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authorGermano <germano.costa@ig.com.br>2018-05-03 21:52:09 +0300
committerGermano <germano.costa@ig.com.br>2018-05-03 21:52:09 +0300
commit7915cc7ddbc221385e824f737ff7e48e5f52a1dd (patch)
tree08b463d6a4c097a4139621d5529cc475d5bb104e /source/blender
parent98ecdc48968d0d233ee929103e33aa23ce9cb122 (diff)
Particle Edit: Shape Cut: Create and use bvhtree with AABB hull.
This bvhtree is only used for raycast. Currently the raycast does not benefit from general hull.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/physics/particle_edit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 50e3e20223d..2f18a0cd4c0 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -401,7 +401,7 @@ static bool PE_create_shape_tree(PEData *data, Object *shapeob)
return false;
}
- return (bvhtree_from_mesh_looptri(&data->shape_bvh, dm, 0.0f, 4, 8) != NULL);
+ return (bvhtree_from_mesh_get(&data->shape_bvh, dm, BVHTREE_FROM_LOOPTRI, 4) != NULL);
}
static void PE_free_shape_tree(PEData *data)