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authorJanne Karhu <jhkarh@gmail.com>2010-09-24 21:49:33 +0400
committerJanne Karhu <jhkarh@gmail.com>2010-09-24 21:49:33 +0400
commitb57e09544a430a585e8665c7064252be1b59ec57 (patch)
tree352b65f75f37c064091887901ba7c985c1a946e3 /source/blender
parent3567eebcc20acbefd393fb8263cd2b750bcf8a93 (diff)
Fix for [#21875] Copy rotation only on y axies
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/blenkernel/intern/constraint.c4
-rw-r--r--source/blender/blenlib/BLI_math_rotation.h1
-rw-r--r--source/blender/blenlib/intern/math_rotation.c9
3 files changed, 13 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index cec552b8124..59e81293c9f 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -1636,8 +1636,9 @@ static void rotlike_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *ta
mat4_to_size(size, cob->matrix);
/* to allow compatible rotations, must get both rotations in the order of the owner... */
- mat4_to_eulO(eul, cob->rotOrder, ct->matrix);
mat4_to_eulO(obeul, cob->rotOrder, cob->matrix);
+ /* we must get compatible eulers from the beginning because some of them can be modified below (see bug #21875) */
+ mat4_to_compatible_eulO(eul, obeul, cob->rotOrder, ct->matrix);
if ((data->flag & ROTLIKE_X)==0)
eul[0] = obeul[0];
@@ -1669,6 +1670,7 @@ static void rotlike_evaluate (bConstraint *con, bConstraintOb *cob, ListBase *ta
eul[2] *= -1;
}
+ /* good to make eulers compatible again, since we don't know how much they were changed above */
compatible_eul(eul, obeul);
loc_eulO_size_to_mat4(cob->matrix, loc, eul, size, cob->rotOrder);
}
diff --git a/source/blender/blenlib/BLI_math_rotation.h b/source/blender/blenlib/BLI_math_rotation.h
index ac8ed041ebc..1b3f4dced02 100644
--- a/source/blender/blenlib/BLI_math_rotation.h
+++ b/source/blender/blenlib/BLI_math_rotation.h
@@ -147,6 +147,7 @@ void mat4_to_eulO(float eul[3], short order, float mat[4][4]);
void axis_angle_to_eulO(float eul[3], short order, float axis[3], float angle);
void mat3_to_compatible_eulO(float eul[3], float old[3], short order, float mat[3][3]);
+void mat4_to_compatible_eulO(float eul[3], float old[3], short order, float mat[4][4]);
void rotate_eulO(float eul[3], short order, char axis, float angle);
diff --git a/source/blender/blenlib/intern/math_rotation.c b/source/blender/blenlib/intern/math_rotation.c
index f72269f6d7b..b8cef511293 100644
--- a/source/blender/blenlib/intern/math_rotation.c
+++ b/source/blender/blenlib/intern/math_rotation.c
@@ -1249,6 +1249,15 @@ void mat3_to_compatible_eulO(float eul[3], float oldrot[3], short order,float ma
copy_v3_v3(eul, eul1);
}
+void mat4_to_compatible_eulO(float eul[3], float oldrot[3], short order,float M[4][4])
+{
+ float m[3][3];
+
+ /* for now, we'll just do this the slow way (i.e. copying matrices) */
+ copy_m3_m4(m, M);
+ normalize_m3(m);
+ mat3_to_compatible_eulO(eul, oldrot, order, m);
+}
/* rotate the given euler by the given angle on the specified axis */
// NOTE: is this safe to do with different axis orders?
void rotate_eulO(float beul[3], short order, char axis, float ang)