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authorJeroen Bakker <jeroen@blender.org>2022-07-11 17:45:07 +0300
committerJeroen Bakker <jeroen@blender.org>2022-07-11 17:45:07 +0300
commit8ca09e6c5eb6ac5401f7e7d89185e341921e7d3a (patch)
tree0f94de8a5a261f3b3263359f0475f1664b317d82 /source/blender
parent76d86142367e0eb67e7a423ae5a4884bbd21d6ac (diff)
GPU: add BUIDTIME to WITH_GPU_SHADER_BUILDER
Adds a better name that describes when it is used. The GPU_SHADER_BUILDER is a buildtime tool for developers to pre-validate GLSL (and in the overseen future pre-compile to SpirV). We don't see that this needs to become a required step in the future so WITH_GPU_BUILDTIME_SHADER_BUILDER is more descriptive name.
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/gpu/CMakeLists.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 0f539d4b30a..1c883f7fa41 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -561,7 +561,7 @@ endif()
-if(WITH_GPU_SHADER_BUILDER)
+if(WITH_GPU_BUILDTIME_SHADER_BUILDER)
# TODO(@fclem) Fix this mess.
if(APPLE)
add_executable(shader_builder