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authorCampbell Barton <campbell@blender.org>2022-01-31 05:01:27 +0300
committerCampbell Barton <campbell@blender.org>2022-01-31 05:06:56 +0300
commit9ccdad8a2173e14848fbfa5401210d8ffb074352 (patch)
tree6a5f8d56d35340d80ac7287ce2e89a46332f17b5 /source/blender
parent57f6aa4d832cc24cc85ebc530dc6c8c51453120d (diff)
Cleanup: use enum type for selection mode & internal algorithm enum
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c4
-rw-r--r--source/blender/gpu/GPU_select.h11
-rw-r--r--source/blender/gpu/intern/gpu_select.c11
-rw-r--r--source/blender/gpu/intern/gpu_select_pick.c10
-rw-r--r--source/blender/gpu/intern/gpu_select_private.h7
-rw-r--r--source/blender/gpu/intern/gpu_select_sample_query.cc4
-rw-r--r--source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c20
7 files changed, 39 insertions, 28 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 165f931394d..3b975fa0cfd 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -866,7 +866,7 @@ struct DrawSelectLoopUserData {
uint *buffer;
uint buffer_len;
const rcti *rect;
- char gpu_select_mode;
+ eGPUSelectMode gpu_select_mode;
};
static bool drw_select_loop_pass(eDRWSelectStage stage, void *user_data)
@@ -950,7 +950,7 @@ int view3d_opengl_select_ex(ViewContext *vc,
const bool use_nearest = (is_pick_select && select_mode == VIEW3D_SELECT_PICK_NEAREST);
bool draw_surface = true;
- char gpu_select_mode;
+ eGPUSelectMode gpu_select_mode;
/* case not a box select */
if (input->xmin == input->xmax) {
diff --git a/source/blender/gpu/GPU_select.h b/source/blender/gpu/GPU_select.h
index c02af763311..e5dda23b98d 100644
--- a/source/blender/gpu/GPU_select.h
+++ b/source/blender/gpu/GPU_select.h
@@ -32,7 +32,7 @@ extern "C" {
struct rcti;
/** Flags for mode of operation. */
-enum {
+typedef enum eGPUSelectMode {
GPU_SELECT_ALL = 1,
/* gpu_select_query */
GPU_SELECT_NEAREST_FIRST_PASS = 2,
@@ -40,13 +40,16 @@ enum {
/* gpu_select_pick */
GPU_SELECT_PICK_ALL = 4,
GPU_SELECT_PICK_NEAREST = 5,
-};
+} eGPUSelectMode;
/**
* Initialize and provide buffer for results.
*/
-void GPU_select_begin(
- unsigned int *buffer, unsigned int bufsize, const struct rcti *input, char mode, int oldhits);
+void GPU_select_begin(unsigned int *buffer,
+ unsigned int bufsize,
+ const struct rcti *input,
+ eGPUSelectMode mode,
+ int oldhits);
/**
* Loads a new selection id and ends previous query, if any.
* In second pass of selection it also returns
diff --git a/source/blender/gpu/intern/gpu_select.c b/source/blender/gpu/intern/gpu_select.c
index 958aab65b57..741df05799f 100644
--- a/source/blender/gpu/intern/gpu_select.c
+++ b/source/blender/gpu/intern/gpu_select.c
@@ -43,22 +43,22 @@
* \{ */
/* Internal algorithm used */
-enum {
+typedef enum eGPUSelectAlgo {
/** glBegin/EndQuery(GL_SAMPLES_PASSED... ), `gpu_select_query.c`
* Only sets 4th component (ID) correctly. */
ALGO_GL_QUERY = 1,
/** Read depth buffer for every drawing pass and extract depths, `gpu_select_pick.c`
* Only sets 4th component (ID) correctly. */
ALGO_GL_PICK = 2,
-};
+} eGPUSelectAlgo;
typedef struct GPUSelectState {
/* To ignore selection id calls when not initialized */
bool select_is_active;
/* mode of operation */
- char mode;
+ eGPUSelectMode mode;
/* internal algorithm for selection */
- char algorithm;
+ eGPUSelectAlgo algorithm;
/* allow GPU_select_begin/end without drawing */
bool use_cache;
/**
@@ -80,7 +80,8 @@ static GPUSelectState g_select_state = {0};
/** \name Public API
* \{ */
-void GPU_select_begin(uint *buffer, uint bufsize, const rcti *input, char mode, int oldhits)
+void GPU_select_begin(
+ uint *buffer, uint bufsize, const rcti *input, eGPUSelectMode mode, int oldhits)
{
if (mode == GPU_SELECT_NEAREST_SECOND_PASS) {
/* In the case hits was '-1',
diff --git a/source/blender/gpu/intern/gpu_select_pick.c b/source/blender/gpu/intern/gpu_select_pick.c
index ddd3dfc6879..ee509a076c9 100644
--- a/source/blender/gpu/intern/gpu_select_pick.c
+++ b/source/blender/gpu/intern/gpu_select_pick.c
@@ -243,7 +243,7 @@ typedef struct GPUPickState {
/* Buffer size (stores number of integers, for actual size multiply by sizeof integer). */
uint bufsize;
/* mode of operation */
- char mode;
+ eGPUSelectMode mode;
/* OpenGL drawing, never use when (is_cached == true). */
struct {
@@ -303,12 +303,16 @@ typedef struct GPUPickState {
static GPUPickState g_pick_state = {0};
-void gpu_select_pick_begin(uint (*buffer)[4], uint bufsize, const rcti *input, char mode)
+void gpu_select_pick_begin(uint (*buffer)[4], uint bufsize, const rcti *input, eGPUSelectMode mode)
{
GPUPickState *ps = &g_pick_state;
#ifdef DEBUG_PRINT
- printf("%s: mode=%d, use_cache=%d, is_cache=%d\n", __func__, mode, ps->use_cache, ps->is_cached);
+ printf("%s: mode=%d, use_cache=%d, is_cache=%d\n",
+ __func__,
+ (int)mode,
+ ps->use_cache,
+ ps->is_cached);
#endif
GPU_debug_group_begin("Selection Pick");
diff --git a/source/blender/gpu/intern/gpu_select_private.h b/source/blender/gpu/intern/gpu_select_private.h
index e5a84a037a6..940cb0bb9e2 100644
--- a/source/blender/gpu/intern/gpu_select_private.h
+++ b/source/blender/gpu/intern/gpu_select_private.h
@@ -31,7 +31,10 @@ extern "C" {
/* gpu_select_pick */
-void gpu_select_pick_begin(uint (*buffer)[4], uint bufsize, const rcti *input, char mode);
+void gpu_select_pick_begin(uint (*buffer)[4],
+ uint bufsize,
+ const rcti *input,
+ eGPUSelectMode mode);
bool gpu_select_pick_load_id(uint id, bool end);
uint gpu_select_pick_end(void);
@@ -46,7 +49,7 @@ void gpu_select_pick_cache_load_id(void);
/* gpu_select_sample_query */
void gpu_select_query_begin(
- uint (*buffer)[4], uint bufsize, const rcti *input, char mode, int oldhits);
+ uint (*buffer)[4], uint bufsize, const rcti *input, eGPUSelectMode mode, int oldhits);
bool gpu_select_query_load_id(uint id);
uint gpu_select_query_end(void);
diff --git a/source/blender/gpu/intern/gpu_select_sample_query.cc b/source/blender/gpu/intern/gpu_select_sample_query.cc
index a430d4a9d62..3d0b8518f98 100644
--- a/source/blender/gpu/intern/gpu_select_sample_query.cc
+++ b/source/blender/gpu/intern/gpu_select_sample_query.cc
@@ -59,7 +59,7 @@ struct GPUSelectQueryState {
/* Buffer size (stores number of integers, for actual size multiply by `sizeof(int)`). */
uint bufsize;
/* Mode of operation. */
- char mode;
+ eGPUSelectMode mode;
uint index;
int oldhits;
@@ -73,7 +73,7 @@ struct GPUSelectQueryState {
static GPUSelectQueryState g_query_state = {false};
void gpu_select_query_begin(
- uint (*buffer)[4], uint bufsize, const rcti *input, char mode, int oldhits)
+ uint (*buffer)[4], uint bufsize, const rcti *input, const eGPUSelectMode mode, int oldhits)
{
GPU_debug_group_begin("Selection Queries");
diff --git a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
index e61de28d0a4..024aee84565 100644
--- a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
+++ b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
@@ -582,19 +582,19 @@ static int gizmo_find_intersected_3d_intern(wmGizmo **visible_gizmos,
* - #GPU_SELECT_ALL: Use it to check if there is anything at the cursor location
* (only ever runs once).
* - #GPU_SELECT_PICK_NEAREST: Use if there are more than 1 item at the cursor location,
- * select the best one.
+ * pick the nearest one.
* - #GPU_SELECT_PICK_ALL: Use for the same purpose as #GPU_SELECT_PICK_NEAREST
* when the selection depths need to re-ordered based on a bias.
* */
- const int gpu_select_mode = (use_depth_test ?
- (has_3d_select_bias ?
- /* Using select bias means the depths need to be
- * re-calculated based on the bias to pick the best. */
- GPU_SELECT_PICK_ALL :
- /* No bias, just pick the closest. */
- GPU_SELECT_PICK_NEAREST) :
- /* Fast-path (occlusion queries). */
- GPU_SELECT_ALL);
+ const eGPUSelectMode gpu_select_mode =
+ (use_depth_test ? (has_3d_select_bias ?
+ /* Using select bias means the depths need to be
+ * re-calculated based on the bias to pick the best. */
+ GPU_SELECT_PICK_ALL :
+ /* No bias, just pick the closest. */
+ GPU_SELECT_PICK_NEAREST) :
+ /* Fast-path (occlusion queries). */
+ GPU_SELECT_ALL);
if (GPU_select_is_cached()) {
GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, gpu_select_mode, 0);