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authorClément Foucault <foucault.clem@gmail.com>2020-01-17 18:05:19 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-01-17 18:29:20 +0300
commit6eaf51ef3e5b7d37170473449bcda60bad025e67 (patch)
tree4dff167f66b8d2befe0303fff168573ad943379c /source/blender
parent9410e5dc97c4f21e19865ca8a9e1e185fcf5a1d4 (diff)
DRW: Use USHORT for vertex color and upload them in linear color to the GPU
This way we remove the need for the srgb boolean uniform and a lot of code complexity. However, mesh update is going to be a bit slower. I did not benchmark the performance impact. This also fix a typo in draw_cache_impl_particles.c and fix hair not using vertex color in workbench. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6610
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c32
-rw-r--r--source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl21
-rw-r--r--source/blender/draw/engines/workbench/workbench_deferred.c3
-rw-r--r--source/blender/draw/engines/workbench/workbench_forward.c2
-rw-r--r--source/blender/draw/intern/draw_cache.c39
-rw-r--r--source/blender/draw/intern/draw_cache.h10
-rw-r--r--source/blender/draw/intern/draw_cache_extract.h6
-rw-r--r--source/blender/draw/intern/draw_cache_extract_mesh.c18
-rw-r--r--source/blender/draw/intern/draw_cache_impl.h5
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c82
-rw-r--r--source/blender/draw/intern/draw_cache_impl_particles.c2
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c26
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c40
13 files changed, 55 insertions, 231 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index d0fe7c6637e..97d492d5dd5 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -1529,18 +1529,10 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
if ((ob->dt >= OB_SOLID) || DRW_state_is_image_render()) {
/* Get per-material split surface */
- char *auto_layer_names;
- int *auto_layer_is_srgb;
- int auto_layer_count;
struct GPUBatch **mat_geom = NULL;
if (!use_sculpt_pbvh) {
- mat_geom = DRW_cache_object_surface_material_get(ob,
- gpumat_array,
- materials_len,
- &auto_layer_names,
- &auto_layer_is_srgb,
- &auto_layer_count);
+ mat_geom = DRW_cache_object_surface_material_get(ob, gpumat_array, materials_len);
}
if (use_sculpt_pbvh) {
@@ -1577,28 +1569,6 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata,
ADD_SHGROUP_CALL_SAFE(shgrp_depth_array[i], ob, mat_geom[i], oedata);
ADD_SHGROUP_CALL_SAFE(shgrp_depth_clip_array[i], ob, mat_geom[i], oedata);
- char *name = auto_layer_names;
- for (int j = 0; j < auto_layer_count; j++) {
- /* TODO don't add these uniform when not needed (default pass shaders). */
- /* FIXME: This is broken, as it overrides any autolayers srgb bool of the previous mesh
- * that shares the same material. */
- if (shgrp_array[i]) {
- DRW_shgroup_uniform_bool_copy(shgrp_array[i], name, auto_layer_is_srgb[j]);
- }
- if (shgrp_depth_array[i]) {
- DRW_shgroup_uniform_bool_copy(shgrp_depth_array[i], name, auto_layer_is_srgb[j]);
- }
- if (shgrp_depth_clip_array[i]) {
- DRW_shgroup_uniform_bool_copy(
- shgrp_depth_clip_array[i], name, auto_layer_is_srgb[j]);
- }
- /* Go to next layer name. */
- while (*name != '\0') {
- name++;
- }
- name += 1;
- }
-
/* Shadow Pass */
struct GPUMaterial *gpumat;
const bool use_gpumat = (ma_array[i]->use_nodes && ma_array[i]->nodetree);
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
index 04dd9ab85bb..0a3252f0b9b 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
@@ -4,13 +4,18 @@ in vec3 pos;
in vec3 nor;
in vec2 au; /* active texture layer */
# ifdef V3D_SHADING_VERTEX_COLOR
-in vec3 ac; /* active color */
+in vec4 ac; /* active color */
# endif
# define uv au
#else /* HAIR_SHADER */
+
# ifdef V3D_SHADING_TEXTURE_COLOR
uniform samplerBuffer au; /* active texture layer */
# endif
+# ifdef V3D_SHADING_VERTEX_COLOR
+uniform samplerBuffer ac; /* active color layer */
+# endif
+
flat out float hair_rand;
#endif /* HAIR_SHADER */
@@ -37,16 +42,6 @@ float integer_noise(int n)
return (float(nn) / 1073741824.0);
}
-#ifdef V3D_SHADING_VERTEX_COLOR
-vec3 srgb_to_linear_attr(vec3 c)
-{
- c = max(c, vec3(0.0));
- vec3 c1 = c * (1.0 / 12.92);
- vec3 c2 = pow((c + 0.055) * (1.0 / 1.055), vec3(2.4));
- return mix(c1, c2, step(vec3(0.04045), c));
-}
-#endif
-
vec3 workbench_hair_hair_normal(vec3 tan, vec3 binor, float rand)
{
/* To "simulate" anisotropic shading, randomize hair normal per strand. */
@@ -90,7 +85,9 @@ void main()
#ifdef V3D_SHADING_VERTEX_COLOR
# ifndef HAIR_SHADER
- vertexColor = srgb_to_linear_attr(ac);
+ vertexColor = ac.rgb;
+# else
+ vertexColor = hair_get_customdata_vec4(ac).rgb;
# endif
#endif
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c
index 1af9357e015..86ed1f0b4c3 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -1138,8 +1138,7 @@ void workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
struct GPUMaterial **gpumat_array = BLI_array_alloca(gpumat_array, materials_len);
memset(gpumat_array, 0, sizeof(*gpumat_array) * materials_len);
- geoms = DRW_cache_object_surface_material_get(
- ob, gpumat_array, materials_len, NULL, NULL, NULL);
+ geoms = DRW_cache_object_surface_material_get(ob, gpumat_array, materials_len);
for (int i = 0; i < materials_len; i++) {
if (geoms != NULL && geoms[i] != NULL) {
Material *mat = give_current_material(ob, i + 1);
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c
index ae001f8d10c..3b588868a94 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -756,7 +756,7 @@ void workbench_forward_cache_populate(WORKBENCH_Data *vedata, Object *ob)
memset(gpumat_array, 0, sizeof(*gpumat_array) * materials_len);
struct GPUBatch **mat_geom = DRW_cache_object_surface_material_get(
- ob, gpumat_array, materials_len, NULL, NULL, NULL);
+ ob, gpumat_array, materials_len);
if (mat_geom) {
for (int i = 0; i < materials_len; i++) {
if (mat_geom[i] == NULL) {
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index 4d10e781e79..a0e4af8fc8d 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -826,25 +826,11 @@ GPUBatch *DRW_cache_object_surface_get(Object *ob)
GPUBatch **DRW_cache_object_surface_material_get(struct Object *ob,
struct GPUMaterial **gpumat_array,
- uint gpumat_array_len,
- char **auto_layer_names,
- int **auto_layer_is_srgb,
- int *auto_layer_count)
+ uint gpumat_array_len)
{
- if (auto_layer_names != NULL) {
- *auto_layer_names = NULL;
- *auto_layer_is_srgb = NULL;
- *auto_layer_count = 0;
- }
-
switch (ob->type) {
case OB_MESH:
- return DRW_cache_mesh_surface_shaded_get(ob,
- gpumat_array,
- gpumat_array_len,
- auto_layer_names,
- auto_layer_is_srgb,
- auto_layer_count);
+ return DRW_cache_mesh_surface_shaded_get(ob, gpumat_array, gpumat_array_len);
case OB_CURVE:
return DRW_cache_curve_surface_shaded_get(ob, gpumat_array, gpumat_array_len);
case OB_SURF:
@@ -2733,18 +2719,10 @@ GPUBatch *DRW_cache_mesh_surface_edges_get(Object *ob)
/* Return list of batches with length equal to max(1, totcol). */
GPUBatch **DRW_cache_mesh_surface_shaded_get(Object *ob,
struct GPUMaterial **gpumat_array,
- uint gpumat_array_len,
- char **auto_layer_names,
- int **auto_layer_is_srgb,
- int *auto_layer_count)
+ uint gpumat_array_len)
{
BLI_assert(ob->type == OB_MESH);
- return DRW_mesh_batch_cache_get_surface_shaded(ob->data,
- gpumat_array,
- gpumat_array_len,
- auto_layer_names,
- auto_layer_is_srgb,
- auto_layer_count);
+ return DRW_mesh_batch_cache_get_surface_shaded(ob->data, gpumat_array, gpumat_array_len);
}
/* Return list of batches with length equal to max(1, totcol). */
@@ -2895,8 +2873,7 @@ GPUBatch **DRW_cache_curve_surface_shaded_get(Object *ob,
struct Curve *cu = ob->data;
struct Mesh *mesh_eval = ob->runtime.mesh_eval;
if (mesh_eval != NULL) {
- return DRW_mesh_batch_cache_get_surface_shaded(
- mesh_eval, gpumat_array, gpumat_array_len, NULL, NULL, NULL);
+ return DRW_mesh_batch_cache_get_surface_shaded(mesh_eval, gpumat_array, gpumat_array_len);
}
else {
return DRW_curve_batch_cache_get_surface_shaded(cu, gpumat_array, gpumat_array_len);
@@ -3036,8 +3013,7 @@ GPUBatch **DRW_cache_text_surface_shaded_get(Object *ob,
return NULL;
}
if (mesh_eval != NULL) {
- return DRW_mesh_batch_cache_get_surface_shaded(
- mesh_eval, gpumat_array, gpumat_array_len, NULL, NULL, NULL);
+ return DRW_mesh_batch_cache_get_surface_shaded(mesh_eval, gpumat_array, gpumat_array_len);
}
else {
return DRW_curve_batch_cache_get_surface_shaded(cu, gpumat_array, gpumat_array_len);
@@ -3131,8 +3107,7 @@ GPUBatch **DRW_cache_surf_surface_shaded_get(Object *ob,
struct Curve *cu = ob->data;
struct Mesh *mesh_eval = ob->runtime.mesh_eval;
if (mesh_eval != NULL) {
- return DRW_mesh_batch_cache_get_surface_shaded(
- mesh_eval, gpumat_array, gpumat_array_len, NULL, NULL, NULL);
+ return DRW_mesh_batch_cache_get_surface_shaded(mesh_eval, gpumat_array, gpumat_array_len);
}
else {
return DRW_curve_batch_cache_get_surface_shaded(cu, gpumat_array, gpumat_array_len);
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h
index 11564464546..3759654931a 100644
--- a/source/blender/draw/intern/draw_cache.h
+++ b/source/blender/draw/intern/draw_cache.h
@@ -54,10 +54,7 @@ struct GPUBatch *DRW_cache_object_surface_get(struct Object *ob);
struct GPUBatch *DRW_cache_object_loose_edges_get(struct Object *ob);
struct GPUBatch **DRW_cache_object_surface_material_get(struct Object *ob,
struct GPUMaterial **gpumat_array,
- uint gpumat_array_len,
- char **auto_layer_names,
- int **auto_layer_is_srgb,
- int *auto_layer_count);
+ uint gpumat_array_len);
struct GPUBatch *DRW_cache_object_face_wireframe_get(struct Object *ob);
/* Empties */
@@ -127,10 +124,7 @@ struct GPUBatch *DRW_cache_mesh_surface_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_edges_get(struct Object *ob);
struct GPUBatch **DRW_cache_mesh_surface_shaded_get(struct Object *ob,
struct GPUMaterial **gpumat_array,
- uint gpumat_array_len,
- char **auto_layer_names,
- int **auto_layer_is_srgb,
- int *auto_layer_count);
+ uint gpumat_array_len);
struct GPUBatch **DRW_cache_mesh_surface_texpaint_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_texpaint_single_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_vertpaint_get(struct Object *ob);
diff --git a/source/blender/draw/intern/draw_cache_extract.h b/source/blender/draw/intern/draw_cache_extract.h
index 2d10199782b..9228147af44 100644
--- a/source/blender/draw/intern/draw_cache_extract.h
+++ b/source/blender/draw/intern/draw_cache_extract.h
@@ -213,12 +213,6 @@ typedef struct MeshBatchCache {
GPUBatch **surface_per_mat;
- /* arrays of bool uniform names (and value) that will be use to
- * set srgb conversion for auto attributes.*/
- char *auto_layer_names;
- int *auto_layer_is_srgb;
- int auto_layer_len;
-
DRWBatchFlag batch_requested;
DRWBatchFlag batch_ready;
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.c b/source/blender/draw/intern/draw_cache_extract_mesh.c
index c98494ebdd9..ee0597c6b21 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh.c
+++ b/source/blender/draw/intern/draw_cache_extract_mesh.c
@@ -1928,7 +1928,7 @@ static void *extract_vcol_init(const MeshRenderData *mr, void *buf)
GPU_vertformat_safe_attrib_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTRIB_NAME);
BLI_snprintf(attr_name, sizeof(attr_name), "c%s", attr_safe_name);
- GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_U16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPCOL)) {
GPU_vertformat_alias_add(&format, "c");
@@ -1948,12 +1948,20 @@ static void *extract_vcol_init(const MeshRenderData *mr, void *buf)
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->loop_len);
- MLoopCol *vcol_data = (MLoopCol *)vbo->data;
+ typedef struct gpuMeshVcol {
+ ushort r, g, b, a;
+ } gpuMeshVcol;
+
+ gpuMeshVcol *vcol_data = (gpuMeshVcol *)vbo->data;
for (int i = 0; i < 8; i++) {
if (vcol_layers & (1 << i)) {
- void *layer_data = CustomData_get_layer_n(cd_ldata, CD_MLOOPCOL, i);
- memcpy(vcol_data, layer_data, sizeof(*vcol_data) * mr->loop_len);
- vcol_data += mr->loop_len;
+ MLoopCol *mcol = (MLoopCol *)CustomData_get_layer_n(cd_ldata, CD_MLOOPCOL, i);
+ for (int l = 0; l < mr->loop_len; l++, mcol++, vcol_data++) {
+ vcol_data->r = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mcol->r]);
+ vcol_data->g = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mcol->g]);
+ vcol_data->b = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mcol->b]);
+ vcol_data->a = unit_float_to_ushort_clamp(mcol->a * (1.0f / 255.0f));
+ }
}
}
return NULL;
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h
index 8cb318bd0bb..bf056d7444d 100644
--- a/source/blender/draw/intern/draw_cache_impl.h
+++ b/source/blender/draw/intern/draw_cache_impl.h
@@ -127,10 +127,7 @@ struct GPUBatch *DRW_mesh_batch_cache_get_surface(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_surface_edges(struct Mesh *me);
struct GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(struct Mesh *me,
struct GPUMaterial **gpumat_array,
- uint gpumat_array_len,
- char **auto_layer_names,
- int **auto_layer_is_srgb,
- int *auto_layer_count);
+ uint gpumat_array_len);
struct GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_surface_vertpaint(struct Mesh *me);
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index aadcc2a939a..458029c2580 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -230,68 +230,6 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Mesh *me,
return cd_used;
}
-static void mesh_cd_extract_auto_layers_names_and_srgb(Mesh *me,
- DRW_MeshCDMask cd_used,
- char **r_auto_layers_names,
- int **r_auto_layers_srgb,
- int *r_auto_layers_len)
-{
- const Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me;
- const CustomData *cd_ldata = &me_final->ldata;
-
- int uv_len_used = count_bits_i(cd_used.uv);
- int vcol_len_used = count_bits_i(cd_used.vcol);
- int uv_len = CustomData_number_of_layers(cd_ldata, CD_MLOOPUV);
- int vcol_len = CustomData_number_of_layers(cd_ldata, CD_MLOOPCOL);
-
- uint auto_names_len = 32 * (uv_len_used + vcol_len_used);
- uint auto_ofs = 0;
- /* Allocate max, resize later. */
- char *auto_names = MEM_callocN(sizeof(char) * auto_names_len, __func__);
- int *auto_is_srgb = MEM_callocN(sizeof(int) * (uv_len_used + vcol_len_used), __func__);
-
- for (int i = 0; i < uv_len; i++) {
- if ((cd_used.uv & (1 << i)) != 0) {
- const char *name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i);
- char safe_name[GPU_MAX_SAFE_ATTRIB_NAME];
- GPU_vertformat_safe_attrib_name(name, safe_name, GPU_MAX_SAFE_ATTRIB_NAME);
- auto_ofs += BLI_snprintf_rlen(
- auto_names + auto_ofs, auto_names_len - auto_ofs, "ba%s", safe_name);
- /* +1 to include '\0' terminator. */
- auto_ofs += 1;
- }
- }
-
- uint auto_is_srgb_ofs = uv_len_used;
- for (int i = 0; i < vcol_len; i++) {
- if ((cd_used.vcol & (1 << i)) != 0) {
- const char *name = CustomData_get_layer_name(cd_ldata, CD_MLOOPCOL, i);
- /* We only do vcols that are not overridden by a uv layer with same name. */
- if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, name) == -1) {
- char safe_name[GPU_MAX_SAFE_ATTRIB_NAME];
- GPU_vertformat_safe_attrib_name(name, safe_name, GPU_MAX_SAFE_ATTRIB_NAME);
- auto_ofs += BLI_snprintf_rlen(
- auto_names + auto_ofs, auto_names_len - auto_ofs, "ba%s", safe_name);
- /* +1 to include '\0' terminator. */
- auto_ofs += 1;
- auto_is_srgb[auto_is_srgb_ofs] = true;
- auto_is_srgb_ofs++;
- }
- }
- }
-
- auto_names = MEM_reallocN(auto_names, sizeof(char) * auto_ofs);
- auto_is_srgb = MEM_reallocN(auto_is_srgb, sizeof(int) * auto_is_srgb_ofs);
-
- /* WATCH: May have been referenced somewhere before freeing. */
- MEM_SAFE_FREE(*r_auto_layers_names);
- MEM_SAFE_FREE(*r_auto_layers_srgb);
-
- *r_auto_layers_names = auto_names;
- *r_auto_layers_srgb = auto_is_srgb;
- *r_auto_layers_len = auto_is_srgb_ofs;
-}
-
/** \} */
/* ---------------------------------------------------------------------- */
@@ -492,8 +430,6 @@ static void mesh_batch_cache_discard_shaded_tri(MeshBatchCache *cache)
mesh_cd_layers_type_clear(&cache->cd_used);
MEM_SAFE_FREE(cache->surface_per_mat);
- MEM_SAFE_FREE(cache->auto_layer_names);
- MEM_SAFE_FREE(cache->auto_layer_is_srgb);
cache->mat_len = 0;
}
@@ -771,10 +707,7 @@ GPUBatch *DRW_mesh_batch_cache_get_edit_mesh_analysis(Mesh *me)
GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(Mesh *me,
struct GPUMaterial **gpumat_array,
- uint gpumat_array_len,
- char **auto_layer_names,
- int **auto_layer_is_srgb,
- int *auto_layer_count)
+ uint gpumat_array_len)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
DRW_MeshCDMask cd_needed = mesh_cd_calc_used_gpu_layers(me, gpumat_array, gpumat_array_len);
@@ -783,21 +716,8 @@ GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(Mesh *me,
mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed);
- if (!mesh_cd_layers_type_overlap(cache->cd_used, cd_needed)) {
- mesh_cd_extract_auto_layers_names_and_srgb(me,
- cache->cd_needed,
- &cache->auto_layer_names,
- &cache->auto_layer_is_srgb,
- &cache->auto_layer_len);
- }
-
mesh_batch_cache_add_request(cache, MBC_SURF_PER_MAT);
- if (auto_layer_names) {
- *auto_layer_names = cache->auto_layer_names;
- *auto_layer_is_srgb = cache->auto_layer_is_srgb;
- *auto_layer_count = cache->auto_layer_len;
- }
for (int i = 0; i < cache->mat_len; i++) {
DRW_batch_request(&cache->surface_per_mat[i]);
}
diff --git a/source/blender/draw/intern/draw_cache_impl_particles.c b/source/blender/draw/intern/draw_cache_impl_particles.c
index 7de6ee2b3b1..f4057927d55 100644
--- a/source/blender/draw/intern/draw_cache_impl_particles.c
+++ b/source/blender/draw/intern/draw_cache_impl_particles.c
@@ -1199,7 +1199,7 @@ static void particle_batch_cache_ensure_pos_and_seg(PTCacheEdit *edit,
GPU_vertformat_safe_attrib_name(name, attr_safe_name, GPU_MAX_SAFE_ATTRIB_NAME);
BLI_snprintf(uuid, sizeof(uuid), "c%s", attr_safe_name);
- col_id[i] = GPU_vertformat_attr_add(&format, uuid, GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ col_id[i] = GPU_vertformat_attr_add(&format, uuid, GPU_COMP_U16, 4, GPU_FETCH_FLOAT);
if (i == active_col) {
GPU_vertformat_alias_add(&format, "c");
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 2c74afd2d8e..bf7b1908321 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -116,7 +116,7 @@ void gpu_pbvh_init()
g_vbo_id.msk = GPU_vertformat_attr_add(
&g_vbo_id.format, "msk", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
g_vbo_id.col = GPU_vertformat_attr_add(
- &g_vbo_id.format, "ac", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ &g_vbo_id.format, "ac", GPU_COMP_U16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
}
}
@@ -240,8 +240,13 @@ void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers,
for (int j = 0; j < 3; j++) {
const int loop_index = lt->tri[j];
const int vidx = face_vert_indices[i][j];
- const uchar *elem = &vcol[loop_index].r;
- GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.col, vidx, elem);
+ const MLoopCol *mcol = &vcol[loop_index];
+ ushort scol[4];
+ scol[0] = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mcol->r]);
+ scol[1] = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mcol->g]);
+ scol[2] = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mcol->b]);
+ scol[3] = unit_float_to_ushort_clamp(mcol->a * (1.0f / 255.0f));
+ GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.col, vidx, scol);
}
}
}
@@ -289,8 +294,13 @@ void GPU_pbvh_mesh_buffers_update(GPU_PBVH_Buffers *buffers,
if (show_vcol) {
const uint loop_index = lt->tri[j];
- const uchar *elem = &vcol[loop_index].r;
- memcpy(GPU_vertbuf_raw_step(&col_step), elem, sizeof(uchar) * 4);
+ const MLoopCol *mcol = &vcol[loop_index];
+ ushort scol[4];
+ scol[0] = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mcol->r]);
+ scol[1] = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mcol->g]);
+ scol[2] = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mcol->b]);
+ scol[3] = unit_float_to_ushort_clamp(mcol->a * (1.0f / 255.0f));
+ memcpy(GPU_vertbuf_raw_step(&col_step), scol, sizeof(scol));
}
}
}
@@ -654,7 +664,7 @@ void GPU_pbvh_grid_buffers_update(GPU_PBVH_Buffers *buffers,
}
if (show_vcol) {
- char vcol[4] = {255, 255, 255, 255};
+ ushort vcol[4] = {USHRT_MAX, USHRT_MAX, USHRT_MAX, USHRT_MAX};
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.col, vbo_index, &vcol);
}
@@ -705,7 +715,7 @@ void GPU_pbvh_grid_buffers_update(GPU_PBVH_Buffers *buffers,
empty_mask = empty_mask && (fmask == 0.0f);
}
- char vcol[4] = {255, 255, 255, 255};
+ ushort vcol[4] = {USHRT_MAX, USHRT_MAX, USHRT_MAX, USHRT_MAX};
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.col, vbo_index + 0, &vcol);
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.col, vbo_index + 1, &vcol);
GPU_vertbuf_attr_set(buffers->vert_buf, g_vbo_id.col, vbo_index + 2, &vcol);
@@ -781,7 +791,7 @@ static void gpu_bmesh_vert_to_buffer_copy(BMVert *v,
}
if (show_vcol) {
- static char vcol[4] = {255, 255, 255, 255};
+ ushort vcol[4] = {USHRT_MAX, USHRT_MAX, USHRT_MAX, USHRT_MAX};
GPU_vertbuf_attr_set(vert_buf, g_vbo_id.col, v_index, &vcol);
}
}
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 5a5c3ace552..a7dd34a5f96 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -1042,12 +1042,6 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
input->attr_id,
attr_prefix_get(input->attr_type),
attr_safe_name);
- /* Auto attribute can be vertex color byte buffer.
- * We need to know and convert them to linear space in VS. */
- if (input->attr_type == CD_AUTO_FROM_NAME) {
- BLI_dynstr_appendf(ds, "uniform bool ba%s;\n", attr_safe_name);
- BLI_dynstr_appendf(ds, "#define att%d_is_srgb ba%s\n", input->attr_id, attr_safe_name);
- }
}
BLI_dynstr_appendf(ds,
"out %s var%d%s;\n",
@@ -1101,24 +1095,6 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
BLI_dynstr_append(ds, use_geom ? "RESOURCE_ID_VARYING_GEOM\n" : "RESOURCE_ID_VARYING\n");
- BLI_dynstr_append(ds,
- "#define USE_ATTR\n"
- "vec3 srgb_to_linear_attr(vec3 c) {\n"
- "\tc = max(c, vec3(0.0));\n"
- "\tvec3 c1 = c * (1.0 / 12.92);\n"
- "\tvec3 c2 = pow((c + 0.055) * (1.0 / 1.055), vec3(2.4));\n"
- "\treturn mix(c1, c2, step(vec3(0.04045), c));\n"
- "}\n\n");
-
- BLI_dynstr_append(ds,
- "vec4 srgba_to_linear_attr(vec4 c) {\n"
- "\tc = max(c, vec4(0.0));\n"
- "\tvec4 c1 = c * (1.0 / 12.92);\n"
- "\tvec4 c2 = pow((c + 0.055) * (1.0 / 1.055), vec4(2.4));\n"
- "\tvec4 final = mix(c1, c2, step(vec4(0.04045), c));"
- "\treturn vec4(final.xyz, c.a);\n"
- "}\n\n");
-
/* Prototype because defined later. */
BLI_dynstr_append(ds,
"vec2 hair_get_customdata_vec2(const samplerBuffer);\n"
@@ -1224,22 +1200,6 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
input->attr_id,
use_geom ? "g" : "");
}
- else if (input->attr_type == CD_MCOL) {
- BLI_dynstr_appendf(ds,
- "\tvar%d%s = srgba_to_linear_attr(att%d);\n",
- input->attr_id,
- use_geom ? "g" : "",
- input->attr_id);
- }
- else if (input->attr_type == CD_AUTO_FROM_NAME) {
- BLI_dynstr_appendf(ds,
- "\tvar%d%s = (att%d_is_srgb) ? srgb_to_linear_attr(att%d) : att%d;\n",
- input->attr_id,
- use_geom ? "g" : "",
- input->attr_id,
- input->attr_id,
- input->attr_id);
- }
else {
BLI_dynstr_appendf(
ds, "\tvar%d%s = att%d;\n", input->attr_id, use_geom ? "g" : "", input->attr_id);