diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-07-11 17:45:07 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-07-11 17:45:07 +0300 |
commit | 8ca09e6c5eb6ac5401f7e7d89185e341921e7d3a (patch) | |
tree | 0f94de8a5a261f3b3263359f0475f1664b317d82 /source/blender | |
parent | 76d86142367e0eb67e7a423ae5a4884bbd21d6ac (diff) |
GPU: add BUIDTIME to WITH_GPU_SHADER_BUILDER
Adds a better name that describes when it is used.
The GPU_SHADER_BUILDER is a buildtime tool for developers
to pre-validate GLSL (and in the overseen future pre-compile to
SpirV). We don't see that this needs to become a required
step in the future so WITH_GPU_BUILDTIME_SHADER_BUILDER
is more descriptive name.
Diffstat (limited to 'source/blender')
-rw-r--r-- | source/blender/gpu/CMakeLists.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt index 0f539d4b30a..1c883f7fa41 100644 --- a/source/blender/gpu/CMakeLists.txt +++ b/source/blender/gpu/CMakeLists.txt @@ -561,7 +561,7 @@ endif() -if(WITH_GPU_SHADER_BUILDER) +if(WITH_GPU_BUILDTIME_SHADER_BUILDER) # TODO(@fclem) Fix this mess. if(APPLE) add_executable(shader_builder |