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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-10-24 03:04:58 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-10-24 03:05:41 +0300
commitf5456df095291c6cb2d0223a179746c8e514cd15 (patch)
tree76384b0c91806c95d55b007850ee225889a3250e /source/blender
parent254daf8f8c276a4e5292e5a12fcfa88296131878 (diff)
parent070a668d04844610059aaedc80c49e9038fd1779 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender')
-rw-r--r--source/blender/editors/include/UI_view2d.h2
-rw-r--r--source/blender/editors/interface/view2d.c4
-rw-r--r--source/blender/editors/space_sequencer/sequencer_draw.c5
-rw-r--r--source/blender/python/bmesh/bmesh_py_types.c2
4 files changed, 6 insertions, 7 deletions
diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h
index 4c0493a881c..f6e31e0bd22 100644
--- a/source/blender/editors/include/UI_view2d.h
+++ b/source/blender/editors/include/UI_view2d.h
@@ -169,7 +169,7 @@ void UI_view2d_view_restore(const struct bContext *C);
View2DGrid *UI_view2d_grid_calc(struct Scene *scene, struct View2D *v2d,
short xunits, short xclamp, short yunits, short yclamp, int winx, int winy);
void UI_view2d_grid_draw(struct View2D *v2d, View2DGrid *grid, int flag);
-void UI_view2d_constant_grid_draw(struct View2D *v2d);
+void UI_view2d_constant_grid_draw(struct View2D *v2d, float step);
void UI_view2d_multi_grid_draw(struct View2D *v2d, int colorid, float step, int level_size, int totlevels);
void UI_view2d_grid_size(View2DGrid *grid, float *r_dx, float *r_dy);
void UI_view2d_grid_free(View2DGrid *grid);
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index bb625bc0ff8..a94ef0d1d5b 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -1439,9 +1439,9 @@ void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
}
/* Draw a constant grid in given 2d-region */
-void UI_view2d_constant_grid_draw(View2D *v2d)
+void UI_view2d_constant_grid_draw(View2D *v2d, float step)
{
- float start_x, start_y, step = 25.0f;
+ float start_x, start_y;
int count_x, count_y;
start_x = v2d->cur.xmin;
diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c
index c14e427b133..01b7c8793ba 100644
--- a/source/blender/editors/space_sequencer/sequencer_draw.c
+++ b/source/blender/editors/space_sequencer/sequencer_draw.c
@@ -1688,9 +1688,8 @@ void draw_timeline_seq(const bContext *C, ARegion *ar)
/* draw backdrop */
draw_seq_backdrop(v2d);
- /* regular grid-pattern over the rest of the view (i.e. 25-frame grid lines) */
- // NOTE: the gridlines are currently spaced every 25 frames, which is only fine for 25 fps, but maybe not for 30...
- UI_view2d_constant_grid_draw(v2d);
+ /* regular grid-pattern over the rest of the view (i.e. 1-second grid lines) */
+ UI_view2d_constant_grid_draw(v2d, FPS);
/* Only draw backdrop in pure sequence view. */
if (sseq->view == SEQ_VIEW_SEQUENCE && sseq->draw_flag & SEQ_DRAW_BACKDROP) {
diff --git a/source/blender/python/bmesh/bmesh_py_types.c b/source/blender/python/bmesh/bmesh_py_types.c
index caf836fa5b8..8ab46240eed 100644
--- a/source/blender/python/bmesh/bmesh_py_types.c
+++ b/source/blender/python/bmesh/bmesh_py_types.c
@@ -1469,7 +1469,7 @@ static PyObject *bpy_bmvert_calc_edge_angle(BPy_BMVert *self, PyObject *args)
else {
PyErr_SetString(PyExc_ValueError,
"BMVert.calc_edge_angle(): "
- "vert doesn't use 2 edges");
+ "vert must connect to exactly 2 edges");
return NULL;
}
}