shading.c
+ * \ingroup edrend
+ */
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_lamp_types.h"
+#include "DNA_material_types.h"
+#include "DNA_node_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_world_types.h"
+
+#include "BLI_utildefines.h"
+
+#include "BKE_context.h"
+#include "BKE_depsgraph.h"
+#include "BKE_icons.h"
+#include "BKE_image.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+#include "BKE_node.h"
+#include "BKE_scene.h"
+#include "BKE_texture.h"
+#include "BKE_world.h"
+
+#include "GPU_material.h"
+
+#include "ED_render.h"
+
+#include "render_intern.h" // own include
+
+/***************************** Updates ***********************************
+ * ED_render_id_flush_update gets called from DAG_id_tag_update, to do *
+ * editor level updates when the ID changes. when these ID blocks are in *
+ * the dependency graph, we can get rid of the manual dependency checks */
+
+static int mtex_use_tex(MTex **mtex, int tot, Tex *tex)
+{
+ int a;
+
+ if(!mtex)
+ return 0;
+
+ for(a=0; a<tot; a++)
+ if(mtex[a] && mtex[a]->tex == tex)
+ return 1;
+
+ return 0;
+}
+
+static int nodes_use_tex(bNodeTree *ntree, Tex *tex)
+{
+ bNode *node;
+
+ for(node=ntree->nodes.first; node; node= node->next) {
+ if(node->id) {
+ if(node->id == (ID*)tex) {
+ return 1;
+ }
+ else if(node->type==NODE_GROUP) {
+ if(nodes_use_tex((bNodeTree *)node->id, tex))
+ return 1;
+ }
+ }
+ }
+
+ return 0;
+}
+
+static void material_changed(Main *UNUSED(bmain), Material *ma)
+{
+ /* icons */
+ BKE_icon_changed(BKE_icon_getid(&ma->id));
+
+ /* glsl */
+ if(ma->gpumaterial.first)
+ GPU_material_free(ma);
+}
+
+static void texture_changed(Main *bmain, Tex *tex)
+{
+ Material *ma;
+ Lamp *la;
+ World *wo;
+
+ /* icons */
+ BKE_icon_changed(BKE_icon_getid(&tex->id));
+
+ /* find materials */
+ for(ma=bmain->mat.first; ma; ma=ma->id.next) {
+ if(mtex_use_tex(ma->mtex, MAX_MTEX, tex));
+ else if(ma->use_nodes && ma->nodetree && nodes_use_tex(ma->nodetree, tex));
+ else continue;
+
+ BKE_icon_changed(BKE_icon_getid(&ma->id));
+
+ if(ma->gpumaterial.first)
+ GPU_material_free(ma);
+ }
+
+ /* find lamps */
+ for(la=bmain->lamp.first; la; la=la->id.next) {
+ if(mtex_use_tex(la->mtex, MAX_MTEX, tex));
+ else continue;
+
+ BKE_icon_changed(BKE_icon_getid(&la->id));
+ }
+
+ /* find worlds */
+ for(wo=bmain->world.first; wo; wo=wo->id.next) {
+ if(mtex_use_tex(wo->mtex, MAX_MTEX, tex));
+ else continue;
+
+ BKE_icon_changed(BKE_icon_getid(&wo->id));
+ }
+}
+
+static void lamp_changed(Main *bmain, Lamp *la)
+{
+ Object *ob;
+ Material *ma;
+
+ /* icons */
+ BKE_icon_changed(BKE_icon_getid(&la->id));
+
+ /* glsl */
+ for(ob=bmain->object.first; ob; ob=ob->id.next)
+ if(ob->data == la && ob->gpulamp.first)
+ GPU_lamp_free(ob);
+
+ for(ma=bmain->mat.first; ma; ma=ma->id.next)
+ if(ma->gpumaterial.first)
+ GPU_material_free(ma);
+}
+
+static void world_changed(Main *bmain, World *wo)
+{
+ Material *ma;
+
+ /* icons */
+ BKE_icon_changed(BKE_icon_getid(&wo->id));
+
+ /* glsl */
+ for(ma=bmain->mat.first; ma; ma=ma->id.next)
+ if(ma->gpumaterial.first)
+ GPU_material_free(ma);
+}
+
+static void image_changed(Main *bmain, Image *ima)
+{
+ Tex *tex;
+
+ /* icons */
+ BKE_icon_changed(BKE_icon_getid(&ima->id));
+
+ /* textures */
+ for(tex=bmain->tex.first; tex; tex=tex->id.next)
+ if(tex->ima == ima)
+ texture_changed(bmain, tex);
+}
+
+static void scene_changed(Main *bmain, Scene *UNUSED(scene))
+{
+ Object *ob;
+ Material *ma;
+
+ /* glsl */
+ for(ob=bmain->object.first; ob; ob=ob->id.next)
+ if(ob->gpulamp.first)
+ GPU_lamp_free(ob);
+
+ for(ma=bmain->mat.first; ma; ma=ma->id.next)
+ if(ma->gpumaterial.first)
+ GPU_material_free(ma);
+}
+
+void ED_render_id_flush_update(Main *bmain, ID *id)
+{
+ if(!id)
+ return;
+
+ switch(GS(id->name)) {
+ case ID_MA:
+ material_changed(bmain, (Material*)id);
+ break;
+ case ID_TE:
+ texture_changed(bmain, (Tex*)id);
+ break;
+ case ID_WO:
+ world_changed(bmain, (World*)id);
+ break;
+ case ID_LA:
+ lamp_changed(bmain, (Lamp*)id);
+ break;
+ case ID_IM:
+ image_changed(bmain, (Image*)id);
+ break;
+ case ID_SCE:
+ scene_changed(bmain, (Scene*)id);
+ break;
+ default:
+ break;
+ }
+}
+
diff --git a/source/blender/editors/render/render_view.c b/source/blender/editors/render/render_view.c
new file mode 100644
index 00000000000..64a4d47cddc
--- /dev/null
+++ b/source/blender/editors/render/render_view.c
@@ -0,0 +1,359 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/render/render_view.c
+ * \ingroup edrend
+ */
+
+#include <string.h>
+#include <stddef.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_utildefines.h"
+
+#include "DNA_scene_types.h"
+
+#include "BKE_blender.h"
+#include "BKE_context.h"
+#include "BKE_image.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
+#include "BKE_node.h"
+#include "BKE_report.h"
+#include "BKE_screen.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_screen.h"
+
+#include "wm_window.h"
+
+#include "render_intern.h"
+
+/*********************** utilities for finding areas *************************/
+
+/* returns biggest area that is not uv/image editor. Note that it uses buttons */
+/* window as the last possible alternative. */
+static ScrArea *biggest_non_image_area(bContext *C)
+{
+ bScreen *sc= CTX_wm_screen(C);
+ ScrArea *sa, *big= NULL;
+ int size, maxsize= 0, bwmaxsize= 0;
+ short foundwin= 0;
+
+ for(sa= sc->areabase.first; sa; sa= sa->next) {
+ if(sa->winx > 30 && sa->winy > 30) {
+ size= sa->winx*sa->winy;
+ if(sa->spacetype == SPACE_BUTS) {
+ if(foundwin == 0 && size > bwmaxsize) {
+ bwmaxsize= size;
+ big= sa;
+ }
+ }
+ else if(sa->spacetype != SPACE_IMAGE && size > maxsize) {
+ maxsize= size;
+ big= sa;
+ foundwin= 1;
+ }
+ }
+ }
+
+ return big;
+}
+
+static ScrArea *biggest_area(bContext *C)
+{
+ bScreen *sc= CTX_wm_screen(C);
+ ScrArea *sa, *big= NULL;
+ int size, maxsize= 0;
+
+ for(sa= sc->areabase.first; sa; sa= sa->next) {
+ size= sa->winx*sa->winy;
+ if(size > maxsize) {
+ maxsize= size;
+ big= sa;
+ }
+ }
+ return big;
+}
+
+static ScrArea *find_area_showing_r_result(bContext *C, wmWindow **win)
+{
+ wmWindowManager *wm= CTX_wm_manager(C);
+ ScrArea *sa = NULL;
+ SpaceImage *sima;
+
+ /* find an imagewindow showing render result */
+ for(*win=wm->windows.first; *win; *win= (*win)->next) {
+ for(sa= (*win)->screen->areabase.first; sa; sa= sa->next) {
+ if(sa->spacetype==SPACE_IMAGE) {
+ sima= sa->spacedata.first;
+ if(sima->image && sima->image->type==IMA_TYPE_R_RESULT)
+ break;
+ }
+ }
+ if(sa)
+ break;
+ }
+
+ return sa;
+}
+
+static ScrArea *find_area_image_empty(bContext *C)
+{
+ bScreen *sc= CTX_wm_screen(C);
+ ScrArea *sa;
+ SpaceImage *sima;
+
+ /* find an imagewindow showing render result */
+ for(sa=sc->areabase.first; sa; sa= sa->next) {
+ if(sa->spacetype==SPACE_IMAGE) {
+ sima= sa->spacedata.first;
+ if(!sima->image)
+ break;
+ }
+ }
+
+ return sa;
+}
+
+/********************** open image editor for render *************************/
+
+/* new window uses x,y to set position */
+void render_view_open(bContext *C, int mx, int my)
+{
+ wmWindow *win= CTX_wm_window(C);
+ Scene *scene= CTX_data_scene(C);
+ ScrArea *sa= NULL;
+ SpaceImage *sima;
+ int area_was_image=0;
+
+ if(scene->r.displaymode==R_OUTPUT_NONE)
+ return;
+
+ if(scene->r.displaymode==R_OUTPUT_WINDOW) {
+ rcti rect;
+ int sizex, sizey;
+
+ sizex= 10 + (scene->r.xsch*scene->r.size)/100;
+ sizey= 40 + (scene->r.ysch*scene->r.size)/100;
+
+ /* arbitrary... miniature image window views don't make much sense */
+ if(sizex < 320) sizex= 320;
+ if(sizey < 256) sizey= 256;
+
+ /* XXX some magic to calculate postition */
+ rect.xmin= mx + win->posx - sizex/2;
+ rect.ymin= my + win->posy - sizey/2;
+ rect.xmax= rect.xmin + sizex;
+ rect.ymax= rect.ymin + sizey;
+
+ /* changes context! */
+ WM_window_open_temp(C, &rect, WM_WINDOW_RENDER);
+
+ sa= CTX_wm_area(C);
+ }
+ else if(scene->r.displaymode==R_OUTPUT_SCREEN) {
+ if (CTX_wm_area(C) && CTX_wm_area(C)->spacetype == SPACE_IMAGE)
+ area_was_image = 1;
+
+ /* this function returns with changed context */
+ ED_screen_full_newspace(C, CTX_wm_area(C), SPACE_IMAGE);
+ sa= CTX_wm_area(C);
+ }
+
+ if(!sa) {
+ sa= find_area_showing_r_result(C, &win);
+ if(sa==NULL)
+ sa= find_area_image_empty(C);
+
+ /* if area found in other window, we make that one show in front */
+ if(win && win!=CTX_wm_window(C))
+ wm_window_raise(win);
+
+ if(sa==NULL) {
+ /* find largest open non-image area */
+ sa= biggest_non_image_area(C);
+ if(sa) {
+ ED_area_newspace(C, sa, SPACE_IMAGE);
+ sima= sa->spacedata.first;
+
+ /* makes ESC go back to prev space */
+ sima->flag |= SI_PREVSPACE;
+ }
+ else {
+ /* use any area of decent size */
+ sa= biggest_area(C);
+ if(sa->spacetype!=SPACE_IMAGE) {
+ // XXX newspace(sa, SPACE_IMAGE);
+ sima= sa->spacedata.first;
+
+ /* makes ESC go back to prev space */
+ sima->flag |= SI_PREVSPACE;
+ }
+ }
+ }
+ }
+ sima= sa->spacedata.first;
+
+ /* get the correct image, and scale it */
+ sima->image= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result");
+
+
+ /* if we're rendering to full screen, set appropriate hints on image editor
+ * so it can restore properly on pressing esc */
+ if(sa->full) {
+ sima->flag |= SI_FULLWINDOW;
+
+ /* Tell the image editor to revert to previous space in space list on close
+ * _only_ if it wasn't already an image editor when the render was invoked */
+ if (area_was_image == 0)
+ sima->flag |= SI_PREVSPACE;
+ else {
+ /* Leave it alone so the image editor will just go back from
+ * full screen to the original tiled setup */
+ ;
+ }
+ }
+}
+
+/*************************** cancel render viewer **********************/
+
+static int render_view_cancel_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ wmWindow *win= CTX_wm_window(C);
+ ScrArea *sa= CTX_wm_area(C);
+ SpaceImage *sima= sa->spacedata.first;
+
+ /* test if we have a temp screen in front */
+ if(CTX_wm_window(C)->screen->temp) {
+ wm_window_lower(CTX_wm_window(C));
+ return OPERATOR_FINISHED;
+ }
+ /* determine if render already shows */
+ else if(sima->flag & SI_PREVSPACE) {
+ sima->flag &= ~SI_PREVSPACE;
+
+ if(sima->flag & SI_FULLWINDOW) {
+ sima->flag &= ~SI_FULLWINDOW;
+ ED_screen_full_prevspace(C, sa);
+ }
+ else
+ ED_area_prevspace(C, sa);
+
+ return OPERATOR_FINISHED;
+ }
+ else if(sima->flag & SI_FULLWINDOW) {
+ sima->flag &= ~SI_FULLWINDOW;
+ ED_screen_full_toggle(C, win, sa);
+ return OPERATOR_FINISHED;
+ }
+
+ return OPERATOR_PASS_THROUGH;
+}
+
+void RENDER_OT_view_cancel(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Cancel Render View";
+ ot->description= "Cancel show render view";
+ ot->idname= "RENDER_OT_view_cancel";
+
+ /* api callbacks */
+ ot->exec= render_view_cancel_exec;
+ ot->poll= ED_operator_image_active;
+}
+
+/************************* show render viewer *****************/
+
+static int render_view_show_invoke(bContext *C, wmOperator *UNUSED(op), wmEvent *event)
+{
+ wmWindow *wincur = CTX_wm_window(C);
+
+ /* test if we have currently a temp screen active */
+ if(wincur->screen->temp) {
+ wm_window_lower(wincur);
+ }
+ else {
+ wmWindow *win, *winshow;
+ ScrArea *sa= find_area_showing_r_result(C, &winshow);
+
+ /* is there another window showing result? */
+ for(win= CTX_wm_manager(C)->windows.first; win; win= win->next) {
+ if(win->screen->temp || (win==winshow && winshow!=wincur)) {
+ wm_window_raise(win);
+ return OPERATOR_FINISHED;
+ }
+ }
+
+ /* determine if render already shows */
+ if(sa) {
+ /* but don't close it when rendering */
+ if(!G.rendering) {
+ SpaceImage *sima= sa->spacedata.first;
+
+ if(sima->flag & SI_PREVSPACE) {
+ sima->flag &= ~SI_PREVSPACE;
+
+ if(sima->flag & SI_FULLWINDOW) {
+ sima->flag &= ~SI_FULLWINDOW;
+ ED_screen_full_prevspace(C, sa);
+ }
+ else if(sima->next) {
+ /* workaround for case of double prevspace, render window
+ with a file browser on top of it (same as in ED_area_prevspace) */
+ if(sima->next->spacetype == SPACE_FILE && sima->next->next)
+ ED_area_newspace(C, sa, sima->next->next->spacetype);
+ else
+ ED_area_newspace(C, sa, sima->next->spacetype);
+ ED_area_tag_redraw(sa);
+ }
+ }
+ }
+ }
+ else {
+ render_view_open(C, event->x, event->y);
+ }
+ }
+
+ return OPERATOR_FINISHED;
+}
+
+void RENDER_OT_view_show(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Show/Hide Render View";
+ ot->description= "Toggle show render view";
+ ot->idname= "RENDER_OT_view_show";
+
+ /* api callbacks */
+ ot->invoke= render_view_show_invoke;
+ ot->poll= ED_operator_screenactive;
+}
+