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authorCharlie Jolly <mistajolly@gmail.com>2020-02-25 17:52:01 +0300
committerCharlie Jolly <mistajolly@gmail.com>2020-03-02 15:49:19 +0300
commit847c091ae838a0e5268fc327dac931c810d88d9b (patch)
tree0284badd5653d67447fc692bd61230bfc9def8b6 /source/blender
parent493c99078a8fbd8807f137401c11d401b85ba0e7 (diff)
Shading: Add invert option to Vector Rotate Node
Checkbox to invert rotation angle, suggested by @simonthommes Differential Revision: https://developer.blender.org/D6932
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/space_node/drawnode.c1
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_vector_rotate.glsl21
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c5
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_rotate.c3
4 files changed, 19 insertions, 11 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 8633ebca8d6..7ba033432c0 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -748,6 +748,7 @@ static void node_shader_buts_mapping(uiLayout *layout, bContext *UNUSED(C), Poin
static void node_shader_buts_vector_rotate(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "rotation_type", 0, NULL, ICON_NONE);
+ uiItemR(layout, ptr, "invert", 0, NULL, 0);
}
static void node_shader_buts_vect_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_vector_rotate.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_vector_rotate.glsl
index 405821e01e3..41ad16cce0b 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_vector_rotate.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_vector_rotate.glsl
@@ -20,33 +20,34 @@ vec3 rotate_around_axis(vec3 p, vec3 axis, float angle)
}
void node_vector_rotate_axis_angle(
- vec3 vector_in, vec3 center, vec3 axis, float angle, vec3 rotation, out vec3 vec)
+ vec3 vector_in, vec3 center, vec3 axis, float angle, vec3 rotation, float invert, out vec3 vec)
{
vec = (length(axis) != 0.0) ?
- rotate_around_axis(vector_in - center, normalize(axis), angle) + center :
+ rotate_around_axis(vector_in - center, normalize(axis), angle * invert) + center :
vector_in;
}
void node_vector_rotate_axis_x(
- vec3 vector_in, vec3 center, vec3 axis, float angle, vec3 rotation, out vec3 vec)
+ vec3 vector_in, vec3 center, vec3 axis, float angle, vec3 rotation, float invert, out vec3 vec)
{
- vec = rotate_around_axis(vector_in - center, vec3(1.0, 0.0, 0.0), angle) + center;
+ vec = rotate_around_axis(vector_in - center, vec3(1.0, 0.0, 0.0), angle * invert) + center;
}
void node_vector_rotate_axis_y(
- vec3 vector_in, vec3 center, vec3 axis, float angle, vec3 rotation, out vec3 vec)
+ vec3 vector_in, vec3 center, vec3 axis, float angle, vec3 rotation, float invert, out vec3 vec)
{
- vec = rotate_around_axis(vector_in - center, vec3(0.0, 1.0, 0.0), angle) + center;
+ vec = rotate_around_axis(vector_in - center, vec3(0.0, 1.0, 0.0), angle * invert) + center;
}
void node_vector_rotate_axis_z(
- vec3 vector_in, vec3 center, vec3 axis, float angle, vec3 rotation, out vec3 vec)
+ vec3 vector_in, vec3 center, vec3 axis, float angle, vec3 rotation, float invert, out vec3 vec)
{
- vec = rotate_around_axis(vector_in - center, vec3(0.0, 0.0, 1.0), angle) + center;
+ vec = rotate_around_axis(vector_in - center, vec3(0.0, 0.0, 1.0), angle * invert) + center;
}
void node_vector_rotate_euler_xyz(
- vec3 vector_in, vec3 center, vec3 axis, float angle, vec3 rotation, out vec3 vec)
+ vec3 vector_in, vec3 center, vec3 axis, float angle, vec3 rotation, float invert, out vec3 vec)
{
- vec = euler_to_mat3(rotation) * (vector_in - center) + center;
+ mat3 rmat = (invert < 0.0) ? transpose(euler_to_mat3(rotation)) : euler_to_mat3(rotation);
+ vec = rmat * (vector_in - center) + center;
}
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index a0f7f9b585e..e5445546491 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -4166,6 +4166,11 @@ static void def_sh_vector_rotate(StructRNA *srna)
RNA_def_property_enum_items(prop, rna_enum_vector_rotate_type_items);
RNA_def_property_ui_text(prop, "Type", "Type of rotation");
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNode_socket_update");
+
+ prop = RNA_def_property(srna, "invert", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "custom2", 0);
+ RNA_def_property_ui_text(prop, "Invert", "Invert angle");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
}
static void def_sh_attribute(StructRNA *srna)
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.c b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.c
index bee5377c438..c94cb903bf3 100644
--- a/source/blender/nodes/shader/nodes/node_shader_vector_rotate.c
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_rotate.c
@@ -51,7 +51,8 @@ static int gpu_shader_vector_rotate(GPUMaterial *mat,
};
if (node->custom1 < ARRAY_SIZE(names) && names[node->custom1]) {
- return GPU_stack_link(mat, node, names[node->custom1], in, out);
+ float invert = (node->custom2) ? -1.0 : 1.0;
+ return GPU_stack_link(mat, node, names[node->custom1], in, out, GPU_constant(&invert));
}
else {
return 0;