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authorCampbell Barton <ideasman42@gmail.com>2008-06-25 20:09:29 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-06-25 20:09:29 +0400
commit84c4e89eba40d13795ce6b808f2faf3771ba2550 (patch)
tree8823b89de06444902b8792ff0edc2736d4f3de48 /source/blender
parentc353af4d3a1ce51125b81f023c8725855906601e (diff)
Commented out face transp changing when switching images, this is more annoying then helpful.
Edited Game engine docs to note that the matrix will need to be transposed if used with Mathutils.Matrix() Edited "Collision" button since ray-sensor also uses collision.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/src/buttons_editing.c2
-rw-r--r--source/blender/src/editsima.c6
2 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index 88b72e5f514..7eff79fec88 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -6219,7 +6219,7 @@ static void editing_panel_mesh_texface(void)
uiDefButBitS(block, TOG, TF_TILES, B_REDR_3D_IMA, "Tiles", 660,160,60,19, &tf->mode, 0, 0, 0, 0, "Use tilemode for face");
uiDefButBitS(block, TOG, TF_LIGHT, REDRAWVIEW3D, "Light", 720,160,60,19, &tf->mode, 0, 0, 0, 0, "Use light for face");
uiDefButBitS(block, TOG, TF_INVISIBLE, REDRAWVIEW3D, "Invisible",780,160,60,19, &tf->mode, 0, 0, 0, 0, "Make face invisible");
- uiDefButBitS(block, TOG, TF_DYNAMIC, REDRAWVIEW3D, "Collision", 840,160,60,19, &tf->mode, 0, 0, 0, 0, "Use face for collision detection");
+ uiDefButBitS(block, TOG, TF_DYNAMIC, REDRAWVIEW3D, "Collision", 840,160,60,19, &tf->mode, 0, 0, 0, 0, "Use face for collision and ray-sensor detection");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, TF_SHAREDCOL, REDRAWVIEW3D, "Shared", 600,135,60,19, &tf->mode, 0, 0, 0, 0, "Blend vertex colors across face when vertices are shared");
diff --git a/source/blender/src/editsima.c b/source/blender/src/editsima.c
index 5f8485267bc..18a9803dcae 100644
--- a/source/blender/src/editsima.c
+++ b/source/blender/src/editsima.c
@@ -2690,15 +2690,17 @@ void image_changed(SpaceImage *sima, Image *image)
if(image->id.us==0) id_us_plus(&image->id);
else id_lib_extern(&image->id);
-
+#if 0 /* GE People dont like us messing with their face modes */
if (tface->transp==TF_ADD) {} /* they obviously know what they are doing! - leave as is */
else if (ibuf && ibuf->depth == 32) tface->transp = TF_ALPHA;
else tface->transp = TF_SOLID;
-
+#endif
} else {
tface->tpage= NULL;
tface->mode &= ~TF_TEX;
+#if 0
tface->transp = TF_SOLID;
+#endif
}
change = 1;
}